Vue中上傳圖片(壓縮+旋轉(zhuǎn))

1.安裝exif-js
npm install exif-js --save

2.引入所需模塊
import Exif from 'exif-js'

3.template中寫html
<input type="file" id="upload" accept="image" @change="upload">

4.主要就是方法

  1.upload(e) {
        console.log(e)
        let files = e.target.files || e.dataTransfer.files;
        if (!files.length) return;
        this.picValue = files[0];
        this.imgPreview(this.picValue);
      },
  2.imgPreview(file) {
        let self = this;
        let Orientation;
        //去獲取拍照時(shí)的信息,解決拍出來的照片旋轉(zhuǎn)問題
        Exif.getData(file, function () {
          Orientation = Exif.getTag(this, 'Orientation');
        });
        // 看支持不支持FileReader
        if (!file || !window.FileReader) return;

        if (/^image/.test(file.type)) {
          // 創(chuàng)建一個(gè)reader
          let reader = new FileReader();
          // 將圖片2將轉(zhuǎn)成 base64 格式
          reader.readAsDataURL(file);
          // 讀取成功后的回調(diào)
          reader.onloadend = function () {
            let result = this.result;
            let img = new Image();
            img.src = result;
            //判斷圖片是否大于100K,是就直接上傳,反之壓縮圖片
            if (this.result.length <= (100 * 1024)) {
              self.headerImage = this.result;
              self.postImg();
            } else {
              img.onload = function () {
                let data = self.compress(img, Orientation);
                self.headerImage = data;
                self.postImg();
              }
            }
          }
        }
      },
  3.compress(img, Orientation) {
        let canvas = document.createElement("canvas");
        let ctx = canvas.getContext('2d');
        //瓦片canvas
        let tCanvas = document.createElement("canvas");
        let tctx = tCanvas.getContext("2d");
        let initSize = img.src.length;
        let width = img.width;
        let height = img.height;
        //如果圖片大于四百萬像素,計(jì)算壓縮比并將大小壓至400萬以下
        let ratio;
        if ((ratio = width * height / 4000000) > 1) {
          console.log("大于400萬像素")
          ratio = Math.sqrt(ratio);
          width /= ratio;
          height /= ratio;
        } else {
          ratio = 1;
        }
        canvas.width = width;
        canvas.height = height;
        //        鋪底色
        ctx.fillStyle = "#fff";
        ctx.fillRect(0, 0, canvas.width, canvas.height);
        //如果圖片像素大于100萬則使用瓦片繪制
        let count;
        if ((count = width * height / 1000000) > 1) {
          console.log("超過100W像素");
          count = ~~(Math.sqrt(count) + 1); //計(jì)算要分成多少塊瓦片
          //            計(jì)算每塊瓦片的寬和高
          let nw = ~~(width / count);
          let nh = ~~(height / count);
          tCanvas.width = nw;
          tCanvas.height = nh;
          for (let i = 0; i < count; i++) {
            for (let j = 0; j < count; j++) {
              tctx.drawImage(img, i * nw * ratio, j * nh * ratio, nw * ratio, nh * ratio, 0, 0, nw, nh);
              ctx.drawImage(tCanvas, i * nw, j * nh, nw, nh);
            }
          }
        } else {
          ctx.drawImage(img, 0, 0, width, height);
        }
        //修復(fù)ios上傳圖片的時(shí)候 被旋轉(zhuǎn)的問題
        if (Orientation != "" && Orientation != 1) {
          switch (Orientation) {
            case 6://需要順時(shí)針(向左)90度旋轉(zhuǎn)
              this.rotateImg(img, 'left', canvas);
              break;
            case 8://需要逆時(shí)針(向右)90度旋轉(zhuǎn)
              this.rotateImg(img, 'right', canvas);
              break;
            case 3://需要180度旋轉(zhuǎn)
              this.rotateImg(img, 'right', canvas);//轉(zhuǎn)兩次
              this.rotateImg(img, 'right', canvas);
              break;
          }
        }
        //進(jìn)行最小壓縮
        let ndata = canvas.toDataURL('image/jpeg', 0.1);
        tCanvas.width = tCanvas.height = canvas.width = canvas.height = 0;
        return ndata;
      }
4. rotateImg(img, direction, canvas) {
        //最小與最大旋轉(zhuǎn)方向,圖片旋轉(zhuǎn)4次后回到原方向
        const min_step = 0;
        const max_step = 3;
        if (img == null) return;
        //img的高度和寬度不能在img元素隱藏后獲取,否則會(huì)出錯(cuò)
        let height = img.height;
        let width = img.width;
        let step = 2;
        if (step == null) {
          step = min_step;
        }
        if (direction == 'right') {
          step++;
          //旋轉(zhuǎn)到原位置,即超過最大值
          step > max_step && (step = min_step);
        } else {
          step--;
          step < min_step && (step = max_step);
        }
        //旋轉(zhuǎn)角度以弧度值為參數(shù)
        let degree = step * 90 * Math.PI / 180;
        let ctx = canvas.getContext('2d');
        switch (step) {
          case 0:
            canvas.width = width;
            canvas.height = height;
            ctx.drawImage(img, 0, 0);
            break;
          case 1:
            canvas.width = height;
            canvas.height = width;
            ctx.rotate(degree);
            ctx.drawImage(img, 0, -height);
            break;
          case 2:
            canvas.width = width;
            canvas.height = height;
            ctx.rotate(degree);
            ctx.drawImage(img, -width, -height);
            break;
          case 3:
            canvas.width = height;
            canvas.height = width;
            ctx.rotate(degree);
            ctx.drawImage(img, -width, 0);
            break;
        }
      },
  5. postImg() {
        //這里寫接口
        console.log(this.headerImage);
        //接口 axios
      },
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