什么是RunLoop?
顧名思義:
運行循環(huán)
在程序運行過程中循環(huán)做一些事情

應用范疇:
定時器(Timer)、PerformSelector
GCD Async Main Queue
事件響應、手勢識別、界面刷新
網(wǎng)絡請求
AutoreleasePool
如果沒有RunLoop
int main(int argc, char * argv[]) {
@autoreleasepool {
}
return 0;
}
UIApplicationMain 函數(shù)執(zhí)行完畢之后將直接返回,就是說程序一啟動然后就結(jié)束
如果有了RunLoop
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
*****************************
偽代碼
*****************************
int main(int argc, char * argv[]) {
@autoreleasepool {
int retVal = 0;
do {
//睡眠中等待消息
int message = sleep_and_wait();
//處理消息
retVal = process_message(message);
}while (0 == retVal);
return 0;
}
}
- 程序并不會馬上退出,而是保持運行狀態(tài)
- RunLoop的基本作用
保持程序的持續(xù)運行
處理App中的各種事件(比如觸摸事件、定時器事件等)
節(jié)省CPU資源,提高程序性能:該做事時做事,該休息時休息
......
RunLoop對象
iOS中有2套API來訪問和使用RunLoop
Foundation:NSRunLoop
Core Foundation:CFRunLoopRefNSRunLoop和CFRunLoopRef都代表著RunLoop對象
NSRunLoop是基于CFRunLoopRef的一層OC包裝
CFRunLoopRef是開源的
https://opensource.apple.com/tarballs/CF/
RunLoop與線程的關系
static CFMutableDictionaryRef __CFRunLoops = NULL;
CF_EXPORT CFRunLoopRef _CFRunLoopGet0(pthread_t t) {
....
if (!__CFRunLoops) {
****************************
主線程的RunLoop
****************************
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorSystemDefault, 0, NULL, &kCFTypeDictionaryValueCallBacks);
CFRunLoopRef mainLoop = __CFRunLoopCreate(pthread_main_thread_np());
CFDictionarySetValue(dict, pthreadPointer(pthread_main_thread_np()), mainLoop);
}
...
****************************
根據(jù)線程key獲取loop對象
****************************
CFRunLoopRef loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
__CFUnlock(&loopsLock);
if (!loop) {
****************************
沒有找到loop對象就創(chuàng)建新的newLoop
****************************
CFRunLoopRef newLoop = __CFRunLoopCreate(t);
__CFLock(&loopsLock);
loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
if (!loop) {
****************************
保存newLoop到__CFRunLoops的全局字典中
****************************
CFDictionarySetValue(__CFRunLoops, pthreadPointer(t), newLoop);
loop = newLoop;
}
...
}
....
return loop;
}
1.每條線程都有唯一的一個與之對應的RunLoop對象。
2.RunLoop保存在一個全局的Dictionary里,線程作為key,RunLoop作為value
3.RunLoop在第一次獲取時創(chuàng)建,在線程結(jié)束時銷毀。
4.主線程的RunLoop已經(jīng)自動獲?。▌?chuàng)建),子線程默認沒有開啟RunLoop。
獲取RunLoop對象
- Foundation
[NSRunLoop currentRunLoop]; // 獲得當前線程的RunLoop對象
[NSRunLoop mainRunLoop]; // 獲得主線程的RunLoop對象
- Core Foundation
CFRunLoopGetCurrent(); // 獲得當前線程的RunLoop對象
CFRunLoopGetMain(); // 獲得主線程的RunLoop對象
RunLoop相關的類

struct __CFRunLoop {
...
pthread_t _pthread;
CFMutableSetRef _commonModes;
CFMutableSetRef _commonModeItems;
CFRunLoopModeRef _currentMode;
CFMutableSetRef _modes;
....
};
struct __CFRunLoopMode {
...
CFStringRef _name;
CFMutableSetRef _sources0;
CFMutableSetRef _sources1;
CFMutableArrayRef _observers;
CFMutableArrayRef _timers;
....
};

CFRunLoopModeRef
- CFRunLoopModeRef代表RunLoop的運行模式
- 一個RunLoop包含若干個Mode,每個Mode又包含若干個Source0/Source1/Timer/Observer
- RunLoop啟動時只能選擇其中一個Mode,作為currentMode
- 如果需要切換Mode,只能退出當前Loop,再重新選擇一個Mode進入
不同組的Source0/Source1/Timer/Observer能分隔開來,互不影響 - 如果Mode里沒有任何Source0/Source1/Timer/Observer,RunLoop會立馬退出
CFRunLoopModeRef
kCFRunLoopDefaultMode:App的默認Mode,通常主線程是在這個Mode下運行
UITrackingRunLoopMode:界面跟蹤 Mode,用于 ScrollView 追蹤觸摸滑動,保證界面滑動時不受其他 Mode 影響
UIInitializationRunLoopMode: 在剛啟動 App 時第進入的第一個 Mode,啟動完成后就不再使用
GSEventReceiveRunLoopMode: 接受系統(tǒng)事件的內(nèi)部 Mode,通常用不到
kCFRunLoopCommonModes: 這是一個占位用的Mode,不是一種真正的Mode
CFRunLoopObserverRef
CFRunLoopObserverRef是觀察者,能夠監(jiān)聽RunLoop的狀態(tài)改變。
/* Run Loop Observer Activities */
typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) {
kCFRunLoopEntry = (1UL << 0), 即將進入loop
kCFRunLoopBeforeTimers = (1UL << 1), 即將處理Timer
kCFRunLoopBeforeSources = (1UL << 2), 即將處理Source
kCFRunLoopBeforeWaiting = (1UL << 5), 即將進入休眠
kCFRunLoopAfterWaiting = (1UL << 6), 剛從休眠中喚醒
kCFRunLoopExit = (1UL << 7), 即將退出loop
kCFRunLoopAllActivities = 0x0FFFFFFFU
};
示例
@interface ViewController ()
@end
@implementation ViewController
void observeRunLoopActicities(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info)
{
switch (activity) {
case kCFRunLoopEntry:
NSLog(@"kCFRunLoopEntry");
break;
case kCFRunLoopBeforeTimers:
NSLog(@"kCFRunLoopBeforeTimers");
break;
case kCFRunLoopBeforeSources:
NSLog(@"kCFRunLoopBeforeSources");
break;
case kCFRunLoopBeforeWaiting:
NSLog(@"kCFRunLoopBeforeWaiting");
break;
case kCFRunLoopAfterWaiting:
NSLog(@"kCFRunLoopAfterWaiting");
break;
case kCFRunLoopExit:
NSLog(@"kCFRunLoopExit");
break;
default:
break;
}
}
- (void)viewDidLoad {
[super viewDidLoad];
//創(chuàng)建Observer
CFRunLoopObserverRef observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopAllActivities, YES, 0, observeRunLoopActicities, NULL);
// 添加Observer到RunLoop中
CFRunLoopAddObserver(CFRunLoopGetMain(), observer, kCFRunLoopCommonModes);
// 釋放
CFRelease(observer);
}
kCFRunLoopCommonModes默認包括kCFRunLoopDefaultMode、UITrackingRunLoopMode
RunLoop的運行邏輯

Source0
觸摸事件處理
performSelector:onThread:Source1
基于Port的線程間通信
系統(tǒng)事件捕捉Timers
NSTimer
performSelector:withObject:afterDelay:Observers
用于監(jiān)聽RunLoop的狀態(tài)
UI刷新(BeforeWaiting)
Autorelease pool(BeforeWaiting)

RunLoop源碼分析
如下方法中設置斷點,然后點擊設備屏幕
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
}
查看堆棧調(diào)用信息
(lldb) bt
...
frame #10: 0x00000001bb51c958 CoreFoundation`__CFRunLoopDoSource0 + 80
frame #11: 0x00000001bb51c0f0 CoreFoundation`__CFRunLoopDoSources0 + 180
frame #12: 0x00000001bb51723c CoreFoundation`__CFRunLoopRun + 1080
frame #13: 0x00000001bb516adc CoreFoundation`CFRunLoopRunSpecific + 464
...
(lldb)
可以看到RunLoop是從CFRunLoopRunSpecific函數(shù)開始的
SInt32 CFRunLoopRunSpecific(CFRunLoopRef rl, CFStringRef modeName, CFTimeInterval seconds, Boolean returnAfterSourceHandled) { /* DOES CALLOUT */
...
****************************
通知Observers : 進入RunLoop
****************************
__CFRunLoopDoObservers(rl, currentMode, kCFRunLoopEntry);
****************************
具體要做的事情
****************************
result = __CFRunLoopRun(rl, currentMode, seconds, returnAfterSourceHandled, previousMode);
****************************
通知Observers : 退出RunLoop
****************************
__CFRunLoopDoObservers(rl, currentMode, kCFRunLoopExit);
...
return result;
}
由于源碼過于復雜,就不貼出來了,大家可以自己下載源碼去看
RunLoop休眠的實現(xiàn)原理
static int32_t __CFRunLoopRun(CFRunLoopRef rl, CFRunLoopModeRef rlm, CFTimeInterval seconds, Boolean stopAfterHandle, CFRunLoopModeRef previousMode) {
if (NULL != reply) {
(void)mach_msg(reply, MACH_SEND_MSG, reply->msgh_size, 0, MACH_PORT_NULL, 0, MACH_PORT_NULL);
CFAllocatorDeallocate(kCFAllocatorSystemDefault, reply);
}
}

RunLoop在實際開中的應用
-
控制線程生命周期(線程?;睿?/strong>
示例:
@interface NJFThread : NSThread
@end
@implementation NJFThread
- (void)dealloc
{
NSLog(@"%s", __func__);
}
@end
@interface ViewController ()
@property (strong, nonatomic) NJFThread *thread;
@property (assign, nonatomic, getter=isStoped) BOOL stopped;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
__weak typeof(self) weakSelf = self;
self.stopped = NO;
self.thread = [[NJFThread alloc] initWithBlock:^{
NSLog(@"%@----begin----", [NSThread currentThread]);
***************************************
往RunLoop里面添加Source\Timer\Observer
***************************************
[[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];
while (weakSelf && !weakSelf.isStoped) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
NSLog(@"%@----end----", [NSThread currentThread]);
}];
[self.thread start];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if (!self.thread) return;
[self performSelector:@selector(test) onThread:self.thread withObject:nil waitUntilDone:NO];
}
// 子線程需要執(zhí)行的任務
- (void)test
{
NSLog(@"%s %@", __func__, [NSThread currentThread]);
}
- (IBAction)stop {
if (!self.thread) return;
***************************************
在子線程調(diào)用stop(waitUntilDone設置為YES,代表子線程的代碼執(zhí)行完畢后,這個方法才會往下走)
***************************************
[self performSelector:@selector(stopThread) onThread:self.thread withObject:nil waitUntilDone:YES];
}
// 用于停止子線程的RunLoop
- (void)stopThread
{
// 設置標記為YES
self.stopped = YES;
// 停止RunLoop
CFRunLoopStop(CFRunLoopGetCurrent());
NSLog(@"%s %@", __func__, [NSThread currentThread]);
// 清空線程
self.thread = nil;
}
- (void)dealloc
{
NSLog(@"%s", __func__);
[self stop];
}
@end
OC封裝
typedef void (^NJFPermenantThreadTask)(void);
@interface NJFPermenantThread : NSObject
/**
開啟線程
*/
//- (void)run;
/**
在當前子線程執(zhí)行一個任務
*/
- (void)executeTask:(NJFPermenantThreadTask)task;
/**
結(jié)束線程
*/
- (void)stop;
@end
@interface NJFThread : NSThread
@end
@implementation NJFThread
- (void)dealloc
{
NSLog(@"%s", __func__);
}
@end
/** NJFPermenantThread **/
@interface NJFPermenantThread()
@property (strong, nonatomic) NJFThread *innerThread;
@property (assign, nonatomic, getter=isStopped) BOOL stopped;
@end
@implementation NJFPermenantThread
#pragma mark - public methods
- (instancetype)init
{
if (self = [super init]) {
self.stopped = NO;
__weak typeof(self) weakSelf = self;
self.innerThread = [[NJFThread alloc] initWithBlock:^{
NSLog(@"%@----begin----", [NSThread currentThread]);
[[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];
while (weakSelf && !weakSelf.isStopped) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
NSLog(@"%@----end----", [NSThread currentThread]);
}];
[self.innerThread start];
}
return self;
}
//- (void)run
//{
// if (!self.innerThread) return;
//
// [self.innerThread start];
//}
- (void)executeTask:(NJFPermenantThreadTask)task
{
if (!self.innerThread || !task) return;
[self performSelector:@selector(__executeTask:) onThread:self.innerThread withObject:task waitUntilDone:NO];
}
- (void)stop
{
if (!self.innerThread) return;
[self performSelector:@selector(__stop) onThread:self.innerThread withObject:nil waitUntilDone:YES];
}
- (void)dealloc
{
NSLog(@"%s", __func__);
[self stop];
}
#pragma mark - private methods
- (void)__stop
{
self.stopped = YES;
CFRunLoopStop(CFRunLoopGetCurrent());
self.innerThread = nil;
}
- (void)__executeTask:(NJFPermenantThreadTask)task
{
task();
}
@end
C的封裝
#import "NJFPermenantThread.h"
/** NJFThread **/
@interface NJFThread : NSThread
@end
@implementation NJFThread
- (void)dealloc
{
NSLog(@"%s", __func__);
}
@end
/** NJFPermenantThread **/
@interface NJFPermenantThread()
@property (strong, nonatomic) NJFThread *innerThread;
@end
@implementation NJFPermenantThread
#pragma mark - public methods
- (instancetype)init
{
if (self = [super init]) {
self.innerThread = [[NJFThread alloc] initWithBlock:^{
NSLog(@"begin----");
// 創(chuàng)建上下文(要初始化一下結(jié)構(gòu)體)
CFRunLoopSourceContext context = {0};
// 創(chuàng)建source
CFRunLoopSourceRef source = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
// 往Runloop中添加source
CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
// 銷毀source
CFRelease(source);
// 啟動
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1.0e10, false);
NSLog(@"end----");
}];
[self.innerThread start];
}
return self;
}
//- (void)run
//{
// if (!self.innerThread) return;
//
// [self.innerThread start];
//}
- (void)executeTask:(NJFPermenantThreadTask)task
{
if (!self.innerThread || !task) return;
[self performSelector:@selector(__executeTask:) onThread:self.innerThread withObject:task waitUntilDone:NO];
}
- (void)stop
{
if (!self.innerThread) return;
[self performSelector:@selector(__stop) onThread:self.innerThread withObject:nil waitUntilDone:YES];
}
- (void)dealloc
{
NSLog(@"%s", __func__);
[self stop];
}
#pragma mark - private methods
- (void)__stop
{
CFRunLoopStop(CFRunLoopGetCurrent());
self.innerThread = nil;
}
- (void)__executeTask:(NJFPermenantThreadTask)task
{
task();
}
@end
解決NSTimer在滑動時停止工作的問題
監(jiān)控應用卡頓
性能優(yōu)化