iOS九宮格抽獎轉(zhuǎn)盤

需求

公司最近有需求做個轉(zhuǎn)盤抽獎,寫了個指針轉(zhuǎn)盤,效果一般,就寫了個九宮格樣式的抽獎轉(zhuǎn)盤。支持網(wǎng)絡(luò)圖片和本地圖片加載。(不足之后請大佬指點下。三扣三扣??)


抽獎.gif

核心代碼

背景是兩張圖片輪換。然后便利圖片數(shù)組,新建對應(yīng)的imageView,點擊開始抽獎添加定時器,定時器選中每個獎項時修改其狀態(tài),最后一圈修改定時器的間隔時間,讓其漸停。主要實現(xiàn)代碼:

- (void)initLuckViewSubViews {
    dispatch_async(dispatch_get_main_queue(), ^{
        if ([[self.borderImageView subviews] count]) {
            [self.borderImageView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
        }
    });
    dispatch_async(dispatch_get_main_queue(), ^{
        CGFloat topMarge = (SCREEN_WIDTH - 40) * 3 / 28 + 3; //button距離頂部邊距, 2為btn到黑邊框距離
        CGFloat leftMarge = (SCREEN_WIDTH - 40) / 7 + 2; //button距離左邊距, 2為btn到黑邊框距離
        CGFloat btnSpace = 1.5f; //button之間的距離
        CGFloat btnw = (SCREEN_WIDTH - 20 * 2 - leftMarge * 2 - btnSpace * 2)/3;
        CGFloat margeW = 0; // imageView與button的邊框?qū)挾?        
        NSArray *prizeImageArr = self.localImageArray ? : self.urlImageArray;
        
        for (int i = 0; i < prizeImageArr.count + 1; i++) {
            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
            [btn setImageEdgeInsets:UIEdgeInsetsMake(margeW, margeW, margeW, margeW)];

            CGFloat x = leftMarge + btnSpace * (i % 3) + (i % 3) * btnw;
            CGFloat y = topMarge + btnSpace * (i / 3) + (i / 3) * btnw;
            CGFloat width = btnw;
            CGFloat height = btnw;
            btn.frame = CGRectMake(x, y, width, height);
            [btn setImage:[UIImage imageNamed:@"v1.2.1_抽獎高亮"] forState:UIControlStateSelected];
            [btn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
            self.borderImageView.userInteractionEnabled = YES;
            [self.borderImageView addSubview:btn];
            
            if (i == 4) {
                [btn setTitle:@"" forState:UIControlStateNormal];
                [btn setImage:[UIImage imageNamed:@"v1.2.1_抽獎按鈕"] forState:UIControlStateNormal];
                btn.tag = 10;
                self.startBtn = btn;
                
                continue;
            }
            
            btn.tag = i > 4? i -1: i;
            if (self.urlImageArray) {
                [btn sd_setBackgroundImageWithURL:[NSURL URLWithString:[prizeImageArr objectAtIndex:i > 4? i -1: i]] forState:UIControlStateNormal];
            } else {
                [btn setBackgroundImage:[UIImage imageNamed:[prizeImageArr objectAtIndex:i > 4? i -1: i]] forState:UIControlStateNormal];
            }
        
            switch (i) {
                case 0:
                    self->btn0 = btn;
                    break;
                case 1:
                    self->btn1 = btn;
                    break;
                case 2:
                    self->btn2 = btn;
                    break;
                case 3:
                    self->btn3 = btn;
                    break;
                case 5:
                    self->btn4 = btn;
                    break;
                case 6:
                    self->btn5 = btn;
                    break;
                case 7:
                    self->btn6= btn;
                    break;
                case 8:
                    self->btn7 = btn;
                    break;
                    
                default:
                    
                    break;
            }
            
            [self.btnArray addObject:btn];
        }
        
        [self TradePlacesWithBtn1:self->btn3 btn2:self->btn4];
        [self TradePlacesWithBtn1:self->btn4 btn2:self->btn7];
        [self TradePlacesWithBtn1:self->btn5 btn2:self->btn6];
    });
    
}
    
- (void)btnClick:(UIButton *)btn {
    if (btn.tag == 10) {
        //點擊開始抽獎
        currentTime = result;
        self.time = 0.1;
        [self.startBtn setEnabled:NO];
        [self.backButton setEnabled:NO];
        
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            self->startTimer = [NSTimer scheduledTimerWithTimeInterval:self.time target:self selector:@selector(start:) userInfo:nil repeats:YES];
            [[NSRunLoop currentRunLoop] run];
        });
    } else {
        if ([self.delegate respondsToSelector:@selector(luckSelectBtn:)]) {
            [self.delegate luckSelectBtn:btn];
        }
    }
}
    
- (void)start:(NSTimer *)timer {
    UIButton *oldBtn = [self.btnArray objectAtIndex:currentTime % self.btnArray.count];
    currentTime++;
    UIButton *btn = [self.btnArray objectAtIndex:currentTime % self.btnArray.count];
    dispatch_async(dispatch_get_main_queue(), ^{
        oldBtn.selected = NO;
        btn.selected = YES;
    });

    if (currentTime > stopTime) { //抽獎結(jié)果
        self.TimeoutFlag = (stopTime == 79 + self.stopCount) ? YES : NO;
        [timer invalidate];
        dispatch_async(dispatch_get_main_queue(), ^{
            [self.startBtn setEnabled:YES];
            [self.backButton setEnabled:YES];
        });
        result = currentTime%self.btnArray.count;
        [self stopWithCount:currentTime%self.btnArray.count];
        
        return;
    }
    
    if (currentTime > stopTime - 10) {
        self.time += 0.01 * (currentTime + 10 - stopTime); //動畫效果由快變慢
        [timer invalidate];
        
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            self->startTimer = [NSTimer scheduledTimerWithTimeInterval:self.time target:self selector:@selector(start:) userInfo:nil repeats:YES];
            [[NSRunLoop currentRunLoop] run];
        });
    }
}
    
    
- (void)stopWithCount:(NSInteger)count {
    if ([self.delegate respondsToSelector:@selector(luckView:didStopWithArrayCount:)]) {
        if (!self.TimeoutFlag) {
            self.lotteryNumber = self.lotteryNumber - 1;
        }
        dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0/*延遲執(zhí)行時間*/ * NSEC_PER_SEC));
        __weak typeof(self)weakSelf = self;
        dispatch_after(delayTime, dispatch_get_main_queue(), ^{
            [weakSelf.delegate luckView:self didStopWithArrayCount:count];
        });
    }
}

使用

- (void)loadLuckView {
    WXWLuckView *luckView = [[WXWLuckView alloc] initWithFrame:CGRectMake(0, 0, ScreenWidth, ScreenHeight)];
    luckView.center = self.view.center;
    
    //網(wǎng)絡(luò)圖片地址
    //    luckView.urlImageArray = [@[@"http://oquujevnh.bkt.clouddn.com/first.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/second.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/third.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/fourth.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/fifth.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/sixth.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/seventh.jpg",
    //                             @"http://oquujevnh.bkt.clouddn.com/eighth.jpg"]mutableCopy];
    //本地圖片
    luckView.localImageArray = [@[@"v1.2.1_1天",
                                  @"v1.2.1_5天",
                                  @"v1.2.1_7天",
                                  @"v1.2.1_月卡",
                                  @"v1.2.1_季卡",
                                  @"v1.2.1_年卡",
                                  @"v1.2.1_永久",
                                  @"v1.2.1_大吉大利"] mutableCopy];
    //抽獎結(jié)果提示信息
    luckView.lotteryArray = @[@"加速器 1天",
                              @"加速器 5天",
                              @"加速器 7天",
                              @"加速器 月卡",
                              @"加速器 季卡",
                              @"加速器 年卡",
                              @"永久免費卡",
                              @"大吉大利,明天再來",];
    //指定抽獎結(jié)果,對應(yīng)數(shù)組中的元素
    luckView.stopCount = 5;
    //設(shè)置抽獎次數(shù)
    luckView.lotteryNumber = 5;
    //設(shè)置代理
    luckView.delegate = self;
    [self.view addSubview:luckView];
}

#pragma mark - LuckViewDelegate
/**
 * 中獎
 *
 *@param count 返回結(jié)果數(shù)組的下標(biāo)
 */
- (void)luckView:(UIView *)luckView didStopWithArrayCount:(NSInteger)count{
    NSLog(@"抽到了第%ld個",(long)count);
    WXWLuckView *luck = (WXWLuckView *)luckView;
    
    __weak typeof(self)weakSelf = self;
    [luck showLotteryResults:^(NSInteger remainTime) {
        NSLog(@"點擊確認(rèn)");
        if (remainTime == 0) { //次數(shù)用完啦,少年趕快去充值吧
            [weakSelf dismissViewControllerAnimated:NO completion:nil];
        }
    }];
    
}


/**
 * 點擊了數(shù)組中的第幾個元素
 *
 * @param button 點擊了第幾個獎品
 */
- (void)luckSelectBtn:(UIButton *)button {
    NSLog(@"點擊了數(shù)組中的第%ld個元素",(long)button.tag);
    
}

//控件布局現(xiàn)在是寫死的,只是根據(jù)我當(dāng)前需求寫的,后期有時間更新下
1.選中獎項可以通過設(shè)置lotteryArray修改提示語,默認(rèn)x等獎;
2.通過設(shè)置stopCount選擇抽中獎項;
3.urlImageArray為網(wǎng)絡(luò)圖片鏈接數(shù)組,localImageArray為本地圖片數(shù)組;
4.lotteryNumber為抽獎次數(shù),默認(rèn)一次
5.pod使用

pod 'WXWLuckView', '~> 0.2.5'

git上demo地址

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