概述
SVProgressHUD V2.1.2是一款運(yùn)行于iOS、tvOS中的輕量級(jí)指示器, 常用于指示一個(gè)任務(wù)正在持續(xù)進(jìn)行中, 其采用單例模式創(chuàng)建對(duì)象, 所以我們?cè)谑褂眠^(guò)程中只需通過(guò)[SVProgressHUD method]的方式調(diào)用對(duì)應(yīng)方法即可
[SVProgressHUD show];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// time-consuming task
dispatch_async(dispatch_get_main_queue(), ^{
[SVProgressHUD dismiss];
});
});

在網(wǎng)絡(luò)上關(guān)于SVProgressHUD框架的使用教程有很多, 本文對(duì)此不再贅述, 本文將重點(diǎn)介紹框架的結(jié)構(gòu)和技術(shù)點(diǎn)
SVIndefiniteAnimatedView
概述
SVIndefiniteAnimatedView繼承自UIView類, 用于實(shí)現(xiàn)一個(gè)無(wú)限指示器, 該類在.h文件中提供如下3個(gè)屬性分別用于定義無(wú)限指示器的厚度、半徑及顏色
@property (nonatomic, assign) CGFloat strokeThickness;
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, strong) UIColor *strokeColor;
實(shí)現(xiàn)原理
無(wú)限指示器原理
SVIndefiniteAnimatedView類在.m文件中提供如下屬性, 利用該屬性便可非常巧妙地實(shí)現(xiàn)無(wú)限指示器效果
@property (nonatomic, strong) CAShapeLayer *indefiniteAnimatedLayer;
注: 本文默認(rèn)讀者了解CALayer的mask屬性
indefiniteAnimatedLayer是一個(gè)圓形layer, 其mask遮罩屬性是一個(gè)以特定圖片為內(nèi)容的layer(后文稱其為"maskLayer"), 二者如下圖所示

通過(guò)CABasicAnimation針對(duì)maskLayer的transform.rotation添加動(dòng)畫, 使其不斷地順時(shí)針進(jìn)行旋轉(zhuǎn); 通過(guò)CAAnimationGroup為indefiniteAnimatedLayer的strokeStart和strokeEnd添加動(dòng)畫, 使其不斷地順時(shí)針進(jìn)行旋轉(zhuǎn), 同時(shí)保證擁有一個(gè)不變的缺口, 二者如下圖所示

將maskLayer作為indefiniteAnimatedLayer的mask遮罩屬性, 便實(shí)現(xiàn)了無(wú)限指示器效果

- (CAShapeLayer*)indefiniteAnimatedLayer {
if(!_indefiniteAnimatedLayer) {
CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat) (M_PI*3/2) endAngle:(CGFloat) (M_PI/2+M_PI*5) clockwise:YES];
_indefiniteAnimatedLayer = [CAShapeLayer layer];
_indefiniteAnimatedLayer.contentsScale = [[UIScreen mainScreen] scale];
_indefiniteAnimatedLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
_indefiniteAnimatedLayer.fillColor = [UIColor clearColor].CGColor;
_indefiniteAnimatedLayer.strokeColor = self.strokeColor.CGColor;
_indefiniteAnimatedLayer.lineWidth = self.strokeThickness;
_indefiniteAnimatedLayer.lineCap = kCALineCapRound;
_indefiniteAnimatedLayer.lineJoin = kCALineJoinBevel;
_indefiniteAnimatedLayer.path = smoothedPath.CGPath;
CALayer *maskLayer = [CALayer layer];
NSBundle *bundle = [NSBundle bundleForClass:[SVProgressHUD class]];
NSURL *url = [bundle URLForResource:@"SVProgressHUD" withExtension:@"bundle"];
NSBundle *imageBundle = [NSBundle bundleWithURL:url];
NSString *path = [imageBundle pathForResource:@"angle-mask" ofType:@"png"];
maskLayer.contents = (__bridge id)[[UIImage imageWithContentsOfFile:path] CGImage];
maskLayer.frame = _indefiniteAnimatedLayer.bounds;
_indefiniteAnimatedLayer.mask = maskLayer;
NSTimeInterval animationDuration = 1;
CAMediaTimingFunction *linearCurve = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
animation.fromValue = (id) 0;
animation.toValue = @(M_PI*2);
animation.duration = animationDuration;
animation.timingFunction = linearCurve;
animation.removedOnCompletion = NO;
animation.repeatCount = INFINITY;
animation.fillMode = kCAFillModeForwards;
animation.autoreverses = NO;
[maskLayer addAnimation:animation forKey:@"rotate"];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = animationDuration;
animationGroup.repeatCount = INFINITY;
animationGroup.removedOnCompletion = NO;
animationGroup.timingFunction = linearCurve;
CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
strokeStartAnimation.fromValue = @0.015;
strokeStartAnimation.toValue = @0.515;
CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeEndAnimation.fromValue = @0.485;
strokeEndAnimation.toValue = @0.985;
animationGroup.animations = @[strokeStartAnimation, strokeEndAnimation];
[_indefiniteAnimatedLayer addAnimation:animationGroup forKey:@"progress"];
}
return _indefiniteAnimatedLayer;
}
注: indefiniteAnimatedLayer的動(dòng)畫效果實(shí)現(xiàn)很巧妙, 為了達(dá)到想要的效果, 將indefiniteAnimatedLayer的path設(shè)置為兩周, 這里讀者可以仔細(xì)體會(huì)
顯示原理
SVIndefiniteAnimatedView類中重寫了如下方法, 當(dāng)父視圖存在時(shí)(即視圖被add時(shí)), 將indefiniteAnimatedLayer添加為self.layer的子layer; 當(dāng)父視圖不存在時(shí)(即視圖被remove時(shí)), 將indefiniteAnimatedLayer從self.layer中移除
- (void)willMoveToSuperview:(UIView*)newSuperview {
if (newSuperview) {
[self layoutAnimatedLayer];
} else {
[_indefiniteAnimatedLayer removeFromSuperlayer];
_indefiniteAnimatedLayer = nil;
}
}
注: 該方法在父視圖將要發(fā)生改變(add/remove)時(shí)會(huì)被系統(tǒng)調(diào)用, 該方法默認(rèn)實(shí)現(xiàn)沒(méi)有進(jìn)行任何操作, 子類可以覆蓋該方法以執(zhí)行一些額外的操作, 當(dāng)視圖被add時(shí), newSuperview為父視圖; 當(dāng)視圖被remove時(shí), newSuperview為nil
大小原理
SVIndefiniteAnimatedView類中重寫了如下方法, 當(dāng)調(diào)用sizeToFit方法時(shí), 系統(tǒng)會(huì)自動(dòng)調(diào)用如下方法, 并設(shè)置自身大小
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
}
SVProgressAnimatedView
概述
SVProgressAnimatedView繼承自UIView類, 用于實(shí)現(xiàn)一個(gè)進(jìn)度指示器, 該類在.h文件中提供如下4個(gè)屬性分別用于定義進(jìn)度指示器的厚度、半徑、顏色及進(jìn)度
@property (nonatomic, assign) CGFloat strokeThickness;
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, strong) UIColor *strokeColor;
@property (nonatomic, assign) CGFloat strokeEnd;
實(shí)現(xiàn)原理
進(jìn)度指示器原理
SVProgressAnimatedView類在.m文件中提供如下屬性, 利用該屬性便可非常巧妙地實(shí)現(xiàn)進(jìn)度指示器效果
@property (nonatomic, strong) CAShapeLayer *ringAnimatedLayer;
ringAnimatedLayer是一個(gè)圓形layer, 如下圖所示

將兩個(gè)顏色不同的SVProgressAnimatedView疊加, 便實(shí)現(xiàn)了進(jìn)度指示器效果

- (CAShapeLayer*)ringAnimatedLayer {
if(!_ringAnimatedLayer) {
CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat)-M_PI_2 endAngle:(CGFloat) (M_PI + M_PI_2) clockwise:YES];
_ringAnimatedLayer = [CAShapeLayer layer];
_ringAnimatedLayer.contentsScale = [[UIScreen mainScreen] scale];
_ringAnimatedLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
_ringAnimatedLayer.fillColor = [UIColor clearColor].CGColor;
_ringAnimatedLayer.strokeColor = self.strokeColor.CGColor;
_ringAnimatedLayer.lineWidth = self.strokeThickness;
_ringAnimatedLayer.lineCap = kCALineCapRound;
_ringAnimatedLayer.lineJoin = kCALineJoinBevel;
_ringAnimatedLayer.path = smoothedPath.CGPath;
}
return _ringAnimatedLayer;
}
顯示原理
SVProgressAnimatedView類中重寫了如下方法, 當(dāng)父視圖存在時(shí)(即視圖被add時(shí)), 將ringAnimatedLayer添加為self.layer的子layer; 當(dāng)父視圖不存在時(shí)(即視圖被remove時(shí)), 將ringAnimatedLayer從self.layer中移除
- (void)willMoveToSuperview:(UIView*)newSuperview {
if (newSuperview) {
[self layoutAnimatedLayer];
} else {
[_ringAnimatedLayer removeFromSuperlayer];
_ringAnimatedLayer = nil;
}
}
注: 該方法在父視圖將要發(fā)生改變(add/remove)時(shí)會(huì)被系統(tǒng)調(diào)用, 該方法默認(rèn)實(shí)現(xiàn)沒(méi)有進(jìn)行任何操作, 子類可以覆蓋該方法以執(zhí)行一些額外的操作, 當(dāng)視圖被add時(shí), newSuperview為父視圖; 當(dāng)視圖被remove時(shí), newSuperview為nil
大小原理
SVProgressAnimatedView類中重寫了如下方法, 當(dāng)調(diào)用sizeToFit方法時(shí), 系統(tǒng)會(huì)自動(dòng)調(diào)用如下方法, 并設(shè)置自身大小
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
}
SVRadialGradientLayer
概述
SVRadialGradientLayer繼承自CALayer類, 用于實(shí)現(xiàn)一個(gè)放射漸變層, 該類在.h文件中提供如下屬性用于定義放射漸變層的放射中心
@property (nonatomic) CGPoint gradientCenter;
實(shí)現(xiàn)原理
- (void)drawInContext:(CGContextRef)context {
size_t locationsCount = 2;
CGFloat locations[2] = {0.0f, 1.0f};
CGFloat colors[8] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.75f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, locations, locationsCount);
CGColorSpaceRelease(colorSpace);
float radius = MIN(self.bounds.size.width , self.bounds.size.height);
CGContextDrawRadialGradient (context, gradient, self.gradientCenter, 0, self.gradientCenter, radius, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}

SVProgressHUD
概述
SVProgressHUD繼承自UIView類, 該類提供了兩類方法供使用者調(diào)用, 其中+setXXX:方法用于設(shè)置HUD的樣式、遮罩、顏色等, +showXXX:方法用于設(shè)置HUD的顯示, 而+dismissXX:方法用于設(shè)置HUD的隱藏
SVProgressHUD的視圖層級(jí)結(jié)構(gòu)如下圖所示

實(shí)現(xiàn)原理
+setXXX:方法
+setXXX:方法實(shí)現(xiàn)很簡(jiǎn)單, 每一個(gè)方法都只是在調(diào)用對(duì)應(yīng)的-setXXX:方法,
+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType {
[self sharedView].defaultMaskType = maskType;
}
- (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType {
if (!_isInitializing) _defaultMaskType = maskType;
}
注: 其中isInitializing在initWithFrame:方法開始時(shí)被設(shè)置為YES, 結(jié)束時(shí)被設(shè)置為NO
+showXXX:方法
SVProgressHUD中提供如下幾種用于展示無(wú)限指示器和進(jìn)度指示器的方法, 他們的調(diào)用流程如下圖所示
+ (void)show;
+ (void)showWithStatus:(NSString*)status;
+ (void)showProgress:(float)progress;
+ (void)showProgress:(float)progress status:(NSString*)status;

通過(guò)觀察我們可以發(fā)現(xiàn), 幾個(gè)方法最終都會(huì)調(diào)用如下方法, 接下來(lái)我們將對(duì)該方法進(jìn)行分析(注: 筆者僅摘錄了方法核心部分)
- (void)showProgress:(float)progress status:(NSString*)status {
__weak SVProgressHUD *weakSelf = self;
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
__strong SVProgressHUD *strongSelf = weakSelf;
if(strongSelf){
[strongSelf updateViewHierarchy];
strongSelf.imageView.hidden = YES;
strongSelf.imageView.image = nil;
strongSelf.fadeOutTimer = nil;
strongSelf.statusLabel.text = status;
strongSelf.progress = progress;
if(progress >= 0) {
[strongSelf cancelIndefiniteAnimatedViewAnimation];
if(!strongSelf.ringView.superview){
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
[strongSelf.hudVibrancyView.contentView addSubview:strongSelf.ringView];
#else
[strongSelf.hudView addSubview:strongSelf.ringView];
#endif
}
if(!strongSelf.backgroundRingView.superview){
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
[strongSelf.hudVibrancyView.contentView addSubview:strongSelf.backgroundRingView];
#else
[strongSelf.hudView addSubview:strongSelf.backgroundRingView];
#endif
}
[CATransaction begin];
[CATransaction setDisableActions:YES];
strongSelf.ringView.strokeEnd = progress;
[CATransaction commit];
} else {
[strongSelf cancelRingLayerAnimation];
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
[strongSelf.hudVibrancyView.contentView addSubview:strongSelf.indefiniteAnimatedView];
#else
[strongSelf.hudView addSubview:strongSelf.indefiniteAnimatedView];
#endif
if([strongSelf.indefiniteAnimatedView respondsToSelector:@selector(startAnimating)]) {
[(id)strongSelf.indefiniteAnimatedView startAnimating];
}
}
[strongSelf showStatus:status];
}
}];
}
通過(guò)梳理, 該方法流程如下圖所示

SVProgressHUD中提供如下幾種用于展示圖片的方法, 他們的調(diào)用流程如下圖所示
+ (void)showInfoWithStatus:(NSString*)status;
+ (void)showSuccessWithStatus:(NSString*)status;
+ (void)showErrorWithStatus:(NSString*)status;
+ (void)showImage:(UIImage*)image status:(NSString*)status;

通過(guò)觀察我們可以發(fā)現(xiàn), 幾個(gè)方法最終都會(huì)調(diào)用如下方法, 接下來(lái)我們將對(duì)該方法進(jìn)行分析(注: 筆者僅摘錄了方法核心部分)
- (void)showImage:(UIImage*)image status:(NSString*)status duration:(NSTimeInterval)duration {
__weak SVProgressHUD *weakSelf = self;
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
__strong SVProgressHUD *strongSelf = weakSelf;
if(strongSelf){
[strongSelf updateViewHierarchy];
strongSelf.progress = SVProgressHUDUndefinedProgress;
[strongSelf cancelRingLayerAnimation];
[strongSelf cancelIndefiniteAnimatedViewAnimation];
UIColor *tintColor = strongSelf.foregroundColorForStyle;
UIImage *tintedImage = image;
if (image.renderingMode != UIImageRenderingModeAlwaysTemplate) {
tintedImage = [image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
}
strongSelf.imageView.tintColor = tintColor;
strongSelf.imageView.image = tintedImage;
strongSelf.imageView.hidden = NO;
strongSelf.statusLabel.text = status;
[strongSelf showStatus:status];
strongSelf.fadeOutTimer = [NSTimer timerWithTimeInterval:duration target:strongSelf selector:@selector(dismiss) userInfo:nil repeats:NO];
[[NSRunLoop mainRunLoop] addTimer:strongSelf.fadeOutTimer forMode:NSRunLoopCommonModes];
}
}];
}
通過(guò)梳理, 該方法流程如下圖所示

上方介紹的兩個(gè)方法都會(huì)調(diào)用如下方法, 接下來(lái)我們將對(duì)該方法進(jìn)行分析(注: 筆者僅摘錄了方法核心部分)
- (void)showStatus:(NSString*)status {
[self updateHUDFrame];
[self positionHUD:nil];
if(self.defaultMaskType != SVProgressHUDMaskTypeNone) {
self.controlView.userInteractionEnabled = YES;
} else {
self.controlView.userInteractionEnabled = NO;
}
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
if(self.hudView.contentView.alpha != 1.0f){
#else
if(self.hudView.alpha != 1.0f){
#endif
[[NSNotificationCenter defaultCenter] postNotificationName:SVProgressHUDWillAppearNotification
object:self
userInfo:[self notificationUserInfo]];
self.hudView.transform = CGAffineTransformScale(self.hudView.transform, 1.3, 1.3);
__block void (^animationsBlock)(void) = ^{
self.hudView.transform = CGAffineTransformScale(self.hudView.transform, 1/1.3f, 1/1.3f);
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
self.hudView.contentView.alpha = 1.0f;
#else
self.hudView.alpha = 1.0f;
#endif
self.backgroundView.alpha = 1.0f;
};
__block void (^completionBlock)(void) = ^{
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
if(self.hudView.contentView.alpha == 1.0f){
#else
if(self.hudView.alpha == 1.0f){
#endif
[self registerNotifications];
[[NSNotificationCenter defaultCenter] postNotificationName:SVProgressHUDDidAppearNotification
object:self
userInfo:[self notificationUserInfo]];
}
};
if (self.fadeInAnimationDuration > 0) {
[UIView animateWithDuration:self.fadeInAnimationDuration
delay:0
options:(UIViewAnimationOptions) (UIViewAnimationOptionAllowUserInteraction | UIViewAnimationCurveEaseIn | UIViewAnimationOptionBeginFromCurrentState)
animations:^{
animationsBlock();
} completion:^(BOOL finished) {
completionBlock();
}];
} else {
animationsBlock();
completionBlock();
}
[self setNeedsDisplay];
}
}
通過(guò)梳理, 該方法流程如下圖所示

+dismissXXX:方法
SVProgressHUD中提供如下幾種用于隱藏的方法, 他們的調(diào)用流程如下圖所示
+ (void)dismiss;
+ (void)dismissWithCompletion:(SVProgressHUDDismissCompletion)completion;
+ (void)dismissWithDelay:(NSTimeInterval)delay;
+ (void)dismissWithDelay:(NSTimeInterval)delay completion:(SVProgressHUDDismissCompletion)completion;

通過(guò)觀察我們可以發(fā)現(xiàn), 幾個(gè)方法最終都會(huì)調(diào)用如下方法, 接下來(lái)我們將對(duì)該方法進(jìn)行分析(注: 筆者僅摘錄了方法核心部分)
- (void)dismissWithDelay:(NSTimeInterval)delay completion:(SVProgressHUDDismissCompletion)completion {
__weak SVProgressHUD *weakSelf = self;
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
__strong SVProgressHUD *strongSelf = weakSelf;
if(strongSelf){
[[NSNotificationCenter defaultCenter] postNotificationName:SVProgressHUDWillDisappearNotification
object:nil
userInfo:[strongSelf notificationUserInfo]];
__block void (^animationsBlock)(void) = ^{
strongSelf.hudView.transform = CGAffineTransformScale(strongSelf.hudView.transform, 1/1.3f, 1/1.3f);
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
strongSelf.hudView.contentView.alpha = 0.0f;
#else
strongSelf.hudView.alpha = 0.0f;
#endif
strongSelf.backgroundView.alpha = 0.0f;
};
__block void (^completionBlock)(void) = ^{
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000
if(strongSelf.hudView.contentView.alpha == 0.0f){
#else
if(strongSelf.hudView.alpha == 0.0f){
#endif
[strongSelf.controlView removeFromSuperview];
[strongSelf.backgroundView removeFromSuperview];
[strongSelf.hudView removeFromSuperview];
[strongSelf removeFromSuperview];
strongSelf.progress = SVProgressHUDUndefinedProgress;
[strongSelf cancelRingLayerAnimation];
[strongSelf cancelIndefiniteAnimatedViewAnimation];
[[NSNotificationCenter defaultCenter] removeObserver:strongSelf];
[[NSNotificationCenter defaultCenter] postNotificationName:SVProgressHUDDidDisappearNotification
object:strongSelf
userInfo:[strongSelf notificationUserInfo]];
#if !defined(SV_APP_EXTENSIONS) && TARGET_OS_IOS
UIViewController *rootController = [[UIApplication sharedApplication] keyWindow].rootViewController;
[rootController setNeedsStatusBarAppearanceUpdate];
#endif
if (completion) {
completion();
}
}
};
dispatch_time_t dipatchTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delay * NSEC_PER_SEC));
dispatch_after(dipatchTime, dispatch_get_main_queue(), ^{
if (strongSelf.fadeOutAnimationDuration > 0) {
[UIView animateWithDuration:strongSelf.fadeOutAnimationDuration
delay:0
options:(UIViewAnimationOptions) (UIViewAnimationOptionAllowUserInteraction | UIViewAnimationCurveEaseOut | UIViewAnimationOptionBeginFromCurrentState)
animations:^{
animationsBlock();
} completion:^(BOOL finished) {
completionBlock();
}];
} else {
animationsBlock();
completionBlock();
}
});
[strongSelf setNeedsDisplay];
} else if (completion) {
completion();
}
}];
}
通過(guò)梳理, 該方法流程如下圖所示

結(jié)語(yǔ)
通過(guò)+setXXX:方法設(shè)置的樣式、遮罩、顏色等必須在+showXXX:方法之前調(diào)用方可生效, 但是經(jīng)過(guò)測(cè)試發(fā)現(xiàn), 即使放在+showXXX:方法之后調(diào)用亦可生效(兩個(gè)方法在同一方法中調(diào)用, 而非過(guò)一會(huì)再調(diào)用), 筆者認(rèn)為是因?yàn)樵谌缦氯齻€(gè)方法的實(shí)現(xiàn)中調(diào)用了[[NSOperationQueue mainQueue] addOperationWithBlock:^{}], 這樣便是向主操作隊(duì)列中添加了一個(gè)操作, 而該操作被排在了+setXXX:和+showXXX:的后面, 所以這兩個(gè)方法的調(diào)用順序不影響最終的結(jié)果
- (void)showProgress:(float)progress status:(NSString*)status;
- (void)showImage:(UIImage*)image status:(NSString*)status duration:(NSTimeInterval)duration;
- (void)dismissWithDelay:(NSTimeInterval)delay completion:(SVProgressHUDDismissCompletion)completion;
SVProgressHUD開源框架從2011年維護(hù)至今, 由75位貢獻(xiàn)者發(fā)布了30個(gè)release版本, 這里集合了眾人的智慧. 筆者在分析代碼時(shí)可能有理解錯(cuò)誤之處, 望讀者不吝指出, 謝謝