上一篇文章我們簡(jiǎn)單地了解了ijkplayer的使用方法,本文準(zhǔn)備分析一下ijkplayer初始化的流程。
在這里我還是建議大家clone下來(lái)源碼同步分析,因?yàn)閕jkplayer文件太多,我開(kāi)始看的時(shí)候是越看越亂,到最后重新看一點(diǎn),然后用筆記記一點(diǎn),才有了頭緒。
我們上一篇文章有一個(gè)示例代碼,為了方便,我再貼一下:
// init player
IjkMediaPlayer.loadLibrariesOnce(null);
IjkMediaPlayer.native_profileBegin("libijkplayer.so");
videoView.setVideoURI(Uri.parse("http://106.36.45.36/live.aishang.ctlcdn.com/00000110240001_1/encoder/1/playlist.m3u8"));
videoView.setOnPreparedListener(new IMediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(IMediaPlayer mp) {
videoView.start();
}
});
OK,現(xiàn)在我們就從初始化的第一句分析起,在loadLibrariesOnce(null)中加載了我們編譯出來(lái)的幾個(gè)so文件,如下:
libLoader.loadLibrary("ijkffmpeg");
libLoader.loadLibrary("ijksdl");
libLoader.loadLibrary("ijkplayer");
這里直接把libLoader看成System.loadLibrary(libname)就行,雖然看起來(lái)沒(méi)什么,挺正常的,但是分析到后面發(fā)現(xiàn),java層調(diào)用的函數(shù)在c層找不到0.0。之后google了下發(fā)現(xiàn):
JNI在加載時(shí),會(huì)調(diào)用JNI_OnLoad(),而卸載時(shí)會(huì)調(diào)用JNI_UnLoad(),我們可以利用這兩個(gè)方法來(lái)動(dòng)態(tài)方式實(shí)現(xiàn)JNI。
然后趕快找找C代碼中有沒(méi)有JNI_OnLoad()方法。
果然,在ijkplayer_jni.c中找到了JNI_OnLoad()方法:
JNIEXPORT jint JNI_OnLoad(JavaVM *vm, void *reserved)
{
JNIEnv* env = NULL;
g_jvm = vm;
if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK) {
return -1;
}
assert(env != NULL);
pthread_mutex_init(&g_clazz.mutex, NULL );
// FindClass returns LocalReference
IJK_FIND_JAVA_CLASS(env, g_clazz.clazz, JNI_CLASS_IJKPLAYER);
(*env)->RegisterNatives(env, g_clazz.clazz, g_methods, NELEM(g_methods) );
ijkmp_global_init();
ijkmp_global_set_inject_callback(inject_callback);
FFmpegApi_global_init(env);
return JNI_VERSION_1_4;
}
這個(gè)方法里面,初始化了很多內(nèi)容,首先RegisterNatives注冊(cè)g_methods中的native方法,其中包括:
static JNINativeMethod g_methods[] = {
{
"_setDataSource",
"(Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;)V",
(void *) IjkMediaPlayer_setDataSourceAndHeaders
},
{ "_setDataSourceFd", "(I)V", (void *) IjkMediaPlayer_setDataSourceFd },
{ "_setDataSource", "(Ltv/danmaku/ijk/media/player/misc/IMediaDataSource;)V", (void *)IjkMediaPlayer_setDataSourceCallback },
//...
{ "_setVideoSurface", "(Landroid/view/Surface;)V", (void *) IjkMediaPlayer_setVideoSurface },
{ "_prepareAsync", "()V", (void *) IjkMediaPlayer_prepareAsync },
{ "_start", "()V", (void *) IjkMediaPlayer_start },
{ "_stop", "()V", (void *) IjkMediaPlayer_stop },
{ "seekTo", "(J)V", (void *) IjkMediaPlayer_seekTo },
{ "_pause", "()V", (void *) IjkMediaPlayer_pause },
{ "isPlaying", "()Z", (void *) IjkMediaPlayer_isPlaying },
{ "getAudioSessionId", "()I", (void *) IjkMediaPlayer_getAudioSessionId },
{ "native_init", "()V", (void *) IjkMediaPlayer_native_init },
{ "native_setup", "(Ljava/lang/Object;)V", (void *) IjkMediaPlayer_native_setup },
//......
{ "native_profileBegin", "(Ljava/lang/String;)V", (void *) IjkMediaPlayer_native_profileBegin },
{ "native_profileEnd", "()V", (void *) IjkMediaPlayer_native_profileEnd },
};
注冊(cè)后,相當(dāng)于java層聲明為native方法的函數(shù)與c層有一個(gè)映射關(guān)系;舉個(gè)栗子,當(dāng)我們java里面調(diào)用_start()方法的時(shí)候,其實(shí)調(diào)用的是c層中的IjkMediaPlayer_start()方法;對(duì)應(yīng)地,作者在java層聲明了一個(gè)修飾java方法的annotation,這些函數(shù)也會(huì)在這里注冊(cè),實(shí)現(xiàn)后面在C層也能調(diào)用java層的函數(shù)。是不是很神奇??
接著還調(diào)用了幾個(gè)init方法:
**ffp_global_init() **-->主要是ffmpeg的初始化工作, 前面說(shuō)過(guò)ijkplayer是基于ffmpeg的。
FFmpegApi_global_init(env)-->初始化FFmpegApi#av_base64_encode函數(shù)。
后面調(diào)用的IjkMediaPlayer.native_profileBegin("libijkplayer.so");發(fā)現(xiàn)并沒(méi)有什么作用的樣子,至少我注釋了還是能成功運(yùn)行??磥?lái)這里要留坑了。
然后我們?cè)倏吹?code>videoView.setVideoURI();,這里的url支持本地視頻和在線視頻,接著我們繼續(xù)看到它的實(shí)現(xiàn):
private void openVideo() {
if (mUri == null || mSurfaceHolder == null) {
// not ready for playback just yet, will try again later
return;
}
// we shouldn't clear the target state, because somebody might have
// called start() previously
release(false);
AudioManager am = (AudioManager) mAppContext.getSystemService(Context.AUDIO_SERVICE);
am.requestAudioFocus(null, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
try {
mMediaPlayer = createPlayer(mSettings.getPlayer());
mMediaPlayer.setOnPreparedListener(mPreparedListener);
//這里省略一大波setListener......
mCurrentBufferPercentage = 0;
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
mMediaPlayer.setDataSource(mAppContext, mUri, mHeaders);
} else {
mMediaPlayer.setDataSource(mUri.toString());
}
bindSurfaceHolder(mMediaPlayer, mSurfaceHolder);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mMediaPlayer.setScreenOnWhilePlaying(true);
mMediaPlayer.prepareAsync();
if (mHudViewHolder != null)
mHudViewHolder.setMediaPlayer(mMediaPlayer);
// REMOVED: mPendingSubtitleTracks
// we don't set the target state here either, but preserve the
// target state that was there before.
mCurrentState = STATE_PREPARING;
attachMediaController();
} catch (IOException ex) {
...
} catch (IllegalArgumentException ex) {
...
} finally {
}
}
在這里, 做了下面幾件事:
- 獲得AudioManager
- 通過(guò)setting獲取player的類型
- 初始化IMediaPlayer (createPlayer()函數(shù))
- 然后調(diào)用setDataSource(String)
- 屏幕常亮等
- 設(shè)置MediaController
- mMediaPlayer.prepareAsync()
初始化IMediaPlayer
這里只講一下IjkMediaPlayer,其實(shí)我們除了使用IjkMediaPlayer,還可以使用IjkExoMediaPlayer或者AndroidMediaPlayer。只需要修改一下createPlayer(int playerType)的參數(shù)就行了。
在IjkMediaPlayer初始化過(guò)程中,做了好多好多事,我們來(lái)一一看一下:
public IjkMediaPlayer(IjkLibLoader libLoader) {
initPlayer(libLoader);
}
private void initPlayer(IjkLibLoader libLoader) {
loadLibrariesOnce(libLoader);
initNativeOnce();
Looper looper;
if ((looper = Looper.myLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else if ((looper = Looper.getMainLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else {
mEventHandler = null;
}
/*
* Native setup requires a weak reference to our object. It's easier to
* create it here than in C++.
*/
native_setup(new WeakReference<IjkMediaPlayer>(this));
}
由于之前調(diào)用了一次loadLibrariesOnce(),所以這里并沒(méi)有什么用。
initNativeOnce()經(jīng)過(guò)幾次跳轉(zhuǎn)調(diào)用了native方法的native_init函數(shù),這里跳轉(zhuǎn)到C代碼里面,對(duì)應(yīng)調(diào)用了IjkMediaPlayer_native_init(),不過(guò)看起來(lái)并沒(méi)有什么操作。接著初始化了一個(gè)handler,后面在c層通過(guò)調(diào)用java的方法來(lái)post message。
這里最后調(diào)用了native方法native_setup(new WeakReference<IjkMediaPlayer>(this));對(duì)應(yīng)C語(yǔ)言的IjkMediaPlayer_native_setup()方法,也在ijkplayer_jni.c文件里面:
static void
IjkMediaPlayer_native_setup(JNIEnv *env, jobject thiz, jobject weak_this)
{
MPTRACE("%s\n", __func__);
IjkMediaPlayer *mp = ijkmp_android_create(message_loop);
JNI_CHECK_GOTO(mp, env, "java/lang/OutOfMemoryError", "mpjni: native_setup: ijkmp_create() failed", LABEL_RETURN);
jni_set_media_player(env, thiz, mp);
ijkmp_set_weak_thiz(mp, (*env)->NewGlobalRef(env, weak_this));
ijkmp_set_inject_opaque(mp, ijkmp_get_weak_thiz(mp));
ijkmp_android_set_mediacodec_select_callback(mp, mediacodec_select_callback, (*env)->NewGlobalRef(env, weak_this));
LABEL_RETURN:
ijkmp_dec_ref_p(&mp);
}
先看ijkmp_android_create(message_loop);/ijkplayer_android.c:
IjkMediaPlayer *ijkmp_android_create(int(*msg_loop)(void*))
{
IjkMediaPlayer *mp = ijkmp_create(msg_loop);
if (!mp)
goto fail;
mp->ffplayer->vout = SDL_VoutAndroid_CreateForAndroidSurface(); //視頻輸出設(shè)備創(chuàng)建
if (!mp->ffplayer->vout)
goto fail;
mp->ffplayer->pipeline = ffpipeline_create_from_android(mp->ffplayer);
if (!mp->ffplayer->pipeline)
goto fail;
ffpipeline_set_vout(mp->ffplayer->pipeline, mp->ffplayer- >vout);
return mp;
fail:
ijkmp_dec_ref_p(&mp);
return NULL;
}
首先創(chuàng)建一個(gè)IJKMediaPlayer類型的player吧,先貼出IJKPlayerMediaPlayer的結(jié)構(gòu):
struct IjkMediaPlayer {
volatile int ref_count;
pthread_mutex_t mutex; //這是一個(gè)互斥鎖,因?yàn)楹竺嬗泻芏喽嗑€程操作,同步少不了
FFPlayer *ffplayer; //ffplayer
int (*msg_loop)(void*); //msg的一個(gè)處理函數(shù)
SDL_Thread *msg_thread;
SDL_Thread _msg_thread;
int mp_state;
char *data_source; //數(shù)據(jù)源
void *weak_thiz;
int restart;
int restart_from_beginning;
int seek_req;
long seek_msec;
};
在create_ijkplayer(ijkmp_create(msg_loop)函數(shù))的同時(shí),也給它指定了msg的處理函數(shù)和ffplayer。
接下來(lái)就是對(duì)ijkplayer結(jié)構(gòu)體中的ffplayer進(jìn)行設(shè)置,剛剛通過(guò)SDL_VoutAndroid_CreateForAndroidSurface()創(chuàng)建了輸出設(shè)備vout,后面在ffpipeline_set_vout()里面:mp->ffplayer->opaque->weak_vout = vout。
然后再jni_set_media_player(),這里基本就結(jié)束了。
其實(shí)細(xì)細(xì)分析還有的地方?jīng)]有分析到,比如在SDL_VoutAndroid_CreateForAndroidSurface()創(chuàng)建視頻輸出設(shè)備的時(shí)候,跟蹤函數(shù)跳轉(zhuǎn)發(fā)現(xiàn),硬解用的mediacidec,軟解用的ffmpeg:
static SDL_VoutOverlay *func_create_overlay_l(int width, int height, int frame_format, SDL_Vout *vout)
{
switch (frame_format) {
case IJK_AV_PIX_FMT__ANDROID_MEDIACODEC:
return SDL_VoutAMediaCodec_CreateOverlay(width, height, vout);
default:
return SDL_VoutFFmpeg_CreateOverlay(width, height, frame_format, vout);
}
}
還有渲染視頻設(shè)備用的ANativeWindow,對(duì)接surface等。還有一些地方是設(shè)置了函數(shù)指針,現(xiàn)在分析的話,后面可能會(huì)懵,這些放到后面再來(lái)分析。
OK,現(xiàn)在返回java層,剛剛分析到了IJKMediaPlayer的構(gòu)造函數(shù),作者在構(gòu)造函數(shù)里面做了很多事情的樣子。
setDataSource(String)
接著我們?cè)O(shè)置了視頻源,在JNI層對(duì)應(yīng)IjkMediaPlayer_setDataSourceAndHeaders()/ijkplayer_jni.c。同樣代碼跟蹤到了ijkmp_set_data_source_l():
//...
freep((void**)&mp->data_source);
mp->data_source = strdup(url);
//...
ijkmp_change_state_l(mp, MP_STATE_INITIALIZED);
//...
在ijkmp_change_state_l里面封裝了一個(gè)what為MP_STATE_INITIALIZED的AVMessage,最后把其放入ijkplayer->ffplayer->msg_queue中,然后調(diào)用:
int SDL_CondSignal(SDL_cond *cond)
{
assert(cond);
if (!cond)
return -1;
return pthread_cond_signal(&cond->id);
}
cond->id其實(shí)是ijkplayer->ffplayer->msg_queue->cond->id,類型為pthread_cond_t。
那么pthread_cond_signal這個(gè)函數(shù)是干嘛的呢?
其實(shí)在liunx里面,pthread_cond_signal函數(shù)的作用是發(fā)送一個(gè)信號(hào)給另外一個(gè)正在處于阻塞等待狀態(tài)的線程,使其脫離阻塞狀態(tài),繼續(xù)執(zhí)行,當(dāng)某個(gè)線程繼續(xù)執(zhí)行的時(shí)候發(fā)現(xiàn)msg_queue中有msg的時(shí)候會(huì)有相應(yīng)操作。到底這里把是發(fā)給誰(shuí)呢?請(qǐng)繼續(xù)往下面讀。
prepareAsync() 函數(shù)
其中調(diào)用了IjkMediaPlayer_prepareAsync/ijkplayer_jni.c,我們繼續(xù)看它做了哪些操作。
同樣,這個(gè)函數(shù)最終調(diào)用了ijkmp_prepare_async_l():
static int ijkmp_prepare_async_l(IjkMediaPlayer *mp)
{
assert(mp);
//...
assert(mp->data_source);
ijkmp_change_state_l(mp, MP_STATE_ASYNC_PREPARING);
msg_queue_start(&mp->ffplayer->msg_queue);
// released in msg_loop
ijkmp_inc_ref(mp);
mp->msg_thread = SDL_CreateThreadEx(&mp->_msg_thread, ijkmp_msg_loop, mp, "ff_msg_loop");
// msg_thread is detached inside msg_loop
// TODO: 9 release weak_thiz if pthread_create() failed;
int retval = ffp_prepare_async_l(mp->ffplayer, mp->data_source);
if (retval < 0) {
ijkmp_change_state_l(mp, MP_STATE_ERROR);
return retval;
}
return 0;
}
和上面一樣,ijkmp_change_state_l()向msg_queue發(fā)送一個(gè)FFP_MSG_PLAYBACK_STATE_CHANGED狀態(tài)
咦?這里又發(fā)送了一個(gè)狀態(tài)FFP_MSG_FLUSH,然而函數(shù)名是msg_queue_start(),這是什么意思呢?
然后接下來(lái)就創(chuàng)建了一個(gè)msg_loop的消息循環(huán)線程,線程入口為ijkmp_msg_loop。這里其實(shí)就是上面放進(jìn)msg_queue的message的處理線程。后面再具體分析各個(gè)線程做了什么。
在最后,這里繼續(xù)調(diào)用ffp_prepare_async_l().然而在這個(gè)函數(shù)里面:
int ffp_prepare_async_l(FFPlayer *ffp, const char *file_name)
{
//....
av_log(NULL, AV_LOG_INFO, "===== versions =====\n");
ffp_show_version_str(ffp, "FFmpeg", av_version_info());
ffp_show_version_int(ffp, "libavutil", avutil_version());
ffp_show_version_int(ffp, "libavcodec", avcodec_version());
ffp_show_version_int(ffp, "libavformat", avformat_version());
ffp_show_version_int(ffp, "libswscale", swscale_version());
ffp_show_version_int(ffp, "libswresample", swresample_version());
av_log(NULL, AV_LOG_INFO, "===== options =====\n");
ffp_show_dict(ffp, "player-opts", ffp->player_opts);
ffp_show_dict(ffp, "format-opts", ffp->format_opts);
ffp_show_dict(ffp, "codec-opts ", ffp->codec_opts);
ffp_show_dict(ffp, "sws-opts ", ffp->sws_dict);
ffp_show_dict(ffp, "swr-opts ", ffp->swr_opts);
av_log(NULL, AV_LOG_INFO, "===================\n");
//...
VideoState *is = stream_open(ffp, file_name, NULL);
//...
ffp->is = is;
ffp->input_filename = av_strdup(file_name);
return 0;
}
看到這一大波log信息沒(méi)有,要是大家運(yùn)行了上一篇的demo,會(huì)發(fā)現(xiàn)這不就是打印的log么?

然后繼續(xù)跟蹤代碼:
static VideoState *stream_open(FFPlayer *ffp, const char *filename, AVInputFormat *iformat)
{
//...
/* start video display */
if (frame_queue_init(&is->pictq, &is->videoq, ffp->pictq_size, 1) < 0)
goto fail;
//...
is->video_refresh_tid = SDL_CreateThreadEx(&is->_video_refresh_tid, video_refresh_thread, ffp, "ff_vout");
//...
is->read_tid = SDL_CreateThreadEx(&is->_read_tid, read_thread, ffp, "ff_read");
//...
}
上面函數(shù)里面只留下了重要的代碼,這里創(chuàng)建了兩個(gè)線程,一個(gè)是以video_refresh_thread為入口的視頻顯示線程。還有一個(gè)是以read_thread為入口的網(wǎng)絡(luò)數(shù)據(jù)或者本地文件的數(shù)據(jù)讀取線程。
其實(shí)在read_thread里面還向msg_queue發(fā)送了一個(gè)消息,那就是ffp_notify_msg1(ffp, FFP_MSG_PREPARED);,消息循環(huán)線程收到這個(gè)消息后,會(huì)調(diào)用java層的函數(shù),向handler發(fā)送個(gè)MEDIA_PREPARED消息,然后在handler的handleMessage函數(shù)里面會(huì)處理這個(gè)消息:
case MEDIA_PREPARED:
player.notifyOnPrepared();
return;
最終會(huì)調(diào)用我們上一文設(shè)置的:
videoView.setOnPreparedListener(new IMediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(IMediaPlayer mp) {
videoView.start();
}
});
的onPrepared()函數(shù),然后初始化好了,接下來(lái)就可以播放了。
** 如果大家還想了解ijkplayer的工作流程的話,可以關(guān)注下android下的ijkplayer。**