轉(zhuǎn)載自這個(gè)項(xiàng)目的github地址:https://github.com/xubinhong/BottomBar
這個(gè)底部導(dǎo)航欄的特點(diǎn):
1.告別xml中的item布局,一切icon、title統(tǒng)統(tǒng)繪制得出;
2.扁平化,由于icon、title都是繪制得出的,所以只需要一個(gè)view即可,無需父布局
3.為你處理好碎片切換事務(wù),告別冗余代碼,讓你從此光速開發(fā)
4.不怕需求變動(dòng),拔插式體驗(yàn),增刪item,只需修改1行代碼
5.源代碼十分簡單,有助于使用者開發(fā)高度適配自身需求的底部
使用方式
1.只需要到給出的github地址中拷貝BottomBar類到你的包下即可,或者自己創(chuàng)建一個(gè)類名字叫BottomBar,復(fù)制如下代碼并導(dǎo)包:
public class BottomBar extends View{
private Context context;
public BottomBar(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
this.context = context;
}
//////////////////////////////////////////////////
//提供的api 并且根據(jù)api做一定的物理基礎(chǔ)準(zhǔn)備
//////////////////////////////////////////////////
private int containerId;
private List<Class> fragmentClassList = new ArrayList<>();
private List<String> titleList = new ArrayList<>();
private List<Integer> iconResBeforeList = new ArrayList<>();
private List<Integer> iconResAfterList = new ArrayList<>();
private List<Fragment> fragmentList = new ArrayList<>();
private int itemCount;
private Paint paint = new Paint();
private List<Bitmap> iconBitmapBeforeList = new ArrayList<>();
private List<Bitmap> iconBitmapAfterList = new ArrayList<>();
private List<Rect> iconRectList = new ArrayList<>();
private int currentCheckedIndex;
private int firstCheckedIndex;
private int titleColorBefore = Color.parseColor("#999999");
private int titleColorAfter = Color.parseColor("#ff5d5e");
private int titleSizeInDp = 10;
private int iconWidth = 20;
private int iconHeight = 20;
private int titleIconMargin = 5;
public BottomBar setContainer(int containerId) {
this.containerId = containerId;
return this;
}
public BottomBar setTitleBeforeAndAfterColor(String beforeResCode, String AfterResCode) {//支持"#333333"這種形式
titleColorBefore = Color.parseColor(beforeResCode);
titleColorAfter = Color.parseColor(AfterResCode);
return this;
}
public BottomBar setTitleSize(int titleSizeInDp) {
this.titleSizeInDp = titleSizeInDp;
return this;
}
public BottomBar setIconWidth(int iconWidth) {
this.iconWidth = iconWidth;
return this;
}
public BottomBar setTitleIconMargin(int titleIconMargin) {
this.titleIconMargin = titleIconMargin;
return this;
}
public BottomBar setIconHeight(int iconHeight) {
this.iconHeight = iconHeight;
return this;
}
public BottomBar addItem(Class fragmentClass, String title, int iconResBefore, int iconResAfter) {
fragmentClassList.add(fragmentClass);
titleList.add(title);
iconResBeforeList.add(iconResBefore);
iconResAfterList.add(iconResAfter);
return this;
}
public BottomBar setFirstChecked(int firstCheckedIndex) {//從0開始
this.firstCheckedIndex = firstCheckedIndex;
return this;
}
public void build() {
itemCount = fragmentClassList.size();
//預(yù)創(chuàng)建bitmap的Rect并緩存
//預(yù)創(chuàng)建icon的Rect并緩存
for (int i = 0; i < itemCount; i++) {
Bitmap beforeBitmap = getBitmap(iconResBeforeList.get(i));
iconBitmapBeforeList.add(beforeBitmap);
Bitmap afterBitmap = getBitmap(iconResAfterList.get(i));
iconBitmapAfterList.add(afterBitmap);
Rect rect = new Rect();
iconRectList.add(rect);
Class clx = fragmentClassList.get(i);
try {
Fragment fragment = (Fragment) clx.newInstance();
fragmentList.add(fragment);
} catch (InstantiationException | IllegalAccessException e) {
e.printStackTrace();
}
}
currentCheckedIndex = firstCheckedIndex;
switchFragment(currentCheckedIndex);
invalidate();
}
private Bitmap getBitmap(int resId) {
BitmapDrawable bitmapDrawable = (BitmapDrawable) context.getResources().getDrawable(resId);
return bitmapDrawable.getBitmap();
}
//////////////////////////////////////////////////
//初始化數(shù)據(jù)基礎(chǔ)
//////////////////////////////////////////////////
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
initParam();
}
private int titleBaseLine;
private List<Integer> titleXList = new ArrayList<>();
private int parentItemWidth;
private void initParam() {
if (itemCount != 0) {
//單個(gè)item寬高
parentItemWidth = getWidth() / itemCount;
int parentItemHeight = getHeight();
//圖標(biāo)邊長
int iconWidth = dp2px(this.iconWidth);//先指定20dp
int iconHeight = dp2px(this.iconHeight);
//圖標(biāo)文字margin
int textIconMargin = dp2px(((float)titleIconMargin)/2);//先指定5dp,這里除以一半才是正常的margin,不知道為啥,可能是圖片的原因
//標(biāo)題高度
int titleSize = dp2px(titleSizeInDp);//這里先指定10dp
paint.setTextSize(titleSize);
Rect rect = new Rect();
paint.getTextBounds(titleList.get(0), 0, titleList.get(0).length(), rect);
int titleHeight = rect.height();
//從而計(jì)算得出圖標(biāo)的起始top坐標(biāo)、文本的baseLine
int iconTop = (parentItemHeight - iconHeight - textIconMargin - titleHeight)/2;
titleBaseLine = parentItemHeight - iconTop;
//對icon的rect的參數(shù)進(jìn)行賦值
int firstRectX = (parentItemWidth - iconWidth) / 2;//第一個(gè)icon的左
for (int i = 0; i < itemCount; i++) {
int rectX = i * parentItemWidth + firstRectX;
Rect temp = iconRectList.get(i);
temp.left = rectX;
temp.top = iconTop ;
temp.right = rectX + iconWidth;
temp.bottom = iconTop + iconHeight;
}
//標(biāo)題(單位是個(gè)問題)
for (int i = 0; i < itemCount; i ++) {
String title = titleList.get(i);
paint.getTextBounds(title, 0, title.length(), rect);
titleXList.add((parentItemWidth - rect.width()) / 2 + parentItemWidth * i);
}
}
}
private int dp2px(float dpValue) {
float scale = context.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
//////////////////////////////////////////////////
//根據(jù)得到的參數(shù)繪制
//////////////////////////////////////////////////
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);//這里讓view自身替我們畫背景 如果指定的話
if (itemCount != 0) {
//畫背景
paint.setAntiAlias(false);
for (int i = 0; i < itemCount; i++) {
Bitmap bitmap = null;
if (i == currentCheckedIndex) {
bitmap = iconBitmapAfterList.get(i);
} else {
bitmap = iconBitmapBeforeList.get(i);
}
Rect rect = iconRectList.get(i);
canvas.drawBitmap(bitmap, null, rect, paint);//null代表bitmap全部畫出
}
//畫文字
paint.setAntiAlias(true);
for (int i = 0; i < itemCount; i ++) {
String title = titleList.get(i);
if (i == currentCheckedIndex) {
paint.setColor(titleColorAfter);
} else {
paint.setColor(titleColorBefore);
}
int x = titleXList.get(i);
canvas.drawText(title, x, titleBaseLine, paint);
}
}
}
//////////////////////////////////////////////////
//點(diǎn)擊事件:我觀察了微博和掌盟,發(fā)現(xiàn)down和up都在該區(qū)域內(nèi)才響應(yīng)
//////////////////////////////////////////////////
int target = -1;
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN :
target = withinWhichArea((int)event.getX());
break;
case MotionEvent.ACTION_UP :
if (event.getY() < 0) {
break;
}
if (target == withinWhichArea((int)event.getX())) {
//這里觸發(fā)點(diǎn)擊事件
switchFragment(target);
currentCheckedIndex = target;
invalidate();
}
target = -1;
break;
}
return true;
//這里return super為什么up執(zhí)行不到?是因?yàn)閞eturn super的值,全部取決于你是否
//clickable,當(dāng)你down事件來臨,不可點(diǎn)擊,所以return false,也就是說,而且你沒
//有設(shè)置onTouchListener,并且控件是ENABLE的,所以dispatchTouchEvent的返回值
//也是false,所以在view group的dispatchTransformedTouchEvent也是返回false,
//這樣一來,view group中的first touch target就是空的,所以intercept標(biāo)記位
//果斷為false,然后就再也進(jìn)不到循環(huán)取孩子的步驟了,直接調(diào)用dispatch-
// TransformedTouchEvent并傳孩子為null,所以直接調(diào)用view group自身的dispatch-
// TouchEvent了
}
private int withinWhichArea(int x) { return x/parentItemWidth; }//從0開始
//////////////////////////////////////////////////
//碎片處理代碼
//////////////////////////////////////////////////
private Fragment currentFragment;
//注意 這里是只支持AppCompatActivity 需要支持其他老版的 自行修改
protected void switchFragment(int whichFragment) {
Fragment fragment = fragmentList.get(whichFragment);
int frameLayoutId = containerId;
if (fragment != null) {
FragmentTransaction transaction = ((AppCompatActivity)context).getSupportFragmentManager().beginTransaction();
if (fragment.isAdded()) {
if (currentFragment != null) {
transaction.hide(currentFragment).show(fragment);
} else {
transaction.show(fragment);
}
} else {
if (currentFragment != null) {
transaction.hide(currentFragment).add(frameLayoutId, fragment);
} else {
transaction.add(frameLayoutId, fragment);
}
}
currentFragment = fragment;
transaction.commit();
}
}
}
2.xml中
<com.example.bottombar.BottomBar
android:background="#FFFFFF"
android:id="@+id/bottom_bar"
android:layout_width="match_parent"
android:layout_height="46dp"
android:layout_gravity="bottom" />
3.java代碼中
BottomBar bottomBar = findViewById(R.id.bottom_bar);
bottomBar.setContainer(R.id.fl_container)
.setTitleBeforeAndAfterColor("#999999", "#ff5d5e")
.addItem(Fragment1.class,
"首頁",
R.drawable.item1_before,
R.drawable.item1_after)
.addItem(Fragment2.class,
"訂單",
R.drawable.item2_before,
R.drawable.item2_after)
.addItem(Fragment3.class,
"我的",
R.drawable.item3_before,
R.drawable.item3_after)
.build();
設(shè)置了容器frame layout
設(shè)置了字體選中前后的顏色
增加了item,并且給item綁定碎片,設(shè)定選中前后的drawable以及文本
就這么簡單的代碼,就搞定了一切!效果如下:

而如果你正常寫一個(gè)底部導(dǎo)航欄是怎樣的?
1.item布局,你還得精心設(shè)置半天
2.底部title布局,引入若干
3.title布局放到主布局中
4.java代碼中要通過findViewById找到所有item
5.給所有item設(shè)置點(diǎn)擊事件
6.點(diǎn)擊事件內(nèi)作碎片的切換
7.當(dāng)你如果要增加一個(gè)item的時(shí)候,前面的又要大幅度修改,而且代碼冗余程度極高
如果你對里面icon、title的位置不滿意,有更多的api供你選擇
setTitleSize,以dp為單位
setIconWidth,圖標(biāo)寬度
setIconHeight,圖標(biāo)高度
setTitleIconMargin,標(biāo)題圖標(biāo)間距
setFirstChecked,設(shè)置第一個(gè)默認(rèn)選中item
由于源代碼簡單,易于閱讀,開發(fā)者更可以自行修改源碼
底部導(dǎo)航欄設(shè)計(jì)思路
根據(jù)api中獲取的參數(shù),計(jì)算出icon、title的精確位置,并在onDraw中繪制
在onTouchEvent里,根據(jù)觸摸點(diǎn),獲知點(diǎn)擊區(qū)域,響應(yīng)Icon、title的更改事件以及碎片的切換事件
另一個(gè)BottomBar的實(shí)戰(zhàn)應(yīng)用可以看:
https://blog.csdn.net/qq_36523667/article/details/79983010
再次證明了,BottomBar,實(shí)在太方便啦!