Handler的源碼解讀

底層原理說明:

例如有ThreadA和ThreadB等2個(gè)子線程,如果ThreadA作為接收端,ThreadB是發(fā)送端。
在Linux系統(tǒng)中,管道是一種非常重要的通信手段方式,它有2個(gè)端,一個(gè)是讀的端,一個(gè)是寫的端口,一個(gè)進(jìn)程向管道的寫端寫入數(shù)據(jù),另一個(gè)進(jìn)程就可以在管道的讀端進(jìn)行讀取數(shù)據(jù)。handler的底層就是使用了管道作為通信的方式,接收方就是管道的讀端,發(fā)送方就對應(yīng)管道的寫端,管道作為中間通知的媒介。管道和Epoll結(jié)合充當(dāng)?shù)却蛦拘训墓ぞ摺?/p>

1、接收端代碼解讀
接收端需要執(zhí)行以下三步驟
Looper.prepare()--->定義mHandler--->Looper.loop()
1)Looper.prepare()

 public static void prepare() {
        prepare(true);
    }

 private static void prepare(boolean quitAllowed) {
       if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

sThreadLocal是專屬線程的緩存區(qū)域,這里新建了一個(gè)Looper對象,并保存在當(dāng)前線程的sThreadLocal中。

 private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

Looper的構(gòu)造函數(shù)中,定義了MessageQueue對象

 MessageQueue(boolean quitAllowed) {
        mQuitAllowed = quitAllowed;
        mPtr = nativeInit();
    }

nativeInit()方法是一個(gè)netive方法,在android_os_MessageQueue.cpp中實(shí)現(xiàn)的

static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {
    NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();
    if (!nativeMessageQueue) {
        jniThrowRuntimeException(env, "Unable to allocate native queue");
        return 0;
    }

    nativeMessageQueue->incStrong(env);
    return reinterpret_cast<jlong>(nativeMessageQueue);
}

這里定義了一個(gè)NativeMessageQueue對象,這是MessageQueue在c++層對應(yīng)的消息隊(duì)列,計(jì)數(shù)+1,并將NativeMessageQueue對象的地址返回給MessageQueue,賦值給MessageQueue的成員變量mPtr。繼續(xù)看NativeMessageQueue構(gòu)造方法:

NativeMessageQueue::NativeMessageQueue() : mInCallback(false), mExceptionObj(NULL) {
    //在內(nèi)部創(chuàng)建了一個(gè)Looper對象
    mLooper = Looper::getForThread();
    if (mLooper == NULL) {
        mLooper = new Looper(false);
        Looper::setForThread(mLooper);
    }
}

這里首先查詢當(dāng)前線程中是否存有mLooper 對象,這里和java層中的Looper保存在sThreadLocal有同樣效果。在這里開始會(huì)創(chuàng)建一個(gè)Looper對象,并將結(jié)果保存給當(dāng)前的線程中。c層中的Looper的構(gòu)造器:

Looper::Looper(bool allowNonCallbacks) :
        mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),
        mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {
    int wakeFds[2];
    int result = pipe(wakeFds);
    mWakeReadPipeFd = wakeFds[0];
    mWakeWritePipeFd = wakeFds[1];
    result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);
     result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);
    mIdling = false;
    // Allocate the epoll instance and register the wake pipe.
    //來創(chuàng)建一個(gè)epoll專用的文件描述符
    mEpollFd = epoll_create(EPOLL_SIZE_HINT);

    struct epoll_event eventItem;
    memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
    //監(jiān)控mWakeReadPipeFd文件描述符的EPOLLIN事件,即當(dāng)管道中有內(nèi)容可讀時(shí),就喚醒當(dāng)前正在等待管道中的內(nèi)容的線程
    eventItem.events = EPOLLIN;
    eventItem.data.fd = mWakeReadPipeFd;
    //告訴epoll要監(jiān)控相應(yīng)的文件描述符的什么事件
    result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);
}

這里就引出了最終的線程通信的boss(管道),首先新建一個(gè)無名管道,wakeFds表示讀寫2端,接著調(diào)用fcntl設(shè)置管道讀寫端都為非阻塞I/O操作,后面接著調(diào)用epoll定義事件等,epoll主要處理等待和喚醒工作。
小結(jié):在Looper.prepare()中,定義了一個(gè)Looper對象,并將Looper對象保存在ThreadLocal中,接著定義了MessageQueue對象,MessageQueue又引入了c層的NativeMessageQueue對象,將地址保存在java層的MessageQueue中,同時(shí)也對應(yīng)的在c層啟用了一個(gè)Looper對象,創(chuàng)建了管道和Epoll作為通信的媒介。

2)定義Handler

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

Looper.myLooper()方法就是從sThreadLocal中取出Looper.prepare()中定義的looper對象。
3)Looper.loop()的執(zhí)行

public static void loop() {
       final Looper me = myLooper();
       final MessageQueue queue = me.mQueue;
       // Make sure the identity of this thread is that of the local process,
       // and keep track of what that identity token actually is.
       Binder.clearCallingIdentity();
       final long ident = Binder.clearCallingIdentity();

       for (;;) {
           Message msg = queue.next(); // might block
           if (msg == null) {
               // No message indicates that the message queue is quitting.
               return;
           }
           msg.target.dispatchMessage(msg);
            // Make sure that during the course of dispatching the
           // identity of the thread wasn't corrupted.
           final long newIdent = Binder.clearCallingIdentity();
            msg.recycleUnchecked();
       }
   }

進(jìn)入for的無限循環(huán)中,從MessageQueue中取出Message對象,如果沒有了消息就返回了,跳出循環(huán)結(jié)束了。取出Message對象就會(huì)調(diào)用 msg.target.dispatchMessage(msg);進(jìn)行消息的分發(fā)。msg.target是一個(gè)Handler對象,由發(fā)送方?jīng)Q定的這個(gè)處理消息的工具。這里的重點(diǎn)方法是
queue.next();該方法如下:

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        //表示如果當(dāng)前消息隊(duì)列中沒有消息,它要等待的時(shí)候
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
            //看看當(dāng)前消息隊(duì)列中有沒有消息
            nativePollOnce(ptr, nextPollTimeoutMillis);
            ......
      }

因?yàn)橹骶€程和子線程共用一個(gè)Handler,所以也是共用的MessageQueue對象,MessageQueue中的mMessages也是共享的資源,mMessages表示消息隊(duì)列中第一個(gè)消息。
進(jìn)入了一個(gè)for的無限循環(huán),首先執(zhí)行了 nativePollOnce(ptr, nextPollTimeoutMillis);這個(gè)方法。

static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jclass clazz,
        jlong ptr, jint timeoutMillis) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->pollOnce(env, timeoutMillis);
}
void NativeMessageQueue::pollOnce(JNIEnv* env, int timeoutMillis) {
    mInCallback = true;
    mLooper->pollOnce(timeoutMillis);
    mInCallback = false;
    if (mExceptionObj) {
        env->Throw(mExceptionObj);
        env->DeleteLocalRef(mExceptionObj);
        mExceptionObj = NULL;
    }
}
inline int pollOnce(int timeoutMillis) {
        return pollOnce(timeoutMillis, NULL, NULL, NULL);
    }

上面代碼都是在c層執(zhí)行的,調(diào)用關(guān)系也比較簡單,一路執(zhí)行,最后調(diào)用了Looper.cpp中的pollOnce方法。

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {
    int result = 0;
    for (;;) {
        while (mResponseIndex < mResponses.size()) {
            const Response& response = mResponses.itemAt(mResponseIndex++);
            int ident = response.request.ident;
            if (ident >= 0) {
                int fd = response.request.fd;
                int events = response.events;
                void* data = response.request.data;
                if (outFd != NULL) *outFd = fd;
                if (outEvents != NULL) *outEvents = events;
                if (outData != NULL) *outData = data;
                return ident;
            }
        }

        if (result != 0) {
            if (outFd != NULL) *outFd = 0;
            if (outEvents != NULL) *outEvents = 0;
            if (outData != NULL) *outData = NULL;
            return result;
        }

        result = pollInner(timeoutMillis);
    }
}

這里是一個(gè)for的無限循環(huán),第一次進(jìn)來mResponses是空的,mResponses是一個(gè)數(shù)組,存儲(chǔ)的是Response的值,在for循環(huán)中調(diào)用pollInner(timeoutMillis);pollInner方法代碼比較長

int Looper::pollInner(int timeoutMillis) {
    // Adjust the timeout based on when the next message is due.
    if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {
        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
        int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);
        if (messageTimeoutMillis >= 0
                && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {
            timeoutMillis = messageTimeoutMillis;
        }
    }

    // Poll.
    int result = POLL_WAKE;
    mResponses.clear();
    mResponseIndex = 0;

    // We are about to idle.
    mIdling = true;

    //定義一個(gè)事件數(shù)組
    struct epoll_event eventItems[EPOLL_MAX_EVENTS];
    //監(jiān)控的文件描述符是否有IO事件發(fā)生
    int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);

    // No longer idling.
    mIdling = false;

    // Acquire lock.
    mLock.lock();

    // Check for poll error.
    if (eventCount < 0) { //出現(xiàn)錯(cuò)誤
        if (errno == EINTR) {
            goto Done;
        }
        ALOGW("Poll failed with an unexpected error, errno=%d", errno);
        result = POLL_ERROR;
        goto Done;
    }

    // Check for poll timeout.
    if (eventCount == 0) { //表示超時(shí)了
        result = POLL_TIMEOUT;
        goto Done;
    }

    // Handle all events.
    for (int i = 0; i < eventCount; i++) { //有事件需要處理
        int fd = eventItems[i].data.fd;
        uint32_t epollEvents = eventItems[i].events;
        if (fd == mWakeReadPipeFd) {
            if (epollEvents & EPOLLIN) {
                //在mWakeReadPipeFd文件描述符上發(fā)生了EPOLLIN就說明應(yīng)用程序中的消息隊(duì)列里面有新的消息需要處理了
                awoken();
            } else {
                ALOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents);
            }
        } else {
            ssize_t requestIndex = mRequests.indexOfKey(fd);
            if (requestIndex >= 0) {
                int events = 0;
                if (epollEvents & EPOLLIN) events |= EVENT_INPUT;
                if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;
                if (epollEvents & EPOLLERR) events |= EVENT_ERROR;
                if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;
                pushResponse(events, mRequests.valueAt(requestIndex));
            } else {
                ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "
                        "no longer registered.", epollEvents, fd);
            }
        }
    }
Done: ;

    // Invoke pending message callbacks.
    mNextMessageUptime = LLONG_MAX;
    while (mMessageEnvelopes.size() != 0) {
        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
        const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);
        if (messageEnvelope.uptime <= now) {
            // Remove the envelope from the list.
            // We keep a strong reference to the handler until the call to handleMessage
            // finishes.  Then we drop it so that the handler can be deleted *before*
            // we reacquire our lock.
            { // obtain handler
                sp<MessageHandler> handler = messageEnvelope.handler;
                Message message = messageEnvelope.message;
                mMessageEnvelopes.removeAt(0);
                mSendingMessage = true;
                mLock.unlock();
                handler->handleMessage(message);
            } // release handler

            mLock.lock();
            mSendingMessage = false;
            result = POLL_CALLBACK;
        } else {
            // The last message left at the head of the queue determines the next wakeup time.
            mNextMessageUptime = messageEnvelope.uptime;
            break;
        }
    }

    // Release lock.
    mLock.unlock();

    // Invoke all response callbacks.
    for (size_t i = 0; i < mResponses.size(); i++) {
        Response& response = mResponses.editItemAt(i);
        if (response.request.ident == POLL_CALLBACK) {
            int fd = response.request.fd;
            int events = response.events;
            void* data = response.request.data;
            int callbackResult = response.request.callback->handleEvent(fd, events, data);
            if (callbackResult == 0) {
                removeFd(fd);
            }
            // Clear the callback reference in the response structure promptly because we
            // will not clear the response vector itself until the next poll.
            response.request.callback.clear();
            result = POLL_CALLBACK;
        }
    }
    return result;
}

首先重新定義了消息處理的時(shí)間,根據(jù)時(shí)間定義了一個(gè)事件存儲(chǔ)器,調(diào)用epoll_wait方法取出事件數(shù)量,epoll_wait函數(shù)中最后一個(gè)timeout參數(shù)表示阻塞的時(shí)間,當(dāng)為-1時(shí)用久等待,0就立刻繼續(xù)執(zhí)行,大于0就等待過了這個(gè)時(shí)間就繼續(xù)執(zhí)行,這個(gè)方法是阻塞的,當(dāng)管道中沒有操作事件的時(shí)候,線程就會(huì)在這里進(jìn)行等待,直到有事件來了才開始處理

如果出現(xiàn)錯(cuò)誤或者超時(shí)了就跳過事件處理,否則進(jìn)行事件的處理
如果對應(yīng)是管道的讀端就調(diào)用awoken();

void Looper::awoken() {
    char buffer[16];
    ssize_t nRead;
    do {
        nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));
    } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer));
}

管道有事件操作,喚醒Epoll中等待的線程,繼續(xù)執(zhí)行,這時(shí)候就回到j(luò)ava層的MessageQueue.next()中繼續(xù)執(zhí)行

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

從消息隊(duì)列中取出消息,如果沒有消息,nextPollTimeoutMillis為-1,再次調(diào)用epoll_wait時(shí)將會(huì)進(jìn)入等待狀態(tài),有消息時(shí)需要判斷第一個(gè)消息的執(zhí)行時(shí)間還沒有到,那將繼續(xù)循環(huán)在epoll_wait中進(jìn)行等待,只有當(dāng)這個(gè)消息的時(shí)間到了才返回,否則就一次一次的循環(huán),沒有消息的情況就會(huì)讓線程進(jìn)入用久等待狀態(tài)。取出消息以后就會(huì)立即返回,這樣取消息的總流程就已經(jīng)結(jié)束了。

IdleHandler是線程空閑的時(shí)候執(zhí)行的,在next方法中當(dāng)取不到消息的時(shí)候會(huì)處理IdleHandler等,執(zhí)行完就會(huì)刪除,只執(zhí)行一次。

取出消息以后就比較簡單了,回到Looper.loop()中,

try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

直接調(diào)用msg.target處理消息,在Handler發(fā)送消息的時(shí)候已經(jīng)有了定義

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

于是由Handler處理消息,對消息做最后的分發(fā)處理,處理消息也有優(yōu)先級(jí)

 /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

如果消息自己設(shè)置了回調(diào),則優(yōu)先有Message自己處理回調(diào)的消息,如果Handler設(shè)置了回調(diào),則再處理Handler的回調(diào),如果都沒有設(shè)置回調(diào),則由handleMessage()處理。
至此,消息的讀取這一部分分析結(jié)束了。

2、發(fā)送端代碼解讀 Handler.sendEmptyMessage()--->Handler.sendMessageAtTime()--->Handler.enqueueMessage()--->MessageQueue.enqueueMessage()
上面是一些簡單的調(diào)用過程,就不具體分析了

boolean enqueueMessage(Message msg, long when) {
       synchronized (this) {
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

Message本身設(shè)計(jì)是一種單向鏈表的結(jié)構(gòu),含有重要成員屬性next。設(shè)置msg執(zhí)行的時(shí)間when屬性,而且Message本身排序按照when的時(shí)間先后順序進(jìn)行排序,when時(shí)間越大,將執(zhí)行的時(shí)間越長。
上面代碼中首先判斷mMessages是否為null,
1)當(dāng)為null時(shí)表示當(dāng)前的MessageQueue中沒有Message,加入的Message為第一個(gè)message,設(shè)置next為null,并將傳入消息保存在mMessages屬性中,這時(shí)的needWake由mBlocked決定,mBlocked是因?yàn)榫€程取消息的時(shí)候可能設(shè)置為true。
2)當(dāng)MessageQueue中有Message的時(shí)候,需要將當(dāng)前的Message插入到MessageQueue中。
插入Message到MessageQueue中以后就根據(jù)needWake決定是否需要喚醒nativeWake(mPtr);

static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    return nativeMessageQueue->wake();
}
void NativeMessageQueue::wake() {
    mLooper->wake();
}
void Looper::wake() {
     ssize_t nWrite;
    do {
        nWrite = write(mWakeWritePipeFd, "W", 1);
    } while (nWrite == -1 && errno == EINTR);
}

這里write命令是向管道的寫端口寫入一個(gè)w字符,當(dāng)對管道進(jìn)行寫入操作的時(shí)候,讀取管道的線程處于epoll_wait()等待期的時(shí)候就會(huì)得到喚醒,繼續(xù)執(zhí)行后續(xù)的代碼,獲取消息。這樣發(fā)送消息端就已經(jīng)分析完畢了。

總結(jié):
至此,大部分流程已經(jīng)走通,留待同仁參考,具體的細(xì)節(jié)請參考源碼,這里做簡單的總結(jié)。
1)Looper是屬于哪一個(gè)線程,handler發(fā)送的消息就屬于哪一個(gè)線程進(jìn)行處理。
2)兩個(gè)線程之間傳遞數(shù)據(jù)是因?yàn)樵谕粋€(gè)進(jìn)程中,兩個(gè)線程進(jìn)行資源的共享,這里的資源共享就是消息隊(duì)列和里面的消息
3)兩個(gè)線程之間等待和喚醒是使用了無名管道,并且使用了Epoll機(jī)制進(jìn)行線程的阻塞和喚醒

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