之前已經(jīng)講過 Glide.with 了,那么今天就來講講 load 方法。
Glide : https://github.com/bumptech/glide
version : v4.9.0
源碼解析
load 重載的方法有很多,這里就挑一個(gè)看了。來看看 load(String string) 內(nèi)部的代碼。
RequestManager
@NonNull
@CheckResult
@Override
public RequestBuilder<Drawable> load(@Nullable String string) {
return asDrawable().load(string);
}
內(nèi)部先調(diào)用了 asDrawable() 。
@NonNull
@CheckResult
public RequestBuilder<Drawable> asDrawable() {
return as(Drawable.class);
}
在 as 方法中,回去新建一個(gè) RequestBuilder 對象,資源類型為 Drawable 。
一眼就可以看出,這是使用構(gòu)造者模式來創(chuàng)建 Request 。
@NonNull
@CheckResult
public <ResourceType> RequestBuilder<ResourceType> as(
@NonNull Class<ResourceType> resourceClass) {
return new RequestBuilder<>(glide, this, resourceClass, context);
}
去 RequestBuilder 的構(gòu)造方法中看看。
RequestBuilder
@SuppressLint("CheckResult")
@SuppressWarnings("PMD.ConstructorCallsOverridableMethod")
protected RequestBuilder(
@NonNull Glide glide,
RequestManager requestManager,
Class<TranscodeType> transcodeClass,
Context context) {
this.glide = glide;
this.requestManager = requestManager;
this.transcodeClass = transcodeClass;
this.context = context;
this.transitionOptions = requestManager.getDefaultTransitionOptions(transcodeClass);
this.glideContext = glide.getGlideContext();
initRequestListeners(requestManager.getDefaultRequestListeners());
apply(requestManager.getDefaultRequestOptions());
}
注意一下,這里調(diào)用了 apply 方法。apply 方法是用來對當(dāng)前請求應(yīng)用配置選項(xiàng)的。這里傳入的是默認(rèn)的配置選項(xiàng)。
@NonNull
@CheckResult
@Override
public RequestBuilder<TranscodeType> apply(@NonNull BaseRequestOptions<?> requestOptions) {
Preconditions.checkNotNull(requestOptions);
return super.apply(requestOptions);
}
RequestBuilder.apply 方法內(nèi)部會去調(diào)用父類的 apply 方法。
BaseRequestOptions
@NonNull
@CheckResult
public T apply(@NonNull BaseRequestOptions<?> o) {
if (isAutoCloneEnabled) {
return clone().apply(o);
}
BaseRequestOptions<?> other = o;
if (isSet(other.fields, SIZE_MULTIPLIER)) {
sizeMultiplier = other.sizeMultiplier;
}
if (isSet(other.fields, USE_UNLIMITED_SOURCE_GENERATORS_POOL)) {
useUnlimitedSourceGeneratorsPool = other.useUnlimitedSourceGeneratorsPool;
}
if (isSet(other.fields, USE_ANIMATION_POOL)) {
useAnimationPool = other.useAnimationPool;
}
if (isSet(other.fields, DISK_CACHE_STRATEGY)) {
diskCacheStrategy = other.diskCacheStrategy;
}
if (isSet(other.fields, PRIORITY)) {
priority = other.priority;
}
if (isSet(other.fields, ERROR_PLACEHOLDER)) {
errorPlaceholder = other.errorPlaceholder;
errorId = 0;
fields &= ~ERROR_ID;
}
if (isSet(other.fields, ERROR_ID)) {
errorId = other.errorId;
errorPlaceholder = null;
fields &= ~ERROR_PLACEHOLDER;
}
if (isSet(other.fields, PLACEHOLDER)) {
placeholderDrawable = other.placeholderDrawable;
placeholderId = 0;
fields &= ~PLACEHOLDER_ID;
}
if (isSet(other.fields, PLACEHOLDER_ID)) {
placeholderId = other.placeholderId;
placeholderDrawable = null;
fields &= ~PLACEHOLDER;
}
if (isSet(other.fields, IS_CACHEABLE)) {
isCacheable = other.isCacheable;
}
if (isSet(other.fields, OVERRIDE)) {
overrideWidth = other.overrideWidth;
overrideHeight = other.overrideHeight;
}
if (isSet(other.fields, SIGNATURE)) {
signature = other.signature;
}
if (isSet(other.fields, RESOURCE_CLASS)) {
resourceClass = other.resourceClass;
}
if (isSet(other.fields, FALLBACK)) {
fallbackDrawable = other.fallbackDrawable;
fallbackId = 0;
fields &= ~FALLBACK_ID;
}
if (isSet(other.fields, FALLBACK_ID)) {
fallbackId = other.fallbackId;
fallbackDrawable = null;
fields &= ~FALLBACK;
}
if (isSet(other.fields, THEME)) {
theme = other.theme;
}
if (isSet(other.fields, TRANSFORMATION_ALLOWED)) {
isTransformationAllowed = other.isTransformationAllowed;
}
if (isSet(other.fields, TRANSFORMATION_REQUIRED)) {
isTransformationRequired = other.isTransformationRequired;
}
if (isSet(other.fields, TRANSFORMATION)) {
transformations.putAll(other.transformations);
isScaleOnlyOrNoTransform = other.isScaleOnlyOrNoTransform;
}
if (isSet(other.fields, ONLY_RETRIEVE_FROM_CACHE)) {
onlyRetrieveFromCache = other.onlyRetrieveFromCache;
}
// Applying options with dontTransform() is expected to clear our transformations.
if (!isTransformationAllowed) {
transformations.clear();
fields &= ~TRANSFORMATION;
isTransformationRequired = false;
fields &= ~TRANSFORMATION_REQUIRED;
isScaleOnlyOrNoTransform = true;
}
fields |= other.fields;
options.putAll(other.options);
return selfOrThrowIfLocked();
}
可以看到,配置選項(xiàng)有一大堆。其中不乏有我們很常用的:
- diskCacheStrategy 磁盤緩存策略
- errorPlaceholder 出錯時(shí)的占位圖
- placeholderDrawable 加載時(shí)候的占位圖
- overrideWidth、overrideHeight 加載圖片固定寬高
等等,都是在 apply 中應(yīng)用的。
看完了 asDrawable() 方法,接下來就回過頭來看看 load 方法。
RequestManager
@NonNull
@Override
@CheckResult
public RequestBuilder<TranscodeType> load(@Nullable String string) {
return loadGeneric(string);
}
所有的 load 方法內(nèi)部都是去調(diào)用 loadGeneric 。
@NonNull
private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
this.model = model;
isModelSet = true;
return this;
}
在 loadGeneric 中,把 model 賦值給 this.model 全局變量。然后把 isModelSet 設(shè)置為 true ,標(biāo)記已經(jīng)調(diào)用過 load 方法了。并且返回了當(dāng)前 RequestBuilder 對象。
以上就是 load 方法內(nèi)部所有的邏輯了,其實(shí) load 方法內(nèi)部并沒有什么復(fù)雜的東西。真正復(fù)雜的是接下來的 into 方法。關(guān)于 into 方法在下一篇中會給大家講解。