Java-線程池實(shí)現(xiàn)線程復(fù)用和工作線程的關(guān)閉

1.ThreadPoolExecutor.execute

    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

這里主要做兩件事:

  • 小于corePoolSize的時(shí)候創(chuàng)建核心線程
  • 當(dāng)前核心線程都正在執(zhí)行則入隊(duì),判斷是否需要?jiǎng)?chuàng)建工作線程

2.ThreadPoolExecutor.addWorker

    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        // 判斷是否可以創(chuàng)建worker
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        // 創(chuàng)建Worker并啟動(dòng)
        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

這里采用顯示鎖的方式實(shí)現(xiàn)同步創(chuàng)建Worker

3.Worker的run()

Worker其實(shí)也是一個(gè)Runnable的子類,那么從執(zhí)行到添加Worker的過程都沒有線程復(fù)用的邏輯,那么該邏輯就應(yīng)該是在Worker的run方法中。
在這里可以看到,Worker的runWorker會(huì)調(diào)用ThreadPoolExecutor的runWorker方法。
而在runWorker方法中,會(huì)采用一個(gè)while循環(huán)從task任務(wù)隊(duì)列中取出待執(zhí)行的任務(wù),如果任務(wù)是沒有被中斷的,則會(huì)調(diào)用task.run()方法執(zhí)行任務(wù)。

    final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

getTask()的內(nèi)部是采用一個(gè)無限for循環(huán)的方式進(jìn)行循環(huán)遍歷

    private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // 判斷是否允許核心線程超時(shí)或者當(dāng)前工作線程是否大于核心線程數(shù)
            // 如果為true
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                // 如果存在的線程數(shù)大于核心線程數(shù),則從隊(duì)列中取任務(wù)時(shí)沒有任務(wù)返回null
                // 如果存在的線程數(shù)小于核心線程數(shù),則從隊(duì)列中取任務(wù)時(shí)沒有任務(wù)將阻塞隊(duì)列
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

而工作線程的關(guān)閉,其實(shí)可以從上面兩種情況知道,在線程通過while無限循環(huán)的時(shí)候,如果是非核心線程(即工作線程)調(diào)用BlockingQueue的poll方法,則會(huì)在隊(duì)列為空的時(shí)候返回null而不會(huì)阻塞隊(duì)列,當(dāng)返回的task是null的時(shí)候,那么runWorker中的while循環(huán)就會(huì)退出,最終就會(huì)執(zhí)行processWorkerExit(w, completedAbruptly)而completedAbruptly=false進(jìn)行線程的刪除;如果是核心線程的話,則會(huì)調(diào)用BlockingQueue的take()方法,那么在隊(duì)列為空的時(shí)候就會(huì)通過take()方法調(diào)用而阻塞等待隊(duì)列結(jié)果的返回,而不會(huì)返回一個(gè)task=null,這樣runWorker中的while循環(huán)就不會(huì)退出,就會(huì)一直等待結(jié)果。

Runnable r = timed ?
    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
    workQueue.take();

所以工作線程會(huì)被關(guān)閉,而核心線程不會(huì)被關(guān)閉,就是因?yàn)楣ぷ骶€程的run()方法會(huì)通過task=null退出循環(huán)而執(zhí)行完成run()的方法體內(nèi)容,從而自動(dòng)關(guān)閉;而核心線程因?yàn)樽枞却?duì)列返回的原因而不會(huì)導(dǎo)致while循環(huán)的結(jié)束,所以不會(huì)關(guān)閉。

BlockingQueue的方法都是成對(duì)出現(xiàn):
add和remove:這兩個(gè)是非阻塞的,當(dāng)隊(duì)列滿的時(shí)候,add會(huì)拋出異常,當(dāng)隊(duì)列為空的時(shí)候,remove會(huì)拋出異常。
offer和poll:使用offer往滿的隊(duì)列里放入元素,會(huì)返回false;poll方法往空的隊(duì)列里拿元素,會(huì)返回一個(gè)null
put和take:這是真正的阻塞方法,使用put往滿的隊(duì)列里放元素,會(huì)被阻塞;使用take往空的隊(duì)列里拿方法,會(huì)被阻塞。

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