YEP.81 – FPS Synch Option
RPG Maker MV is constructed in a way where each update to its engine is done once per frame update. While this is normally fine, as many players view the game through 60 fps, some players experience the game differently as their hardware may run at higher than 60 fps.
MV是基于幀來更新的。通常這樣表現(xiàn)不錯(cuò),因?yàn)榇蠖鄶?shù)玩家的FPS都在60,但是有些玩家超過60就會(huì)非常不舒服
When RPG Maker MV version 1.1.0 is implemented, it implemented Galenmereth’s fluid timestep, which forces the game to always play as if it is 60 fps. In practice, this is great for everybody because players that experience more 60 fps will be able to play the game as if it was 60 fps.
MV升級(jí)到1.1.0后,基于時(shí)間流來行走,這就強(qiáng)制玩家在60fps游戲。實(shí)際上,這樣是有效果的,對(duì)于他們能夠超過60fps來說,這樣就可以保證游戲
However, there comes a problem when a player’s hardware isn’t strong enough to support RPG Maker MV natively at 60 fps (such as the case with older computers, or weaker mobile devices) or if the player is using video recording software that goes below 60 fps. The game will appear laggy and jumping without good response rates from input commands or possibly even make the player miss out on certain visual frame updates.
可是對(duì)于一些老舊設(shè)備,不能支持MV到60fps的時(shí)候,游戲?qū)?huì)卡頓。
This plugin places a setting in the Options menu to enable or disable the fluid timestep addition and utilize the former RPG Maker MV engine updating function. This way, players will have the option of using fluid timesteps or opting to not use it instead of forcing it on everybody who may not be able to handle it.
這個(gè)插件可以讓設(shè)置菜單能夠開啟同步選項(xiàng)。這樣,玩家就可以選擇是否基于時(shí)間流來運(yùn)行游戲