本文主要探究 RxSwift 中 timer 的源碼
首先創(chuàng)建一個(gè)timer,timer的創(chuàng)建方式有兩種
- 自定義timer,即通過(guò) timer函數(shù)創(chuàng)建
Observable<Int>.timer(.seconds(5), period: .seconds(2), scheduler: MainScheduler.instance)
.subscribe { event in
print(event)
}
.disposed(by: disposeBag)
- 使用 RxSwift 中封裝好的timer,即通過(guò) interval 創(chuàng)建
var timer: Observable<Int> = Observable<Int>.interval(.seconds(1), scheduler: MainScheduler.instance)
timer.subscribe { num in
print(num)
}
.disposed(by: disposeBag)
下面我們來(lái)進(jìn)行一一探索
timer() 源碼解析
- 進(jìn)入函數(shù)
timer()源碼,創(chuàng)建一個(gè)Timer類對(duì)象(記為A),有三個(gè)屬性scheduler(調(diào)度環(huán)境)、dueTime(延遲時(shí)間)、period(時(shí)間間隔)。
extension ObservableType where Element: RxAbstractInteger {
public static func timer(_ dueTime: RxTimeInterval, period: RxTimeInterval? = nil, scheduler: SchedulerType)
-> Observable<Element> {
return Timer(
dueTime: dueTime,
period: period,
scheduler: scheduler
)
}
}
- 查看 Timer 類的繼承鏈:
Timer --> Producer --> Observable --> 遵循 ObservableType 協(xié)議 --> 遵循 ObservableConvertibleType 協(xié)議。所有 Timer 類其本質(zhì)也是一個(gè)可觀察序列。 - 進(jìn)入函數(shù) subscribe() 源碼,創(chuàng)建
AnonymousObserver對(duì)象(記為B),并保存訂閱信號(hào)的閉包 eventHandler
extension ObservableType {
......
public func subscribe(
onNext: ((Element) -> Void)? = nil, // element是Observablecreate創(chuàng)建時(shí)外部傳進(jìn)來(lái)的
onError: ((Swift.Error) -> Void)? = nil,
onCompleted: (() -> Void)? = nil,
onDisposed: (() -> Void)? = nil
) -> Disposable {
...
//創(chuàng)建匿名觀察者
let observer = AnonymousObserver<Element> { event in
...
}
//創(chuàng)建銷(xiāo)毀者
return Disposables.create(
// self.asObservable() 是一個(gè)序列(即統(tǒng)一成序列),直接返回self,即ob
self.asObservable().subscribe(observer),
disposable
)
}
}
- 進(jìn)入
AnonymousObservable類的 subscribe 函數(shù),最終在父類 Producer 中找到,即A.subscribe(B)
class Producer<Element>: Observable<Element> {
......
override func subscribe<Observer: ObserverType>(_ observer: Observer) -> Disposable where Observer.Element == Element {
// 調(diào)度者
if !CurrentThreadScheduler.isScheduleRequired {
// The returned disposable needs to release all references once it was disposed.
let disposer = SinkDisposer() //銷(xiāo)毀者
let sinkAndSubscription = self.run(observer, cancel: disposer)
disposer.setSinkAndSubscription(sink: sinkAndSubscription.sink, subscription: sinkAndSubscription.subscription)
return disposer
}
else {
return CurrentThreadScheduler.instance.schedule(()) { _ in
let disposer = SinkDisposer()
let sinkAndSubscription = self.run(observer, cancel: disposer)
disposer.setSinkAndSubscription(sink: sinkAndSubscription.sink, subscription: sinkAndSubscription.subscription)
return disposer
}
}
}
......
}
- 進(jìn)入函數(shù)
run的實(shí)現(xiàn),這個(gè)在 Producer 子類Timer類中,源碼如下,即A.run(B)- 這里的
TimerSink是timer的通道類,用于鏈接 timer 序列 和 observer 觀察者 - sink在初始化時(shí),就將 timer 序列作為了 TimerSInk的 parent屬性傳入了,同時(shí)持有 observer(觀察者)、cancel(銷(xiāo)毀者)
- 這里的
final private class Timer<Element: RxAbstractInteger>: Producer<Element> {
fileprivate let scheduler: SchedulerType //調(diào)度環(huán)境
fileprivate let dueTime: RxTimeInterval //延遲時(shí)間
fileprivate let period: RxTimeInterval? //時(shí)間間隔
init(dueTime: RxTimeInterval, period: RxTimeInterval?, scheduler: SchedulerType) {
self.scheduler = scheduler
self.dueTime = dueTime
self.period = period
}
override func run<Observer: ObserverType>(_ observer: Observer, cancel: Cancelable) -> (sink: Disposable, subscription: Disposable) where Observer.Element == Element {
if self.period != nil {
//傳入的 self 是 timer
let sink = TimerSink(parent: self, observer: observer, cancel: cancel)
let subscription = sink.run()
return (sink: sink, subscription: subscription)
}
else {
let sink = TimerOneOffSink(parent: self, observer: observer, cancel: cancel)
let subscription = sink.run()
return (sink: sink, subscription: subscription)
}
}
}
- 進(jìn)入
TimerSink類的函數(shù)run()實(shí)現(xiàn),這里與AnonymousObservable序列的區(qū)別就是少了一個(gè)self傳入,但其實(shí)已經(jīng)在初始化時(shí)將self 傳入了。即TimerSink.run(),
final private class TimerSink<Observer: ObserverType> : Sink<Observer> where Observer.Element : RxAbstractInteger {
typealias Parent = Timer<Observer.Element>
private let parent: Parent //timer序列對(duì)象
private let lock = RecursiveLock() //遞歸鎖
init(parent: Parent, observer: Observer, cancel: Cancelable) {
self.parent = parent //保存parent,即Timer
super.init(observer: observer, cancel: cancel)
}
func run() -> Disposable {
//action 就是 ???? 的閉包
return self.parent.scheduler.schedulePeriodic(0 as Observer.Element, startAfter: self.parent.dueTime, period: self.parent.period!) { state in
self.lock.performLocked {
self.forwardOn(.next(state))
return state &+ 1 // +1 操作
}
}
}
}
- 進(jìn)入函數(shù)
scheduleRelative源碼,其中scheduler是定時(shí)器初始化時(shí)傳入的定時(shí)器,遵循SchedulerType協(xié)議(注:需要根據(jù)具體傳入的線程查找 scheduleRelative 具體實(shí)現(xiàn),這里我們傳入的是MainScheduler,所以查找 MainScheduler 的函數(shù) scheduleRelative ),即SerialDispatchQueueScheduler.scheduleRelative()- MainScheduler的繼承鏈:
MainScheduler --> SerialDispatchQueueScheduler --> 遵循 SchedulerType 協(xié)議 - 所以根據(jù)繼承鏈,最終在
SerialDispatchQueueScheduler類中找到 scheduleRelative 的具體實(shí)現(xiàn)
- MainScheduler的繼承鏈:
//SerialDispatchQueueScheduler 類
public class SerialDispatchQueueScheduler : SchedulerType {
...
public final func scheduleRelative<StateType>(_ state: StateType, dueTime: RxTimeInterval, action: @escaping (StateType) -> Disposable) -> Disposable {
self.configuration.scheduleRelative(state, dueTime: dueTime, action: action)
}
...
}
- 進(jìn)入函數(shù) scheduleRelative() 的實(shí)現(xiàn),在這里我們可以看到,其本質(zhì)是通過(guò)GCD定義一個(gè)timer,即
DispatchQueueConfiguration.scheduleRelative()- 這里的
action就是 TimerSink 類中run() 函數(shù)中schedulePeriodic 函數(shù)的閉包,在這里做了 +1 操作 - 在每次執(zhí)行完定時(shí)器后,走到回調(diào)方法,
不斷地發(fā)送 onNext 信號(hào),并做 +1 操作,以此來(lái)達(dá)到循環(huán)的操作
- 這里的
extension DispatchQueueConfiguration {
...
func scheduleRelative<StateType>(_ state: StateType, dueTime: RxTimeInterval, action: @escaping (StateType) -> Disposable) -> Disposable {
let deadline = DispatchTime.now() + dueTime
let compositeDisposable = CompositeDisposable()
//初始化一個(gè) gcd timer,并指定線程
let timer = DispatchSource.makeTimerSource(queue: self.queue)
//設(shè)置執(zhí)行次數(shù)
/**
wallDeadline: 什么時(shí)候開(kāi)始
leeway: 調(diào)用頻率,即多久調(diào)用一次
*/
timer.schedule(deadline: deadline, leeway: self.leeway)
// TODO:
// This looks horrible, and yes, it is.
// It looks like Apple has made a conceptual change here, and I'm unsure why.
// Need more info on this.
// It looks like just setting timer to fire and not holding a reference to it
// until deadline causes timer cancellation.
var timerReference: DispatchSourceTimer? = timer
let cancelTimer = Disposables.create {
timerReference?.cancel()
timerReference = nil
}
//設(shè)置執(zhí)行回調(diào)
timer.setEventHandler(handler: {
if compositeDisposable.isDisposed {
return
}
_ = compositeDisposable.insert(action(state))
cancelTimer.dispose()
})
//執(zhí)行timer
timer.resume()
_ = compositeDisposable.insert(cancelTimer)
return compositeDisposable
}
...
}
- 進(jìn)入 action 閉包內(nèi)的函數(shù) forwardOn 實(shí)現(xiàn),這里在父類 Sink 中找到,即
Sink.forwardOn()- 這里的self.observer 就是前面?zhèn)魅?Sink observer 觀察者,即 AnonymousObserver 類的對(duì)象
- 內(nèi)部實(shí)現(xiàn)執(zhí)行了 觀察者的函數(shù)
on()
final private class TimerSink<Observer: ObserverType> : Sink<Observer> where Observer.Element : RxAbstractInteger {
...
func run() -> Disposable {
//action 就是 ???? 的閉包
return self.parent.scheduler.schedulePeriodic(0 as Observer.Element, startAfter: self.parent.dueTime, period: self.parent.period!) { state in
self.lock.performLocked {
self.forwardOn(.next(state))
return state &+ 1 // +1 操作
}
}
}
...
}
??
class Sink<Observer: ObserverType>: Disposable {
...
final func forwardOn(_ event: Event<Observer.Element>) {
#if DEBUG
self.synchronizationTracker.register(synchronizationErrorMessage: .default)
defer { self.synchronizationTracker.unregister() }
#endif
if isFlagSet(self.disposed, 1) {
return
}
//self 為 Sink
self.observer.on(event)
}
...
}
- 進(jìn)入
AnonymousObserver的函數(shù) on() 實(shí)現(xiàn),在其父類 ObserverBase 中找到,即ObserverBase.on()- 其內(nèi)部執(zhí)行了函數(shù)
onCore()
- 其內(nèi)部執(zhí)行了函數(shù)
class ObserverBase<Element> : Disposable, ObserverType {
...
//不斷發(fā)送響應(yīng)的功能
func on(_ event: Event<Element>) {
switch event {
case .next:
if load(self.isStopped) == 0 {
self.onCore(event)
}
case .error, .completed:
if fetchOr(self.isStopped, 1) == 0 {
self.onCore(event)
}
}
}
...
}
- 進(jìn)入 AnonymousObserver 類的函數(shù) onCore() 的實(shí)現(xiàn),因?yàn)楦割悰](méi)有具體實(shí)現(xiàn),所以在子類查找,即
B.eventHandler(event),會(huì)走到訂閱信號(hào)的事件處理回調(diào)中
final class AnonymousObserver<Element>: ObserverBase<Element> {
...
override func onCore(_ event: Event<Element>) {
self.eventHandler(event)
}
....
}
interval() 源碼解析
- 進(jìn)入函數(shù) interval 源碼,也是創(chuàng)建了一個(gè) Timer 類對(duì)象,同樣的有三個(gè)屬性
extension ObservableType where Element: RxAbstractInteger {
public static func interval(_ period: RxTimeInterval, scheduler: SchedulerType)
-> Observable<Element> {
return Timer(
dueTime: period,
period: period,
scheduler: scheduler
)
}
}
- 后續(xù)分析同 timer一致,這里就不贅述了。
總結(jié)
繼承鏈
- Timer 類的繼承鏈:
Timer --> Producer --> Observable --> 遵循 ObservableType 協(xié)議 --> 遵循 ObservableConvertibleType 協(xié)議。所有 Timer 類其本質(zhì)也是一個(gè)可觀察序列。 - MainScheduler的繼承鏈:
MainScheduler --> SerialDispatchQueueScheduler --> 遵循 SchedulerType 協(xié)議
timer()/interval() 核心邏輯
- 創(chuàng)建序列 timer()/interval():創(chuàng)建 Timer 對(duì)象(A)
- 訂閱信號(hào) subscribe():創(chuàng)建 AnonymousObserver 對(duì)象(B),保存eventHandler
- A.subscribe(B)
- A.run(B)
- TimerSink.run() :執(zhí)行通過(guò)方法
- SerialDispatchQueueScheduler.scheduleRelative():閉包中作+1操作
- DispatchQueueConfiguration.scheduleRelative():初始化gcd定時(shí)器
- Sink.forwardOn():發(fā)送信號(hào)
- ObserverBase.on() :轉(zhuǎn)發(fā)信號(hào)
- B.eventHandler(event) :處理信號(hào)

timer 核心邏輯