Story1.
guest is a girl got a depression.
The girl can always find a shadow of herself with her, all the time.
The shadow is always crying, making the girl unable to sleep, unable to eat, unable to study.
The girl tried to Pushed the shadow off the building, but seems some truckman saved the shadow.
The girl tried to drown the shadow, while her mom pushed the shadow out of her bathtub.
The girl tried to Push the shadow into the railroad, while police and the crowd pulled the shadow out.?
One day the girl gave up.
She felt the shadow actually poor, staying in the corner of the room, helpless and vulnerable.
She walked to the shadow, and hugged the shadow.
She said sorry.
Shadow starts to cry. Loudly.
Shadow starts to glow.
Shadow says thank you.
Shadow disappears.
She tried everything to kill the shadow, and in the end killed the shadow with a hug.
The guest is a old lady with children, and Alzheimer disease.
She's in her house, lonely, tried to prepared everything ready before her children coming for a home party.
She's old, and cannot control her hands properly.
She's making mistakes, and details of her children from her house is disappearing.
Things are becoming harder when she's dealing with housework.
She finally finished everything, and her children finally come back.
Without face. Without Speaking.
The guest is a man waking up in a rubbish dump.
Hungry, finding things to eat from the rubbish can.
something appeared behind, seems like a little monster.
when you turn around, it disappeared. like afraid of you, but frightening.
You keep finding things to eat, healing your self, and find a stick as a weapon.
And that little monster appeared again behind you, which made you afraid, and want to go find out what it is.
You spend a long time to find the little thing in the end of a lane.
The monster turned around.
She's a innocent little girl.
And you EAT her. You are actually the zombie.
故事背景:中世紀(jì),魔法背景,發(fā)生在一座古老的城堡里。
相傳有一種古老的儀式,魔法師可以通過(guò)獻(xiàn)祭活人來(lái)增加自己的魔力。祭品的魔力越強(qiáng),法師獲得的提升就越大。
而玩家所在的國(guó)度的首席魔法師在上個(gè)月神秘消失了。有情報(bào)說(shuō)一個(gè)黑暗的教派襲擊了法師的居所并帶走了他。
教派的領(lǐng)袖曾經(jīng)是首席大法師的哥哥,也是曾經(jīng)的首席大法師。嘗試謀反失敗,被現(xiàn)任大法師親手放逐。
此次領(lǐng)袖抓走了大法師,并嘗試將他變成祭品。
//而首席魔法師在離開(kāi)前留下了一種神秘的藥品殘?jiān)?/p>
玩家扮演跟隨首席大法師多年的學(xué)徒
喝下提煉的藥品后,你遇到了大法師殘存的意識(shí),大法師告訴你了他被困的位置,在一處森林深處的城堡里。
于是你作為全國(guó)最優(yōu)秀的法師之一,帶領(lǐng)著全國(guó)最精銳的幾位魔法師來(lái)到了老師留下的神秘地點(diǎn)。
你們的目標(biāo)是消滅整個(gè)教派,并救出你們的老師。
你突破了層層關(guān)卡和陷阱,最終來(lái)到了城堡的閣樓,你似乎能聽(tīng)到老師在閣樓里的慘叫。
但當(dāng)你進(jìn)入閣樓,卻發(fā)現(xiàn)領(lǐng)袖得知了你們前來(lái)的消息,并已經(jīng)傳送走了,只留下滿(mǎn)屋的魔法素材和被供奉為祭品,奄奄一息的老師。
你嘗試用法術(shù)將老師喚醒,但看起來(lái)這需要一點(diǎn)時(shí)間。
你在屋里尋找蛛絲馬跡,以尋找教主的去向以及了解儀式的真相。
在尋找過(guò)程中,你漸漸發(fā)現(xiàn)有些不對(duì)勁。
教主曾經(jīng)擅長(zhǎng)時(shí)空間法術(shù),而獻(xiàn)祭的法術(shù)似乎屬于元素法術(shù),也就是玩家老師的major。
獻(xiàn)祭的法術(shù)需要大量且眾多皇家才擁有的原料,以及首席大法師才擁有的法器。
在房間的角落,你發(fā)現(xiàn)了老師自己的魔杖和法典。
你發(fā)現(xiàn)了教主的日記本,卻發(fā)現(xiàn)筆記本記載著教主殺死了自己的brother,并成為了新的教主。
獻(xiàn)祭的法術(shù)似乎需要祭品喝下一種藥劑,也就是大法師用來(lái)給你傳遞訊息時(shí)你喝下的那種。
種種訊息推測(cè)出,教主實(shí)際是老師本人,曾經(jīng)離間自己的哥哥與國(guó)家,并在他被放逐后獻(xiàn)祭了他。
假裝被掠走而將全國(guó)最優(yōu)秀的法師引來(lái)古堡,并準(zhǔn)備將所有人變成祭品。
玩家唯一的機(jī)會(huì),就是和眾多舉國(guó)最優(yōu)秀的法師一起打敗老師
沒(méi)想好怎么個(gè)打法
幾個(gè)小idea
如果游戲變成魔法背景,我們就可以考慮切換場(chǎng)景。利用傳送法術(shù),可以配合地面motion和燈光。
例如游戲可以在圓桌會(huì)議上開(kāi)始,國(guó)王頒布命令并召集法師們,之后傳送到古堡里。
游戲的主要交互可以利用法杖的raycast,畫(huà)出法陣也好,隔空取物也好,射擊光束也好。
房間采光不好,文本類(lèi)的文檔不建議用真實(shí)的prop,我們可以讓玩家對(duì)著書(shū)畫(huà)法術(shù),并在屏幕上用特效顯示文本內(nèi)容。
Character:
Guest as Student of the Prime Mage
Actor A as the Prime Mage
Actor B as the guest’s partner
Position:
Teacher’s room
Story:
1 outside the room
B tell guest that teacher’s missing
手柄跟屏幕的交互幾乎弄完了 可能需要明天問(wèn)問(wèn)Ann或者TA怎么調(diào)用hair trigger被按下去這個(gè)參數(shù)(因?yàn)閏ave的包用的不是vive自帶的sdk,我沒(méi)有找到控制controller按鍵的接口)
手柄現(xiàn)在兩種交互 point和click
point就是不click的時(shí)候,指著哪哪哪會(huì)高亮或者有動(dòng)畫(huà)和粒子之類(lèi)的)
click就是按鍵下去的時(shí)候,指著物體撿起來(lái)物體或者畫(huà)法陣,開(kāi)門(mén),推書(shū)這種
所以現(xiàn)在click的時(shí)候,可以獲取controller指的方向和墻的接觸點(diǎn),也就可以控制想要拿起來(lái)的東西的位置,也可以利用這個(gè)畫(huà)符
畫(huà)符和上次那組思路一樣,符被分成很多段小圖形,click一段時(shí)間就點(diǎn)亮,全部小段被點(diǎn)亮就算畫(huà)完了
加藥劑也是一樣 簡(jiǎn)單的邏輯做好了 需要A+B+C, 只有鍋里同時(shí)有這三種時(shí)才行,如果鍋里有三種但不是這三種就reset,如果放錯(cuò)了也可以直接有個(gè)trigger進(jìn)行reset
播視頻很簡(jiǎn)單,有視頻拖進(jìn)去就行
讀場(chǎng)景也是,我需要在cave測(cè)試漸黑的特效好不好用,在2D和3D項(xiàng)目暫時(shí)可以用
laser: collider + trigger + kinematic?
碰撞物: 只有trigger
墻: collider + rigidbody + 鎖xyz
父物體:
void Update () {
? ? ? ? childCount = this.transform.childCount;
? ? ? ? if(childCount < 1)
? ? ? ? {
? ? ? ? ? ? Debug.Log("MazeAcquired");
? ? ? ? }
}