Unity3D開發(fā)-C#語(yǔ)言進(jìn)階篇(通信Server與Client常用格式)

 class Program
    {
        const string _ip = "192.168.0.125";
        const int duankou = 168;
        static void Main(string[] args)
        {

            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ipadd = IPAddress.Parse(_ip);
            IPEndPoint ipend = new IPEndPoint(ipadd, duankou);
            serverSocket.Bind(ipend);
            Console.WriteLine("成功創(chuàng)建了一個(gè)服務(wù)端口!");


            serverSocket.Listen(20);
            Socket socketJs = serverSocket.Accept();
            Console.WriteLine("有個(gè)小火伴要連進(jìn)來(lái);了");

            //接收消息:
            string str = "";
            byte[] strByte = new byte[1024];
            int strLength = socketJs.Receive(strByte, strByte.Length, 0);
            str = Encoding.UTF8.GetString(strByte, 0, strLength);
            Console.WriteLine("接收消息成功!\n");

            Console.WriteLine(str);


            //發(fā)送消息:
            string str1 = "老師:小學(xué)生是不可以談戀愛的哦~~~~";
            byte[] strByte1 = Encoding.UTF8.GetBytes(str1);
            socketJs.Send(strByte1);
            Console.WriteLine("向客戶端發(fā)送消息成功!");

            Console.ReadKey();

        }
    }
 class Program
    {
        const string _ip = "192.168.0.125";
        const int duankou = 168;
        static void Main(string[] args)
        {
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ipadd = IPAddress.Parse(_ip);
            IPEndPoint ipend = new IPEndPoint(ipadd, duankou);
            clientSocket.Connect(ipend);
            Console.WriteLine("成功創(chuàng)建了一個(gè)客戶端Socket!");

            //發(fā)送消息:
            string str = "小花:報(bào)告老師,小明要跟我表白!\n";
            byte[] strByte = Encoding.UTF8.GetBytes(str);
            clientSocket.Send(strByte);
            Console.WriteLine("發(fā)送消息成功!\n");


            //接收消息:
            string str1 = "";
            byte[] strByte1 = new byte[1024];
            int strLength = clientSocket.Receive(strByte1, strByte1.Length, 0);
            str1 = Encoding.UTF8.GetString(strByte1, 0, strLength);
            Console.WriteLine(str1);
            Console.WriteLine("\n接收服務(wù)端發(fā)來(lái)的消息成功!");
            Console.ReadKey();
        }
    }
最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時(shí)請(qǐng)結(jié)合常識(shí)與多方信息審慎甄別。
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡(jiǎn)書系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

友情鏈接更多精彩內(nèi)容