Introduction--說明
?The Action Sequence Pack 1 plugin is an extension plugin for Yanfly ?Engine?Plugins' Battle Engine Core. This extension plugin will not work without ?the?main plugin.
該插件是Yanfly戰(zhàn)斗引擎插件的一個擴展。沒有核心插件不起作用。
?This extension plugin contains the more basic functions used for ?customized?action sequences on a technical scale. Here, you are able to change ?switches,?operate variables, add states, change damage rates, and more.
?這個插件提供了很多基礎方法,定制動作序列。也可以修改開關、操作變量、增加狀態(tài)、修改傷害等。
?Action Sequences - ala Melody
?Battle Engine Core includes Yanfly Engine Melody's Battle Engine system,?where ? ?each individual aspect of the skill and item effects can be controlled?to a ?degree. These are called Action Sequences, where each command in the?action ?sequence causes the game to perform a distinct individual action.
戰(zhàn)斗引擎核心包含了Melody戰(zhàn)斗系統(tǒng),改系統(tǒng)在一定程度上控制技能、物品效果的每一個獨立層面。
?這些稱之為動作序列,動作序列中的指令會讓游戲執(zhí)行獨立的動作。
?Each skill and item consists of five different action sequences. They are ?as?follows:
?每個技能物品包含五個不同的動作序列。
?1. Setup Actions--準備動作
?They prepare the active battler before carrying out the bulk of the action?and ?its individual effects. Usually what you see here are things such as the?active ?battler moving forward a bit, unsheathing their weapon, etc. This step?will ?occur before the active battler expends their skill or item costs.
?在當前激活的戰(zhàn)斗者執(zhí)行大部分動作及其效果之前,準備動作會被執(zhí)行。通常你所看到的就是戰(zhàn)斗者向前移動 ?一點,拔出武器等。這個步驟將發(fā)生在當前激活的戰(zhàn)斗者產生技能或道具消耗之前。
?2. Whole Actions--全體動作
?These actions will affect all of the targets simultaneously. Although ?this?section does not need to be used, most actions will use this for displaying
?animations upon all enemies. This step occurs after skill and item costs.
?這些動作將同時影響所有目標。盡管這部分不是必須的,大部分動作會用這來顯示對全體敵人的動畫。這一步 ?發(fā)生在技能和道具消耗之后。
?3. Target Actions--目標動作
?This section will affect all of the targets individually. Used primarily?for ?physical attacks that will deliver more personal forms of damage. Actions?that ?occur here will not affect other targets unless specifically ordered to?do so ?otherwise.
?這個部分將分別影響所有的單個目標。主要用于物理攻擊,這能帶來更個性化的傷害形式。除非特意命令這樣 ?做,否則發(fā)生于此的動作將不會影響其他的目標。
?4. Follow Actions--跟隨動作
?This section will dedicate towards cleanup work after the individual?targeting ?actions. Here, it'll do things such as removing immortal flags,?start up common ?events, and more.
?這部分將用于單體動作執(zhí)行之后的清理工作。此時,它將做像移除不死狀態(tài),啟動公共事件,等等這樣的一些 ?事。
?5. Finish Actions--結束動作
?This section will have the active battler close up the action sequence.?Usually ?stuff like running waits and holds at the last minute for skills and?items, ?moving back to place, and others.
?這個部分將讓激活的戰(zhàn)斗者關閉動作序列。其內容通常是運行等待并維持技能和道具執(zhí)行的最后一刻,返回技 ?能釋放前的位置,等等。
?Target Typing--目標類型
?user; 選中激活的戰(zhàn)斗對象
target, targets;技能或道具在數(shù)據(jù)庫中默認的目標設置
?actors, existing actors; 所有存活角色
?all actors; 所有角色
?dead actors: 死亡角色
actors not user;?除了施放技能的存活角色
?actor x; 位置為X的角色
?character x; ID為X的角色.
?enemies, existing enemies; 存活敵方
?all enemies; 所有敵方角色
?dead enemies: 陣亡敵方角色
?enemies not user; 除了施放技能的其他敵方角色
?enemy x; X位置敵人
?friends; 所有存活友方
?all friends; 所有友方
?dead friends; 陣亡友方
?friends not user; 除開自己的友方
?friend x: 位置X的友方
?opponents; 存活的敵方
?all opponents; 所有敵方
?dead opponents; 陣亡敵方
?opponent x: X位置敵方
?all alive; 所有存活單位
?all members; 所有單位
?all dead; 所有陣亡單位
?all not user; 除自己所有存活單位
?focus; 施放者及目標
?not focus; 除了施放者及目標