YEP.113 – Self Switches & Variables
Introduction
RPG Maker MV comes with Self Switch functionality. However, the number of Self Switches provided is a mere 4 in total, not enough for some of the more complex events. This plugin will let you extend the number of Self Switches. Self Variables, on the other hand, do not exist in RPG Maker MV, so this plugin will provide functionality for that as well.
RPG Maker MV擁有獨立開關(guān)功能??墒?,獨立開關(guān)僅僅提供了4個,對于許多復(fù)雜的事件并不夠用。這個插件可以讓你拓展獨立開關(guān)的數(shù)量。獨立變量實際上并不存在,因此這個插件提供了類似的功能
Instructions
In order to set up your custom Self Switches and Self Variables, you must first do a few things.
為了設(shè)置自定義獨立開關(guān)和變量,你需要先做下面的幾件事
- Open up your Switches/Variables list in the editor.
- Name the Switch to have ‘Self Sw’ in its name.
– or –
Name the Variable to have ‘Self Var’ in its name.
1.打開你的開關(guān)和變量編輯器
2.在開關(guān)前面加‘Self Sw’,在變量前面加 ‘Self Var’
Now, any time you use these following event commands, if the Self Switch or Self Variable is the focus, it will be used instead of the actual Switch or actual variable:
現(xiàn)在你可以使用下面的事件命令了,如果獨立開關(guān)和變量被強(qiáng)制打開,那么他會替代之前的開關(guān)和變量
<pre>
Self Switches:
– Control Switches
– Conditional Branch
– Set Movement Route (Switch ON/Switch Off)
Self Variables:
– Show Text (using the \v[x] codes)
– Input Number
– Select Item
– Control Variables
– Conditional Branch
– Change Gold
– Change Items
– Change Weapons
– Change Armors
– Change HP
– Change MP
– Change TP
– Recover All
– Change EXP
– Change Level
– Change Parameter
– Change Skill
– Change Equipment
– Change Enemy HP
– Change Enemy MP
– Change Enemy TP
</pre>
Note that not all plugins that use variables will be necessarily compatible with the custom made Self Switches and Self Variables. Of the YEP library, these plugins are compatible with this plugin:
注意不是所有的插件使用都可以適配自定義開關(guān)和變量,下面是YEP插件里面可以適配的
– YEP_EventMiniLabel
– YEP_MapSelectSkill
Non-Yanfly Engine Plugins may or may not be compatible.
非Yanfly引擎的插件可能適配也可能不適配
Plugin Commands
Those who would like to remotely control Self Switches and Self Variables can use the following plugin commands:
想微調(diào)獨立開關(guān)和變量的可以使用下面的插件命令
Plugin Commands:
SelfSwitch Map x, Event y, Switch z to true
SelfSwitch Map x, Event y, Switch z to false
SelfSwitch Map x, Event y, Switch z to code
– This will change the Self Switch used for map ‘x’, event ‘y’, and switch ‘z’ to the value of ‘code’ value. You can replace ‘code’ with a ‘true’ or ‘false’ value or a piece of code like ‘$gameSwitches.value(4)’.
這會改變獨立開關(guān)z在地圖x,事件y里面的值
SelfVariable Map x, Event y, Variable z to 12345
SelfVariable Map x, Event y, Variable z to value + 100
SelfVariable Map x, Event y, Variable z to code
– This will change the Self Variable used for map ‘x’, event ‘y’, and switch ‘z’ to the value of ‘code’ value. You can replace ‘code’ with a number like ‘12345’, a calculation using ‘value’ (the current value of the Self Variable), or a piece of code like ‘$gameVariables.value(4)’.
這會改變獨立變量z在地圖x,事件y里面的值
Lunatic Mode – Script Calls
For those who’d rather deal altering self switches and/or self variables inside of the script call event instead, you can use these script calls:
對于那些想要從代碼里改變獨立開關(guān)和變量值得人,可以使用下面的腳本命令
Script Call:
this.getSelfSwitchValue(mapId, eventId, switchId)
– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the switchId with the ID of the switch. This will get the true/false value of that event’s self switch.
獲得獨立開關(guān)值
this.getSelfVariableValue(mapId, eventId, varId)
– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the varId with the ID of the variable. This will get the value of that event’s self variable.
獲得獨立變量值
this.setSelfSwitchValue(mapId, eventId, switchId, true)
this.setSelfSwitchValue(mapId, eventId, switchId, false)
– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the switchId with the ID of the switch. This will set that self switch to true or false.
打開或者關(guān)閉獨立開關(guān)
this.getSelfVariableValue(mapId, eventId, varId, value)
– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the varId with the ID of the variable. This will set that self variable to the value inserted.
設(shè)置獨立變量的值