方式一
假旋轉(zhuǎn)
- 修改view的transform,通過旋轉(zhuǎn)來實現(xiàn)橫屏
工程配置

1530621362531.jpg
重寫shouldAutorotate
/*當(dāng)前需要轉(zhuǎn)屏幕的控制器重寫*/
- (BOOL)shouldAutorotate {
return NO;
}
需要注意的是 shouldAutorotate通常會被攔截,比如項目中rootViewCntroller通常為UITabBarController 和 UINavgationController
這時候就需要重寫UITabBarController和UINavgationController的shouldAutorotate,找到當(dāng)前展示/需要轉(zhuǎn)屏幕的控制器(VC),以解決shouldAutorotate被攔截。
采用分類的形式,對于已經(jīng)成型的項目來說,采用這種方式,下面代碼摘取子ZFPlayer
@implementation UITabBarController (ZFPlayerRotation)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SEL selectors[] = {
@selector(selectedIndex)
};
for (NSUInteger index = 0; index < sizeof(selectors) / sizeof(SEL); ++index) {
SEL originalSelector = selectors[index];
SEL swizzledSelector = NSSelectorFromString([@"zf_" stringByAppendingString:NSStringFromSelector(originalSelector)]);
Method originalMethod = class_getInstanceMethod(self, originalSelector);
Method swizzledMethod = class_getInstanceMethod(self, swizzledSelector);
if (class_addMethod(self, originalSelector, method_getImplementation(swizzledMethod), method_getTypeEncoding(swizzledMethod))) {
class_replaceMethod(self, swizzledSelector, method_getImplementation(originalMethod), method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
}
});
}
- (NSInteger)zf_selectedIndex {
NSInteger index = [self zf_selectedIndex];
if (index > self.viewControllers.count) { return 0; }
return index;
}
/**
* If the root view of the window is a UINavigationController, you call this Category first, and then UIViewController called.
* All you need to do is revisit the following three methods on a page that supports directions other than portrait.
*/
// Whether automatic screen rotation is supported.
- (BOOL)shouldAutorotate {
UIViewController *vc = self.viewControllers[self.selectedIndex];
if ([vc isKindOfClass:[UINavigationController class]]) {
UINavigationController *nav = (UINavigationController *)vc;
return [nav.topViewController shouldAutorotate];
} else {
return [vc shouldAutorotate];
}
}
// Which screen directions are supported.
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
UIViewController *vc = self.viewControllers[self.selectedIndex];
if ([vc isKindOfClass:[UINavigationController class]]) {
UINavigationController *nav = (UINavigationController *)vc;
return [nav.topViewController supportedInterfaceOrientations];
} else {
return [vc supportedInterfaceOrientations];
}
}
// The default screen direction (the current ViewController must be represented by a modal UIViewController (which is not valid with modal navigation) to call this method).
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
UIViewController *vc = self.viewControllers[self.selectedIndex];
if ([vc isKindOfClass:[UINavigationController class]]) {
UINavigationController *nav = (UINavigationController *)vc;
return [nav.topViewController preferredInterfaceOrientationForPresentation];
} else {
return [vc preferredInterfaceOrientationForPresentation];
}
}
@implementation UINavigationController (ZFPlayerRotation)
/**
* If the root view of the window is a UINavigationController, you call this Category first, and then UIViewController called.
* All you need to do is revisit the following three methods on a page that supports directions other than portrait.
*/
// Whether automatic screen rotation is supported
- (BOOL)shouldAutorotate {
NSLog(@"shouldAutorotate %@",@([self.topViewController shouldAutorotate]));
return [self.topViewController shouldAutorotate];
}
// Which screen directions are supported
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
NSLog(@"supportedInterfaceOrientations %@",@([self.topViewController supportedInterfaceOrientations]));
return [self.topViewController supportedInterfaceOrientations];
}
// The default screen direction (the current ViewController must be represented by a modal UIViewController (which is not valid with modal navigation) to call this method).
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
NSLog(@"preferredInterfaceOrientationForPresentation %@",@([self.topViewController preferredInterfaceOrientationForPresentation]));
return [self.topViewController preferredInterfaceOrientationForPresentation];
}
- (UIViewController *)childViewControllerForStatusBarStyle {
NSLog(@"childViewControllerForStatusBarStyle %@",self.topViewController);
return self.topViewController;
}
- (UIViewController *)childViewControllerForStatusBarHidden {
NSLog(@"childViewControllerForStatusBarHidden %@",self.topViewController);
return self.topViewController;
}
@end
- 原理就是一定要找到當(dāng)前展示的ViewController,然后 shouldAutorotate == NO
遇到過的坑 (一定要追到shouldAutorotate)
UITabBarController 被包裝到了一個UIViewController,成為了這個UIViewController的子控制器,并且 UIViewController == rootViewController
這種結(jié)構(gòu)首先 shouldAutorotate 被UIViewController攔截?zé)o法往下傳遞,所以這時轉(zhuǎn)屏幕無論修改狀態(tài)欄到什么方向都是不起作用的
必須重寫UIViewController 的 shouldAutorotate,然后找到TabBarController->NavgationController->UIViewController
直到找到當(dāng)前需要轉(zhuǎn)屏的UIViewController,不管控制器結(jié)構(gòu)有多深,都需要一層一層的傳遞下去
重寫supportedInterfaceOrientations
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAllButUpsideDown;
}
- 這些都完成以后就可以監(jiān)聽屏幕旋轉(zhuǎn)做相應(yīng)的處理了
- (void)addDeviceOrientationObserver {
if (![UIDevice currentDevice].generatesDeviceOrientationNotifications) {
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleDeviceOrientationChange) name:UIDeviceOrientationDidChangeNotification object:nil];
}
方式二
強(qiáng)制橫屏
- 相對來說方式一體驗要好很多,旋轉(zhuǎn)的動畫可以自定義
- (void)interfaceOrientation:(UIInterfaceOrientation)orientation
{
if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
SEL selector = NSSelectorFromString(@"setOrientation:");
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:[UIDevice currentDevice]];
int val = orientation;
// 從2開始是因為0 1 兩個參數(shù)已經(jīng)被selector和target占用
[invocation setArgument:&val atIndex:2];
[invocation invoke];
}
}