iOS屏幕旋轉(zhuǎn)

方式一

假旋轉(zhuǎn)

  • 修改view的transform,通過旋轉(zhuǎn)來實現(xiàn)橫屏

工程配置

1530621362531.jpg

重寫shouldAutorotate

/*當(dāng)前需要轉(zhuǎn)屏幕的控制器重寫*/
- (BOOL)shouldAutorotate {
    return NO;
}

  • 需要注意的是 shouldAutorotate通常會被攔截,比如項目中rootViewCntroller通常為UITabBarController 和 UINavgationController

  • 這時候就需要重寫UITabBarController和UINavgationController的shouldAutorotate,找到當(dāng)前展示/需要轉(zhuǎn)屏幕的控制器(VC),以解決shouldAutorotate被攔截。

  • 采用分類的形式,對于已經(jīng)成型的項目來說,采用這種方式,下面代碼摘取子ZFPlayer

@implementation UITabBarController (ZFPlayerRotation)

+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        SEL selectors[] = {
            @selector(selectedIndex)
        };
        
        for (NSUInteger index = 0; index < sizeof(selectors) / sizeof(SEL); ++index) {
            SEL originalSelector = selectors[index];
            SEL swizzledSelector = NSSelectorFromString([@"zf_" stringByAppendingString:NSStringFromSelector(originalSelector)]);
            Method originalMethod = class_getInstanceMethod(self, originalSelector);
            Method swizzledMethod = class_getInstanceMethod(self, swizzledSelector);
            if (class_addMethod(self, originalSelector, method_getImplementation(swizzledMethod), method_getTypeEncoding(swizzledMethod))) {
                class_replaceMethod(self, swizzledSelector, method_getImplementation(originalMethod), method_getTypeEncoding(originalMethod));
            } else {
                method_exchangeImplementations(originalMethod, swizzledMethod);
            }
        }
    });
}

- (NSInteger)zf_selectedIndex {
    NSInteger index = [self zf_selectedIndex];
    if (index > self.viewControllers.count) { return 0; }
    return index;
}

/**
 * If the root view of the window is a UINavigationController, you call this Category first, and then UIViewController called.
 * All you need to do is revisit the following three methods on a page that supports directions other than portrait.
 */

// Whether automatic screen rotation is supported.
- (BOOL)shouldAutorotate {
    UIViewController *vc = self.viewControllers[self.selectedIndex];
    if ([vc isKindOfClass:[UINavigationController class]]) {
        UINavigationController *nav = (UINavigationController *)vc;
        return [nav.topViewController shouldAutorotate];
    } else {
        return [vc shouldAutorotate];
    }
}

// Which screen directions are supported.
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
    UIViewController *vc = self.viewControllers[self.selectedIndex];
    if ([vc isKindOfClass:[UINavigationController class]]) {
        UINavigationController *nav = (UINavigationController *)vc;
        return [nav.topViewController supportedInterfaceOrientations];
    } else {
        return [vc supportedInterfaceOrientations];
    }
}

// The default screen direction (the current ViewController must be represented by a modal UIViewController (which is not valid with modal navigation) to call this method).
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
    UIViewController *vc = self.viewControllers[self.selectedIndex];
    if ([vc isKindOfClass:[UINavigationController class]]) {
        UINavigationController *nav = (UINavigationController *)vc;
        return [nav.topViewController preferredInterfaceOrientationForPresentation];
    } else {
        return [vc preferredInterfaceOrientationForPresentation];
    }
}

@implementation UINavigationController (ZFPlayerRotation)

/**
 * If the root view of the window is a UINavigationController, you call this Category first, and then UIViewController called.
 * All you need to do is revisit the following three methods on a page that supports directions other than portrait.
 */

// Whether automatic screen rotation is supported
- (BOOL)shouldAutorotate {
    NSLog(@"shouldAutorotate  %@",@([self.topViewController shouldAutorotate]));
    return [self.topViewController shouldAutorotate];
}

// Which screen directions are supported
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
    NSLog(@"supportedInterfaceOrientations  %@",@([self.topViewController supportedInterfaceOrientations]));

    return [self.topViewController supportedInterfaceOrientations];
}

// The default screen direction (the current ViewController must be represented by a modal UIViewController (which is not valid with modal navigation) to call this method).
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
    NSLog(@"preferredInterfaceOrientationForPresentation  %@",@([self.topViewController preferredInterfaceOrientationForPresentation]));

    return [self.topViewController preferredInterfaceOrientationForPresentation];
}

- (UIViewController *)childViewControllerForStatusBarStyle {
    NSLog(@"childViewControllerForStatusBarStyle  %@",self.topViewController);

    return self.topViewController;
}

- (UIViewController *)childViewControllerForStatusBarHidden {
    NSLog(@"childViewControllerForStatusBarHidden  %@",self.topViewController);

    return self.topViewController;
}

@end
  • 原理就是一定要找到當(dāng)前展示的ViewController,然后 shouldAutorotate == NO

遇到過的坑 (一定要追到shouldAutorotate)

  • UITabBarController 被包裝到了一個UIViewController,成為了這個UIViewController的子控制器,并且 UIViewController == rootViewController

  • 這種結(jié)構(gòu)首先 shouldAutorotate 被UIViewController攔截?zé)o法往下傳遞,所以這時轉(zhuǎn)屏幕無論修改狀態(tài)欄到什么方向都是不起作用的

  • 必須重寫UIViewController 的 shouldAutorotate,然后找到TabBarController->NavgationController->UIViewController
    直到找到當(dāng)前需要轉(zhuǎn)屏的UIViewController,不管控制器結(jié)構(gòu)有多深,都需要一層一層的傳遞下去

重寫supportedInterfaceOrientations

- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
    return UIInterfaceOrientationMaskAllButUpsideDown;
}
  • 這些都完成以后就可以監(jiān)聽屏幕旋轉(zhuǎn)做相應(yīng)的處理了
- (void)addDeviceOrientationObserver {
    if (![UIDevice currentDevice].generatesDeviceOrientationNotifications) {
        [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
    }
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleDeviceOrientationChange) name:UIDeviceOrientationDidChangeNotification object:nil];
}

方式二

強(qiáng)制橫屏

  • 相對來說方式一體驗要好很多,旋轉(zhuǎn)的動畫可以自定義
- (void)interfaceOrientation:(UIInterfaceOrientation)orientation
{
  if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
    SEL selector = NSSelectorFromString(@"setOrientation:");
    NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
    [invocation setSelector:selector];
    [invocation setTarget:[UIDevice currentDevice]];
    int val = orientation;
    // 從2開始是因為0 1 兩個參數(shù)已經(jīng)被selector和target占用
    [invocation setArgument:&val atIndex:2];
    [invocation invoke];
  }
}

假旋轉(zhuǎn)傳送門

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