線程池核心方法摘要

線程池是如何清理線程的,當(dāng)大于核心數(shù)量的線程數(shù),或者已經(jīng)超時(shí)了.那么getTask會(huì)返回一個(gè)空(wc > corePoolSize且隊(duì)列為空),此時(shí)runWorker就會(huì)退出死循環(huán).那么這個(gè)線程就會(huì)自動(dòng)被清理掉.

一個(gè)線程只能start一次.線程池復(fù)用線程就是依賴(lài)一個(gè)死循環(huán),不斷的取任務(wù).

 final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            //getTask也是死循環(huán).
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

獲取任務(wù).注意下什么時(shí)候會(huì)返回null.因?yàn)檫@個(gè)null會(huì)導(dǎo)致線程的退出;
1.rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())
線程池狀態(tài)不滿足了
2.(wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())
1.線程數(shù)量大于最大線程數(shù)量或者
2.timed:allowCoreThreadTimeOut || wc > corePoolSize;
3.且timeout.

private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }
            int wc = workerCountOf(c);
            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
            //
            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }
            try {
                //要不要執(zhí)行超時(shí)的take.
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

添加工作者
主要工作:1.compareAndIncrementWorkerCount
2.t.start();

 private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            //狀態(tài)校驗(yàn).如果狀態(tài)大于等于shutdown接著往下判斷
            //如果不等于shutdown直接返回false,如果等于shutdown接著判斷,如果firstTask不等于空,
            //直接返回false,如果firstTask不等于null,返回false,如果firstTask等于null,
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;
            //cas死循環(huán)添加.
            for (;;) {
                //
                int wc = workerCountOf(c);
                //線程數(shù)量不能大于等于Capacity.如果不大于CAPACITY,還有一個(gè)corePoolSize或者 
                //maximumPoolSize的判斷
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }
        //
        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());
                    //
                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

RejectedExecutionHandler

 void rejectedExecution(Runnable r, ThreadPoolExecutor executor);

拒絕策略是如何執(zhí)行的.先看看任務(wù)是如何執(zhí)行的.
1.線程數(shù)量小于核心線程數(shù),嘗試新增一個(gè)線程.
2.任務(wù)成功入隊(duì)列,雙重檢驗(yàn)是否還需要添加一個(gè)線程.
3.如果無(wú)法入隊(duì)列,那么嘗試添加一個(gè)線程,如果失敗,那么線程池要么被關(guān)閉了,要么就發(fā)生線程飽和的情況,我們就執(zhí)行拒絕策略.

 public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /* 
         * Proceed in 3 steps:作者的總結(jié).
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        //小于corePoolSize
        if (workerCountOf(c) < corePoolSize) {
            //command成為firstTask.
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        //加入工作隊(duì)列.
        if (isRunning(c) && workQueue.offer(command)) {
            //
            int recheck = ctl.get();
            //
            if (! isRunning(recheck) && remove(command))
                reject(command);
            //
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        //
        else if (!addWorker(command, false))
            reject(command);
    

線程的拒絕策略:
1.AbortPolicy

        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            throw new RejectedExecutionException("Task " + r.toString() +
                                                 " rejected from " +
                                                 e.toString());
        }

2.CallerRunsPolicy

        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                r.run();
            }
        }

3.DiscardOldestPolicy

        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                e.getQueue().poll();
                e.execute(r);
            }
        }

4.DiscardPolicy
Does nothing, which has the effect of discarding task r.

  public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
        }
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時(shí)請(qǐng)結(jié)合常識(shí)與多方信息審慎甄別。
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡(jiǎn)書(shū)系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

友情鏈接更多精彩內(nèi)容