1.內(nèi)存管理
跟OC一樣,Swift也是采取基于引用計(jì)數(shù)的ARC內(nèi)存管理方案(針對(duì)堆空間)
-
Swift的ARC中有3中引用
- 強(qiáng)引用( strong reference ) : 默認(rèn)情況下,引用都是強(qiáng)引用
弱引用( weak reference ) : 通過(guò)
weak定義弱引用
1.必須是可選類型的var,因?yàn)閷?shí)例銷毀后,ARC會(huì)自動(dòng)將弱引用設(shè)置為nil
2.ARC自動(dòng)給弱引用設(shè)置nil時(shí),不會(huì)觸發(fā)屬性觀察器無(wú)主引用( unowned reference ) : 通過(guò)
unowned定義無(wú)主引用
1.不會(huì)產(chǎn)生強(qiáng)引用,實(shí)例銷毀后仍然存儲(chǔ)著實(shí)例的內(nèi)存地址(類似于OC中的unsafe_unretained)
2.試圖在實(shí)例銷毀后訪問(wèn)無(wú)主引用,會(huì)產(chǎn)生運(yùn)行時(shí)錯(cuò)誤(野指針)
2.weak、unowned的使用限制
-
weak、unowned只能用在類實(shí)例上面
protocol Liveable : AnyObject {}
class Person {}
weak var p0: Person?
weak var p1: AnyObject?
weak var p2: Liveable?
unowned var p10: Person?
unowned var p11: AnyObject?
unowned var p12: Liveable?
3.Autoreleasepool
// public func autoreleasepool<Result>(invoking body: () throws -> Result) rethrows -> Result
public func autoreleasepool<Result>(invoking body: () throws -> Result) rethrows -> Result
autoreleasepool {
let p = MJPerson(age: 20, name: "Jack")
p.run()
}
4.循環(huán)引用(Reference Cycle)
-
weak、unowned 都能解決循環(huán)引用的問(wèn)題,unowned 要比weak 少一些性能消耗
1.在生命周期中可能會(huì)變?yōu)?nil 的使用 weak
2.初始化賦值后再也不會(huì)變?yōu)?nil 的使用 unowned
image.png
5.閉包的循環(huán)引用
- 閉包表達(dá)式默認(rèn)會(huì)對(duì)用到的外層對(duì)象產(chǎn)生額外的強(qiáng)引用(對(duì)外層對(duì)象進(jìn)行了retain操作)
- 下面代碼會(huì)產(chǎn)生循環(huán)引用,導(dǎo)致Person1對(duì)象無(wú)法釋放(看不到Person1的deninit被調(diào)用)
class Person1 {
var fn: (() -> ())?
func run(){ print("run") }
deinit { print("deinit") }
}
func test() {
let p = Person1()
p.fn = { p.run() }
}
test()
/// 在閉包表達(dá)式的捕獲列表聲明weak或unowned引用,解決循環(huán)引用問(wèn)題
/*
p.fn = {
[weak p] in
p?.run()
}
p.fn = {
[unowned p] in
p.run()
}
p.fn = {
[weak wp = p, unowned up = p, a = 10 + 20] in
wp?.run()
}
*/
6.閉包的循環(huán)引用
- 如果想在定義閉包屬性的同時(shí)引用self,這個(gè)閉包必須是lazy的(因?yàn)樵趯?shí)例初始化完畢后才能引用self)
- 如果lazy屬性是閉包調(diào)用的結(jié)果,那么不用考慮循環(huán)引用的問(wèn)題(因?yàn)殚]包調(diào)用后,閉包的生命周期就結(jié)束了)
class Person2 {
lazy var fn: (() -> ()) = {
[weak self] in
self?.run()
}
func run() { print("run") }
deinit { print("deinit") }
}
/// 上邊的閉包fn內(nèi)部如果用到了實(shí)例成員(屬性、方法)
/// 編譯器會(huì)強(qiáng)制要求明確寫出self
class Person3 {
var age: Int = 0
lazy var getAge: Int = {
self.age
}()
deinit { print("deinit") }
}
7.@escaping
- 非逃逸閉包、逃逸閉包,一般都是當(dāng)做參數(shù)傳遞給函數(shù)
- 非逃逸閉包:閉包調(diào)用發(fā)生在函數(shù)結(jié)束前,閉包調(diào)用在函數(shù)作用域內(nèi)
- 逃逸閉包:閉包有可能在函數(shù)結(jié)束后調(diào)用,閉包調(diào)用逃離了函數(shù)的作用域,需要通過(guò)@escaping聲明
typealias Fn = () -> ()
// fn 是非逃逸閉包
func test1(_ fn: Fn) { fn() }
// fn是逃逸閉包
var gFn: Fn?
func test2(_ fn: @escaping Fn) { gFn = fn }
// fn是逃逸閉包
func test3(_ fn: @escaping Fn) {
DispatchQueue.global().async {
fn()
}
}
class Person4 {
var fn: Fn
// fn是逃逸閉包
init(fn: @escaping Fn) {
self.fn = fn
}
func run() {
// DispatchQueue.global().async也是一個(gè)逃逸閉包
// 它用到了實(shí)例成員(屬性、方法),編譯器會(huì)強(qiáng)制要求明確寫出self
DispatchQueue.global().async {
self.fn()
}
}
}
8.逃逸閉包的注意點(diǎn)
- 逃逸閉包不可以捕獲inout參數(shù)
func other1(_ fn: Fn) { fn() }
func other2(_ fn: @escaping Fn) { fn() }
/*
func test(value: inout Int) -> Fn {
other1 { value += 1 }
// error: 逃逸閉包不能捕獲inout參數(shù)
other2 { value += 1 }
func plus() { value += 1 }
// error: 逃逸閉包不能捕獲inout參數(shù)
return plus
}
*/
9.內(nèi)存訪問(wèn)沖突
- 內(nèi)存訪問(wèn)沖突會(huì)在兩個(gè)訪問(wèn)滿足下列條件時(shí)發(fā)生:
- 至少一個(gè)是寫入操作
- 它們?cè)L問(wèn)的是同一塊內(nèi)存
- 它們的訪問(wèn)時(shí)間重疊(比如在同一個(gè)函數(shù)內(nèi))
// 不存在內(nèi)存訪問(wèn)沖突
func plus(_ num: inout Int) -> Int { num + 1 }
var number = 1
number = plus(&number)
//存在內(nèi)存訪問(wèn)沖突
var step = 1
func increment(_ num: inout Int) { num += step }
increment(&step)
//解決內(nèi)存訪問(wèn)沖突
var copyOfStep = step
increment(©OfStep)
step = copyOfStep
func balance(_ x: inout Int, _ y: inout Int) {
let sum = x + y
x = sum / 2
y = sum - x
}
var num1 = 42
var num2 = 30
balance(&num1, &num2) // OK
//balance(&num1, &num1) // Error
struct Player {
var name: String
var health: Int
var energy: Int
mutating func shareHealth(with teammate: inout Player) {
balance(&teammate.health, &health)
}
}
var oscar = Player(name: "Oscar", health: 10, energy: 10)
var maria = Player(name: "Maria", health: 5, energy: 10)
oscar.shareHealth(with: &maria) // OK
//oscar.shareHealth(with: &oscar) // Error
var tuple = (health: 10, energy: 20)
// Error
//balance(&tuple.health, &tuple.energy)
var holly = Player(name: "Holly", health: 10, energy: 10)
//Error
//balance(&holly.health, &holly.energy)
/// 如果下面的條件可以滿足,就說(shuō)明重疊訪問(wèn)結(jié)構(gòu)體的屬性是安全的
/// 你只訪問(wèn)實(shí)例存儲(chǔ)屬性,不是計(jì)算屬性或者類屬性
/// 結(jié)構(gòu)體是局部變量而非全局變量
/// 結(jié)構(gòu)體要么沒(méi)有被閉包捕獲要么只被非逃逸閉包捕獲
// Ok
func test1() {
var tulpe = (health: 10, energy: 20)
balance(&tulpe.health, &tulpe.energy)
var holly = Player(name: "Holly", health: 10, energy: 10)
balance(&holly.health, &holly.energy)
}
test1()
10.指針
- Swift中也有專門的指針類型,這些都被定性為"Unsafe"(不安全的),常見的有以下4種類型
- UnsafePoint<Pointee>類似于const Pointee*
- UnsafeMutablePoint<Pointee>類似于Pointee*
- UnsafeRawPoint類似于const void *
- UnsafeMutableRawPointer 類似于void*
var age = 10
func test2(_ ptr: UnsafeMutablePointer<Int>) {
ptr.pointee += 10
}
func test3(_ ptr: UnsafePointer<Int>) {
print(ptr.pointee)
}
test2(&age)
test3(&age) // 20
print(age) // 20
var age1 = 10
func test4(_ ptr: UnsafeMutableRawPointer) {
ptr.storeBytes(of: 20, as: Int.self)
}
func test5(_ ptr: UnsafeRawPointer) {
print(ptr.load(as: Int.self))
}
test4(&age1)
test5(&age1) // 20
print(age1) // 20
10.1指針的應(yīng)用示例
var arr = NSArray(objects: 11, 22, 33, 44)
arr.enumerateObjects { (obj, idx, stop) in
print(idx, obj)
if idx == 2 {
// 下標(biāo)為2就停止遍歷
stop.pointee = true
}
}
var arr1 = NSArray(objects: 11, 22, 33, 44)
for (idx, obj) in arr1.enumerated() {
print(idx, obj)
if idx == 2 {
break
}
}
10.2獲取指向某個(gè)變量的指針
var age2 = 11
var ptr1 = withUnsafeMutablePointer(to: &age2) { $0 }
var ptr2 = withUnsafePointer(to: &age2) { $0 }
ptr1.pointee = 22
print(ptr2.pointee) // 22
print(age2) // 22
var ptr3 = withUnsafeMutablePointer(to: &age2) { UnsafeMutableRawPointer($0) }
var ptr4 = withUnsafePointer(to: &age2) { UnsafeRawPointer($0) }
ptr3.storeBytes(of: 33, as: Int.self)
print(ptr4.load(as: Int.self)) // 33
print(age2) // 33
//獲得指向堆空間實(shí)例的指針
class Person5 {}
var person5 = Person5()
var ptr5 = withUnsafePointer(to: &person5) { UnsafeRawPointer($0) }
var heapPtr = UnsafeRawPointer(bitPattern: ptr5.load(as: UInt.self))
print(heapPtr!)
10.3創(chuàng)建指針
var testPtr = UnsafeRawPointer(bitPattern: 0x100001234)
//創(chuàng)建
var testPtr1 = malloc(16)
//存
testPtr1?.storeBytes(of: 11, as: Int.self)
testPtr1?.storeBytes(of: 22, toByteOffset: 8, as: Int.self)
//取
print((testPtr1?.load(as: Int.self))!) // 11
print((testPtr1?.load(fromByteOffset: 8 , as: Int.self))!) // 22
//銷毀
free(testPtr1)
var ptr6 = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr6.storeBytes(of: 11, as: Int.self)
ptr6.advanced(by: 8).storeBytes(of: 22, as: Int.self)
print(ptr6.load(as: Int.self)) // 11
print(ptr6.advanced(by: 8).load(as: Int.self)) //22
ptr6.deallocate()
var ptr7 = UnsafeMutablePointer<Int>.allocate(capacity: 3)
ptr7.initialize(to: 11)
ptr7.successor().initialize(to: 22)
ptr7.successor().successor().initialize(to: 33)
print(ptr7.pointee) // 11
print((ptr7 + 1).pointee) // 22
print((ptr7 + 2).pointee) // 33
print(ptr7[0]) //11
print(ptr7[1]) //22
print(ptr7[2]) //33
ptr7.deinitialize(count: 3)
ptr7.deallocate()
class Person6 {
var age: Int
var name: String
init(age: Int, name: String) {
self.age = age
self.name = name
}
deinit { print(name, "deinit") }
}
var ptr8 = UnsafeMutablePointer<Person6>.allocate(capacity: 3)
ptr8.initialize(to: Person6(age: 10, name: "Jack"))
(ptr8 + 1).initialize(to: Person6(age: 11, name: "Rose"))
(ptr8 + 2).initialize(to: Person6(age: 12, name: "Kate"))
// Jack deinit
// Rose deinit
// Kate deinit
ptr8.deinitialize(count: 3)
ptr8.deallocate()
10.4指針之間的轉(zhuǎn)換
var ptr9 = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr9.assumingMemoryBound(to: Int.self).pointee = 11
(ptr9 + 8).assumingMemoryBound(to: Double.self).pointee = 22.0
print(unsafeBitCast(ptr9, to: UnsafePointer<Int>.self).pointee) // 11
print(unsafeBitCast(ptr9 + 8, to: UnsafePointer<Int>.self).pointee) // 22.0
ptr9.deallocate()
/// unsafeBitCase是忽略數(shù)據(jù)類型的強(qiáng)制轉(zhuǎn)換,不會(huì)因?yàn)閿?shù)據(jù)類型的變化而改變?cè)瓉?lái)的內(nèi)存數(shù)據(jù)
/// 類似于C++中的reinterpret_cast
class Person7 {}
var person7 = Person7()
var ptrr7 = unsafeBitCast(person7, to: UnsafeRawPointer.self)
print(ptrr7)
