Introduction-week1

Human Computer Interaction

The joy of good design often becomes invisible


The Power of Prototyping

Focus on goals in evolving your design

The rights of a prototype

  • Should not be required to be complete
  • should be easy to change
  • Gets to retire

Prototypes answer questions, like...

  • How might it look like?
  • What might the experience be?

The best way to have a good idea is to have lots of ideas.
-Linus Pauling


Evaluating Designs

Usability studies are a common and straightforward way to find and fix interface bugs in existing software.

Controlled experiments can limit the real-world applicability when they are done in a contrived (人為的) setting.

Surveys are a quick way to gather feedback from lots and lots of users.

Feedback from Experts

  • peer Critique
  • Dogfooding
  • Heuristic Evaluation(啟發(fā)式)

comparative experiments and Participant Observation is a good way of gaining insights by discovering people's actual practices, as opposed to self-report.

Simulation & Formal Models

Issues to Consider

  • Reliability/Precision
  • Generalizability
  • Realism
  • Comparison
  • Work Involved

The Birth of HCI

  • Vannevar Bush In the 1940s, wrote of how future technologies could augment human intellect.
    Key to the memes idea was effective user interfaces for information
    storage and retrieval

  • Grace Hopper invented the compiler.
    The Graphical User Interface
    The mouse and Hypertext

  • Doug Engelbart invented the mouse.

  • Alan Kay at Xerox PARC, prototyped the Dynabook, and created many important ideas in the graphical user interface


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