android控件的縮放,移動(dòng)

作者:某人_Valar
如需轉(zhuǎn)載請(qǐng)保留原文鏈接
前些天寫了一篇對(duì)ImageView中加載的圖片進(jìn)行縮放的小結(jié),今天就記錄一下對(duì)于android控件的縮放移動(dòng)。

  • (2018.1.16 注:草稿上周就寫差不多,一直沒來得及完善,這兩天又?jǐn)]出來一個(gè)android隨手勢旋轉(zhuǎn)的控件,過兩天不忙的時(shí)候,整理一下放出來)

相關(guān)文章

本文結(jié)構(gòu)

  • 1.簡介
  • 2.使用步驟
  • 3.源碼
1 簡介

話不多說先來張效果圖


控件縮放移動(dòng).gif

上面的gif中,依次進(jìn)行了拖動(dòng)——>觸摸右上角放大,縮小——>觸摸上方與右測邊緣——>雙指放大縮小。

2 使用步驟

2.1 布局。外層一個(gè)LinearLayout,里面一個(gè)自定義的控件DragScaleView,為了能夠更清楚的看到控件的變化過程,就給控件加了一個(gè)灰色帶虛線的邊框bg_dashgap。

layout文件

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:orientation="vertical"
              android:id="@+id/root"
              android:layout_width="match_parent"
              android:layout_height="match_parent"
              android:background="#80ce3d3a"
              android:gravity="center_horizontal"
              android:fitsSystemWindows="true">

   <com.xxx.xxx.ui.DragScaleView
        android:id="@+id/hair_dv"
        android:src="@drawable/ic_sure"
        android:background="@drawable/bg_dashgap"
        android:adjustViewBounds="true"
        android:layout_marginLeft="50dp"
        android:layout_marginTop="10dp"
        android:layout_width="100dp"
        android:layout_height="120dp"
        android:clickable="true"/>

</LinearLayout>

在drawable文件夾下的bg_dashgap.xml

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
    <!-- 圓角 -->
    <corners
        android:bottomLeftRadius="8dp"
        android:bottomRightRadius="8dp"
        android:radius="15dp"
        android:topLeftRadius="8dp"
        android:topRightRadius="8dp" />
    <!-- 描邊 -->
    <stroke
        android:dashGap="4dp"
        android:dashWidth="4dp"
        android:width="2dp"
        android:color="@color/my_gery" />
</shape>

2.2 自定義的控件

單指觸摸:
當(dāng)ACTION_DOWN時(shí)如果坐標(biāo)為1.2.3.4四個(gè)區(qū)域,則對(duì)View進(jìn)行相應(yīng)的左上/右上/左下/右下拉伸;
當(dāng)ACTION_DOWN時(shí)如果坐標(biāo)為5.6.7.8四個(gè)區(qū)域,則分別對(duì)上/右/下/左四個(gè)方向進(jìn)行拉伸;
當(dāng)ACTION_DOWN時(shí)如果坐標(biāo)為9這個(gè)區(qū)域,則對(duì)View進(jìn)行移動(dòng);


雙指觸摸:
先計(jì)算出觸摸時(shí)雙指的距離,float oriDist=distance(event);
再得到雙指離開屏幕的距離,float newDist =distance(event);
得到兩者之間的比例 float scale = newDist / oriDist;

計(jì)算雙指間距離的方法

   /**
     * 計(jì)算兩個(gè)手指間的距離
     * @param event 觸摸事件
     * @return 放回兩個(gè)手指之間的距離
     */
    private float distance(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(x * x + y * y);//兩點(diǎn)間距離公式
    }

自定義的控件
onTouch(View v, MotionEvent event)的觸摸事件中代碼塊


image.png

其他的關(guān)鍵地方,代碼中都有比較詳細(xì)的注釋了。思路就是

  1. 觸摸監(jiān)聽
  2. 判斷不同情況---getDirection(v, (int) event.getX(), (int) event.getY())
  3. 計(jì)算得到新的oriLeft, oriTop, oriRight, oriBottom
  4. 重新繪制---v.layout(oriLeft, oriTop, oriRight, oriBottom)
3 DragScaleView 的完整代碼
public class DragScaleView extends android.support.v7.widget.AppCompatImageView implements View.OnTouchListener {
    protected int screenWidth;
    protected int screenHeight;
    protected int lastX;
    protected int lastY;
    private int oriLeft;
    private int oriRight;
    private int oriTop;
    private int oriBottom;
    private int dragDirection;
    private static final int TOP = 0x15;
    private static final int LEFT = 0x16;
    private static final int BOTTOM = 0x17;
    private static final int RIGHT = 0x18;
    private static final int LEFT_TOP = 0x11;
    private static final int RIGHT_TOP = 0x12;
    private static final int LEFT_BOTTOM = 0x13;
    private static final int RIGHT_BOTTOM = 0x14;
    private static final int TOUCH_TWO = 0x21;
    private static final int CENTER = 0x19;
    private int offset = 0; //可超出其父控件的偏移量
    protected Paint paint = new Paint();
    private static final int touchDistance = 80; //觸摸邊界的有效距離

    // 初始的兩個(gè)手指按下的觸摸點(diǎn)的距離
    private float oriDis = 1f;

    /**
     * 初始化獲取屏幕寬高
     */
    protected void initScreenW_H() {
        screenHeight = getResources().getDisplayMetrics().heightPixels - 40;
        screenWidth = getResources().getDisplayMetrics().widthPixels;
    }

    public DragScaleView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        setOnTouchListener(this);
        initScreenW_H();
    }

    public DragScaleView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setOnTouchListener(this);
        initScreenW_H();
    }

    public DragScaleView(Context context) {
        super(context);
        setOnTouchListener(this);
        initScreenW_H();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        paint.setColor(Color.GRAY);
        paint.setStrokeWidth(4.0f);
        paint.setStyle(Paint.Style.STROKE);
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        setBackgroundResource(R.drawable.bg_dashgap);
        int action = event.getAction()& MotionEvent.ACTION_MASK;
        if (action == MotionEvent.ACTION_DOWN) {
            oriLeft = v.getLeft();
            oriRight = v.getRight();
            oriTop = v.getTop();
            oriBottom = v.getBottom();
            lastY = (int) event.getRawY();
            lastX = (int) event.getRawX();
            dragDirection = getDirection(v, (int) event.getX(),
                    (int) event.getY());
        }
        if (action == MotionEvent.ACTION_POINTER_DOWN){
            oriLeft = v.getLeft();
            oriRight = v.getRight();
            oriTop = v.getTop();
            oriBottom = v.getBottom();
            lastY = (int) event.getRawY();
            lastX = (int) event.getRawX();
            dragDirection = TOUCH_TWO;
            oriDis = distance(event);
        }
        // 處理拖動(dòng)事件
        delDrag(v, event, action);
        invalidate();
        return false;
    }

    /**
     * 處理拖動(dòng)事件
     *
     * @param v
     * @param event
     * @param action
     */
    protected void delDrag(View v, MotionEvent event, int action) {
        switch (action) {
            case MotionEvent.ACTION_MOVE:
                int dx = (int) event.getRawX() - lastX;
                int dy = (int) event.getRawY() - lastY;
                switch (dragDirection) {
                    case LEFT: // 左邊緣
                        left(v, dx);
                        break;
                    case RIGHT: // 右邊緣
                        right(v, dx);
                        break;
                    case BOTTOM: // 下邊緣
                        bottom(v, dy);
                        break;
                    case TOP: // 上邊緣
                        top(v, dy);
                        break;
                    case CENTER: // 點(diǎn)擊中心-->>移動(dòng)
                        center(v, dx, dy);
                        break;
                    case LEFT_BOTTOM: // 左下
                        left(v, dx);
                        bottom(v, dy);
                        break;
                    case LEFT_TOP: // 左上
                        left(v, dx);
                        top(v, dy);
                        break;
                    case RIGHT_BOTTOM: // 右下
                        right(v, dx);
                        bottom(v, dy);
                        break;
                    case RIGHT_TOP: // 右上
                        right(v, dx);
                        top(v, dy);
                        break;
                    case TOUCH_TWO: //雙指操控
                        float newDist =distance(event);
                        float scale = newDist / oriDis;
                        //控制雙指縮放的敏感度
                        int distX = (int) (scale*(oriRight-oriLeft)-(oriRight-oriLeft))/50;
                        int distY = (int) (scale*(oriBottom-oriTop)-(oriBottom-oriTop))/50;
                        if (newDist>10f){//當(dāng)雙指的距離大于10時(shí),開始相應(yīng)處理
                            left(v, -distX);
                            top(v, -distY);
                            right(v, distX);
                            bottom(v, distY);
                        }
                        break;

                }
                if (dragDirection != CENTER) {
                    v.layout(oriLeft, oriTop, oriRight, oriBottom);
                }
                lastX = (int) event.getRawX();
                lastY = (int) event.getRawY();
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_POINTER_UP:
                dragDirection = 0;
                break;
        }
    }

    /**
     * 觸摸點(diǎn)為中心->>移動(dòng)
     *
     * @param v
     * @param dx
     * @param dy
     */
    private void center(View v, int dx, int dy) {
        int left = v.getLeft() + dx;
        int top = v.getTop() + dy;
        int right = v.getRight() + dx;
        int bottom = v.getBottom() + dy;
        if (left < -offset) {
            left = -offset;
            right = left + v.getWidth();
        }
        if (right > screenWidth + offset) {
            right = screenWidth + offset;
            left = right - v.getWidth();
        }
        if (top < -offset) {
            top = -offset;
            bottom = top + v.getHeight();
        }
        if (bottom > screenHeight + offset) {
            bottom = screenHeight + offset;
            top = bottom - v.getHeight();
        }
        Log.d("raydrag", left+"  "+top+"  "+right+"  "+bottom+"  "+dx);
        v.layout(left, top, right, bottom);
    }

    /**
     * 觸摸點(diǎn)為上邊緣
     *
     * @param v
     * @param dy
     */
    private void top(View v, int dy) {
        oriTop += dy;
        if (oriTop < -offset) {
        //對(duì)view邊界的處理,如果子view達(dá)到父控件的邊界,offset代表允許超出父控件多少
            oriTop = -offset;
        }
        if (oriBottom - oriTop - 2 * offset < 200) {
            oriTop = oriBottom - 2 * offset - 200;
        }
    }

    /**
     * 觸摸點(diǎn)為下邊緣
     *
     * @param v
     * @param dy
     */
    private void bottom(View v, int dy) {
        oriBottom += dy;
        if (oriBottom > screenHeight + offset) {
            oriBottom = screenHeight + offset;
        }
        if (oriBottom - oriTop - 2 * offset < 200) {
            oriBottom = 200 + oriTop + 2 * offset;
        }
    }

    /**
     * 觸摸點(diǎn)為右邊緣
     *
     * @param v
     * @param dx
     */
    private void right(View v, int dx) {
        oriRight += dx;
        if (oriRight > screenWidth + offset) {
            oriRight = screenWidth + offset;
        }
        if (oriRight - oriLeft - 2 * offset < 200) {
            oriRight = oriLeft + 2 * offset + 200;
        }
    }

    /**
     * 觸摸點(diǎn)為左邊緣
     *
     * @param v
     * @param dx
     */
    private void left(View v, int dx) {
        oriLeft += dx;
        if (oriLeft < -offset) {
            oriLeft = -offset;
        }
        if (oriRight - oriLeft - 2 * offset < 200) {
            oriLeft = oriRight - 2 * offset - 200;
        }
    }

    /**
     * 獲取觸摸點(diǎn)flag
     *
     * @param v
     * @param x
     * @param y
     * @return
     */
    protected int getDirection(View v, int x, int y) {
        int left = v.getLeft();
        int right = v.getRight();
        int bottom = v.getBottom();
        int top = v.getTop();
        if (x < touchDistance && y < touchDistance) {
            return LEFT_TOP;
        }
        if (y < touchDistance && right - left - x < touchDistance) {
            return RIGHT_TOP;
        }
        if (x < touchDistance && bottom - top - y < touchDistance) {
            return LEFT_BOTTOM;
        }
        if (right - left - x < touchDistance && bottom - top - y < touchDistance) {
            return RIGHT_BOTTOM;
        }
        if (x < touchDistance) {
            return LEFT;
        }
        if (y < touchDistance) {
            return TOP;
        }
        if (right - left - x < touchDistance) {
            return RIGHT;
        }
        if (bottom - top - y < touchDistance) {
            return BOTTOM;
        }
        return CENTER;
    }

    /**
     * 計(jì)算兩個(gè)手指間的距離
     *
     * @param event 觸摸事件
     * @return 放回兩個(gè)手指之間的距離
     */
    private float distance(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(x * x + y * y);//兩點(diǎn)間距離公式
    }
}
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