兩種加載動(dòng)效

image.png
- (void)animation1
{
CAReplicatorLayer *layer = [[CAReplicatorLayer alloc] init];
[layer setBounds:CGRectMake(0, 0, 160, 60)];
[layer setPosition:self.view.center];
[layer setBackgroundColor:[UIColor greenColor].CGColor];
layer.instanceCount = 4;
layer.instanceTransform = CATransform3DMakeTranslation(40.0, 0.0, 0.0);
layer.instanceDelay = 0.33;
// layer.masksToBounds = YES;
[self.view.layer addSublayer:layer];
CALayer *bar = [[CALayer alloc] init];
[bar setBounds:CGRectMake(0, 0, 8, 40)];
[bar setPosition:CGPointMake(10, 75)];
[bar setCornerRadius:2];
[bar setBackgroundColor:[UIColor redColor].CGColor];
[layer addSublayer:bar];
CABasicAnimation *moveAnim = [CABasicAnimation animationWithKeyPath:@"position.y"];
moveAnim.toValue = @(bar.position.y - 35.0);
moveAnim.duration = 0.5;
moveAnim.autoreverses = YES;
moveAnim.repeatCount = MAXFLOAT;
[bar addAnimation:moveAnim forKey:nil];
}

image.png
- (void)animation2
{
CAReplicatorLayer *layer = [[CAReplicatorLayer alloc] init];
[layer setBounds:CGRectMake(0, 0, 200, 200)];
[layer setPosition:self.view.center];
[layer setBackgroundColor:[UIColor colorWithWhite:0 alpha:0.75].CGColor];
[layer setCornerRadius:10];
layer.instanceColor = [UIColor redColor].CGColor;
// layer.instanceCount = 3;
// layer.instanceTransform = CATransform3DMakeTranslation(20.0, 0.0, 0.0);
// layer.instanceDelay = 0.33;
layer.masksToBounds = YES;
[self.view.layer addSublayer:layer];
CALayer *dot = [[CALayer alloc] init];
dot.bounds =CGRectMake(0, 0, 14, 14) ;
dot.position = CGPointMake(100, 40);
dot.backgroundColor = [UIColor colorWithWhite:.8 alpha:1].CGColor;
dot.borderColor = [UIColor colorWithWhite:1 alpha:1].CGColor;
dot.cornerRadius = 7;
[layer addSublayer:dot];
NSInteger nrDots = 15;
CFTimeInterval duration = 1.5;
layer.instanceCount = nrDots;
CGFloat angle = (CGFloat)(2*M_PI) / nrDots;
layer.instanceTransform = CATransform3DMakeRotation(angle, 0.0, 0.0, 1.0);
layer.instanceDelay = duration/nrDots;
CABasicAnimation *shrink = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
shrink.fromValue = @(1.0);
shrink.toValue = @(0.1);
shrink.duration = duration;
shrink.repeatCount = MAXFLOAT;
[dot addAnimation:shrink forKey:nil];
}
輸入框抖動(dòng)動(dòng)效
- (void)shake {
CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"position.x"];
keyFrame.duration = 0.3;
CGFloat x = self.layer.position.x;
keyFrame.values = @[@(x - 30), @(x - 30), @(x + 20), @(x - 20), @(x + 10), @(x - 10), @(x + 5), @(x - 5)];
[self.layer addAnimation:keyFrame forKey:@"shake"];
}
核心動(dòng)效
#if 0
//基礎(chǔ)動(dòng)畫(huà)(放大縮小)
CABasicAnimation *scaleAnimation = [CABasicAnimation new];
scaleAnimation.fromValue = @(1.0);
scaleAnimation.toValue = @(0.1);
//scaleAnimation.duration = 2.0f;
scaleAnimation.keyPath = @"transform.scale";
//動(dòng)畫(huà)只能添加到圖層之上
//[self.imageView.layer addAnimation:scaleAnimation forKey:@"scale"];
//移除動(dòng)畫(huà)
//[self.imageView.layer removeAnimationForKey:@"scale"]
#endif
#if 0
//(翻轉(zhuǎn))
CABasicAnimation *rotationAnimation = [CABasicAnimation new];
rotationAnimation.keyPath = @"transform.rotation";
//旋轉(zhuǎn)90讀
rotationAnimation.toValue = @(M_PI/2.0);
//rotationAnimation.duration = 2.0f;
//[self.imageView.layer addAnimation:rotationAnimation forKey:@"rotation"];
#endif
#if 0
//平移
CABasicAnimation *translationAnimation = [CABasicAnimation new];
translationAnimation.keyPath = @"transform.translation.y";
translationAnimation.toValue = @(200);
//translationAnimation.duration = 2.0f;
//[self.imageView.layer addAnimation:translationAnimation forKey:@"translation"];
#endif
#if 0
//組合動(dòng)畫(huà)
CAAnimationGroup *groupAnimation = [CAAnimationGroup new];
groupAnimation.animations = @[scaleAnimation,rotationAnimation,translationAnimation];
groupAnimation.repeatCount = MAXFLOAT;
groupAnimation.duration = 2.0;
[self.imageView.layer addAnimation:groupAnimation forKey:@"group"];
#endif
#if 0
//關(guān)鍵幀動(dòng)畫(huà)
CAKeyframeAnimation *keyFramAnimation = [CAKeyframeAnimation new];
keyFramAnimation.keyPath = @"position";
keyFramAnimation.duration = 3.0;
keyFramAnimation.repeatCount = MAXFLOAT;
NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(100, 300)];
NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(200, 300)];
NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(200, 400)];
NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(100, 400)];
NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(100, 300)];
//設(shè)置移動(dòng)的路徑
keyFramAnimation.values = @[value1,value2,value3,value4,value5];
//設(shè)置動(dòng)畫(huà)永遠(yuǎn)處于最新的狀態(tài)
keyFramAnimation.fillMode = kCAFillModeForwards;
//動(dòng)畫(huà)結(jié)束后不自動(dòng)移除動(dòng)畫(huà)
keyFramAnimation.removedOnCompletion = NO;
//設(shè)置動(dòng)畫(huà)節(jié)奏
keyFramAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[self.imageView.layer addAnimation:keyFramAnimation forKey:@"keyFramAnimation"];
#endif
#if 0
//設(shè)置轉(zhuǎn)圈
CAKeyframeAnimation *keyFramAnimation = [CAKeyframeAnimation new];
keyFramAnimation.duration = 3.0f;
keyFramAnimation.repeatCount = MAXFLOAT;
//創(chuàng)建一個(gè)路徑
CGPathRef path = CGPathCreateWithEllipseInRect(CGRectMake(100, 300, 200, 300), nil);
//設(shè)置路徑
keyFramAnimation.path = path;
//控制器動(dòng)畫(huà)的元素是位置點(diǎn)
keyFramAnimation.keyPath = @"position";
//設(shè)置動(dòng)畫(huà)永遠(yuǎn)處于最新的狀態(tài)
keyFramAnimation.fillMode = kCAFillModeForwards;
//動(dòng)畫(huà)結(jié)束后不自動(dòng)移除動(dòng)畫(huà)
keyFramAnimation.removedOnCompletion = NO;
//設(shè)置動(dòng)畫(huà)節(jié)奏
keyFramAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[self.imageView.layer addAnimation:keyFramAnimation forKey:@"keyFramAnimation"];
#endif
CAKeyframeAnimation *keyFramAnimation = [CAKeyframeAnimation new];
keyFramAnimation.keyPath = @"transform.rotation";
NSValue *value1 = @(M_PI_4);
NSValue *value2 = @(-M_PI_4);
keyFramAnimation.values = @[value1,value2,value1];
keyFramAnimation.duration = 0.1f;
keyFramAnimation.repeatCount = MAXFLOAT;
//設(shè)置動(dòng)畫(huà)永遠(yuǎn)處于最新的狀態(tài)
keyFramAnimation.fillMode = kCAFillModeForwards;
//動(dòng)畫(huà)結(jié)束后不自動(dòng)移除動(dòng)畫(huà)
keyFramAnimation.removedOnCompletion = NO;
[self.imageView.layer addAnimation:keyFramAnimation forKey:@"rotation"];
轉(zhuǎn)場(chǎng)動(dòng)畫(huà)
- (IBAction)transitionAction:(id)sender {
/**
* {@"cube",@"suckEffect",@"oglFlip",@"rippleEffect",@"pageCurl",@"pageUnCurl",@"cameraIrisHollowOpen",@"cameraIrisHollowClose"};
*/
//轉(zhuǎn)場(chǎng)動(dòng)畫(huà)
CATransition *transition = [CATransition new];
//設(shè)置動(dòng)畫(huà)類(lèi)型
transition.type = @"oglFlip";
//transition.subtype = kCATransitionFromLeft;
transition.duration = 2.0f;
//[self.imageView.layer addAnimation:transition forKey:@"transition"];
//自定義轉(zhuǎn)場(chǎng)動(dòng)畫(huà)
[self.view.superview.layer addAnimation:transition forKey:@"transition"];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
ViewControllerA *ctlA = [storyboard instantiateViewControllerWithIdentifier:@"ViewControllerA"];
[self presentViewController:ctlA animated:NO completion:nil];
}
進(jìn)度條動(dòng)畫(huà)
-(instancetype)initWithFrame:(CGRect)frame{
_trackLayer = [CAShapeLayer new];
_trackLayer.fillColor = nil;
_trackLayer.frame = self.bounds;
[self.layer addSublayer:_trackLayer];
_progressLayer = [CAShapeLayer new];
_progressLayer.fillColor = nil;
_progressLayer.lineCap = kCALineCapSquare;
[self.layer addSublayer:_progressLayer];
_progressLayer.frame = self.bounds;
self.backgroundColor = [UIColor whiteColor];
//默認(rèn)為5
self.progressWidth = 5;
_progress = 0.0f;
}
-(void)setTrack{
_trackPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2) radius:(self.bounds.size.width - _progressWidth) / 2 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
_trackLayer.path = _trackPath.CGPath;
}
-(void)setProgress{
_progressPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2) radius:(self.bounds.size.width - _progressWidth) / 2 startAngle:0 endAngle:_progress clockwise:YES];
_progressLayer.path = _progressPath.CGPath;
}