將CVPixelBufferRef轉(zhuǎn)為Metal 紋理傳給unity渲染
- (void)onRemodeVideoRenderArrival:(CVPixelBufferRef)pixelBuffer userID:(NSInteger)userID {
? ? CVPixelBufferLockBaseAddress(pixelBuffer, 0);
? ? {
? ? ? ? size_twidth =CVPixelBufferGetWidthOfPlane(pixelBuffer,0);
? ? ? ? size_theight =CVPixelBufferGetHeightOfPlane(pixelBuffer,0);
? ? ? ? MTLPixelFormatpixelFormat =MTLPixelFormatR8Unorm;// 這里的顏色格式不是RGBA
? ? ? ? MTLTextureDescriptor* txDesc = [[MTLTextureDescriptor alloc] init];
? ? ? ? txDesc.textureType = MTLTextureType2D;
? ? ? ? txDesc.height= height;
? ? ? ? txDesc.width= width;
? ? ? ? txDesc.depth=1;
? ? ? ? txDesc.pixelFormat= pixelFormat;
? ? ? ? txDesc.arrayLength=1;
? ? ? ? txDesc.mipmapLevelCount=1;
? ? ? ? void *buf = CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
? ? ? ? size_tbytesPerRow =CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer,0);
? ? ? ? _util->yTex= [_util->devicenewTextureWithDescriptor:txDesc];
? ? ? ? [_util->yTex replaceRegion:MTLRegionMake2D(0, 0, width, height) mipmapLevel:0 withBytes:buf bytesPerRow:bytesPerRow];
? ? ? ? _util->yTexWidth= (int32_t)width;
? ? ? ? _util->yTexHeight= (int32_t)height;
//? ? ? ? void *yRet = (__bridge void*)(_util->yTex);
//? ? ? ? self.yVideoArrivalCallback(_host, yRet, width, height, userID);
? ? }
?? ? {
? ? ? ? size_twidth =CVPixelBufferGetWidthOfPlane(pixelBuffer,1);
? ? ? ? size_theight =CVPixelBufferGetHeightOfPlane(pixelBuffer,1);
? ? ? ? MTLPixelFormatpixelFormat =MTLPixelFormatRG8Unorm;// 2-8bit的格式
? ? ? ? MTLTextureDescriptor* txDesc = [[MTLTextureDescriptor alloc] init];
? ? ? ? txDesc.textureType = MTLTextureType2D;
? ? ? ? txDesc.height= height;
? ? ? ? txDesc.width= width;
? ? ? ? txDesc.depth=1;
? ? ? ? txDesc.pixelFormat= pixelFormat;
? ? ? ? txDesc.arrayLength=1;
? ? ? ? txDesc.mipmapLevelCount=1;
? ? ? ? void *buf = CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
? ? ? ? size_tbytesPerRow =CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer,1);
? ? ? ? _util->uvTex= [_util->devicenewTextureWithDescriptor:txDesc];
? ? ? ? [_util->uvTex replaceRegion:MTLRegionMake2D(0, 0, width, height) mipmapLevel:0 withBytes:buf bytesPerRow:bytesPerRow];
? ? ? ? _util->uvTexWidth= (int32_t)width;
? ? ? ? _util->uvTexHeight= (int32_t)height;
? ? }
? ? CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
? ? _util->frame_updated = true;
}