第一個(gè)Swift程序
print("Hello, world!")
//默認(rèn)情況下printf()函數(shù)輸出后會(huì)自動(dòng)換行,如果不希望換行,可以通過指定terminator參數(shù)設(shè)定自己的是否換行
print("Hello, world!",terminator: "")
變量和常量
let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."http://轉(zhuǎn)譯字符用法
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
元組
用一個(gè)變量或一個(gè)常量保存多項(xiàng)信息
let stu: (id: Int, name: String,gender: Bool,age: Int) = (1001,"王大錘",true,23
)
let (_,j, _, k) = stu //下劃線表示不要()省略和忽略元組的第一項(xiàng)和第三項(xiàng)
//用元組交換兩個(gè)變量的值
var x = 5 , y = 10
(x,y) = (y,x)
運(yùn)算符
// 算數(shù)運(yùn)算符 + - * / %
//關(guān)系運(yùn)算符 == != > >= < <=
//短路運(yùn)算符 && ||
字符串的連接
var string1 = "hello"
var string2 = "world"
string1 = string1 + " " + string2
三元條件運(yùn)算符
//let a = 5 , b = 10
//let c = a < b ? a : b
分支結(jié)構(gòu)
游戲舉例說明switch case
func name(a:Int)->String{
var msg: String
switch a{
case 1:
msg="石頭"
case 2:
msg="剪刀"
case 3:
msg="布"
default:
msg="輸入錯(cuò)誤"
}
return msg
}
func compare(a:Int,b:Int)->(String,Int,Int){
var msg1: String
var humanWin: Int = 0
var win = 0
if a==b{
msg1="平局"
win = 0
humanWin = 0
}
else if a==1&&b==2 || a==2&&b==3 || a==3&&b==1{
msg1 = "你贏了"
win = 0
humanWin = 1
}
else{
msg1 = "電腦贏了"
win = 1
humanWin = 0
}
return (msg1,humanWin,win)
}
if else 說明
//計(jì)算某年的某個(gè)月有多少天
//
print("請(qǐng)輸入年份:",terminator: " ")
let year = inputInt()
print("請(qǐng)輸入月份",terminator: " ")
let month = inputInt()
let day: Int
if year > 0 && month>=1 && month<=12{
if month == 1 || month == 3 || month == 5 || month == 7 || month == 8 || month == 10 || month == 12 {
day = 31
}
else if month != 2{
day = 30
}
// else if year % 4 == 0 && year % 100 != 0 || year % 400 == 0 {
// day = 29
// }
// else {
// day = 28
// }
else {day = year % 4 == 0 && year % 100 != 0 || year % 400 == 0 ? 29 : 28}
print("day=\(day)")
}
else{
print("輸入錯(cuò)誤")
}
循環(huán)結(jié)構(gòu)
while 循環(huán)--有可能一次都不執(zhí)行
var i = 0
while i < 10 {
print("\(i)+\"\"Hello, World!")
i += 1
}
repeat while 循環(huán)自少要執(zhí)行一次循環(huán)體內(nèi)容
var i = 1
repeat {
print("\(i).hello,world")
i += 1
}while i <= 10
for 循環(huán)
for _ in 1..<10{//_ 下劃線表示實(shí)參可以省略
print("hello,world")
}
for i in 1...10{
print("\(i).hello,world")
}
數(shù)組
//1.創(chuàng)建一個(gè)空數(shù)組
var array1 = [String]()
var array2:[Int] = []
var array3 = ["hello","world"]
var array4 = [Int](count: 100, repeatedValue: 1)
//修改元素
array3[1...1]=["www"]
print(array3)
//2.向數(shù)組中添加元素
array1.append("strawberry")//append追加 insert 插入
array1.append("pear")
array1 += ["pear"]
array1.insert("waxberry", atIndex: 0)
array1.insert("watermelon", atIndex: 2)
array1.insert("lemon", atIndex: array1.count)
print(array1)
//3.從數(shù)組中刪除元素全是 .remove(xxxx)
array1.removeAll() //元素全部刪除完,并回收空間
print(array1)
array1.removeAll(keepCapacity: true)//true只刪除元素不會(huì)刪除空間
array1.removeAtIndex(3)//
array1.removeFirst(100) //刪除前100個(gè)元素
array1.removeRange(<#T##subRange: Range<Int>##Range<Int>#>)//刪除的范圍
//4.數(shù)組的復(fù)制
var array1 = ["hello","world"]
var array2 = array1
array2[0] = "aaaaaa"
//第二種寫法
var array3 = array1[1..<array3.count]
//5.數(shù)組的元素合并成新數(shù)組(數(shù)組的+運(yùn)算)
var array1
var array2
var array3 = array1 + array2
//6.獲取數(shù)組元素的個(gè)數(shù)
var array1 = ["hello","world"]
print(array1.count)
//7.對(duì)數(shù)組中的元素進(jìn)行遍歷
for index in 0..<array3.count{
//[]是對(duì)數(shù)組進(jìn)行的下表運(yùn)算(取出指定位置的元素)
print(array3[index])
if index == 1{
array3[index] = "hhh"
}
}
print(array3)
//只讀循環(huán),在循環(huán)中不能修改數(shù)組中的元素
for str in array3{
print(str)
}
小游戲總結(jié)
分支加循環(huán)的應(yīng)用:
猜值游戲
var thyAnswer: Int
var counter = 0
let answer = Int(arc4random_uniform(100)) + 1
repeat {
counter += 1
print("請(qǐng)輸入你猜的數(shù)字:",terminator:"")
thyAnswer = inputInt()
if thyAnswer > answer{
print("小一點(diǎn)")
}
else if thyAnswer < answer{
print("大一點(diǎn)")
}
else {
print("恭喜你,猜對(duì)了,你總共猜了\(counter)次")
}
}while thyAnswer != answer
if counter > 7 {
print("你的智商該充值")
}
for循環(huán)的應(yīng)用:
百錢買白雞游戲 ocr圖片識(shí)別軟件
GET: 窮舉法,窮盡所有可能性直到找到正確答案
for x in 0...20{
for y in 0...33{
let z = 100 - x - y
if 5 * x + 3 * y + z / 3 == 100 && z % 3 == 0{
print("公雞:\(x),母雞:\(y),小雞:\(z)")
}
}
}
分魚游戲
循環(huán)分支語(yǔ)句的練習(xí)
var total = 1
var bool = true
while bool{
// 用當(dāng)次循環(huán)時(shí)total的值作為魚的總數(shù)
var fish = total
// 假設(shè)魚的數(shù)量足夠五個(gè)人分
var isEnough = true
//通過循環(huán)模擬五個(gè)人分魚的過程
for _ in 1...5 {
// 檢查剩下的與是否夠分
if (fish - 1) % 5 == 0 {
fish = (fish - 1) / 5 * 4
}
else{
// 如果魚不夠分就將isEnough賦值為false并提前結(jié)束分魚的循環(huán)
isEnough = false
bool = true
}
}
if isEnough{
print(total)
bool = false
}
total += 1
}
數(shù)組的應(yīng)用:提高代碼質(zhì)量
func roll() ->Int{
return Int(arc4random_uniform(6))+1
}
//定義一個(gè)放整數(shù)的數(shù)組(6個(gè)元素,初始值都為0)
var f = [Int](count: 11, repeatedValue: 0)//var f: [Int]
for _ in 0..<600000{
let face = roll() + roll()
f[face - 2] += 1
}
for i in 0..<f.count{
print("\(i+2)點(diǎn)搖出了\(f[i])次")
}
用圖片做出動(dòng)畫效果
//核心代碼:
var imageView: UIImageView!
let screenHeight = self.view.bounds.size.height
imageView = UIImageView(frame: CGRectMake(0, screenHeight / 2 - 50, 75, 100))
// imageView.backgroundColor = UIColor.clearColor()
// imageView.image = UIImage(named: "runner0")
imageView.animationImages = [
UIImage(named: "runner0")!,
UIImage(named: "runner1")!,
UIImage(named: "runner2")!,
UIImage(named: "runner3")!,
UIImage(named: "runner4")!,
UIImage(named: "runner5")!
]
imageView.animationDuration = 0.6
self.view.addSubview(imageView)
imageView.startAnimating()
timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: "runForward", userInfo: nil, repeats: true)
imageView.animationImages = []如果用了這句話那么下面那句話也得用
imageView.startAnimating()//不要這句話程序會(huì)報(bào)錯(cuò)
func runForward() {
var frame = imageView.frame//圖片的另一個(gè)屬性
frame.origin.x += 12
imageView.frame = frame//這句話必須寫不然圖片不會(huì)移動(dòng)的
if frame.origin.x > self.view.bounds.size.width {
frame.origin.x = -75
imageView.frame = frame
}
}
剪刀石頭布用case 語(yǔ)句寫法 加 元組
//剪刀1石頭2布3
//repeat{
// let machine = Int(arc4random_uniform(3)) + 1
// print("請(qǐng)出拳:",terminator:" ")
// let me = inputInt()
// if me > 0 && me < 4{
// switch (machine,me){
// case (1,1),(2,2),(3,3):
// print("平局")
// case (1,2),(2,3),(3,1):
// print("ren贏")
// default:
// print("ren輸")
// }
// }
//else{
// print("輸入錯(cuò)誤")
// }
//}while true