
簡(jiǎn)介
有時(shí)候我們需要判斷App是處于前臺(tái)還是后臺(tái),這樣有利于我們處理一些業(yè)務(wù)
這里就說(shuō)下如何判斷App是處于前臺(tái)還是后臺(tái)
分別通過(guò)RunningTasks,RunningProcess 以及ActivityLifecycleCallbacks
實(shí)現(xiàn)
RunningTasks
private fun getTopApplication() {
//首先獲取到ActivityManager
val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
if (activityManager.getRunningTasks(1) == null) {
Log.e(TAG, "getForegroundActivity: ")
return
}
var runningTaskInfo = activityManager.getRunningTasks(1)[0]
if (runningTaskInfo == null) {
Log.e(TAG, "runningTaskInfo is null")
return
}
runningTaskInfo.topActivity?.let {
Log.e(TAG, "top application is ${it.packageName}")
}
}
getRunningTask方法在5.0以上已經(jīng)被廢棄,只會(huì)返回自己和系統(tǒng)的一些不敏感的task,不再返回其他應(yīng)用的task,用此方法來(lái)判斷自身App是否處于后臺(tái)仍然有效,但是無(wú)法判斷其他應(yīng)用是否位于前臺(tái),因?yàn)椴荒茉佾@取信息。
RunningProcess
/**
* 判斷當(dāng)前應(yīng)用是否處于前臺(tái)
*/
private fun isAppForeground(): Boolean {
val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
/**
* 存活的App進(jìn)程
*/
var runningAppProcesses = activityManager.runningAppProcesses
if (runningAppProcesses == null) {
Log.e(TAG, "runningAppProcesses is null")
return false
}
runningAppProcesses.forEach {
if (it.processName == packageName && (it.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_FOREGROUND)) {
return true
}
}
return false
}
/**
* 用于判斷那個(gè)應(yīng)用是處于前臺(tái)的
*/
private fun getForegroundApp(): String? {
val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
var runningAppProcesses = activityManager.runningAppProcesses
if (runningAppProcesses.isNullOrEmpty()) {
return null
}
runningAppProcesses.forEach {
if (it.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_FOREGROUND || it.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_VISIBLE) {
return it.processName
}
}
return null
}
Android5.0之后已經(jīng)被廢棄。
例如,在聊天類型的App中,常常需要常駐后臺(tái)來(lái)不間斷地獲取服務(wù)器的消息,就需要把Service設(shè)置成START_STICKY,kill后會(huì)被重啟(等待5s左右)來(lái)保證Service常駐后臺(tái)。如果Service設(shè)置了這個(gè)屬性,這個(gè)App的進(jìn)程就會(huì)被判斷為前臺(tái)。代碼表現(xiàn)為
appProcess.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_FOREGROUND
上述code永遠(yuǎn)成立,這樣就永遠(yuǎn)無(wú)法判斷到底那個(gè)是前臺(tái)了。
ActivityLifecycleCallbacks
這里我們對(duì)ActivityLifecycleCallbacks的實(shí)現(xiàn)類做了一層封裝,利用高階函數(shù),當(dāng)我們需要去實(shí)現(xiàn)那個(gè)聲明周期的回調(diào)的時(shí)候,就通過(guò)高階函數(shù)來(lái)提供回調(diào)處理,否則默認(rèn)不做任何處理
class MyActivityLifecycleCallbacks(
var onActivityCreatedAction: ((Activity, Bundle?) -> Unit)? = null,
var onActivityStartedAction: ((Activity) -> Unit)? = null,
var onActivityResumedAction: ((Activity) -> Unit)? = null,
var onActivityPausedAction: ((Activity) -> Unit)? = null,
var onActivityStoppedAction: ((Activity) -> Unit)? = null,
var onActivitySaveInstanceStateAction: ((Activity, Bundle) -> Unit)? = null,
var onActivityDestroyedAction: ((Activity) -> Unit)? = null
) : Application.ActivityLifecycleCallbacks {
private var mCount=0
override fun onActivityCreated(activity: Activity, savedInstanceState: Bundle?) {
onActivityCreatedAction?.invoke(activity, savedInstanceState)
}
override fun onActivityStarted(activity: Activity) {
mCount++
onActivityStartedAction?.invoke(activity)
}
override fun onActivityResumed(activity: Activity) {
onActivityResumedAction?.invoke(activity)
}
override fun onActivityPaused(activity: Activity) {
onActivityPausedAction?.invoke(activity)
}
override fun onActivityStopped(activity: Activity) {
mCount--
onActivityStoppedAction?.invoke(activity)
}
override fun onActivitySaveInstanceState(activity: Activity, outState: Bundle) {
onActivitySaveInstanceStateAction?.invoke(activity, outState)
}
override fun onActivityDestroyed(activity: Activity) {
onActivityDestroyedAction?.invoke(activity)
}
/**
* 這里我們把mCount的實(shí)際數(shù)值返回回去
*/
fun getCount():Int = mCount
}
然后我們?cè)贏pplication的onCreate中進(jìn)行注冊(cè)
class LifeApplication : Application() {
private val TAG = "LifeApplication"
private val mActivityLifecycleCallbacks by lazy {
MyActivityLifecycleCallbacks(
onActivityCreatedAction = { activit, bundle ->
Log.e(TAG, "onCreate: ")
},
onActivityStoppedAction = { activity ->
Log.e(TAG, "onStop ")
},
onActivityDestroyedAction = { activity ->
Log.e(TAG, "onDestroy")
})
}
override fun onCreate() {
super.onCreate()
instance = this
//注冊(cè)生命周期回調(diào)事件
registerActivityLifecycleCallbacks(mActivityLifecycleCallbacks)
}
/**
* 用于判斷當(dāng)前進(jìn)程是否處于前臺(tái)
*/
fun isForegroundMethod(): Boolean = mActivityLifecycleCallbacks.getCount() > 0
companion object{
private var instance :LifeApplication?= null
fun getInstance () = instance!!
}
當(dāng)我們不管是點(diǎn)擊Back鍵還是Home鍵都會(huì)回調(diào)到onStop方法,我們?cè)趏nStart和onStop中分別對(duì)mCount值做了加減
這樣我們可以通過(guò)該數(shù)值來(lái)判斷當(dāng)前App是否處于前臺(tái)還是后臺(tái)