NSStream簡介
stream(流)是編程中的一個基本抽象概念:一系列的位有序的從一個點傳輸?shù)搅硪粋€點。Cocoa提供了三個類代表steam以便于你在程序中使用:NSStream,NSInputStream,NSOutputStream。使用這些類的實例,你可以讀或者寫數(shù)據(jù)從文件或者應(yīng)用程序的內(nèi)存。你也可使用在基于socket連接的網(wǎng)絡(luò)中使用這些對象和遠程主機交換數(shù)據(jù)。你也可繼承stream類而獲取專有的stream操作。常見的Stream應(yīng)用場景有:讀/寫取文件,socket通信, 從NSData中讀/寫數(shù)據(jù), 寫數(shù)據(jù)到buffer中。
NSInputStream
NSInputStream 是輸入流,對客戶端而言,就是讀數(shù)據(jù)。
讀文件
@interface ViewController ()<NSStreamDelegate>
@property (nonatomic,strong)NSInputStream *istream;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//獲取所讀文件的路徑
NSString *path = [[NSBundle mainBundle] pathForResource:@"init" ofType:@"json"];
[self setUpStreamForFile:path];
}
-(void)setUpStreamForFile:(NSString *)path
{
//創(chuàng)建NSInputStream
self.istream = [[NSInputStream alloc] initWithFileAtPath:path];
// 設(shè)置delegate
self.istream.delegate = self;
// 加入到Runloop中
[self.istream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
// 打開流
[self.istream open];
}
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode;
{
switch (eventCode) {
// 有數(shù)據(jù)可讀
case NSStreamEventHasBytesAvailable:
{
//讀取數(shù)據(jù)并打印
NSMutableData *data = [[NSMutableData alloc] init];
uint8_t buf[2048];
NSInteger len = 0;
len = [(NSInputStream *)aStream read:buf maxLength:2048];
if (len) {
[data appendBytes:(const void *)buf length:len];
NSString *str = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"%@", str);
}else{
NSLog(@"no buffer");
}
break;
}
//讀到了流的結(jié)尾
case NSStreamEventEndEncountered:{
// 關(guān)閉流
[aStream close];
[aStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
aStream = nil;
break;
}
default:
break;
}
}
NSOutputStream
NSOutputStream是輸入流,對于客戶端而言,就是寫數(shù)據(jù)。
#import "ViewController.h"
@interface ViewController ()<NSStreamDelegate>
{
NSString *pathtxt;
}
@property (nonatomic,strong)NSOutputStream *ostream;
@property (nonatomic,strong)NSData *data;
@property (nonatomic,assign)NSInteger readBytes;
@property (nonatomic,assign)NSInteger byteIndex;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSString *path = [[NSBundle mainBundle] pathForResource:@"init" ofType:@"json"];
self.data = [NSData dataWithContentsOfFile:path];
pathtxt = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES).firstObject;
//建議這個路徑一定要是沙盒中的路徑,放在工程目錄里面是無法寫入數(shù)據(jù)的。
pathtxt = [pathtxt stringByAppendingPathComponent:@"cache.json"];
[self createOutputStream];
}
-(void)createOutputStream
{
self.ostream = [[NSOutputStream alloc] initToFileAtPath:pathtxt append:YES];
self.ostream.delegate = self;
[self.ostream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.ostream open];
}
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode;
{
switch (eventCode) {
case NSStreamEventHasSpaceAvailable:
{
self.readBytes += self.byteIndex;
NSUInteger data_len = [_data length];
NSUInteger len = (data_len - self.readBytes >= 1024) ? 1024 : (data_len - self.readBytes);
uint8_t buf[len];
[self.data getBytes:buf range:NSMakeRange(self.readBytes, len)];
len = [(NSOutputStream *)aStream write:buf maxLength:sizeof(buf)];
self.byteIndex = len;
break;
}
case NSStreamEventEndEncountered:
{
[aStream close];
[aStream removeFromRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
aStream = nil; // oStream is instance variable
break;
}
default:
break;
}
}
@end
RunLoop的作用
我們都知道RunLoop可以保留線程不釋放,有任務(wù)的時候執(zhí)行,沒有任務(wù)的時候休息并且不阻塞UI線程。我們在對流進行讀/寫操作時候,如果沒有runloop我們需要一次性將流中的數(shù)據(jù)讀完或者寫完,這顯然是不現(xiàn)實的,那么我們可以通過另一種方式進行分段讀取。
while (1) {
if (len == 0) break;
if ([oStream hasSpaceAvailable])
{
(void)strncpy(buf, readBytes, len);
readBytes += len;
if ([oStream write:(const uint8_t *)buf maxLength:len] == -1)
{
[self handleError:[oStream streamError]];
break;
}
[bytesWritten setIntValue:[bytesWritten intValue]+len];
len = (([data length] - [bytesWritten intValue] >= 1024) ? 1024 : [data length] - [bytesWritten intValue]);
}
}
使用while循環(huán),每次讀取一定的字節(jié)并記錄讀取的位置,知道讀取完畢,結(jié)束white循環(huán)。這么做也能達到我們的目的,但是顯然這會造成阻塞線程。所以最好的方法還是使用runloop監(jiān)聽數(shù)據(jù)源是否可讀/寫。
參考
Stream Programming Guide
南峰子的博客
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