iOS仿抖音短視頻
iOS仿抖音—左右滑動切換效果
iOS仿抖音—上下滑動播放視頻
iOS仿抖音—評論視圖滑動消失
iOS仿抖音—加載點贊動畫效果
iOS仿抖音—播放視圖滑動隱藏
前言
前段時間比較忙,最近終于有時間就繼續(xù)對仿抖音的demo進行更新,本次更新的主要是抖音上的幾種動畫,下面先來看下效果圖:

說明
經(jīng)過觀察發(fā)現(xiàn)抖音主要要以下幾種動畫效果:
1、數(shù)據(jù)加載動畫(兩個小球來回切換)
2、視頻加載動畫(直線向兩邊擴散)
3、紅心點贊動畫(紅心由小變大并向四周擴散)
4、雙擊點贊動畫(多個紅心由小變大并逐漸消失)
于是在經(jīng)過各種資料查找及自我實踐中完成了這四種動畫,下面就這幾種動畫做一下簡單說明
1、數(shù)據(jù)加載動畫

這個動畫大致觀察發(fā)現(xiàn)是一個紅球一個綠球左右來回切換實現(xiàn)的,但仔細觀察你會發(fā)現(xiàn),在左右切換的過程中有個黑色小球在不斷變大縮小,跟隨最上面的球運動。
因此我們需要添加三個小球,綠球、紅球、黑球,默認綠球在左紅球在右,黑球在綠球上
self.containerView = [[UIView alloc] init];
self.containerView.center = self.center;
self.containerView.bounds = CGRectMake(0, 0, 2.1f * kBallWidth, 2.0f * kBallWidth);
[self addSubview:self.containerView];
// 綠球
self.greenBall = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kBallWidth, kBallWidth)];
self.greenBall.center = CGPointMake(kBallWidth * 0.5f, self.containerView.bounds.size.height * 0.5f);
self.greenBall.layer.cornerRadius = kBallWidth * 0.5f;
self.greenBall.layer.masksToBounds = YES;
self.greenBall.backgroundColor = GKColorRGB(35, 246, 235);
[self.containerView addSubview:self.greenBall];
// 紅球
self.redBall = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kBallWidth, kBallWidth)];
self.redBall.center = CGPointMake(self.containerView.bounds.size.width - kBallWidth * 0.5f, self.containerView.bounds.size.height * 0.5f);
self.redBall.layer.cornerRadius = kBallWidth * 0.5f;
self.redBall.layer.masksToBounds = YES;
self.redBall.backgroundColor = GKColorRGB(255, 46, 86);
[self.containerView addSubview:self.redBall];
// 黑球
// 第一次動畫是正向,綠球在上,紅球在下,陰影顯示在綠球上
self.blackBall = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kBallWidth, kBallWidth)];
self.blackBall.backgroundColor = GKColorRGB(12, 11, 17);
self.blackBall.layer.cornerRadius = kBallWidth * 0.5f;
self.blackBall.layer.masksToBounds = YES;
[self.greenBall addSubview:self.blackBall];
開始動畫,綠球向右放大運動,紅球向左縮小運動,綠球到最右邊后,紅球向右放大運動,綠球向左縮小運動,完成一次循環(huán),黑球是綠球和紅球的重合部分,主要代碼如下:
- (void)updateBallAnimations {
if (self.moveDirection == GKBallMoveDirectionPositive) { // 正向
CGPoint center = self.greenBall.center;
center.x += kBallSpeed;
self.greenBall.center = center;
center = self.redBall.center;
center.x -= kBallSpeed;
self.redBall.center = center;
// 縮放動畫,綠球放大,紅球縮小
self.greenBall.transform = [self ballLargerTransformOfCenterX:center.x];
self.redBall.transform = [self ballSmallerTransformOfCenterX:center.x];
// 更新黑球位置
CGRect blackBallFrame = [self.redBall convertRect:self.redBall.bounds toCoordinateSpace:self.greenBall];
self.blackBall.frame = blackBallFrame;
self.blackBall.layer.cornerRadius = self.blackBall.bounds.size.width * 0.5f;
// 更新方向 改變三個球的相對位置
if (CGRectGetMaxX(self.greenBall.frame) >= self.containerView.bounds.size.width || CGRectGetMinX(self.redBall.frame) <= 0) {
// 切換為反向
self.moveDirection = GKBallMoveDirectionNegative;
// 反向運動時,紅球在上,綠球在下
[self.containerView bringSubviewToFront:self.redBall];
// 黑球放在紅球上面
[self.redBall addSubview:self.blackBall];
// 重置動畫
[self resetAnimation];
}
}else if (self.moveDirection == GKBallMoveDirectionNegative) { // 反向
// 更新綠球位置
CGPoint center = self.greenBall.center;
center.x -= kBallSpeed;
self.greenBall.center = center;
// 更新紅球位置
center = self.redBall.center;
center.x += kBallSpeed;
self.redBall.center = center;
// 縮放動畫 紅球放大 綠球縮小
self.redBall.transform = [self ballLargerTransformOfCenterX:center.x];
self.greenBall.transform = [self ballSmallerTransformOfCenterX:center.x];
// 更新黑球位置
CGRect blackBallFrame = [self.greenBall convertRect:self.greenBall.bounds toCoordinateSpace:self.redBall];
self.blackBall.frame = blackBallFrame;
self.blackBall.layer.cornerRadius = self.blackBall.bounds.size.width * 0.5f;
// 更新方向 改變三個球的相對位置
if (CGRectGetMinX(self.greenBall.frame) <= 0 || CGRectGetMaxX(self.redBall.frame) >= self.containerView.bounds.size.width) {
// 切換為正向
self.moveDirection = GKBallMoveDirectionPositive;
// 正向運動 綠球在上 紅球在下
[self.containerView bringSubviewToFront:self.greenBall];
// 黑球放在綠球上面
[self.greenBall addSubview:self.blackBall];
// 重置動畫
[self resetAnimation];
}
}
}
具體代碼可在demo中的GKBallLoadingView中查看。
2、視頻加載動畫

這個動畫比較簡單,首先以x軸為中心進行縮放動畫,然后再修改的透明度即可,主要代碼如下:
// 創(chuàng)建動畫組
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = GKLineLoadingDuration;
animationGroup.beginTime = CACurrentMediaTime();
animationGroup.repeatCount = MAXFLOAT;
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
// x軸縮放動畫(transform.scale是以view的中心點為中心開始縮放的)
CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
scaleAnimation.keyPath = @"transform.scale.x";
scaleAnimation.fromValue = @(1.0f);
scaleAnimation.toValue = @(1.0f * self.superview.frame.size.width);
// 透明度漸變動畫
CABasicAnimation *alphaAnimation = [CABasicAnimation animation];
alphaAnimation.keyPath = @"opacity";
alphaAnimation.fromValue = @(1.0f);
alphaAnimation.toValue = @(0.5f);
animationGroup.animations = @[scaleAnimation, alphaAnimation];
// 添加動畫
[self.layer addAnimation:animationGroup forKey:nil];
具體代碼可在demo中的GKLineLoadingView中查看。
3、紅心點贊動畫

這個動畫的主要是通過CAShapeLayer和貝賽爾曲線繪制三角形,循環(huán)創(chuàng)建6次在6個方向繪制三角形,并加入動畫,然后進行紅心的縮放動畫,主要代碼如下:
if (isLike) {
CGFloat length = 30;
CGFloat duration = 0.5f;
for (NSInteger i = 0; i < 6; i++) {
CAShapeLayer *layer = [CAShapeLayer layer];
layer.position = self.likeBeforeImgView.center;
layer.fillColor = GKColorRGB(232, 50, 85).CGColor;
UIBezierPath *startPath = [UIBezierPath bezierPath];
[startPath moveToPoint:CGPointMake(-2, -length)];
[startPath addLineToPoint:CGPointMake(2, -length)];
[startPath addLineToPoint:CGPointMake(0, 0)];
layer.path = startPath.CGPath;
layer.transform = CATransform3DMakeRotation(M_PI / 3.0f * i, 0, 0, 1.0);
[self.layer addSublayer:layer];
CAAnimationGroup *group = [CAAnimationGroup animation];
group.removedOnCompletion = NO;
group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
group.fillMode = kCAFillModeForwards;
group.duration = duration;
CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnim.fromValue = @(0.0f);
scaleAnim.toValue = @(1.0f);
scaleAnim.duration = duration * 0.2f;
UIBezierPath *endPath = [UIBezierPath bezierPath];
[endPath moveToPoint:CGPointMake(-2, -length)];
[endPath addLineToPoint:CGPointMake(2, -length)];
[endPath addLineToPoint:CGPointMake(0, -length)];
CABasicAnimation *pathAnim = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnim.fromValue = (__bridge id)layer.path;
pathAnim.toValue = (__bridge id)endPath.CGPath;
pathAnim.beginTime = duration * 0.2f;
pathAnim.duration = duration * 0.8f;
[group setAnimations:@[scaleAnim, pathAnim]];
[layer addAnimation:group forKey:nil];
}
self.likeAfterImgView.hidden = NO;
self.likeAfterImgView.alpha = 0.0f;
self.likeAfterImgView.transform = CGAffineTransformMakeScale(0.1f, 0.1f);
[UIView animateWithDuration:0.15 animations:^{
self.likeAfterImgView.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
self.likeAfterImgView.alpha = 1.0f;
self.likeBeforeImgView.alpha = 0.0f;
} completion:^(BOOL finished) {
self.likeAfterImgView.transform = CGAffineTransformIdentity;
self.likeBeforeImgView.alpha = 1.0f;
}];
}else {
self.likeAfterImgView.alpha = 1.0f;
self.likeAfterImgView.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
[UIView animateWithDuration:0.15 animations:^{
self.likeAfterImgView.transform = CGAffineTransformMakeScale(0.3f, 0.3f);
} completion:^(BOOL finished) {
self.likeAfterImgView.transform = CGAffineTransformIdentity;
self.likeAfterImgView.hidden = YES;
}];
}
具體代碼可在demo中的GKLikeView中查看
4、雙擊點贊動畫

這個動畫主要是通過在- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event方法中根據(jù)觸摸的位置不停創(chuàng)建紅心,并放大、透明,然后銷毀,主要代碼如下:
- (void)createAnimationWithTouch:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if (touch.tapCount <= 1.0f) return;
CGPoint point = [touch locationInView:touch.view];
UIImage *image = [UIImage imageNamed:@"likeHeart"];
UIImageView *imgView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, ADAPTATIONRATIO * 160.0f, ADAPTATIONRATIO * 160.0f)];
imgView.image = image;
imgView.contentMode = UIViewContentModeScaleAspectFill;
imgView.center = point;
// 隨機左右顯示
int leftOrRight = arc4random() % 2;
leftOrRight = leftOrRight ? leftOrRight : -1;
imgView.transform = CGAffineTransformRotate(imgView.transform, M_PI / 9.0f * leftOrRight);
[touch.view addSubview:imgView];
// 出現(xiàn)的時候回彈一下
__block UIImageView *blockImgV = imgView;
__block UIImage *blockImage = image;
[UIView animateWithDuration:0.1 animations:^{
blockImgV.transform = CGAffineTransformScale(blockImgV.transform, 1.2f, 1.2f);
} completion:^(BOOL finished) {
blockImgV.transform = CGAffineTransformScale(blockImgV.transform, 0.8f, 0.8f);
// 向上飄,放大,透明
[self performSelector:@selector(animationToTop:) withObject:@[blockImgV, blockImage] afterDelay:0.3f];
}];
}
具體代碼可在demo中的GKDoubleLikeView中查看。
最后
上面提到的所有動畫都可以在github上的demoGKDYVideo中查看,如果覺得不錯,還請來個star!
贊賞
您的贊賞是對我最大的支持
![]() 微信贊賞
|
![]() 支付寶贊賞
|
|---|

