??最近在做電動(dòng)車的充電功能,其中有個(gè)充電過程中,隔一段時(shí)間去更新充電狀態(tài)的功能。充電過程中,相對(duì)于數(shù)據(jù)的改變,電池的電量更受用戶關(guān)注。所以這里面就涉及到自定義View,整個(gè)過程主要涉及到測(cè)量和繪制,這其中又包括背景顏色繪制、線條的繪制、文本繪制、多邊形的繪制。
測(cè)量
??測(cè)試量設(shè)置一個(gè)寬高最小值,并且整個(gè)自定義包含電池,剩余部分有文字繪制等,因此電池的寬高并不是測(cè)量的寬高。如果對(duì)測(cè)量模糊的,建議去學(xué)一下MeasureSpec,這是我之前寫的一篇文章
MeasureSpec理解
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
val dw = MIN_WIDTH + paddingLeft + paddingRight
val dh = MIN_HEIGHT + paddingTop + paddingBottom
measureWidth = resolveSizeAndState(dw, widthMeasureSpec, 0)
measureHeight = resolveSizeAndState(dh, heightMeasureSpec, 0)
batteryHeight = measureHeight / 8 * 5
batteryWidth = if (measureWidth / 10 < limitTextWidth / 2) {
measureWidth - (limitTextWidth / 2 - measureWidth / 10) - LIMIT_TEXT_OFFSET_X
} else {
measureWidth - LIMIT_TEXT_OFFSET_X
}
setMeasuredDimension(measureWidth, measureHeight)
}
多邊形繪制
??因?yàn)槌潆姷碾姵貙儆诓皇情L方形,因此不能使用繪制長方形的方式。通過計(jì)算進(jìn)度過程中各個(gè)點(diǎn)的坐標(biāo),連接各個(gè)點(diǎn)使之形成一個(gè)不規(guī)則圖形。項(xiàng)目中主要是繪制等腰梯形,計(jì)算每個(gè)進(jìn)度下的四個(gè)坐標(biāo)點(diǎn),當(dāng)進(jìn)度有更新的時(shí)候去更新path路徑,最后合閉路徑形成梯形。主要代碼如下:
/**
* 繪制進(jìn)度
*
* @param canvas
* @param path
* @param paint
*/
private fun drawProgress(canvas: Canvas, path: Path, paint: Paint) {
path.reset()
path.moveTo(OFFSET, FLOAT_0)
path.lineTo(FLOAT_0, batteryHeight.toFloat())
path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
path.lineTo(OFFSET, FLOAT_0)
path.close()
canvas.drawPath(path, paint)
}
說明:其中OFFSET是為了形成等腰梯形設(shè)置一個(gè)偏移量,當(dāng)OFFSET為0時(shí)候則是長方形。
線條繪制
??線條的繪制就很簡(jiǎn)單,直接調(diào)drawLine()方法,其中關(guān)于虛線的繪制,需要設(shè)置Paint的屬性pathEffect,其中填虛實(shí)線各占多少。
/**
* 繪制虛線
*
* @param canvas
* @param paint
*/
private fun drawDashLine(canvas: Canvas, paint: Paint) {
val startX = (batteryWidth - OFFSET * 2) / 10f * 9 + OFFSET
val endX = batteryWidth / 10f * 9
canvas.drawLine(startX, FLOAT_0, endX, batteryHeight.toFloat(), paint)
}
文本的繪制
??文字的繪制與其他圖形繪制最大的不同就是其繪制的坐標(biāo)點(diǎn),文本的繪制是找文本的左下坐標(biāo)為基點(diǎn)。并且文本的繪制還涉及到文本居中的問題,文本的繪制是以textbaseline為Y方向的坐標(biāo),這樣才能使文本在垂直方向上居中。其中找textbaseline有兩種方式:
- 第一種:測(cè)算獲取文本的高度,這種適合文本不再更改的情況
- 第二種:測(cè)算文本FontMetrics屬性,然后計(jì)算其baseline
/**
* 繪制進(jìn)度文本
*
* @param canvas
* @param paint
*/
private fun drawProgressText(canvas: Canvas, paint: Paint) {
progressText = String.format(context.getString(R.string.charging_precent_placeholder), progress)
val textBaseLine = batteryHeight / 2 - (progressFontMetrics.descent + progressFontMetrics.ascent) / 2
canvas.drawText(progressText, 0, progressText.length, (batteryWidth - progressTextWidth) / 2.toFloat(), textBaseLine, paint)
}
狀態(tài)保存
自定義View的話有些時(shí)候遇到橫豎屏切換,狀態(tài)就會(huì)改變,因此像系統(tǒng)的很多View組件都是做了狀態(tài)保存功能,如果對(duì)View狀態(tài)保存不是太熟悉的可以上網(wǎng)搜一下相關(guān)的文章看一下。
//*************保存進(jìn)度狀態(tài)**********************
override fun onSaveInstanceState(): Parcelable {
val parcelable = super.onSaveInstanceState()
val ss = SavedState(parcelable)
ss.progress = progress
return ss
}
override fun onRestoreInstanceState(state: Parcelable) {
val ss = state as SavedState
super.onRestoreInstanceState(ss.superState)
progress = ss.progress
}
internal class SavedState : BaseSavedState {
var progress = 0
constructor(superState: Parcelable?) : super(superState)
private constructor(save: Parcel) : super(save) {
progress = save.readInt()
}
override fun writeToParcel(restore: Parcel, flags: Int) {
super.writeToParcel(restore, flags)
restore.writeValue(progress)
}
override fun describeContents(): Int {
return 0
}
companion object CREATOR : Parcelable.Creator<SavedState> {
override fun createFromParcel(parcel: Parcel): SavedState {
return SavedState(parcel)
}
override fun newArray(size: Int): Array<SavedState?> {
return arrayOfNulls(size)
}
}
}
完整代碼
代碼
class ChargingProgressView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0) : View(context, attrs, defStyleAttr) {
companion object {
//屬性默認(rèn)值
const val PROGRESS = 10 //默認(rèn)進(jìn)度
const val LIMIT_MAX = 90 //進(jìn)度最大值默認(rèn)
const val PROGRESS_MAX = 100 //默認(rèn)最大進(jìn)度
const val BACKGROUND_COLOR = Color.GRAY //默認(rèn)背景顏色
const val PROGRESS_COLOR = Color.GREEN //默認(rèn)進(jìn)度顏色
const val SECONDARY_START_COLOR = Color.TRANSPARENT //默認(rèn)灰色進(jìn)度開始顏色
const val SECONDARY_END_COLOR = Color.GREEN //默認(rèn)灰色進(jìn)度結(jié)束顏色
const val LINE_COLOR = Color.WHITE //默認(rèn)灰色進(jìn)度結(jié)束顏色
const val LINE_WIDTH = 1F //默認(rèn)線條寬度
const val PROGRESS_TEXT_COLOR = Color.WHITE //默認(rèn)進(jìn)度文本字體顏色
const val PROGRESS_TEXT_SIZE = 15F //默認(rèn)進(jìn)度文本字體大小
const val LIMIT_TEXT_COLOR = Color.WHITE //默認(rèn)限制進(jìn)度文本字體顏色
const val LIMIT_TEXT_SIZE = 15F //默認(rèn)限制進(jìn)度文本字體大小
//參數(shù)默認(rèn)值
const val MIN_WIDTH = 400 //默認(rèn)最小寬度
const val MIN_HEIGHT = 80 //默認(rèn)最小寬度
const val OFFSET = 0F //上部偏移量
const val FLOAT_0 = 0F // float 0
const val TRIANGLE_HEIGHT = 10 //三角形高度
const val LIMIT_TEXT_OFFSET_X = 5 //限制進(jìn)度文本X偏移量
const val LIMIT_TEXT_OFFSET_Y = 5 //限制進(jìn)度文本Y偏移量
}
//自定義屬性
private var max: Int
private val backgroundColor: Int
private val progressColor: Int
private val secondaryStartColor: Int
private val secondaryEndColor: Int
private val lineColor: Int
private val lineWidth: Float
private val progressTextColor: Int
private val progressTextSize: Float
private val limitTextColor: Int
private val limitTextSize: Float
//可設(shè)置屬性 目前只設(shè)置這兩種
var limit: Int = LIMIT_MAX
set(value) {
if (value < 0 || value >= max || value == limit) {
return
}
field = value
invalidate()
}
var progress: Int = PROGRESS
set(value) {
if (value < 0 || value > limit || value == progress) {
return
}
field = value
invalidate()
}
//參數(shù)
private var measureWidth = 0 //寬度
private var measureHeight = 0 //高度
private var batteryWidth = 0 //電池的寬度
private var batteryHeight = 0 //電池的高度
//繪制背景
private var backgroundPath: Path
private var backgroundPaint: Paint
//繪制線條
private var linePaint: Paint
private var dashLinePaint: Paint
//繪制灰色進(jìn)度
private var secondaryPath: Path
private var secondaryPaint: Paint
//繪制進(jìn)度
private var progressPath: Path
private var progressPaint: Paint
//繪制進(jìn)度文字
private var progressText: String
private var progressTextWidth = 0
private val progressTextPaint: Paint
private val progressTextBound: Rect
private var progressFontMetrics: FontMetrics
//繪制三角形標(biāo)簽
private val trianglePaint: Paint
private val trianglePath: Path
private val triangleHeight = TRIANGLE_HEIGHT
//繪制進(jìn)度上限文本
private var limitText: String
private var limitTextWidth = 0
private var limitTextHeight = 0
private val limitTextBound: Rect
private val limitTextPaint: Paint
private val limitFontMetrics: FontMetrics
init {
val ta = context.obtainStyledAttributes(attrs, R.styleable.ChargingProgressView)
progress = ta.getInteger(R.styleable.ChargingProgressView_charging_progress, PROGRESS)
max = ta.getInteger(R.styleable.ChargingProgressView_charging_max, PROGRESS_MAX)
limit = ta.getInteger(R.styleable.ChargingProgressView_charging_limit, LIMIT_MAX)
backgroundColor = ta.getColor(R.styleable.ChargingProgressView_charging_backgroundColor, BACKGROUND_COLOR)
progressColor = ta.getColor(R.styleable.ChargingProgressView_charging_progressColor, PROGRESS_COLOR)
secondaryStartColor = ta.getColor(R.styleable.ChargingProgressView_charging_secondaryStartColor, SECONDARY_START_COLOR)
secondaryEndColor = ta.getColor(R.styleable.ChargingProgressView_charging_secondaryEndColor, SECONDARY_END_COLOR)
lineColor = ta.getColor(R.styleable.ChargingProgressView_charging_lineColor, LINE_COLOR)
lineWidth = ta.getFloat(R.styleable.ChargingProgressView_charging_lineWidth, LINE_WIDTH)
progressTextColor = ta.getColor(R.styleable.ChargingProgressView_charging_progressTextColor, PROGRESS_TEXT_COLOR)
progressTextSize = ta.getFloat(R.styleable.ChargingProgressView_charging_progressTextSize, PROGRESS_TEXT_SIZE)
limitTextColor = ta.getColor(R.styleable.ChargingProgressView_charging_limitTextColor, LIMIT_TEXT_COLOR)
limitTextSize = ta.getFloat(R.styleable.ChargingProgressView_charging_limitTextSize, LIMIT_TEXT_SIZE)
ta.recycle()
//繪制背景
backgroundPath = Path()
backgroundPaint = Paint(Paint.ANTI_ALIAS_FLAG)
backgroundPaint.color = backgroundColor
backgroundPaint.style = Paint.Style.FILL
//繪制線條
linePaint = Paint(Paint.ANTI_ALIAS_FLAG)
linePaint.color = lineColor
linePaint.strokeWidth = lineWidth
linePaint.style = Paint.Style.FILL
dashLinePaint = Paint(Paint.ANTI_ALIAS_FLAG)
dashLinePaint.color = lineColor
dashLinePaint.strokeWidth = lineWidth
dashLinePaint.pathEffect = DashPathEffect(floatArrayOf(5f, 5f), FLOAT_0)
dashLinePaint.style = Paint.Style.FILL
//繪制灰色進(jìn)度
secondaryPath = Path()
secondaryPaint = Paint(Paint.ANTI_ALIAS_FLAG)
secondaryPaint.style = Paint.Style.FILL
//繪制進(jìn)度
progressPath = Path()
progressPaint = Paint(Paint.ANTI_ALIAS_FLAG)
progressPaint.color = progressColor
progressPaint.style = Paint.Style.FILL
//繪制進(jìn)度文字
progressTextPaint = Paint(Paint.ANTI_ALIAS_FLAG)
progressTextPaint.color = progressTextColor
progressTextPaint.textSize = progressTextSize
progressText = String.format(context.getString(R.string.charging_precent_placeholder), progress)
progressTextBound = Rect()
progressTextPaint.getTextBounds(progressText, 0, progressText.length, progressTextBound)
progressTextWidth = progressTextBound.width()
progressFontMetrics = progressTextPaint.fontMetrics
//繪制三角形標(biāo)簽
trianglePath = Path()
trianglePaint = Paint(Paint.ANTI_ALIAS_FLAG)
trianglePaint.color = Color.WHITE
trianglePaint.style = Paint.Style.FILL
//繪制進(jìn)度上限文本
limitTextPaint = Paint(Paint.ANTI_ALIAS_FLAG)
limitTextPaint.color = limitTextColor
limitTextPaint.textSize = limitTextSize
limitText = String.format(context.getString(R.string.charging_limit_max), limit)
limitTextBound = Rect()
limitTextPaint.getTextBounds(limitText, 0, limitText.length, limitTextBound)
limitTextWidth = limitTextBound.width()
limitTextHeight = limitTextBound.height()
limitFontMetrics = limitTextPaint.fontMetrics
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
val dw = MIN_WIDTH + paddingLeft + paddingRight
val dh = MIN_HEIGHT + paddingTop + paddingBottom
measureWidth = resolveSizeAndState(dw, widthMeasureSpec, 0)
measureHeight = resolveSizeAndState(dh, heightMeasureSpec, 0)
batteryHeight = measureHeight / 8 * 5
batteryWidth = if (measureWidth / 10 < limitTextWidth / 2) {
measureWidth - (limitTextWidth / 2 - measureWidth / 10) - LIMIT_TEXT_OFFSET_X
} else {
measureWidth - LIMIT_TEXT_OFFSET_X
}
setMeasuredDimension(measureWidth, measureHeight)
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
//先繪制固定背景色
drawBackground(canvas, backgroundPath, backgroundPaint)
//繪制線條
drawLine(canvas, linePaint)
//繪制進(jìn)度限制線條
drawDashLine(canvas, dashLinePaint)
//繪制灰色進(jìn)度
drawSecondaryProgress(canvas, secondaryPath, secondaryPaint)
//繪制進(jìn)度
drawProgress(canvas, progressPath, progressPaint)
//繪制進(jìn)度文字
drawProgressText(canvas, progressTextPaint)
//繪制三角形標(biāo)簽
drawTriangle(canvas, trianglePath, trianglePaint)
//繪制最大閾值的文本
drawLimitText(canvas, limitTextPaint)
}
/**
* 繪制進(jìn)度限度文本
*
* @param canvas
* @param paint
*/
private fun drawLimitText(canvas: Canvas, paint: Paint) {
limitText = String.format(context.getString(R.string.charging_limit_max), limit)
val textBaseLine = batteryHeight + triangleHeight +
limitFontMetrics.descent - limitFontMetrics.ascent + LIMIT_TEXT_OFFSET_Y
canvas.drawText(limitText, 0, limitText.length, (batteryWidth * limit / max - limitTextWidth / 2).toFloat(), textBaseLine, paint)
}
/**
* 繪制進(jìn)度限度三角標(biāo)
*
* @param canvas
* @param path
* @param paint
*/
private fun drawTriangle(canvas: Canvas, path: Path, paint: Paint) {
path.reset()
path.moveTo((batteryWidth * limit / max).toFloat(), (batteryHeight).toFloat())
path.lineTo((batteryWidth * limit / max + triangleHeight / 2).toFloat(), (batteryHeight + triangleHeight).toFloat())
path.lineTo((batteryWidth * limit / max - triangleHeight / 2).toFloat(), (batteryHeight + triangleHeight).toFloat())
path.lineTo((batteryWidth * limit / max).toFloat(), (batteryHeight).toFloat())
path.close()
canvas.drawPath(path, paint)
}
/**
* 繪制進(jìn)度文本
*
* @param canvas
* @param paint
*/
private fun drawProgressText(canvas: Canvas, paint: Paint) {
progressText = String.format(context.getString(R.string.charging_precent_placeholder), progress)
val textBaseLine = batteryHeight / 2 - (progressFontMetrics.descent + progressFontMetrics.ascent) / 2
canvas.drawText(progressText, 0, progressText.length, (batteryWidth - progressTextWidth) / 2.toFloat(), textBaseLine, paint)
}
/**
* 繪制進(jìn)度
*
* @param canvas
* @param path
* @param paint
*/
private fun drawProgress(canvas: Canvas, path: Path, paint: Paint) {
path.reset()
path.moveTo(OFFSET, FLOAT_0)
path.lineTo(FLOAT_0, batteryHeight.toFloat())
path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
path.lineTo(OFFSET, FLOAT_0)
path.close()
canvas.drawPath(path, paint)
}
/**
* 繪制灰色進(jìn)度
*
* @param canvas
* @param path
* @param paint
*/
private fun drawSecondaryProgress(canvas: Canvas, path: Path, paint: Paint) {
path.reset()
path.moveTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
path.lineTo((batteryWidth - OFFSET * 2) * limit / max + OFFSET, FLOAT_0)
path.lineTo((batteryWidth * limit / max).toFloat(), batteryHeight.toFloat())
path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
path.close()
paint.shader = LinearGradient(
FLOAT_0, FLOAT_0, batteryWidth.toFloat(),
FLOAT_0, intArrayOf(secondaryStartColor, secondaryEndColor),
null, Shader.TileMode.CLAMP
)
canvas.drawPath(path, paint)
}
/**
* 繪制虛線
*
* @param canvas
* @param paint
*/
private fun drawDashLine(canvas: Canvas, paint: Paint) {
val startX = (batteryWidth - OFFSET * 2) / 10f * 9 + OFFSET
val endX = batteryWidth / 10f * 9
canvas.drawLine(startX, FLOAT_0, endX, batteryHeight.toFloat(), paint)
}
/**
* 繪制線條
* @param canvas
* @param paint
*/
private fun drawLine(canvas: Canvas, paint: Paint) {
for (i in 0..8) {
if (i + 1 != limit * 10 / max) {
val startX = (batteryWidth - 2 * OFFSET) / 10f * (i + 1) + OFFSET
val endX = batteryWidth / 10f * (i + 1).toFloat()
canvas.drawLine(startX, FLOAT_0, endX, batteryHeight.toFloat(), paint)
}
}
}
/**
* 繪制背景
* @param canvas
* @param path
* @param paint
*/
private fun drawBackground(canvas: Canvas, path: Path, paint: Paint) {
path.reset()
path.moveTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
path.lineTo(batteryWidth.toFloat(), batteryHeight.toFloat())
path.lineTo(batteryWidth - OFFSET, FLOAT_0)
path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
path.close()
canvas.drawPath(path, paint)
}
//*************保存進(jìn)度狀態(tài)**********************
override fun onSaveInstanceState(): Parcelable {
val parcelable = super.onSaveInstanceState()
val ss = SavedState(parcelable)
ss.progress = progress
return ss
}
override fun onRestoreInstanceState(state: Parcelable) {
val ss = state as SavedState
super.onRestoreInstanceState(ss.superState)
progress = ss.progress
}
internal class SavedState : BaseSavedState {
var progress = 0
constructor(superState: Parcelable?) : super(superState)
private constructor(save: Parcel) : super(save) {
progress = save.readInt()
}
override fun writeToParcel(restore: Parcel, flags: Int) {
super.writeToParcel(restore, flags)
restore.writeValue(progress)
}
override fun describeContents(): Int {
return 0
}
companion object CREATOR : Parcelable.Creator<SavedState> {
override fun createFromParcel(parcel: Parcel): SavedState {
return SavedState(parcel)
}
override fun newArray(size: Int): Array<SavedState?> {
return arrayOfNulls(size)
}
}
}
}
自定義屬性
<declare-styleable name="ChargingProgressView">
<!--進(jìn)度-->
<attr name="charging_progress" format="integer" />
<!--最大進(jìn)度-->
<attr name="charging_max" format="integer" />
<!--最大閾值-->
<attr name="charging_limit" format="integer" />
<!--進(jìn)度條顏色-->
<attr name="charging_progressColor" format="color|reference" />
<!--灰色進(jìn)度條開始顏色-->
<attr name="charging_secondaryStartColor" format="color|reference" />
<!--灰色進(jìn)度條結(jié)束顏色-->
<attr name="charging_secondaryEndColor" format="color|reference" />
<!--背景顏色-->
<attr name="charging_backgroundColor" format="color|reference" />
<!--線條顏色-->
<attr name="charging_lineColor" format="color|reference" />
<!--線條粗細(xì)-->
<attr name="charging_lineWidth" format="float|reference" />
<!--進(jìn)度文本顏色-->
<attr name="charging_progressTextColor" format="color|reference" />
<!--進(jìn)度文本字體大小-->
<attr name="charging_progressTextSize" format="float|reference" />
<!--限制進(jìn)度文本顏色-->
<attr name="charging_limitTextColor" format="color|reference" />
<!--進(jìn)度文本字體大小-->
<attr name="charging_limitTextSize" format="float|reference" />
</declare-styleable>