MOG_TitleSplashScreen.js【中文注解】【標(biāo)題過場動畫】

//=============================================================================
// MOG_TitleSplashScreen.js
// 標(biāo)題過場動畫(進入游戲前閃過幾張圖)
//=============================================================================

/*:
 * @plugindesc (v1.0) Adiciona logos antes da tela de título.//在標(biāo)題界面前添加過場動畫
 * @author Moghunter
 *
 * @param Splash Frames
 * @desc Quantidade de logos. //圖片幀數(shù)
 * (Default = 1) 
 * @default 1
 *
 * @param Slash Duration
 * @desc Dura??o do logo. //持續(xù)時間
 * (Default = 60)
 * @default 60
 *
 * @param Splash Fade Duration //淡化持續(xù)時間
 * @desc Velocidade do fade.
 * (Default = 2)
 * @default 2
 *
 * @param Full Screen Mode
 * @desc Ativar o modo em tela cheia. (true  / false) //是否全屏
 * (Default = false)
 * @default false
 * 
 * @help  
 * =============================================================================
 * +++ MOG - Title Splash Screen (v1.0) +++
 * By Moghunter 
 * https://atelierrgss.wordpress.com/
 * =============================================================================
 * Adiciona multiplos logos antes da tela de título.
 * Serao necessários os arquivos.
 *
 * Splash_INDEX.png 
 *
 * no lugar da INDEX coloque a numera??o da imagem.
 *
 * Splash_0.png
 * Splash_1.png
 * Splash_2.png
 * ...
 *
 * Coloque as imagens na pasta: 
 *
 * img/titles2/
 */

//=============================================================================
// ** PLUGIN PARAMETERS
//=============================================================================
  var Imported = Imported || {};
  Imported.MOG_TitleSplashScreen = true;
  var Moghunter = Moghunter || {}; 

   Moghunter.parameters = PluginManager.parameters('MOG_TitleSplashScreen');
    Moghunter.title_splash_number = Number(Moghunter.parameters['Splash Frames'] || 1);
    Moghunter.title_splash_duration = Number(Moghunter.parameters['Slash Duration'] || 60);
    Moghunter.title_splash_fade_speed = Number(Moghunter.parameters['Splash Fade Duration'] || 2);
    Moghunter.title_full_screen_mode = (Moghunter.parameters['Full Screen Mode'] || false);


//=============================================================================
// ** Scene Boot
//============================================================================= 

//==============================
// * Start
// * 該插件運行在游戲啟動過程中,所以重寫Scene_Boot的start方法
//==============================
var _alias_mog_title_splash_screen_boot_start = Scene_Boot.prototype.start
Scene_Boot.prototype.start = function() {
    if (Moghunter.title_full_screen_mode == "true") {Graphics._requestFullScreen()}; //全屏
    if (!DataManager.isBattleTest() && !DataManager.isEventTest()) { //非測試模式
       SceneManager.goto(Scene_Splash_Screen);
       return
    }
    _alias_mog_title_splash_screen_boot_start.call(this);
};


//=============================================================================
// ** Scene Splash Screen
//============================================================================= 
function Scene_Splash_Screen() {
    this.initialize.apply(this, arguments);
}
Scene_Splash_Screen.prototype = Object.create(Scene_Base.prototype);
Scene_Splash_Screen.prototype.constructor = Scene_Splash_Screen;

//==============================
// * Initialize
//==============================
Scene_Splash_Screen.prototype.initialize = function() {
    Scene_Base.prototype.initialize.call(this);
};

//==============================
// * Create
// * 創(chuàng)建Splash_Screen場景
//==============================
Scene_Splash_Screen.prototype.create = function() { 
    Scene_Base.prototype.create.call(this);
    this._splash_data = [0,0, Math.max(Moghunter.title_splash_duration,1),Math.max(Moghunter.title_splash_fade_speed, 1)];
    this._splash_img = [];
    this._splash_sprite = new Sprite();
    this._splash_sprite.anchor.x = 0.5;
    this._splash_sprite.anchor.y = 0.5;
    this._splash_sprite.x = Graphics.boxWidth / 2;
    this._splash_sprite.y = Graphics.boxHeight / 2;
    this.addChild(this._splash_sprite);
    for (i = 0; i < Moghunter.title_splash_number; i++){
        this._splash_img.push(ImageManager.loadTitle2("Splash_" + i)); //照片放進_splash_img數(shù)組
    };
    this.refresh_splash_screen()
};

//==============================
// * Refresh Splash Screen
//==============================
Scene_Splash_Screen.prototype.refresh_splash_screen = function() {
   if (this._splash_data[0] >= this._splash_img.length) { //圖片展示完畢,進入游戲標(biāo)題界面
       AudioManager.stopMe();
       DataManager.setupNewGame();
       SceneManager.goto(Scene_Title);
       Window_TitleCommand.initCommandPosition();   
       return;
   };   
   this._splash_sprite.bitmap = this._splash_img[this._splash_data[0]];
   this._splash_sprite.opacity = 0;
   this._splash_data[0] += 1;
   this._splash_data[1] = this._splash_data[2];
   
};

//==============================
// * Start
// * 重寫start方法,引入淡入效果
//==============================
Scene_Splash_Screen.prototype.start = function() {
    Scene_Base.prototype.start.call(this);
    this.startFadeIn(this.fadeSpeed(), false);
};

//==============================
// * Update
// * 場景更新
//==============================
Scene_Splash_Screen.prototype.update = function() {
    Scene_Base.prototype.update.call(this);
    if (this._splash_data[1] <= 0) {
        this._splash_sprite.opacity -= this._splash_data[3]; //透明度遞減
        if (Input.isTriggered("ok") || TouchInput.isTriggered()) { //
            this._splash_data[0] = this._splash_img.length
        };      
        if (this._splash_sprite.opacity <= 0) {
            this.refresh_splash_screen()
        };
    } else {
        this._splash_sprite.opacity += this._splash_data[3]; //透明度遞增
        if ((Input.isTriggered("ok") || TouchInput.isTriggered()) && this._splash_sprite.opacity > 60) {
              this._splash_data[1] = 0; 
              this._splash_data[0] = this._splash_img.length
        };
        if (this._splash_sprite.opacity >= 255) {
            this._splash_data[1] -= 1
        };
    };
};
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