Active Object模式

別名

  • Actor
  • Concurrent Object

適用的情況

actor是一個很抽象多線程模式, 每一個actor是線程獨立并且有屬于自己的狀態(tài), 多個actor互相發(fā)送消息以完成最終的任務. 你可以將actor模式理解為一個團隊, 這個團隊里面的個人就是一個運行在獨立線程上的個體, 由他們互相交流并且單獨處理自己的工作, 最后完成任務.
關于actor模式, 這里有一篇個人覺得很好的文章(英文)--The actor model in 10 minutes

實現(xiàn)的方式

構造一個ActiveObject類, 來充當actor角色, 有actor角色去完成任務, 并且完成交互.

相關的模式

代碼示例:

如果不用java.util.concurrent.*, 那么將會使本模式的代碼量很大, 閱讀體驗很差, 這里只考慮actor模式, 所以引入java.util.concurrent中已經(jīng)實現(xiàn)的部分類.(完全自己實現(xiàn)的版本:GitHub連接--Actor)
代碼中ActiveObject來進行處理任務, MakerClientThread發(fā)出生產字符串的消息交給activeObject進行生產,
DisplayClientThread發(fā)送打印字符串消息交給activeObject進行打印.

package com.graphic.activeObject.concurrent;

import java.util.concurrent.Future;

/**
 * @author youngxinler  19-7-3 下午4:39
 **/

public interface ActiveObject {
    Future<String> makeString(int count, char fillChar);

    void displayString(String string);

    void shutdown();
}
package com.graphic.activeObject.concurrent;

import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;

/**
 * @author youngxinler  19-7-3 下午4:43
 **/

public class ActiveObjectImpl implements ActiveObject {
    private final ExecutorService service = Executors.newSingleThreadExecutor();

    @Override
    public Future<String> makeString(final int count, final char fillChar) {
        class MakeStringRequest implements Callable<String> {
            public String call() {
                char[] buffer = new char[count];
                for (int i = 0; i < count; i++) {
                    buffer[i] = fillChar;
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {

                    }
                }
                return new String(buffer);
            }
        }
        return service.submit(new MakeStringRequest());
    }

    @Override
    public void displayString(final String string) {
        class DisplayStringRequest implements Runnable {
            @Override
            public void run() {
                try {
                    System.out.println("display: " + string);
                    Thread.sleep(100);
                } catch (InterruptedException e) {

                }
            }
        }
        service.submit(new DisplayStringRequest());
    }


    @Override
    public void shutdown() {
        service.shutdown();
    }
}
package com.graphic.activeObject.concurrent;

/**
 * @author youngxinler  19-7-3 下午4:43
 **/

public class ActiveObjectFactory {
    public static ActiveObject createActiveObject() {
        return new ActiveObjectImpl();
    }
}
package com.graphic.activeObject.concurrent;

import java.util.concurrent.Future;

/**
 * @author youngxinler  19-7-3 下午4:38
 **/

public class MakerClientThread extends Thread {
    private final ActiveObject activeObject;
    private final char fillChar;

    public MakerClientThread(String s, ActiveObject activeObject) {
        super(s);
        this.activeObject = activeObject;
        this.fillChar = s.charAt(0);
    }

    @Override
    public void run() {
        try {
            for (int i = 0; true; i++) {
                Future<String> future = activeObject.makeString(i, fillChar);
                Thread.sleep(10);
                String value = future.get();
                System.out.println(Thread.currentThread().getName() + ": value = " + value);
            }
        } catch (Exception e) {
            System.out.println(Thread.currentThread().getName() + ":" + e);
        }
    }
}
package com.graphic.activeObject.concurrent;

import java.util.concurrent.CancellationException;
import java.util.concurrent.RejectedExecutionException;

/**
 * @author youngxinler  19-7-3 下午6:23
 **/

public class DisplayClientThread extends Thread {
    private final ActiveObject activeObject;

    public DisplayClientThread(String name, ActiveObject activeObject) {
        super(name);
        this.activeObject = activeObject;
    }

    @Override
    public void run() {
        try {
            for (int i = 0; true; i++) {
                String s = Thread.currentThread().getName() + " " + i;
                activeObject.displayString(s);
                Thread.sleep(200);
            }
        } catch (RejectedExecutionException e) {
            System.out.println(Thread.currentThread().getName() + ":" + e);
        } catch (CancellationException e) {
            System.out.println(Thread.currentThread().getName() + ":" + e);
        } catch (InterruptedException e) {
            System.out.println(Thread.currentThread().getName() + ":" + e);
        }
    }
}
package com.graphic.activeObject.concurrent;

/**
 * @author youngxinler  19-7-3 下午6:32
 **/

public class Main {
    public static void main(String[] args) {
        ActiveObject activeObject = ActiveObjectFactory.createActiveObject();
        try {
            new MakerClientThread("alice", activeObject).start();
            new MakerClientThread("bobby", activeObject).start();
            new DisplayClientThread("chris", activeObject).start();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}

點我,12種Java多線程設計模式, 希望能幫到你

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