一個(gè)基于UDP的簡單的聊天Demo(用C語言、python、GCDAsyncUdpSocket來實(shí)現(xiàn)UDP通信)

推薦閱讀:備戰(zhàn)2020——iOS全新面試題總結(jié)

一、分別用C語言、python、GCDAsyncUdpSocket來實(shí)現(xiàn)UDP通信

1、C語言方式
  • 首先初始化socket對象,Udp要用SOCK_DGRAM
  • 然后初始化sockaddr_in網(wǎng)絡(luò)通信對象,如果作為服務(wù)端要綁定socket對象與通信鏈接,來接收消息
  • 然后開啟一個(gè)循環(huán),循環(huán)調(diào)用recvfrom來接收消息
  • 收到消息后,保存下發(fā)消息對象的地址,以便之后回復(fù)消息
- (void)initCSocket
{

    char receiveBuffer[1024];

    __uint32_t nSize = sizeof(struct sockaddr);

    if ((_listenfd = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
    {

        perror("socket() error. Failed to initiate a socket");
    }

    bzero(&_addr, sizeof(_addr));

    _addr.sin_family = AF_INET;

    _addr.sin_port = htons(_destPort);

    if(bind(_listenfd, (struct sockaddr *)&_addr, sizeof(_addr)) == -1)
    {
        perror("Bind() error.");
    }

    _addr.sin_addr.s_addr = inet_addr([_destHost UTF8String]);//ip可是是本服務(wù)器的ip,也可以用宏INADDR_ANY代替,代表0.0.0.0,表明所有地址

    while(true){

        long strLen = recvfrom(_listenfd, receiveBuffer, sizeof(receiveBuffer), 0, (struct sockaddr *)&_addr, &nSize);

        NSString * message = [[NSString alloc] initWithBytes:receiveBuffer length:strLen encoding:NSUTF8StringEncoding];

        _destPort = ntohs(_addr.sin_port);

        _destHost = [[NSString alloc] initWithUTF8String:inet_ntoa(_addr.sin_addr)];

        NSLog(@"來自%@---%zd:%@",_destHost,_destPort,message);
    }
}

  • 由于開啟while循環(huán)來一直接收消息,所以為了避免阻塞主線程,這里要將initCSocket函數(shù)放在子線程中調(diào)用
dispatch_async(dispatch_get_global_queue(0, 0), ^{

        [self initCSocket];
    });

  • 調(diào)用sendto方法來發(fā)送消息
- (void)sendMessage:(NSString *)message
{
    NSData *sendData = [message dataUsingEncoding:NSUTF8StringEncoding];

    sendto(_listenfd, [sendData bytes], [sendData length], 0, (struct sockaddr *)&_addr, sizeof(struct sockaddr));
}

2、GCDAsyncUdpSocket方式
  • GCDAsyncUdpSocket地址
  • 首先初始化Socket對象

  • 綁定端口,調(diào)用beginReceiving:方法來接收消息

- (void)initGCDSocket
{
    _receiveSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self
                                                   delegateQueue:dispatch_get_global_queue(0, 0)];
    NSError *error;

    // 綁定一個(gè)端口(可選),如果不綁定端口, 那么就會隨機(jī)產(chǎn)生一個(gè)隨機(jī)的唯一的端口
    // 端口數(shù)字范圍(1024,2^16-1)
    [_receiveSocket bindToPort:test_port error:&error];

    if (error) {
        NSLog(@"服務(wù)器綁定失敗");
    }
    // 開始接收對方發(fā)來的消息
    [_receiveSocket beginReceiving:nil];
}

  • 在代理方法里獲取到對方發(fā)過來的消息,記錄下主機(jī)和端口,以便之后回復(fù)消息
#pragma mark - GCDAsyncUdpSocketDelegate
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext {

    NSString *message = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];

    _destPort = [GCDAsyncUdpSocket portFromAddress:address];

    _destHost = [GCDAsyncUdpSocket hostFromAddress:address];

    NSLog(@"來自%@---%zd:%@",_destHost,_destPort,message);
}

  • 調(diào)用sendData:(NSData *)data toHost:(NSString *)host port:(uint16_t)port withTimeout:(NSTimeInterval)timeout tag:(long)tag方法來發(fā)送消息
- (void)sendMessage:(NSString *)message
{
    NSData *sendData = [message dataUsingEncoding:NSUTF8StringEncoding];

    [_receiveSocket sendData:sendData toHost:_destHost port:_destPort withTimeout:60 tag:500];
}

3、python方式

python方式就比較簡單了

  • 初始化socket,綁定端口
socket = socket(AF_INET, SOCK_DGRAM)

socket.bind(('', port))

  • 循環(huán)接收消息
while True:
    message, address = socket.recvfrom(2048)
    print address,message

  • 發(fā)送消息
socket.sendto(message, address)

二、利用python實(shí)現(xiàn)Udp通信demo

  • 創(chuàng)建兩個(gè)python文件,分別作為客戶端和服務(wù)端,然后同時(shí)運(yùn)行

  • 客戶端

from socket import *
host = '127.0.0.1'
port = 12000
socket = socket(AF_INET, SOCK_DGRAM)
while True:
    message = raw_input('input message ,print 0 to close :\n')
    socket.sendto(message, (host, port))
    if message == '0':
        socket.close()
        break
    receiveMessage, serverAddress = socket.recvfrom(2048)
    print receiveMessage,serverAddress

  • 服務(wù)端
from socket import *
port = 12000
socket = socket(AF_INET, SOCK_DGRAM)
socket.bind(('', port))
print 'server is ready to receive'
count = 0
while True:
    message, address = socket.recvfrom(2048)
    print address,message
    count = count + 1
    if message == '0':
        socket.close()
        break
    else:
        message = raw_input('input message ,print 0 to close :\n')
        socket.sendto(message, address)

  • 客戶端打印
/usr/local/bin/python2.7 /Users/wangyong/Desktop/other/python/UDPClient.py
input message ,print 0 to close :
hello,服務(wù)端
hello,客戶端 ('10.208.61.53', 12000)
input message ,print 0 to close :
結(jié)束通信吧我們
好的 ('10.208.61.53', 12000)
input message ,print 0 to close :
0

Process finished with exit code 0

  • 服務(wù)端打印
/usr/local/bin/python2.7 /Users/wangyong/Desktop/other/python/UDPServer.py
server is ready to receive
('10.208.61.53', 53500) hello,服務(wù)端
input message ,print 0 to close :
hello,客戶端
('10.208.61.53', 53500) 結(jié)束通信吧我們
input message ,print 0 to close :
好的
('10.208.61.53', 53500) 0

Process finished with exit code 0

三、iOS端基于UDP的簡易聊天demo

1、UdpManager

Udp通信用C語言版和GCDAsyncUdpSocket都可以,封裝在UdpManager

  • initSocketWithReceiveHandle:(dispatch_block_t)receiveHandle:初始化socket相關(guān),receiveHandle是接收到消息后的回調(diào)
  • sendMessage:(NSString *)message:發(fā)送消息
  • messageArray:消息列表,包括接收到的和發(fā)送出去的消息
+ (void)initSocketWithReceiveHandle:(dispatch_block_t)receiveHandle;

+ (void)sendMessage:(NSString *)message;

+ (NSMutableArray *)messageArray;

消息內(nèi)容用MessageModel,其中role代表消息發(fā)送對象,為0即是接收到的消息,1為自己發(fā)送的消息

@interface MessageModel:NSObject

@property (nonatomic, copy) NSString *message;

@property(nonatomic,assign) NSInteger role;

@end

2、ViewController

控制器里調(diào)用UdpManager初始化socket

[UdpManager initSocketWithReceiveHandle:^{

        dispatch_async(dispatch_get_main_queue(), ^{

            self.title = [NSString stringWithFormat:@"%@---%@",[[UdpManager shareManager] valueForKey:@"_destHost"],[[UdpManager shareManager] valueForKey:@"_destPort"]];

            [self reloadData];
        });
    }];

在代理方法textFieldShouldReturn即點(diǎn)擊鍵盤的發(fā)送按鈕時(shí)發(fā)送編輯好的消息

#pragma mark - UITextFieldDelegate
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
    if (self.textField.text.length == 0) return YES;

    [UdpManager sendMessage:self.textField.text];

    [self reloadData];

    self.textField.text = nil;

    return YES;
}

發(fā)送或者接收到新消息后都會將消息添加到messageArray里,并刷新頁面

- (void)sendMessage:(NSString *)message
{
    NSData *sendData = [message dataUsingEncoding:NSUTF8StringEncoding];

    [self.messageArray addObject:[[MessageModel alloc] initWithMessage:message role:1]];

#ifdef UseGCDUdpSocket

    // 該函數(shù)只是啟動一次發(fā)送 它本身不進(jìn)行數(shù)據(jù)的發(fā)送, 而是讓后臺的線程慢慢的發(fā)送 也就是說這個(gè)函數(shù)調(diào)用完成后,數(shù)據(jù)并沒有立刻發(fā)送,異步發(fā)送
    [_receiveSocket sendData:sendData toHost:_destHost port:_destPort withTimeout:60 tag:500];

#else

    sendto(_listenfd, [sendData bytes], [sendData length], 0, (struct sockaddr *)&_addr, sizeof(struct sockaddr));

#endif
}

UI就不多做介紹了,控制器里只有一個(gè)顯示接收和發(fā)送消息內(nèi)容列表的tableView及一個(gè)編輯消息的輸入框textField。大概就這些內(nèi)容,只是個(gè)簡易的demo,只實(shí)現(xiàn)了接收發(fā)送文字消息的功能,并沒有做更多優(yōu)化

3、測試

分別用模擬器和真機(jī)運(yùn)行,或者可以配合剛才的python程序測試.
test_host就直接用電腦ip即可

image
  • 然后手機(jī)先發(fā)送消息到模擬器上,模擬器就可以根據(jù)記錄下的手機(jī)的主機(jī)和端口回復(fù)消息了。這里手機(jī)連外網(wǎng)也是可以的

  • 效果圖如下

    image

Github代碼地址

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