今天是2016.08.05(這篇wiki寫于公司內(nèi)網(wǎng)的wiki平臺上,現(xiàn)轉(zhuǎn)載于此。),星期五,周末雙休,又能回家了,但是在今天上午發(fā)生了一件事情,還是讓我很驚奇,這件事情就是RTP會話被超時結(jié)束了,但是設(shè)備(拉流)還是能建立RTSP會話,只不過拉取不到任何數(shù)據(jù),從抓包來看,設(shè)備如果拉取不到數(shù)據(jù),就會重新建立RTSP會話,具體可以看抓包日志和流媒體服務(wù)器的日志。
當(dāng)推流端開始推送RTP包后,RTSP會話會調(diào)用到RTSPSession::HandleIncomingDataPacket(),在這個函數(shù)里調(diào)用了fRTPSession->RefreshTimeout(),于是我們可以看到fRTPSession里的fTimeoutTask任務(wù),fTimeoutTask的超時時間是又配置文件里的<SERVER>部分的rtp_timeout字段的值,也就是120秒,如果120秒沒有收到任何推送的RTP包,fTimeoutTask會觸發(fā)超時(詳情請見TimeoutTaskThread::Run()函數(shù)),也就是會給RTPSession這個任務(wù)發(fā)送一個Task::kTimeoutEvent事件。
<PREF NAME="rtsp_timeout" TYPE="UInt32" >0</PREF>
<PREF NAME="real_rtsp_timeout" TYPE="UInt32" >180</PREF>
<PREF NAME="rtp_timeout" TYPE="UInt32" >120</PREF>
SInt64 TimeoutTaskThread::Run()
{
//ok, check for timeouts now. Go through the whole queue
OSMutexLocker locker(&fMutex);
SInt64 curTime = OS::Milliseconds();
SInt64 intervalMilli = kIntervalSeconds * 1000;//always default to 60 seconds but adjust to smallest interval > 0
SInt64 taskInterval = intervalMilli;
for (OSQueueIter iter(&fQueue); !iter.IsDone(); iter.Next())
{
TimeoutTask* theTimeoutTask = (TimeoutTask*)iter.GetCurrent()->GetEnclosingObject();
//if it's time to time this task out, signal it
if ((theTimeoutTask->fTimeoutAtThisTime > 0) && (curTime >= theTimeoutTask->fTimeoutAtThisTime))
{
#if TIMEOUT_DEBUGGING
qtss_printf("TimeoutTask %"_S32BITARG_" timed out. Curtime = %"_64BITARG_"d, timeout time = %"_64BITARG_"d\n",(SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
#endif
theTimeoutTask->fTask->Signal(Task::kTimeoutEvent);
}
else
{
taskInterval = theTimeoutTask->fTimeoutAtThisTime - curTime;
if ( (taskInterval > 0) && (theTimeoutTask->fTimeoutInMilSecs > 0) && (intervalMilli > taskInterval) )
intervalMilli = taskInterval + 1000; // set timeout to 1 second past this task's timeout
#if TIMEOUT_DEBUGGING
qtss_printf("TimeoutTask %"_S32BITARG_" not being timed out. Curtime = %"_64BITARG_"d. timeout time = %"_64BITARG_"d\n", (SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
#endif
}
}
(void)this->GetEvents();//we must clear the event mask!
OSThread::ThreadYield();
#if TIMEOUT_DEBUGGING
qtss_printf ("TimeoutTaskThread::Run interval seconds= %"_S32BITARG_"\n", (SInt32) intervalMilli/1000);
#endif
return intervalMilli;//don't delete me!
}
RTPSession收到kTimeoutEvent事件后會向其它模塊發(fā)送QTSS_ClientSessionClosing_Role角色的事件,至此RTPSession會話任務(wù)結(jié)束掉。
SInt64 RTPSession::Run()
{
//if we have been instructed to go away, then let's delete ourselves
if ((events & Task::kKillEvent) || (events & Task::kTimeoutEvent) || (fModuleDoingAsyncStuff))
{
if (!fModuleDoingAsyncStuff)
{
if (events & Task::kTimeoutEvent)
fClosingReason = qtssCliSesCloseTimeout;
//deletion is a bit complicated. For one thing, it must happen from within
//the Run function to ensure that we aren't getting events when we are deleting
//ourselves. We also need to make sure that we aren't getting RTSP requests
//(or, more accurately, that the stream object isn't being used by any other
//threads). We do this by first removing the session from the session map.
#if RTPSESSION_DEBUGGING
qtss_printf("RTPSession %"_S32BITARG_": about to be killed. Eventmask = %"_S32BITARG_"\n",(SInt32)this, (SInt32)events);
#endif
// We cannot block waiting to UnRegister, because we have to
// give the RTSPSessionTask a chance to release the RTPSession.
OSRefTable* sessionTable = QTSServerInterface::GetServer()->GetRTPSessionMap();
Assert(sessionTable != NULL);
if (!sessionTable->TryUnRegister(&fRTPMapElem))
{
this->Signal(Task::kKillEvent);// So that we get back to this place in the code
return kCantGetMutexIdleTime;
}
// The ClientSessionClosing role is allowed to do async stuff
fModuleState.curTask = this;
fModuleDoingAsyncStuff = true; // So that we know to jump back to the
fCurrentModule = 0; // right place in the code
// Set the reason parameter
theParams.clientSessionClosingParams.inReason = fClosingReason;
// If RTCP packets are being generated internally for this stream,
// Send a BYE now.
RTPStream** theStream = NULL;
UInt32 theLen = 0;
if (this->GetPlayFlags() & qtssPlayFlagsSendRTCP)
{
SInt64 byePacketTime = OS::Milliseconds();
for (int x = 0; this->GetValuePtr(qtssCliSesStreamObjects, x, (void**)&theStream, &theLen) == QTSS_NoErr; x++)
if (theStream && *theStream != NULL)
(*theStream)->SendRTCPSR(byePacketTime, true);
}
}
//at this point, we know no one is using this session, so invoke the
//session cleanup role. We don't need to grab the session mutex before
//invoking modules here, because the session is unregistered and
//therefore there's no way another thread could get involved anyway
UInt32 numModules = QTSServerInterface::GetNumModulesInRole(QTSSModule::kClientSessionClosingRole);
{
for (; fCurrentModule < numModules; fCurrentModule++)
{
fModuleState.eventRequested = false;
fModuleState.idleTime = 0;
QTSSModule* theModule = QTSServerInterface::GetModule(QTSSModule::kClientSessionClosingRole, fCurrentModule);
(void)theModule->CallDispatch(QTSS_ClientSessionClosing_Role, &theParams);
// If this module has requested an event, return and wait for the event to transpire
if (fModuleState.eventRequested)
return fModuleState.idleTime; // If the module has requested idle time...
}
}
return -1;//doing this will cause the destructor to get called.
}
}
RTSPSession的超時機(jī)制和RTPSession類似,RTSPSession的超時時間是配置文件的real_rtsp_timeout字段值,在kFilteringRequest狀態(tài)時會去刷新fTimeoutTask的時間,如果超時,也會結(jié)束整個狀態(tài)機(jī)的處理部分,同時調(diào)用fRTPSession的Teardown函數(shù),結(jié)束RTPSession會話。
SInt64 RTSPSession::Run()
{
...
//check for a timeout or a kill. If so, just consider the session dead
if ((events & Task::kTimeoutEvent) || (events & Task::kKillEvent))
{
fLiveSession = false;
}
...// 狀態(tài)機(jī)的部分
//fObjectHolders--
if(!IsLiveSession()&& fObjectHolders > 0){
OSRefTable* theMap = QTSServerInterface::GetServer()->GetRTPSessionMap();
OSRef* theRef = theMap->Resolve(&fLastRTPSessionIDPtr);
if (theRef != NULL){
fRTPSession = (RTPSession*)theRef->GetObject();
if(fRTPSession) fRTPSession->Teardown();
theMap->Release(fRTPSession->GetRef());
fRTPSession = NULL;
}
}
// Make absolutely sure there are no resources being occupied by the session
// at this point.
this->CleanupRequest();
// Only delete if it is ok to delete!
if (fObjectHolders == 0)
return -1;
// If we are here because of a timeout, but we can't delete because someone
// is holding onto a reference to this session, just reschedule the timeout.
//
// At this point, however, the session is DEAD.
return 0;
于是從以上可知,RTP會話超時是在120秒內(nèi)沒有收到任何RTP包就結(jié)束這個會話,此時RTSP會話還是存在的,也就是拉流端還是能夠來請求拉流,鑒權(quán)也能通過,當(dāng)RTSP會話在超過180秒內(nèi)沒有收到任何數(shù)據(jù)包則會結(jié)束整個RTSPSession。
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