導(dǎo)語:
之前公司在做一個應(yīng)急的項目,需要是在首頁做一個類似建行轉(zhuǎn)盤手動滾動的視圖,網(wǎng)上大部分都是安卓的demo,于是參考其思想寫了一份iOS版的建行轉(zhuǎn)盤效果。
1.實現(xiàn)思路
1.自定義一個UIView,view里添加button控件;
2.給父視圖添加一個UIPanGestureRecognizer手勢,根據(jù)手勢的狀態(tài)來獲取用戶的觸摸位置和旋轉(zhuǎn)弧度,刷新UI。

gif5新文件.gif
2.具體實現(xiàn)代碼
給外界提供一個方法(需要子控件button對應(yīng)的圖片、文字以及中心圖片)
#pragma mark - 轉(zhuǎn)動手勢
- (void)zhuanPgr:(UIPanGestureRecognizer *)pgr{
if(pgr.state==UIGestureRecognizerStateBegan) { //開始時重置mTmpAngle和觸摸開始時間
mTmpAngle = 0;
beginPoint = [pgr locationInView:self];//第一觸碰點
startTouchDate = [NSDate date];
} else if (pgr.state == UIGestureRecognizerStateChanged) { //獲取觸摸點所在的區(qū)間來計算旋轉(zhuǎn)的角度和抬起時旋轉(zhuǎn)的角度,不斷去改變mStartAngle,更新UI
float StartAngleLast = mStartAngle;
movePoint= [pgr locationInView:self]; //第二觸碰點
float start = [self getAngle:beginPoint]; //獲得起始弧度
float end = [self getAngle:movePoint]; //結(jié)束弧度
if ([self getQuadrant:movePoint] == 1 || [self getQuadrant:movePoint] == 4) {
mStartAngle += end - start;
mTmpAngle += end - start;
} else { // 二、三象限,角度值是負(fù)值
mStartAngle += start - end;
mTmpAngle += start - end;
}
[self layoutBtn];
beginPoint = movePoint;
speed = mStartAngle - StartAngleLast;
} else if (pgr.state==UIGestureRecognizerStateEnded) { // 計算每秒移動的角度,如果達(dá)到mFlingableValue的大小,則認(rèn)為需要自動滾動
NSTimeInterval time= [[NSDate date] timeIntervalSinceDate:startTouchDate];
anglePerSecond = mTmpAngle*50/ time;
if (fabsf(anglePerSecond) > mFlingableValue && !_isPlaying) {
_isPlaying = YES;
flowtime = [NSTimer scheduledTimerWithTimeInterval:0.02 target:self selector:@selector(autoflow) userInfo:nil repeats:YES];
}
}
}
//根據(jù)觸摸的位置,計算角度
- (float)getAngle:(CGPoint)point {
double x = point.x - mRadius;
double y = point.y - mRadius;
return (float) (asin(y / hypot(x, y)));
}
/**
* 根據(jù)當(dāng)前位置計算象限
*
* @return point
*/
- (int)getQuadrant:(CGPoint) point {
int tmpX = (int) (point.x - mRadius);
int tmpY = (int) (point.y - mRadius);
if (tmpX >= 0) {
return tmpY >= 0 ? 1 : 4;
} else {
return tmpY >= 0 ? 2 : 3;
}
}
///自動滾動
- (void) autoflow {
if ( fabs(speed) < 0.001 ) {//如果速度小于一定的值則結(jié)束滾動,關(guān)閉定時器
_isPlaying = false;
[flowtime invalidate];
flowtime = nil;
return;
}
// 不斷改變mStartAngle,更新UI
mStartAngle += speed ;
speed = speed/1.05;
[self layoutBtn];
}
///更新子控件UI
- (void)layoutBtn {
for (NSInteger i = 0; i<_numOfSubView ;i++) {
CGFloat centerY= _frame.size.height/2 + sin((i/_numOfSubView)*M_PI*2+mStartAngle) * (self.frame.size.width/2 - _subViewSize.width/2 - margin);
CGFloat centerX=_frame.size.height/2 + cos((i/_numOfSubView)*M_PI*2+mStartAngle) * (self.frame.size.width/2 - _subViewSize.width/2 - margin);
UIButton *button=[btnArray objectAtIndex:i];
button.center=CGPointMake(centerX, centerY);
}
}
參考鏈接 Andorid建行轉(zhuǎn)盤