【漢化】YEP.27 – Job Points

YEP.27 – Job Points

This plugin by itself will not change any major game functions, but instead, it works in combination with other plugins that make use of this plugin’s functions should you decide to incorporate Job Points into your game.

這個(gè)插件不會(huì)改變游戲的主要功能,但是相反,你可以結(jié)合其他插件來(lái)結(jié)合職業(yè)點(diǎn)放入游戲

Add Ons

  1. Fox’s JP Levels – This plugin adds levels to the Yanfly’s JobPoint System, like Final Fantasy Tactics had. It allows for restrictions on what skills your allowed to buy with the SkillLearnSystem based on the current classes’ Job Level. It allows for restrictions on what class your allowed to equip with the ClassChangeCore based on the current classes’ Job Level. The Job automatically gains levels just by gaining JobPoints.
    這個(gè)插件為為職業(yè)點(diǎn)系統(tǒng)添加了等級(jí),就像最終幻想那種。允許為利用技能學(xué)習(xí)系統(tǒng)購(gòu)買的技能添加限制,為職業(yè)改變系統(tǒng)改變的職業(yè)添加限制。職業(yè)將通過(guò)獲得職業(yè)點(diǎn)自動(dòng)升級(jí)
  1. MuteDay’s Job Point Extension – This plugin adds extended functionality to Job Points, by allowing trickle mechanics and how much subclasses gain while gaining JP for the primary class.
    這個(gè)插件拓展了職業(yè)點(diǎn)功能,允許其緩慢增加并且可以設(shè)置主職業(yè)獲得點(diǎn)數(shù)同時(shí)副職業(yè)的獲得數(shù)
  2. MuteDay’s Job Mastery – if you have learned all learnable skills for a job it gets marked as mastered and if you have Fox’s addon it will visibly show that on the menu.
    如果你學(xué)習(xí)了某個(gè)職業(yè)所有的技能,你就成為大師,如果你使用了Fox插件,你可以讓它顯示在菜單上

Introduction


This plugin by itself will not change any major game functions, but instead, it works in combination with other plugins that make use of this plugin’s functions should you decide to incorporate Job Points into your game.

這個(gè)插件不會(huì)改變游戲的主要功能,但是相反,你可以結(jié)合其他插件來(lái)結(jié)合職業(yè)點(diǎn)放入游戲

When Job Points are earned, they are given to the actor’s current class. If the actor were to switch classes, then the Job Points will be changed to that class’s Job Points until reverted back.

當(dāng)獲得職業(yè)點(diǎn)時(shí),他們賦予給玩家的職業(yè)。如果玩家切換職業(yè),職業(yè)點(diǎn)將會(huì)變成這個(gè)職業(yè)的,除非他們被還原。


Victory Aftermath Compatibility


If you have the YEP_VictoryAftermath plugin installed and wish to make use of the JP windows, position this plugin lower than YEP_VictoryAftermath in the Plugin Manager.

如果你有YEP_VictoryAftermath這個(gè)插件并且希望使用JP窗口,你可以把這個(gè)放在YEP_VictoryAftermath下面

After that, if you wish to define the timing of the JP window to appear at a certain point instead of the plugin doing it automatically, insert “JP” in the “Victory Order” parameter within Victory Aftermath where you want the JP window to appear.

在這之后,如果你希望決定JP窗口出現(xiàn)的時(shí)間,可以插入“JP”在“Victory Order” 參數(shù)里


Notetags


Here are some notetags related to Job Points.

這里有一些標(biāo)簽

Actor Notetags

<Starting JP: x>

Sets the actor’s starting JP value to be x for the actor’s initial class.

設(shè)置職業(yè)初始職業(yè)點(diǎn)

<Class x Starting JP: y>

Sets the actor’s starting JP value for class x to be y.

設(shè)置職業(yè)x的初始職業(yè)點(diǎn)y

<JP Rate: x%>

This changes the rate of JP gained by x%. By default, all objects have a default rate of 100%. Increasing this to 200% will increase JP gained by twice as much while 50% will halve the amount of JP gained.

設(shè)置職業(yè)點(diǎn)增加率。默認(rèn)是100%。如果設(shè)置200%則會(huì)獲得2倍職業(yè)點(diǎn),50%則獲得一半。

Skill and Item Notetags

<JP Gain: x>

This makes it so that the actor using this skill or item will gain x amount of JP instead of the default amount of JP found in the parameters.

使用技能或者物品可以獲得x個(gè)職業(yè)點(diǎn)

<Target JP Gain: x>

This makes it so that the target actor affected by this skill or item will gain x amount of JP.

目標(biāo)角色可以獲得x個(gè)職業(yè)點(diǎn)

Class, Weapon, Armor, and State Notetag

<JP Rate: x%>

This changes the rate of JP gained by x%. By default, all objects have a default rate of 100%. Increasing this to 200% will increase JP gained by twice as much while 50% will halve the amount of JP gained.

設(shè)置職業(yè)點(diǎn)增加率。默認(rèn)是100%。如果設(shè)置200%則會(huì)獲得2倍職業(yè)點(diǎn),50%則獲得一半。

Enemy Notetag

<JP: x>

When the enemy is defeated, the party members present will gain x JP each.

敵方被擊敗時(shí),每個(gè)隊(duì)伍成員獲得x職業(yè)點(diǎn)


Plugin Commands


For those wondering how to manually give, remove, or set JP for an actor, you can use the following Plugin Commands.

如果你手動(dòng)賦予,移除或者設(shè)置職業(yè)點(diǎn)給玩家,你可以用下面的插件命令

Plugin Commands:

gainJp actorId jp
gainJp actorId jp classId

Replace ‘a(chǎn)ctorId’ with the ID of the actor you wish to change the JP of. Replace ‘jp’ with the amount of JP you wish to alter. If you are using ‘classId’, replace it with the ID of the actor’s class you wish to alter. This command will let the actor gain JP.

指定ID的角色甚至指定職業(yè)獲得職業(yè)點(diǎn)

loseJp actorId jp
loseJp actorId jp classId

Replace ‘a(chǎn)ctorId’ with the ID of the actor you wish to change the JP of. Replace ‘jp’ with the amount of JP you wish to alter. If you are using ‘classId’, replace it with the ID of the actor’s class you wish to alter. This command will cause the actor to lose JP.

指定ID的角色甚至指定職業(yè)失去職業(yè)點(diǎn)

setJp actorId jp
setJp actorId jp classId

Replace ‘a(chǎn)ctorId’ with the ID of the actor you wish to change the JP of. Replace ‘jp’ with the amount of JP you wish to alter. If you are using ‘classId’, replace it with the ID of the actor’s class you wish to alter. This command will set the actor’s JP to a particular value.

指定ID的角色甚至指定職業(yè)的職業(yè)點(diǎn)


Happy RPG Making!

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