- 我們一般使用Handler流程是這樣,handel分析版本6.0.1:
Handler h =new Handler(){
@Override public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
Message message = new Message();
message.obj="xxx";
h.sendMessage(message);
- 那我們就從構(gòu)造看起
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//這里開(kāi)始獲取looper,由于我們的looper在主線程已經(jīng)給我初始化了一個(gè),所以如果我們?cè)谥骶€創(chuàng)建handler這個(gè)looper就是ManLooer
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
這里我們可以看到他最終調(diào)用到了三個(gè)參數(shù)的構(gòu)造方法。
- 二接下來(lái)我們分析發(fā)送方法:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
sendmessage最終調(diào)用的方法是sendMessageAtTime
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
最終在enqueueMessage方法中將此條消息添加到消息隊(duì)列,等待Looper取出分發(fā),我們看看MessageQueue的enqueueMessage方法,注意這里 msg.target = this;就是handler在enqueueMessage中賦值了
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
這里我們看到將這條消息放進(jìn)隊(duì)列
- 三現(xiàn)在我們消息也有是不是需要取出消息發(fā)送了,取出分發(fā)消息就是looper干的事情,我們看看
我前面也說(shuō)了,Looper的looper方法是分發(fā)消息的,那么他是在什么時(shí)候被調(diào)用的呢,還記得我們?yōu)槭裁丛谥骶€程不用手動(dòng)調(diào)用looper嗎?那是因?yàn)锳ctivityThread的Man方法中已經(jīng)調(diào)用了
public static void main(String[] args) {
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
}
看到了吧, 在這創(chuàng)建了looper并且開(kāi)啟了輪訓(xùn),所以
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
我們清楚可以看到 msg.target.dispatchMessage(msg);這個(gè)方法,之前也說(shuō)過(guò)msg.target值的就是handler所以他就有回調(diào)到handleMessage方法了
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
以上就是Handler的一個(gè)正常的分發(fā)流程,相信看完了,你也明白了,為什么我們?nèi)绻谧泳€程需要手動(dòng)創(chuàng)建looper,以及他們之前的關(guān)系.