rocketmq網(wǎng)絡(luò)部分的整體的架構(gòu)
remoting 模塊是 mq 的基礎(chǔ)通信模塊,理解通信層的原理對(duì)理解模塊間的交互很有幫助。RocketMQ Remoting 模塊底層基于 Netty 網(wǎng)絡(luò)庫(kù)驅(qū)動(dòng),因此需要先了解一些基本的Netty原理。

Netty 使用 Reactor 模式,將監(jiān)聽(tīng)線(xiàn)程、IO 線(xiàn)程、業(yè)務(wù)邏輯線(xiàn)程隔離開(kāi)來(lái)。對(duì)每個(gè)連接,都對(duì)應(yīng)一個(gè) ChannelPipeline。ChannelPipeline 的默認(rèn)實(shí)現(xiàn) DefaultChannelPipeline 中用一個(gè)雙向鏈表儲(chǔ)存著若干 ChannelHandlerContext,每個(gè)ChannelHandlerContext 又對(duì)應(yīng)著一個(gè) ChannelHandler。鏈表的頭部是一個(gè) ChannelOutboundHandler:
class HeadContext extends AbstractChannelHandlerContext implements ChannelOutboundHandler {
...
}
尾部是一個(gè) ChannelInboundHandler:
class TailContext extends AbstractChannelHandlerContext implements ChannelInboundHandler {
...
}
這里的 Inbound 是指這個(gè) Handler 處理 外界觸發(fā) 的事件,典型的就是對(duì)端發(fā)送了數(shù)據(jù)過(guò)來(lái); Outbound 是指事件是 自己觸發(fā) 的,比如向?qū)Χ税l(fā)送數(shù)據(jù)。同時(shí),一個(gè) inbound 的事件將在 ChannelPipeline 的 ChannelHandlerContext 鏈表中從頭到尾傳播;而一個(gè) outbound 的事件將會(huì)在 ChannelPipeline 的 ChannelHandlerContext 鏈表中從尾向頭傳播。這樣,就能將數(shù)據(jù)解碼、數(shù)據(jù)處理、數(shù)據(jù)編碼等操作分散到不同的 ChannelHandler 中去了。
另外,RocketMQ 的協(xié)議格式如下,開(kāi)頭4字節(jié)表示整個(gè)消息長(zhǎng)度,隨后4字節(jié)表示頭部數(shù)據(jù)的長(zhǎng)度,最后就是消息體的長(zhǎng)度:
<4 byte length> <4 byte header length> <N byte header data> <N byte body data>
最后,我們?cè)賮?lái)看一下 RocketMQ remoting 部分的 UML 圖,了解一下其大概由哪些部分組成:

上圖這些類(lèi)中,最重要的是 NettyRemotingClient 和 NettyRemotingServer,它們的一些公共方法就被封裝在 NettyRemotingAbstract 中。
RemotingServer
有了上面的基本認(rèn)識(shí),就可以開(kāi)始著手分析 RemotingServer 的源碼了。
啟動(dòng)
public void start() {
...
ServerBootstrap childHandler =
this.serverBootstrap.group(this.eventLoopGroupBoss, this.eventLoopGroupSelector)
.channel(NioServerSocketChannel.class)
.option(ChannelOption.SO_BACKLOG, 1024)
.option(ChannelOption.SO_REUSEADDR, true)
.option(ChannelOption.SO_KEEPALIVE, false)
.childOption(ChannelOption.TCP_NODELAY, true)
.option(ChannelOption.SO_SNDBUF, nettyServerConfig.getServerSocketSndBufSize())
.option(ChannelOption.SO_RCVBUF, nettyServerConfig.getServerSocketRcvBufSize())
.localAddress(new InetSocketAddress(this.nettyServerConfig.getListenPort()))
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(
defaultEventExecutorGroup,
new NettyEncoder(),
new NettyDecoder(),
new IdleStateHandler(0, 0, nettyServerConfig.getServerChannelMaxIdleTimeSeconds()),
new NettyConnetManageHandler(),
new NettyServerHandler());
}
});
...
try {
ChannelFuture sync = this.serverBootstrap.bind().sync();
InetSocketAddress addr = (InetSocketAddress) sync.channel().localAddress();
this.port = addr.getPort();
} catch (InterruptedException e1) {
throw new RuntimeException("this.serverBootstrap.bind().sync() InterruptedException", e1);
}
...
}
可以看到,在 NettyRemotingServer 的 start() 方法中,啟動(dòng)了 netty,使用成員變量 eventLoopGroupBoss 接受連接,使用 eventLoopGroupSelector 處理 IO,并且使用 defaultEventExecutorGroup 來(lái)處理 ChannelHandler 中的業(yè)務(wù)邏輯。nettyServerConfig 用來(lái)封裝對(duì) Netty 的配置信息,包括 SendBufSize、RcvBufSize 等。最重要的是,添加了 NettyEncoder、NettyDecoder、IdleStateHandler、NettyConnetManageHandler、NettyServerHandler 幾個(gè)ChannelHandler。
隨后,如果 channelEventListener 不為 null, 則啟動(dòng)一個(gè)專(zhuān)門(mén)的線(xiàn)程監(jiān)聽(tīng) Channel 的各種事件。
if (this.channelEventListener != null) {
this.nettyEventExecuter.start();
}
這個(gè)類(lèi)主要是循環(huán)的從一個(gè) LinkedBlockingQueue 中讀取事件,而后調(diào)用 channelEventListener 的不同方法處理事件:
class NettyEventExecuter extends ServiceThread {
//使用一個(gè) LinkedBlockingQueue 來(lái)存儲(chǔ)待處理的 NettyEvent
private final LinkedBlockingQueue<NettyEvent> eventQueue = new LinkedBlockingQueue<NettyEvent>();
private final int maxSize = 10000;
//添加待處理事件,如果隊(duì)列大小沒(méi)用超過(guò)限制,則將事件入隊(duì)
public void putNettyEvent(final NettyEvent event) {
if (this.eventQueue.size() <= maxSize) {
this.eventQueue.add(event);
} else {
PLOG.warn("event queue size[{}] enough, so drop this event {}", this.eventQueue.size(), event.toString());
}
}
@Override
public void run() {
PLOG.info(this.getServiceName() + " service started");
final ChannelEventListener listener = NettyRemotingAbstract.this.getChannelEventListener();
//循環(huán)讀取事件,并處理
while (!this.isStopped()) {
try {
NettyEvent event = this.eventQueue.poll(3000, TimeUnit.MILLISECONDS);
if (event != null && listener != null) {
switch (event.getType()) {
case IDLE:
listener.onChannelIdle(event.getRemoteAddr(), event.getChannel());
break;
case CLOSE:
listener.onChannelClose(event.getRemoteAddr(), event.getChannel());
break;
case CONNECT:
listener.onChannelConnect(event.getRemoteAddr(), event.getChannel());
break;
case EXCEPTION:
listener.onChannelException(event.getRemoteAddr(), event.getChannel());
break;
default:
break;
}
}
} catch (Exception e) {
PLOG.warn(this.getServiceName() + " service has exception. ", e);
}
}
PLOG.info(this.getServiceName() + " service end");
}
...
}
隨后,則啟動(dòng)一個(gè)定時(shí)器,每隔一段時(shí)間查看 responseTable 是否有超時(shí)未回應(yīng)的請(qǐng)求,并完成一些清理工作,responseTable 的作用將在后文說(shuō)明發(fā)送請(qǐng)求過(guò)程時(shí)說(shuō)明:
this.timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
try {
NettyRemotingServer.this.scanResponseTable();
} catch (Exception e) {
log.error("scanResponseTable exception", e);
}
}
}, 1000 * 3, 1000);
至此,NettyRemotingServer 的啟動(dòng)過(guò)程就結(jié)束了。
ChannelHandler
在啟動(dòng)時(shí),向 ChannelPipeline 中添加了以下ChannelHandler,我們分別來(lái)解釋其作用。
NettyEncoder
對(duì)發(fā)送請(qǐng)求按照上文提到的格式進(jìn)行編碼,沒(méi)用什么特殊的:
@Override
public void encode(ChannelHandlerContext ctx, RemotingCommand remotingCommand, ByteBuf out)
throws Exception {
try {
ByteBuffer header = remotingCommand.encodeHeader();
out.writeBytes(header);
byte[] body = remotingCommand.getBody();
if (body != null) {
out.writeBytes(body);
}
} catch (Exception e) {
log.error("encode exception, " + RemotingHelper.parseChannelRemoteAddr(ctx.channel()), e);
if (remotingCommand != null) {
log.error(remotingCommand.toString());
}
RemotingUtil.closeChannel(ctx.channel());
}
}
NettyDecoder
與 NettyEncoder 相反,這是一個(gè) Inbound ChannelHandler,對(duì)接收到的數(shù)據(jù)進(jìn)行解碼,注意由于 RocketMQ 的協(xié)議的頭部是定長(zhǎng)的,所以它繼承了 LengthFieldBasedFrameDecoder:
@Override
public Object decode(ChannelHandlerContext ctx, ByteBuf in) throws Exception {
ByteBuf frame = null;
try {
frame = (ByteBuf) super.decode(ctx, in);
if (null == frame) {
return null;
}
ByteBuffer byteBuffer = frame.nioBuffer();
return RemotingCommand.decode(byteBuffer);
} catch (Exception e) {
log.error("decode exception, " + RemotingHelper.parseChannelRemoteAddr(ctx.channel()), e);
RemotingUtil.closeChannel(ctx.channel());
} finally {
if (null != frame) {
frame.release();
}
}
return null;
}
IdleStateHandler
這個(gè) Handler 是用來(lái)進(jìn)行 keepalive 的,當(dāng)一段時(shí)間沒(méi)有發(fā)送或接收到數(shù)據(jù)時(shí),則觸發(fā) IdleStateEvent。
protected void channelIdle(ChannelHandlerContext ctx, IdleStateEvent evt) throws Exception {
ctx.fireUserEventTriggered(evt);
}
NettyConnetManageHandler
負(fù)責(zé)處理各種連接事件,尤其是 IdleState,將其交給 channelEventListener 處理。
IdleStateEvent evnet = (IdleStateEvent) evt;
if ( evnet.state().equals( IdleState.ALL_IDLE ) )
{
final String remoteAddress = RemotingHelper.parseChannelRemoteAddr( ctx.channel() );
log.warn( "NETTY SERVER PIPELINE: IDLE exception [{}]", remoteAddress );
RemotingUtil.closeChannel( ctx.channel() );
if ( NettyRemotingServer.this.channelEventListener != null )
{
NettyRemotingServer.this
.putNettyEvent( new NettyEvent( NettyEventType.IDLE, remoteAddress.toString(), ctx.channel() ) );
}
}
NettyServerHandler
調(diào)用 NettyRemotingAbstract 的 processMessageReceived 方法處理請(qǐng)求。
class NettyServerHandler extends SimpleChannelInboundHandler<RemotingCommand> {
@Override
protected void channelRead0( ChannelHandlerContext ctx, RemotingCommand msg ) throws Exception
{
processMessageReceived( ctx, msg );
}
}
public void processMessageReceived( ChannelHandlerContext ctx, RemotingCommand msg ) throws Exception
{
final RemotingCommand cmd = msg;
if ( cmd != null )
{
switch ( cmd.getType() )
{
case REQUEST_COMMAND:
processRequestCommand( ctx, cmd );
break;
case RESPONSE_COMMAND:
processResponseCommand( ctx, cmd );
break;
default:
break;
}
}
}
在這里,請(qǐng)求可以分為兩類(lèi),一類(lèi)是處理別的服務(wù)發(fā)來(lái)的請(qǐng)求;另外一類(lèi)是處理自己發(fā)給別的服務(wù)的請(qǐng)求的處理結(jié)果。所有的請(qǐng)求其實(shí)都是異步的,只是將請(qǐng)求相關(guān)的 ResponseFuture記在一個(gè) ConcurrentHashMap 中,map 的 key 為與請(qǐng)求相關(guān)的一個(gè)整數(shù)。
protected final ConcurrentHashMap<Integer /* opaque */, ResponseFuture> responseTable =
new ConcurrentHashMap<Integer, ResponseFuture>(256);
另外需要注意的時(shí),對(duì)不同類(lèi)型的請(qǐng)求(由 RemotingCommand 的 code 字段標(biāo)識(shí)),會(huì)提前注冊(cè)對(duì)應(yīng)的 NettyRequestProcessor 以及 ExecutorService,對(duì)請(qǐng)求的處理將放在注冊(cè)好的線(xiàn)程池中進(jìn)行:
public void processRequestCommand(final ChannelHandlerContext ctx, final RemotingCommand cmd) {
final Pair<NettyRequestProcessor, ExecutorService> matched = this.processorTable.get(cmd.getCode());
final Pair<NettyRequestProcessor, ExecutorService> pair = null == matched ? this.defaultRequestProcessor : matched;
final int opaque = cmd.getOpaque();
...
}
對(duì)于 ResponseRequest 的處理則較為簡(jiǎn)單,只是將其從 responseTable 中刪掉,然后再調(diào)用 ResponseFuture 的 putResponse 方法設(shè)置返回結(jié)果,或是調(diào)用 responseFuture 中預(yù)設(shè)的回掉方法。
public void processResponseCommand(ChannelHandlerContext ctx, RemotingCommand cmd) {
final int opaque = cmd.getOpaque();
final ResponseFuture responseFuture = responseTable.get(opaque);
if (responseFuture != null) {
responseFuture.setResponseCommand(cmd);
responseFuture.release();
responseTable.remove(opaque);
if (responseFuture.getInvokeCallback() != null) {
executeInvokeCallback(responseFuture);
} else {
responseFuture.putResponse(cmd);
}
} else {
PLOG.warn("receive response, but not matched any request, " + RemotingHelper.parseChannelRemoteAddr(ctx.channel()));
PLOG.warn(cmd.toString());
}
}
向其他服務(wù)發(fā)起請(qǐng)求
請(qǐng)求有三種,分別是異步請(qǐng)求、同步請(qǐng)求以及單向請(qǐng)求,分別調(diào)用了 NettyRemotingAbstract 的對(duì)應(yīng)方法。從上文的分析我們可以看到,異步請(qǐng)求其實(shí)是使用 opaque 字段標(biāo)識(shí)了一次請(qǐng)求,然后生成一個(gè)占位符 ResponseFuture 并存儲(chǔ)起來(lái)。接收方在處理完請(qǐng)求后,發(fā)送一個(gè)相同 opaque 值的回應(yīng)請(qǐng)求,從而通過(guò) opaque 找到對(duì)應(yīng)的 ResponseFuture,返回結(jié)果或是運(yùn)行預(yù)設(shè)的回調(diào)函數(shù)。同步請(qǐng)求其實(shí)也是一個(gè)異步請(qǐng)求,只不過(guò)通過(guò) CountdownLatch 使調(diào)用者發(fā)生阻塞。單向請(qǐng)求最簡(jiǎn)單,只發(fā)送,不關(guān)注請(qǐng)求結(jié)果。
下面以 invokeAsync 為例分析整個(gè)過(guò)程:
//調(diào)用 NettyRemotingAbstract 的 invokeAsyncImpl 方法
@Override
public void invokeAsync(Channel channel, RemotingCommand request, long timeoutMillis, InvokeCallback invokeCallback)
throws InterruptedException, RemotingTooMuchRequestException, RemotingTimeoutException, RemotingSendRequestException {
this.invokeAsyncImpl(channel, request, timeoutMillis, invokeCallback);
}
public void invokeAsyncImpl( final Channel channel, final RemotingCommand request, final long timeoutMillis,
final InvokeCallback invokeCallback )
throws InterruptedException, RemotingTooMuchRequestException, RemotingTimeoutException, RemotingSendRequestException
{
final int opaque = request.getOpaque();
boolean acquired = this.semaphoreAsync.tryAcquire( timeoutMillis, TimeUnit.MILLISECONDS );
if ( acquired )
{
final SemaphoreReleaseOnlyOnce once = new SemaphoreReleaseOnlyOnce( this.semaphoreAsync );
final ResponseFuture responseFuture = new ResponseFuture( opaque, timeoutMillis, invokeCallback, once );
this.responseTable.put( opaque, responseFuture );
try {
channel.writeAndFlush( request ).addListener( new ChannelFutureListener()
{
@Override
public void operationComplete( ChannelFuture f ) throws Exception {
if ( f.isSuccess() )
{
responseFuture.setSendRequestOK( true );
return;
} else {
responseFuture.setSendRequestOK( false );
}
responseFuture.putResponse( null );
responseTable.remove( opaque );
try {
executeInvokeCallback( responseFuture );
} catch ( Throwable e ) {
PLOG.warn( "excute callback in writeAndFlush addListener, and callback throw", e );
} finally {
responseFuture.release();
}
PLOG.warn( "send a request command to channel <{}> failed.", RemotingHelper.parseChannelRemoteAddr( channel ) );
}
} );
} catch ( Exception e ) {
responseFuture.release();
PLOG.warn( "send a request command to channel <" + RemotingHelper.parseChannelRemoteAddr( channel ) + "> Exception", e );
throw new RemotingSendRequestException( RemotingHelper.parseChannelRemoteAddr( channel ), e );
}
} else {
String info =
String.format( "invokeAsyncImpl tryAcquire semaphore timeout, %dms, waiting thread nums: %d semaphoreAsyncValue: %d", /* */
timeoutMillis, /* */
this.semaphoreAsync.getQueueLength(), /* */
this.semaphoreAsync.availablePermits() /* */
);
PLOG.warn( info );
throw new RemotingTooMuchRequestException( info );
}
}
在請(qǐng)求時(shí)如果失敗成功則直接返回,如果失敗則從 responseTable 刪除本次請(qǐng)求,并調(diào)用 responseFuture.putResponse( null ),然后執(zhí)行失敗回調(diào) executeInvokeCallback( responseFuture )。而后,就是等待對(duì)方發(fā)來(lái)的 Response Request 了,上文已經(jīng)有過(guò)分析,這里不再贅述。
下面,看看同步消息。在發(fā)送請(qǐng)求后,調(diào)用了 ResponseFuture 的 waitResponse 方法。這個(gè)方法調(diào)用了 CountDownLatch 的 await 方法。請(qǐng)求處理成功或失敗后則會(huì)調(diào)用 ResponseFuture 的 putResponse 方法,設(shè)置處理結(jié)果并打開(kāi) CountDownLatch,從而實(shí)現(xiàn)了同步調(diào)用。
public RemotingCommand invokeSyncImpl(final Channel channel, final RemotingCommand request, final long timeoutMillis)
throws InterruptedException, RemotingSendRequestException, RemotingTimeoutException {
final int opaque = request.getOpaque();
try {
final ResponseFuture responseFuture = new ResponseFuture(opaque, timeoutMillis, null, null);
this.responseTable.put(opaque, responseFuture);
final SocketAddress addr = channel.remoteAddress();
channel.writeAndFlush(request).addListener(new ChannelFutureListener() {
@Override
public void operationComplete(ChannelFuture f) throws Exception {
if (f.isSuccess()) {
responseFuture.setSendRequestOK(true);
return;
} else {
responseFuture.setSendRequestOK(false);
}
responseTable.remove(opaque);
responseFuture.setCause(f.cause());
responseFuture.putResponse(null);
PLOG.warn("send a request command to channel <" + addr + "> failed.");
}
});
RemotingCommand responseCommand = responseFuture.waitResponse(timeoutMillis);
if (null == responseCommand) {
if (responseFuture.isSendRequestOK()) {
throw new RemotingTimeoutException(RemotingHelper.parseSocketAddressAddr(addr), timeoutMillis,
responseFuture.getCause());
} else {
throw new RemotingSendRequestException(RemotingHelper.parseSocketAddressAddr(addr), responseFuture.getCause());
}
}
return responseCommand;
} finally {
this.responseTable.remove(opaque);
}
}
public RemotingCommand waitResponse(final long timeoutMillis) throws InterruptedException {
this.countDownLatch.await(timeoutMillis, TimeUnit.MILLISECONDS);
return this.responseCommand;
}
public void putResponse(final RemotingCommand responseCommand) {
this.responseCommand = responseCommand;
this.countDownLatch.countDown();
}
NettyRemotingClient 的思路與 NettyRemotingServer 類(lèi)似,這里不再進(jìn)行分析。
以上。