我們?cè)趯?dǎo)入runtime經(jīng)常會(huì)使用到關(guān)聯(lián)對(duì)象這個(gè)特性,這個(gè)方法可以為我們動(dòng)態(tài)的添加自定義屬性。
我們?cè)诮?jīng)常使用到的對(duì)象關(guān)聯(lián)方法有objc_getAssociatedObject,objc_removeAssociatedObjects和objc_setAssociatedObject三個(gè),接下來(lái)我們就開(kāi)始分析這三個(gè)方法的具體實(shí)現(xiàn)。
objc_setAssociatedObject
通常我們都通過(guò)如下方法使用objc_setAssociatedObject
- (void)setAssociatedObject:(id)object {
objc_setAssociatedObject(self, @selector(associatedObject), object, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
那么它的內(nèi)部是怎么實(shí)現(xiàn)的呢?通過(guò)_object_set_associative_reference這個(gè)方法的實(shí)現(xiàn)我們可以清楚的看到添加關(guān)聯(lián)對(duì)象得流程。
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
// 創(chuàng)建一個(gè)關(guān)聯(lián)對(duì)象,用于管理舊值
ObjcAssociation old_association(0, nil);
// 設(shè)置的值是否為`nil`,如果值不為`nil`的時(shí)候,會(huì)調(diào)用`acquireValue`方法去處理`value`的值引用,默認(rèn)為`OBJC_ASSOCIATION_SETTER_ASSIGN`
id new_value = value ? acquireValue(value, policy) : nil;
{
// 創(chuàng)建`AssociationsManager`對(duì)象
AssociationsManager manager;
// 通過(guò)`AssociationsManager`對(duì)象獲取`AssociationsHashMap`對(duì)象
AssociationsHashMap &associations(manager.associations());
// 創(chuàng)建一個(gè)指針指向`object`對(duì)象
disguised_ptr_t disguised_object = DISGUISE(object);
if (new_value) {
// 在對(duì)象中查找是否有對(duì)象關(guān)聯(lián)屬性
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
// secondary table exists
// 當(dāng)存在對(duì)象關(guān)聯(lián)時(shí),獲取對(duì)象的`ObjectAssociationMap`
ObjectAssociationMap *refs = i->second;
// 在`ObjectAssociationMap`中查找對(duì)應(yīng)`key`的引用
// 如果對(duì)應(yīng)`key`存在值,將舊值賦值給`old_association`,并重新賦值
// 如果對(duì)應(yīng)`key`不存在,創(chuàng)建新的引用,并賦值
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
j->second = ObjcAssociation(policy, new_value);
} else {
(*refs)[key] = ObjcAssociation(policy, new_value);
}
} else {
// create the new association (first time).
// 不存在關(guān)聯(lián)對(duì)象關(guān)聯(lián)時(shí),創(chuàng)建對(duì)應(yīng)的`ObjectAssociationMap`并關(guān)聯(lián)對(duì)象
// 創(chuàng)建新的引用并賦值
// 設(shè)置是否有關(guān)聯(lián)對(duì)象的tag
ObjectAssociationMap *refs = new ObjectAssociationMap;
associations[disguised_object] = refs;
(*refs)[key] = ObjcAssociation(policy, new_value);
object->setHasAssociatedObjects();
}
} else {
// setting the association to nil breaks the association.
// 查找對(duì)象中是否有關(guān)聯(lián)屬性
// 查找對(duì)應(yīng)的`key`是否有舊的值
// 如果存在值,將舊值賦值給`old_association `,并釋放該值
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
refs->erase(j);
}
}
}
}
// 釋放舊值
if (old_association.hasValue()) ReleaseValue()(old_association);
}
objc_removeAssociatedObjects
在添加對(duì)象關(guān)聯(lián)的屬性之后,我們?cè)鯓尤h除這個(gè)屬性呢?我們通常使用objc_removeAssociatedObjects方法來(lái)移出屬性
- (id)associatedObject {
return objc_removeAssociatedObjects(self);
}
那我們究竟是怎樣刪除關(guān)聯(lián)對(duì)象對(duì)應(yīng)的值和屬性的呢?
void _object_remove_assocations(id object) {
vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
{
// 創(chuàng)建`AssociationsManager`對(duì)象
AssociationsManager manager;
// 通過(guò)`AssociationsManager`對(duì)象獲取`AssociationsHashMap`對(duì)象
AssociationsHashMap &associations(manager.associations());
if (associations.size() == 0) return;
// 創(chuàng)建一個(gè)指針指向`object`對(duì)象
disguised_ptr_t disguised_object = DISGUISE(object);
// 在對(duì)象中查找是否有對(duì)象關(guān)聯(lián)屬性
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
// copy all of the associations that need to be removed.
ObjectAssociationMap *refs = i->second;
// 將所有的關(guān)聯(lián)成員放到一個(gè)vector,然后統(tǒng)一清理
for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
elements.push_back(j->second);
}
// 刪除引用
delete refs;
// 釋放關(guān)聯(lián)對(duì)象的`AssociationsHashMap`
associations.erase(i);
}
}
// the calls to releaseValue() happen outside of the lock.
for_each(elements.begin(), elements.end(), ReleaseValue());
}
注意: 這個(gè)方法會(huì)刪除對(duì)象所有關(guān)聯(lián)的屬性
objc_getAssociatedObject
添加對(duì)象關(guān)聯(lián)的屬性之后,我們通常會(huì)使用objc_getAssociatedObject方法來(lái)獲取對(duì)應(yīng)的值
- (id)associatedObject {
return objc_getAssociatedObject(self, @selector(associatedObject));
}
我們通過(guò)閱讀原來(lái)來(lái)看看它的實(shí)現(xiàn)原理,讓我們看一下它的主要方法_object_get_associative_reference
id _object_get_associative_reference(id object, void *key) {
id value = nil;
uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
{
// 創(chuàng)建`AssociationsManager`對(duì)象
AssociationsManager manager;
// 通過(guò)`AssociationsManager`對(duì)象獲取`AssociationsHashMap`對(duì)象
AssociationsHashMap &associations(manager.associations());
if (associations.size() == 0) return;
// 創(chuàng)建一個(gè)指針指向`object`對(duì)象
disguised_ptr_t disguised_object = DISGUISE(object);
// 在對(duì)象中查找是否有對(duì)象關(guān)聯(lián)屬性
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
// 當(dāng)存在對(duì)象關(guān)聯(lián)時(shí),獲取對(duì)象的`ObjectAssociationMap`
ObjectAssociationMap *refs = i->second;
// 在`ObjectAssociationMap`中查找對(duì)應(yīng)`key`的引用
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
// 若引用對(duì)象存在獲取對(duì)應(yīng)的值和`policy`
// 如果`policy`為`OBJC_ASSOCIATION_GETTER_RETAIN`,執(zhí)行`objc_retain`
ObjcAssociation &entry = j->second;
value = entry.value();
policy = entry.policy();
if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
objc_retain(value);
}
}
}
}
// 如果值存在且`policy`為`OBJC_ASSOCIATION_GETTER_AUTORELEASE`時(shí),將值放入到自動(dòng)釋放池中
if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
objc_autorelease(value);
}
return value;
}
總結(jié)
通過(guò)對(duì)象關(guān)聯(lián)部分的源碼注釋和閱讀我們可以得出結(jié)論:
-
AssociationsManager持有一個(gè)AssociationsHashMap的unordered_map; -
AssociationsHashMap擁有多個(gè)ObjectAssociationMap的map,并通過(guò)object的disguised_ptr_t來(lái)進(jìn)行關(guān)聯(lián); -
ObjectAssociationMap也擁有多個(gè)ObjcAssociation對(duì)象,并通過(guò)key對(duì)應(yīng)相關(guān)的value;
上述的關(guān)系圖大致如下:

[圖片上傳失敗...(image-35d972-1563681708799)]
上述就是對(duì)象關(guān)聯(lián)部分的源碼解讀,有一些細(xì)節(jié)沒(méi)有全部描述到文檔中,可以自己閱讀。
更好的閱讀體驗(yàn)可以參考個(gè)人網(wǎng)站:https://zevwings.com