在實際開發(fā)過程中,我們可能遇到過這么一個問題:創(chuàng)建一個比較復雜的對象的時候,它有特別多的屬性,比如需要創(chuàng)建一個電腦對象,我們就需要設置例如主板、顯卡、內存、顯示器、鼠標、鍵盤等等一系列的值??赡鼙容^常規(guī)的做法如下:
public class Computer {
private String graphics;
private String memory;
private String cpu;
private String os;
public Computer(String graphics,String memory,String cpu,String os) {
this.graphics = graphics;
this.memory = memory;
this.cpu = cpu;
this.os = os;
}
public static void main(String[] args) {
Computer c = new Computer("NVIDA 980","8G","I7","WINDOWS");
}
}
看起來挺正常的。
但實際上我們要組建一臺電腦肯定不是這么簡單的,可能我們要先有一個主板,再按照順序將內存、顯卡、cpu、風扇等一些部件添加上去,然后是外設,最后還需要操作系統(tǒng)。
如何我們需要創(chuàng)建一個電腦對象,通過在構造方法里面?zhèn)鬟f參數(shù)肯定是不行的,既然這樣干脆加上setter方法吧。
public class Computer {
private String board;
private String cpu;
private String memory;
private String fan;
private String os;
public void setBoard(String board) {
this.board = board;
}
public void setCpu(String cpu) {
this.cpu = cpu;
}
public void setMemory(String memory) {
this.memory = memory;
}
public void setFan(String fan) {
this.fan = fan;
}
public void setOs(String os) {
this.os = os;
}
}
但是這樣又有一個問題,我們創(chuàng)建電腦的時候需要指定一個順序,這又如何做呢?
所以使用builder模式能夠解決我們的問題。
Builder模式的類圖

在builder模式中主要有4種角色:
- Product類:產(chǎn)品抽象類。
- Builder:抽象的Builder類,定義了產(chǎn)品的組建行為。
- ConcreteBuilder:具體的builder實現(xiàn)類
- Director:組建產(chǎn)品的過程
當我們需要創(chuàng)建的產(chǎn)品由多個部件組成的時候,不同的組建順序可能導致創(chuàng)建的產(chǎn)品不同,這時候使用builder模式是非常合適。
我們還是以創(chuàng)建電腦對象來說明builder模式是怎么使用的。
抽象產(chǎn)品類:
public abstract class Computer {
private String board;
private String cpu;
private String memory;
private String fan;
private String os;
public void setBoard(String board) {
this.board = board;
}
public void setCpu(String cpu) {
this.cpu = cpu;
}
public void setMemory(String memory) {
this.memory = memory;
}
public void setFan(String fan) {
this.fan = fan;
}
public void setOs(String os) {
this.os = os;
}
public abstract void open();
}
產(chǎn)品類:
public class MacComputer extends Computer {
@Override
public void open() {
System.out.println("open IOS system");
}
}
public class LenovoComputer extends Computer {
@Override
public void open() {
System.out.println("open windows system");
}
}
抽象build類:
public abstract class Builder {
public abstract void buildBoard(String board);
public abstract void buildMemory(String memory);
public abstract void buildCPU(String cpu);
public abstract void buildFan(String fan);
public abstract void buildOs();
public abstract Computer create();
}
具體build類:
public class MacBuilder extends Builder {
Computer computer = new LenovoComputer();
@Override
public void buildBoard(String board) {
computer.setBoard(board);
}
@Override
public void buildMemory(String memory) {
computer.setMemory(memory);
}
@Override
public void buildCPU(String cpu) {
computer.setCpu(cpu);
}
@Override
public void buildFan(String fan) {
computer.setFan(fan);
}
@Override
public void buildOs() {
computer.setOs("IOS");
}
@Override
public Computer create() {
return computer;
}
}
public class LenovoBuilder extends Builder {
Computer computer = new LenovoComputer();
@Override
public void buildBoard(String board) {
computer.setBoard(board);
}
@Override
public void buildMemory(String memory) {
computer.setMemory(memory);
}
@Override
public void buildCPU(String cpu) {
computer.setCpu(cpu);
}
@Override
public void buildFan(String fan) {
computer.setFan(fan);
}
@Override
public void buildOs() {
computer.setOs("Windows");
}
@Override
public Computer create() {
return computer;
}
}
組建類:
public class Director {
private Builder builder;
public Director(Builder builder) {
this.builder = builder;
}
public void construct(String board,String cpu,String memory,String fan) {
builder.buildBoard(board);
builder.buildCPU(cpu);
builder.buildMemory(memory);
builder.buildFan(fan);
builder.buildOs();
}
}
測試類:
public class Test {
public static void main(String[] args) {
Builder lenovoBuilder = new LenovoBuilder();
Director lenovoDirector = new Director(lenovoBuilder);
lenovoDirector.construct("主板1","I7","8G","美的");
Computer lenovoComputer = lenovoBuilder.create();
Builder macBuilder = new MacBuilder();
Director macDirector = new Director(macBuilder);
macDirector.construct("主板2","I7","5G","奧克斯");
Computer macComputer = macBuilder.create();
lenovoComputer.open();
macComputer.open();
}
}
在實際開發(fā)中,builder模式也出現(xiàn)了一種變種寫法,builder同時容納了build類本身的功能和Director功能。我們將上面的代碼修改一下:
public class LenovoComputer extends Computer {
@Override
public void open() {
System.out.println("open windows system");
}
public static class Builder{
private String board;
private String cpu;
private String memory;
private String fan;
private String os;
public Builder setBoard(String board) {
this.board = board;
return this;
}
public Builder setCpu(String cpu) {
this.cpu = cpu;
return this;
}
public Builder setMemory(String memory) {
this.memory = memory;
return this;
}
public Builder setFan(String fan) {
this.fan = fan;
return this;
}
public Builder setOs(String os) {
this.os = os;
return this;
}
public Computer create() {
Computer c = new LenovoComputer();
c.setBoard(board);
c.setMemory(memory);
c.setCpu(cpu);
c.setFan(fan);
c.setOs(os);
return c;
}
}
}
Builder以一個內部類的形式存在,產(chǎn)品的創(chuàng)建行為和創(chuàng)建過程都在builder中完成了,這種寫法方式相比標準的builder模式來說更加的簡潔了。
所以我們在開發(fā)的時候使用設計模式時需要靈活的變通,不要死死的按照標準的模式來開發(fā)。