Unity 如何獲取Texture 的內(nèi)存大小
在Unity中,要獲取Texture的內(nèi)存文件大小,可以使用UnityEditor.TextureUtil類中的一些函數(shù)。這些函數(shù)提供了獲取存儲內(nèi)存大小和運行時內(nèi)存大小的方法。由于UnityEditor.TextureUtil是一個內(nèi)部類,我們需要使用反射來訪問它。
步驟
- 導入UnityEditor命名空間和System.Reflection命名空間:
using UnityEditor;
using System.Reflection;
- 創(chuàng)建一個函數(shù)來獲取Texture的內(nèi)存文件大小:
public static long GetTextureFileSize(Texture2D texture)
{
long fileSize = 0;
// 使用反射獲取UnityEditor.TextureUtil類的Type
Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");
// 使用反射獲取UnityEditor.TextureUtil類的GetStorageMemorySizeLong方法
MethodInfo getStorageMemorySizeLongMethod = textureUtilType.GetMethod("GetStorageMemorySizeLong", BindingFlags.Static | BindingFlags.Public);
// 調(diào)用GetStorageMemorySizeLong方法獲取存儲內(nèi)存大小
fileSize = (long)getStorageMemorySizeLongMethod.Invoke(null, new object[] { texture });
return fileSize;
}
- 創(chuàng)建一個函數(shù)來獲取Texture的運行時內(nèi)存大?。?/li>
public static long GetTextureRuntimeMemorySize(Texture2D texture)
{
long memorySize = 0;
// 使用反射獲取UnityEditor.TextureUtil類的Type
Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");
// 使用反射獲取UnityEditor.TextureUtil類的GetRuntimeMemorySizeLong方法
MethodInfo getRuntimeMemorySizeLongMethod = textureUtilType.GetMethod("GetRuntimeMemorySizeLong", BindingFlags.Static | BindingFlags.Public);
// 調(diào)用GetRuntimeMemorySizeLong方法獲取運行時內(nèi)存大小
memorySize = (long)getRuntimeMemorySizeLongMethod.Invoke(null, new object[] { texture });
return memorySize;
}
示例代碼
示例 1:獲取Texture的存儲內(nèi)存大小
using UnityEngine;
using UnityEditor;
using System.Reflection;
public class TextureSizeExample : MonoBehaviour
{
[SerializeField]
private Texture2D texture;
private void Start()
{
long fileSize = GetTextureFileSize(texture);
Debug.Log("Texture File Size: " + fileSize + " bytes");
}
private static long GetTextureFileSize(Texture2D texture)
{
long fileSize = 0;
Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");
MethodInfo getStorageMemorySizeLongMethod = textureUtilType.GetMethod("GetStorageMemorySizeLong", BindingFlags.Static | BindingFlags.Public);
fileSize = (long)getStorageMemorySizeLongMethod.Invoke(null, new object[] { texture });
return fileSize;
}
}
示例 2:獲取Texture的運行時內(nèi)存大小
using UnityEngine;
using UnityEditor;
using System.Reflection;
public class TextureSizeExample : MonoBehaviour
{
[SerializeField]
private Texture2D texture;
private void Start()
{
long memorySize = GetTextureRuntimeMemorySize(texture);
Debug.Log("Texture Runtime Memory Size: " + memorySize + " bytes");
}
private static long GetTextureRuntimeMemorySize(Texture2D texture)
{
long memorySize = 0;
Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");
MethodInfo getRuntimeMemorySizeLongMethod = textureUtilType.GetMethod("GetRuntimeMemorySizeLong", BindingFlags.Static | BindingFlags.Public);
memorySize = (long)getRuntimeMemorySizeLongMethod.Invoke(null, new object[] { texture });
return memorySize;
}
}
示例 3:同時獲取Texture的存儲內(nèi)存大小和運行時內(nèi)存大小
using UnityEngine;
using UnityEditor;
using System.Reflection;
public class TextureSizeExample : MonoBehaviour
{
[SerializeField]
private Texture2D texture;
private void Start()
{
long fileSize = GetTextureFileSize(texture);
long memorySize = GetTextureRuntimeMemorySize(texture);
Debug.Log("Texture File Size: " + fileSize + " bytes");
Debug.Log("Texture Runtime Memory Size: " + memorySize + " bytes");
}
private static long GetTextureFileSize(Texture2D texture)
{
long fileSize = 0;
Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");
MethodInfo getStorageMemorySizeLongMethod = textureUtilType.GetMethod("GetStorageMemorySizeLong", BindingFlags.Static | BindingFlags.Public);
fileSize = (long)getStorageMemorySizeLongMethod.Invoke(null, new object[] { texture });
return fileSize;
}
private static long GetTextureRuntimeMemorySize(Texture2D texture)
{
long memorySize = 0;
Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil");
MethodInfo getRuntimeMemorySizeLongMethod = textureUtilType.GetMethod("GetRuntimeMemorySizeLong", BindingFlags.Static | BindingFlags.Public);
memorySize = (long)getRuntimeMemorySizeLongMethod.Invoke(null, new object[] { texture });
return memorySize;
}
}
注意事項
- 確保在使用反射訪問UnityEditor.TextureUtil類之前,已經(jīng)導入了UnityEditor命名空間和System.Reflection命名空間。
- 使用反射時,需要使用BindingFlags.Static | BindingFlags.Public來獲取靜態(tài)公共方法。
- 在示例代碼中,我們使用了Texture2D類型的變量來表示Texture,你可以根據(jù)實際情況修改代碼以適應不同的Texture類型。