Apollo中Routing代碼分析之AStar算法

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本文背景

Apollo是無(wú)人駕駛相關(guān)的開(kāi)源框架,GitHub地址為https://github.com/ApolloAuto/apollo,在決策部分主要具有Perception(感知),Prediction(預(yù)測(cè)),Routing(路由尋徑),Planning(軌跡規(guī)劃),Control(控制)。由于最近在看Routing相關(guān)的代碼,所以主要針對(duì)Routing內(nèi)容的總結(jié)。
本文是對(duì)Routing策略中的AStar算法的介紹。

Astar介紹

AStar算法的具體介紹在網(wǎng)上搜索就能知道,看到有比較好的 堪稱(chēng)最好的A*算法,可以先了解一下Astar的原理。主要思路就是在dijkstra的基礎(chǔ)上增加啟發(fā)式函數(shù),往搜索目標(biāo)搜索,加快搜索速度。

Apollo的Astar策略算法源代碼

/******************************************************************************
  * Copyright 2017 The Apollo Authors. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  *
  * http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  *****************************************************************************/

#include <algorithm>
#include <cmath>
#include <fstream>
#include <limits>
#include <queue>
#include <modules/perception/obstacle/camera/lane_post_process/common/util.h>

#include "modules/common/log.h"
#include "modules/routing/common/routing_gflags.h"
#include "modules/routing/graph/sub_topo_graph.h"
#include "modules/routing/graph/topo_graph.h"
#include "modules/routing/graph/topo_node.h"
#include "modules/routing/strategy/a_star_strategy.h"

namespace apollo {
namespace routing {
namespace {

struct SearchNode {
    const TopoNode* topo_node = nullptr;
    double f = std::numeric_limits<double>::max();
    
    SearchNode() = default;
    explicit SearchNode(const TopoNode* node)
        : topo_node(node), f(std::numeric_limits<double>::max()) {}
    SearchNode(const SearchNode& search_node) = default;
    
    bool operator<(const SearchNode& node) const {
        // in order to let the top of priority queue is the smallest one!
        return f > node.f;
    }
    
    bool operator==(const SearchNode& node) const {
        return topo_node == node.topo_node;
    }
};

double GetCostToNeighbor(const TopoEdge* edge) {
    return (edge->Cost() + edge->ToNode()->Cost());
}

const TopoNode* GetLargestNode(const std::vector<const TopoNode*>& nodes) {
    double max_range = 0.0;
    const TopoNode* largest = nullptr;
    for (const auto* node : nodes) {
        const double temp_range = node->EndS() - node->StartS();
        if (temp_range > max_range) {
            max_range = temp_range;
            largest = node;
        }
    }
    return largest;
}

bool AdjustLaneChangeBackward(
        std::vector<const TopoNode*>* const result_node_vec) {
    for (int i = static_cast<int>(result_node_vec->size()) - 2; i > 0; --i) {
        const auto* from_node = result_node_vec->at(i);
        const auto* to_node = result_node_vec->at(i + 1);
        const auto* base_node = result_node_vec->at(i - 1);
        const auto* from_to_edge = from_node->GetOutEdgeTo(to_node);
        if (from_to_edge == nullptr) {
            // may need to recalculate edge,
            // because only edge from origin node to subnode is saved
            from_to_edge = to_node->GetInEdgeFrom(from_node);
        }
        if (from_to_edge == nullptr) {
            AERROR << "Get null ptr to edge:" << from_node->LaneId() << " ("
                   << from_node->StartS() << ", " << from_node->EndS() << ")"
                   << " --> " << to_node->LaneId() << " (" << to_node->StartS()
                   << ", " << to_node->EndS() << ")";
            return false;
        }
        if (from_to_edge->Type() != TopoEdgeType::TET_FORWARD) {
            if (base_node->EndS() - base_node->StartS() <
                    from_node->EndS() - from_node->StartS()) {
                continue;
            }
            std::vector<const TopoNode*> candidate_set;
            candidate_set.push_back(from_node);
            const auto& out_edges = base_node->OutToLeftOrRightEdge();
            for (const auto* edge : out_edges) {
                const auto* candidate_node = edge->ToNode();
                if (candidate_node == from_node) {
                    continue;
                }
                if (candidate_node->GetOutEdgeTo(to_node) != nullptr) {
                    candidate_set.push_back(candidate_node);
                }
            }
            const auto* largest_node = GetLargestNode(candidate_set);
            if (largest_node == nullptr) {
                return false;
            }
            if (largest_node != from_node) {
                result_node_vec->at(i) = largest_node;
            }
        }
    }
    return true;
}

bool AdjustLaneChangeForward(
        std::vector<const TopoNode*>* const result_node_vec) {
    for (size_t i = 1; i < result_node_vec->size() - 1; ++i) {
        const auto* from_node = result_node_vec->at(i - 1);
        const auto* to_node = result_node_vec->at(i);
        const auto* base_node = result_node_vec->at(i + 1);
        const auto* from_to_edge = from_node->GetOutEdgeTo(to_node);
        if (from_to_edge == nullptr) {
            // may need to recalculate edge,
            // because only edge from origin node to subnode is saved
            from_to_edge = to_node->GetInEdgeFrom(from_node);
        }
        if (from_to_edge == nullptr) {
            AERROR << "Get null ptr to edge:" << from_node->LaneId() << " ("
                   << from_node->StartS() << ", " << from_node->EndS() << ")"
                   << " --> " << to_node->LaneId() << " (" << to_node->StartS()
                   << ", " << to_node->EndS() << ")";
            return false;
        }
        if (from_to_edge->Type() != TopoEdgeType::TET_FORWARD) {
            if (base_node->EndS() - base_node->StartS() <
                    to_node->EndS() - to_node->StartS()) {
                continue;
            }
            std::vector<const TopoNode*> candidate_set;
            candidate_set.push_back(to_node);
            const auto& in_edges = base_node->InFromLeftOrRightEdge();
            for (const auto* edge : in_edges) {
                const auto* candidate_node = edge->FromNode();
                if (candidate_node == to_node) {
                    continue;
                }
                if (candidate_node->GetInEdgeFrom(from_node) != nullptr) {
                    candidate_set.push_back(candidate_node);
                }
            }
            const auto* largest_node = GetLargestNode(candidate_set);
            if (largest_node == nullptr) {
                return false;
            }
            if (largest_node != to_node) {
                result_node_vec->at(i) = largest_node;
            }
        }
    }
    return true;
}

bool AdjustLaneChange(std::vector<const TopoNode*>* const result_node_vec) {
    if (result_node_vec->size() < 3) {
        return true;
    }
    if (!AdjustLaneChangeBackward(result_node_vec)) {
        AERROR << "Failed to adjust lane change backward";
        return false;
    }
    if (!AdjustLaneChangeForward(result_node_vec)) {
        AERROR << "Failed to adjust lane change backward";
        return false;
    }
    return true;
}

bool Reconstruct(
        const std::unordered_map<const TopoNode*, const TopoNode*>& came_from,
        const TopoNode* dest_node, std::vector<NodeWithRange>* result_nodes) {
    std::vector<const TopoNode*> result_node_vec;
    result_node_vec.push_back(dest_node);
    
    auto iter = came_from.find(dest_node);
    while (iter != came_from.end()) {
        result_node_vec.push_back(iter->second);
        iter = came_from.find(iter->second);
    }
    std::reverse(result_node_vec.begin(), result_node_vec.end());
    if (!AdjustLaneChange(&result_node_vec)) {
        AERROR << "Failed to adjust lane change";
        return false;
    }
    result_nodes->clear();
    for (const auto* node : result_node_vec) {
        result_nodes->emplace_back(node->OriginNode(), node->StartS(),
                                   node->EndS());
    }
    return true;
}

}  // namespace

AStarStrategy::AStarStrategy(bool enable_change)
    : change_lane_enabled_(enable_change) {}

void AStarStrategy::Clear() {
    closed_set_.clear();
    open_set_.clear();
    came_from_.clear();
    enter_s_.clear();
    g_score_.clear();
}

double AStarStrategy::HeuristicCost(const TopoNode* src_node,
                                    const TopoNode* dest_node) {
    const auto& src_point = src_node->AnchorPoint();
    const auto& dest_point = dest_node->AnchorPoint();
    double distance = fabs(src_point.x() - dest_point.x()) +
            fabs(src_point.y() - dest_point.y());
    return distance;
}

bool AStarStrategy::Search(const TopoGraph* graph,
                           const SubTopoGraph* sub_graph,
                           const TopoNode* src_node, const TopoNode* dest_node,
                           std::vector<NodeWithRange>* const result_nodes) {
    // 參數(shù)分別為所有圖節(jié)點(diǎn),部分圖節(jié)點(diǎn),起始節(jié)點(diǎn),目標(biāo)節(jié)點(diǎn),結(jié)果集
    Clear(); // 清除所有的參數(shù)
    AINFO << "Start A* search algorithm."; // 記錄日志
    
    std::priority_queue<SearchNode> open_set_detail;  //作為已經(jīng)尋路過(guò)的節(jié)點(diǎn)
    
    SearchNode src_search_node(src_node); // 把源節(jié)點(diǎn)node傳入struct中,作為源SearchNode
    src_search_node.f = HeuristicCost(src_node, dest_node); //啟發(fā)式距離采用曼哈頓距離
    open_set_detail.push(src_search_node); // 源SearchNode 傳入push進(jìn)尋路節(jié)點(diǎn)集中
    
    open_set_.insert(src_node); // 源node節(jié)點(diǎn)也傳入其中
    g_score_[src_node] = 0.0; // g函數(shù)評(píng)分,key-value
    enter_s_[src_node] = src_node->StartS(); // 進(jìn)入時(shí)的S值,key-value
    
    SearchNode current_node; // 定義SearchNode變量
    std::unordered_set<const TopoEdge*> next_edge_set; // 定義邊集
    std::unordered_set<const TopoEdge*> sub_edge_set; // 定義邊集
    while (!open_set_detail.empty()) { // 當(dāng)源集不為空時(shí),繼續(xù)循環(huán)
        current_node = open_set_detail.top(); // 此時(shí)節(jié)點(diǎn)賦值為源集權(quán)重最高的,權(quán)重用f來(lái)比較
        const auto* from_node = current_node.topo_node; // 保存當(dāng)前SearchNode的node節(jié)點(diǎn)
        if (current_node.topo_node == dest_node) { // 如果已經(jīng)找到了目標(biāo)node節(jié)點(diǎn)
            if (!Reconstruct(came_from_, from_node, result_nodes)) { // 重構(gòu)該路徑是否可行
                AERROR << "Failed to reconstruct route."; // 不可行說(shuō)明中間錯(cuò)誤
                return false;
            }
            return true; // 否則返回已經(jīng)正確找到節(jié)點(diǎn)
        }
        open_set_.erase(from_node); // 開(kāi)集node節(jié)點(diǎn)刪除
        open_set_detail.pop(); // 開(kāi)集SearchNode節(jié)點(diǎn)刪除
        
        if (closed_set_.count(from_node) != 0) { // 閉合集如果發(fā)現(xiàn)開(kāi)始集曾經(jīng)已經(jīng)搜索過(guò),那就不用再搜索一遍了
            // if showed before, just skip...
            continue;
        }
        closed_set_.emplace(from_node); // 閉合集增加node節(jié)點(diǎn)
        
        // if residual_s is less than FLAGS_min_length_for_lane_change, only move
        // forward
        const auto& neighbor_edges =
                (GetResidualS(from_node) > FLAGS_min_length_for_lane_change &&
                 change_lane_enabled_) // 如果設(shè)置可以換道并且剩余距離大于指定最小距離
                ? from_node->OutToAllEdge() // 可以有所有的臨接edge
                : from_node->OutToSucEdge(); // 只能夠有前行臨接edge
        double tentative_g_score = 0.0; // g評(píng)分定義指定0
        next_edge_set.clear(); // 邊集清空,這是上一次搜索留下來(lái)的
        for (const auto* edge : neighbor_edges) { // 對(duì)于所有的臨接邊
            sub_edge_set.clear(); // 子臨接邊清空
            sub_graph->GetSubInEdgesIntoSubGraph(edge, &sub_edge_set); // sub_edge_set賦值為edge
            next_edge_set.insert(sub_edge_set.begin(), sub_edge_set.end()); // 把sub_edge_set匯入next_edge_set
        }
        
        for (const auto* edge : next_edge_set) { // 循環(huán)next_edge_set
            const auto* to_node = edge->ToNode(); // 定義to_node為邊的到達(dá)節(jié)點(diǎn)node
            if (closed_set_.count(to_node) == 1) { // 如果到達(dá)節(jié)點(diǎn)曾經(jīng)搜索過(guò)(在閉合集中出現(xiàn)),就再次循環(huán)
                continue;
            }
            if (GetResidualS(edge, to_node) < FLAGS_min_length_for_lane_change) { // 如果邊到到達(dá)節(jié)點(diǎn)node的距離小于限定值,再次循環(huán)
                continue;
            }
            tentative_g_score =
                    g_score_[current_node.topo_node] + GetCostToNeighbor(edge); // g評(píng)分函數(shù)來(lái)自初始g的node節(jié)點(diǎn)評(píng)分加上到該邊界的距離
            if (edge->Type() != TopoEdgeType::TET_FORWARD) { // 如果邊類(lèi)型不是向前
                tentative_g_score -=
                        (edge->FromNode()->Cost() + edge->ToNode()->Cost()) / 2; //g評(píng)分需要減去邊的起始節(jié)點(diǎn)cost加上終止節(jié)點(diǎn)cost的一半,--前面加多了
            }
            if (open_set_.count(to_node) != 0 &&
                    tentative_g_score >= g_score_[to_node]) { // 如果g評(píng)分函數(shù)大于原始g的到達(dá)node節(jié)點(diǎn)評(píng)分并且到達(dá)節(jié)點(diǎn)位于開(kāi)集內(nèi),重新循環(huán)
                continue;
            }
            // if to_node is reached by forward, reset enter_s to start_s
            if (edge->Type() == TopoEdgeType::TET_FORWARD) { // 如果往前
                enter_s_[to_node] = to_node->StartS(); // 此時(shí)的位置在到達(dá)節(jié)點(diǎn)的起始點(diǎn)
            } else {
                // else, add enter_s with FLAGS_min_length_for_lane_change
                double to_node_enter_s =
                        (enter_s_[from_node] + FLAGS_min_length_for_lane_change) /
                        from_node->Length() * to_node->Length();
                // enter s could be larger than end_s but should be less than length
                to_node_enter_s = std::min(to_node_enter_s, to_node->Length());
                // if enter_s is larger than end_s and to_node is dest_node
                if (to_node_enter_s > to_node->EndS() && to_node == dest_node) {  // 如果滿(mǎn)足enter_s比end_s大而且下一個(gè)節(jié)點(diǎn)是重點(diǎn),就再次循環(huán)
                    continue;
                }
                enter_s_[to_node] = to_node_enter_s; // to_node的enter_s賦值
            }
            
            g_score_[to_node] = tentative_g_score; // to_node的g評(píng)分重新賦值
            SearchNode next_node(to_node); // 定義下一個(gè)節(jié)點(diǎn)為to_node的SearchNode
            next_node.f = tentative_g_score + HeuristicCost(to_node, dest_node); // next_node的f值為g評(píng)分加上啟發(fā)式距離(曼哈頓)
            open_set_detail.push(next_node); // 把下一個(gè)SearchNode放入開(kāi)集SearchNode中
            came_from_[to_node] = from_node; // to_node的父節(jié)點(diǎn)為from_node
            if (open_set_.count(to_node) == 0) { // 如果開(kāi)集中發(fā)現(xiàn)to_node沒(méi)有出現(xiàn)過(guò),就添加該節(jié)點(diǎn)
                open_set_.insert(to_node);
            }
        }
    } // 結(jié)束路徑搜索
    AERROR << "Failed to find goal lane with id: " << dest_node->LaneId(); // 搜索完都沒(méi)有返回True,說(shuō)明沒(méi)找到合適的路徑,輸出目標(biāo)節(jié)點(diǎn)信息
    return false;
}

double AStarStrategy::GetResidualS(const TopoNode* node) {
    double start_s = node->StartS();
    const auto iter = enter_s_.find(node);
    if (iter != enter_s_.end()) {
        if (iter->second > node->EndS()) {
            return 0.0;
        }
        start_s = iter->second;
    } else {
        AWARN << "lane " << node->LaneId() << "(" << node->StartS() << ", "
              << node->EndS() << "not found in enter_s map";
    }
    double end_s = node->EndS();
    const TopoNode* succ_node = nullptr;
    for (const auto* edge : node->OutToAllEdge()) {
        if (edge->ToNode()->LaneId() == node->LaneId()) {
            succ_node = edge->ToNode();
            break;
        }
    }
    if (succ_node != nullptr) {
        end_s = succ_node->EndS();
    }
    return (end_s - start_s);
}

double AStarStrategy::GetResidualS(const TopoEdge* edge,
                                   const TopoNode* to_node) {
    if (edge->Type() == TopoEdgeType::TET_FORWARD) {
        return std::numeric_limits<double>::max();
    }
    double start_s = to_node->StartS();
    const auto* from_node = edge->FromNode();
    const auto iter = enter_s_.find(from_node);
    if (iter != enter_s_.end()) {
        double temp_s = iter->second / from_node->Length() * to_node->Length();
        start_s = std::max(start_s, temp_s);
    } else {
        AWARN << "lane " << from_node->LaneId() << "(" << from_node->StartS()
              << ", " << from_node->EndS() << "not found in enter_s map";
    }
    double end_s = to_node->EndS();
    const TopoNode* succ_node = nullptr;
    for (const auto* edge : to_node->OutToAllEdge()) {
        if (edge->ToNode()->LaneId() == to_node->LaneId()) {
            succ_node = edge->ToNode();
            break;
        }
    }
    if (succ_node != nullptr) {
        end_s = succ_node->EndS();
    }
    return (end_s - start_s);
}

}  // namespace routing
}  // namespace apollo

數(shù)據(jù)結(jié)構(gòu)及函數(shù)介紹

  • struct SearchNode:定義SearchNode的結(jié)構(gòu)以及比較方式。利用f的最大值作為比較基礎(chǔ)。
  • GetCostToNeighbor: 獲取邊界間的距離
  • GetLargestNode:獲取首尾最大距離的TopoNode節(jié)點(diǎn)-
    AdjustLaneChangeBackward: 評(píng)判由前往后時(shí)考慮左右轉(zhuǎn),如果需要轉(zhuǎn)彎,選擇最大的可行并且不屬于i-1節(jié)點(diǎn)車(chē)道,最后返回是否可行。
  • AdjustLaneChangeForward: 評(píng)判由后往前考慮左右轉(zhuǎn),如果需要轉(zhuǎn)彎,選擇最大的可行并且不屬于i+1節(jié)點(diǎn)車(chē)道,最后返回是否可行。
  • AdjustLaneChange:評(píng)判是否可以轉(zhuǎn)換車(chē)道的函數(shù),包含上面兩個(gè)
  • Reconstruct:判斷是否可以轉(zhuǎn)換車(chē)道,包含AdjustLaneChange,如果可以就轉(zhuǎn)換,不行就返回False。
  • AStarStrategy類(lèi)相關(guān)函數(shù):
  • 構(gòu)造函數(shù):判斷能否變換車(chē)道
  • Clear:清除所有參數(shù)
  • HeuristicCost:?jiǎn)l(fā)式Cost,這里用的是曼哈頓距離
  • Search:主要函數(shù),路徑搜索
  • GetResidualS:計(jì)算到end集到剩余距離。BFS的思路來(lái)直接利用node節(jié)點(diǎn)具有的特征s計(jì)算。
  • GetResidualS-重載:計(jì)算到指定點(diǎn)的剩余距離。

Search函數(shù)具體分析

代碼及注釋

bool AStarStrategy::Search(const TopoGraph* graph,
                           const SubTopoGraph* sub_graph,
                           const TopoNode* src_node, const TopoNode* dest_node,
                           std::vector<NodeWithRange>* const result_nodes) {
    // 參數(shù)分別為所有圖節(jié)點(diǎn),部分圖節(jié)點(diǎn),起始節(jié)點(diǎn),目標(biāo)節(jié)點(diǎn),結(jié)果集
    Clear(); // 清除所有的參數(shù)
    AINFO << "Start A* search algorithm."; // 記錄日志
    
    std::priority_queue<SearchNode> open_set_detail;  //作為已經(jīng)尋路過(guò)的節(jié)點(diǎn)
    
    SearchNode src_search_node(src_node); // 把源節(jié)點(diǎn)node傳入struct中,作為源SearchNode
    src_search_node.f = HeuristicCost(src_node, dest_node); //啟發(fā)式距離采用曼哈頓距離
    open_set_detail.push(src_search_node); // 源SearchNode 傳入push進(jìn)尋路節(jié)點(diǎn)集中
    
    open_set_.insert(src_node); // 源node節(jié)點(diǎn)也傳入其中
    g_score_[src_node] = 0.0; // g函數(shù)評(píng)分,key-value
    enter_s_[src_node] = src_node->StartS(); // 進(jìn)入時(shí)的S值,key-value
    
    SearchNode current_node; // 定義SearchNode變量
    std::unordered_set<const TopoEdge*> next_edge_set; // 定義邊集
    std::unordered_set<const TopoEdge*> sub_edge_set; // 定義邊集
    while (!open_set_detail.empty()) { // 當(dāng)源集不為空時(shí),繼續(xù)循環(huán)
        current_node = open_set_detail.top(); // 此時(shí)節(jié)點(diǎn)賦值為源集權(quán)重最高的,權(quán)重用f來(lái)比較
        const auto* from_node = current_node.topo_node; // 保存當(dāng)前SearchNode的node節(jié)點(diǎn)
        if (current_node.topo_node == dest_node) { // 如果已經(jīng)找到了目標(biāo)node節(jié)點(diǎn)
            if (!Reconstruct(came_from_, from_node, result_nodes)) { // 重構(gòu)該路徑是否可行
                AERROR << "Failed to reconstruct route."; // 不可行說(shuō)明中間錯(cuò)誤
                return false;
            }
            return true; // 否則返回已經(jīng)正確找到節(jié)點(diǎn)
        }
        open_set_.erase(from_node); // 開(kāi)集node節(jié)點(diǎn)刪除
        open_set_detail.pop(); // 開(kāi)集SearchNode節(jié)點(diǎn)刪除
        
        if (closed_set_.count(from_node) != 0) { // 閉合集如果發(fā)現(xiàn)開(kāi)始集曾經(jīng)已經(jīng)搜索過(guò),那就不用再搜索一遍了
            // if showed before, just skip...
            continue;
        }
        closed_set_.emplace(from_node); // 閉合集增加node節(jié)點(diǎn)
        
        // if residual_s is less than FLAGS_min_length_for_lane_change, only move
        // forward
        const auto& neighbor_edges =
                (GetResidualS(from_node) > FLAGS_min_length_for_lane_change &&
                 change_lane_enabled_) // 如果設(shè)置可以換道并且剩余距離大于指定最小距離
                ? from_node->OutToAllEdge() // 可以有所有的臨接edge
                : from_node->OutToSucEdge(); // 只能夠有前行臨接edge
        double tentative_g_score = 0.0; // g評(píng)分定義指定0
        next_edge_set.clear(); // 邊集清空,這是上一次搜索留下來(lái)的
        for (const auto* edge : neighbor_edges) { // 對(duì)于所有的臨接邊
            sub_edge_set.clear(); // 子臨接邊清空
            sub_graph->GetSubInEdgesIntoSubGraph(edge, &sub_edge_set); // sub_edge_set賦值為edge
            next_edge_set.insert(sub_edge_set.begin(), sub_edge_set.end()); // 把sub_edge_set匯入next_edge_set
        }
        
        for (const auto* edge : next_edge_set) { // 循環(huán)next_edge_set
            const auto* to_node = edge->ToNode(); // 定義to_node為邊的到達(dá)節(jié)點(diǎn)node
            if (closed_set_.count(to_node) == 1) { // 如果到達(dá)節(jié)點(diǎn)曾經(jīng)搜索過(guò)(在閉合集中出現(xiàn)),就再次循環(huán)
                continue;
            }
            if (GetResidualS(edge, to_node) < FLAGS_min_length_for_lane_change) { // 如果邊到到達(dá)節(jié)點(diǎn)node的距離小于限定值,再次循環(huán)
                continue;
            }
            tentative_g_score =
                    g_score_[current_node.topo_node] + GetCostToNeighbor(edge); // g評(píng)分函數(shù)來(lái)自初始g的node節(jié)點(diǎn)評(píng)分加上到該邊界的距離
            if (edge->Type() != TopoEdgeType::TET_FORWARD) { // 如果邊類(lèi)型不是向前
                tentative_g_score -=
                        (edge->FromNode()->Cost() + edge->ToNode()->Cost()) / 2; //g評(píng)分需要減去邊的起始節(jié)點(diǎn)cost加上終止節(jié)點(diǎn)cost的一半,--前面加多了
            }
            if (open_set_.count(to_node) != 0 &&
                    tentative_g_score >= g_score_[to_node]) { // 如果g評(píng)分函數(shù)大于原始g的到達(dá)node節(jié)點(diǎn)評(píng)分并且到達(dá)節(jié)點(diǎn)位于開(kāi)集內(nèi),重新循環(huán)
                continue;
            }
            // if to_node is reached by forward, reset enter_s to start_s
            if (edge->Type() == TopoEdgeType::TET_FORWARD) { // 如果往前
                enter_s_[to_node] = to_node->StartS(); // 此時(shí)的位置在到達(dá)節(jié)點(diǎn)的起始點(diǎn)
            } else {
                // else, add enter_s with FLAGS_min_length_for_lane_change
                double to_node_enter_s =
                        (enter_s_[from_node] + FLAGS_min_length_for_lane_change) /
                        from_node->Length() * to_node->Length();
                // enter s could be larger than end_s but should be less than length
                to_node_enter_s = std::min(to_node_enter_s, to_node->Length());
                // if enter_s is larger than end_s and to_node is dest_node
                if (to_node_enter_s > to_node->EndS() && to_node == dest_node) {  // 如果滿(mǎn)足enter_s比end_s大而且下一個(gè)節(jié)點(diǎn)是重點(diǎn),就再次循環(huán)
                    continue;
                }
                enter_s_[to_node] = to_node_enter_s; // to_node的enter_s賦值
            }
            
            g_score_[to_node] = tentative_g_score; // to_node的g評(píng)分重新賦值
            SearchNode next_node(to_node); // 定義下一個(gè)節(jié)點(diǎn)為to_node的SearchNode
            next_node.f = tentative_g_score + HeuristicCost(to_node, dest_node); // next_node的f值為g評(píng)分加上啟發(fā)式距離(曼哈頓)
            open_set_detail.push(next_node); // 把下一個(gè)SearchNode放入開(kāi)集SearchNode中
            came_from_[to_node] = from_node; // to_node的父節(jié)點(diǎn)為from_node
            if (open_set_.count(to_node) == 0) { // 如果開(kāi)集中發(fā)現(xiàn)to_node沒(méi)有出現(xiàn)過(guò),就添加該節(jié)點(diǎn)
                open_set_.insert(to_node);
            }
        }
    } // 結(jié)束路徑搜索
    AERROR << "Failed to find goal lane with id: " << dest_node->LaneId(); // 搜索完都沒(méi)有返回True,說(shuō)明沒(méi)找到合適的路徑,輸出目標(biāo)節(jié)點(diǎn)信息
    return false;
}

核心代碼介紹

Search代碼主要分為以下幾個(gè)步驟:

  1. 置入起點(diǎn)s
  2. 計(jì)算s的f,利用g和h來(lái)協(xié)同計(jì)算
  3. 將s加入優(yōu)先隊(duì)列open中
  4. 找到open中最好的節(jié)點(diǎn),f最小的節(jié)點(diǎn)now。
  5. 找到與now相連的其他節(jié)點(diǎn),找到最佳臨接節(jié)點(diǎn),加入open中。
  6. 重復(fù)尋找open中最好節(jié)點(diǎn),重復(fù)第四步。
  7. 最后找到目標(biāo)節(jié)點(diǎn)。

總結(jié)

該算法是A*算法的一個(gè)實(shí)現(xiàn),也根據(jù)Apollo算法有了一定的數(shù)據(jù)改變,根據(jù)node節(jié)點(diǎn)新增SearchNode作為輔助搜索工具,能夠考慮到轉(zhuǎn)向或者變道的一個(gè)f值比較??傮w能夠滿(mǎn)足f宏觀搜索需求。

PS:如果對(duì)其中的一些函數(shù)或者是文章中出現(xiàn)一些問(wèn)題,歡迎留言交流。

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