圖片加載庫分析之Glide解析(一)

圖片加載框架Glide在我們實(shí)戰(zhàn)中,運(yùn)用的很頻繁,但是glide為我們做的太多了,以至于我們忽略了處理圖片很多基礎(chǔ)知識(shí)點(diǎn),本文基于Glide 4.80全方面的分析Glide為我們做的事情,在分析之前還是老規(guī)矩,花如此多事件分析的圖片加載框架能帶給我們什么?
1.Glide的內(nèi)存緩存僅僅只有Lrucache么?
2.Glide的磁盤緩存默認(rèn)是開的還是要手動(dòng)設(shè)置的,還有很多人設(shè)置

RequestOptions().diskCacheStrategy(DiskCacheStrategy.RESOURCE);

這里面的DiskCacheStrategy.RESOURCE 和DiskCacheStrategy.DATA的區(qū)別是啥,默認(rèn)又是哪個(gè)呢?
3,在Glide的源碼中會(huì)看到BitmapPool也是一個(gè)Lru,他的作用是什么?
4.很多人在用Glide時(shí),獲取到一個(gè)Bitmap或者Drawable后防止oom還會(huì)用BitmapFactory.Options去壓縮圖片,如圖所示

GlideRequest.into(new Target<Drawable>() {
@Override
public void onResourceReady(@NonNull Drawable resource, @Nullable Transition<? super Drawable> transition) {
//很多人拿到此bitmap還會(huì)去壓縮圖片
}

真的有必要么?
接下來帶著問題去分析源碼吧
當(dāng)調(diào)用Glide.with時(shí),間接會(huì)調(diào)用getRetriever在調(diào)用with方法

 @NonNull
  private static RequestManagerRetriever getRetriever(@Nullable Context context) {
    // Context could be null for other reasons (ie the user passes in null), but in practice it will
    // only occur due to errors with the Fragment lifecycle.
    Preconditions.checkNotNull(
        context,
        "You cannot start a load on a not yet attached View or a Fragment where getActivity() "
            + "returns null (which usually occurs when getActivity() is called before the Fragment "
            + "is attached or after the Fragment is destroyed).");
    return Glide.get(context).getRequestManagerRetriever();
  }

來看下getRequestManagerRetriever的配置

@NonNull
  public static Glide get(@NonNull Context context) {
    if (glide == null) {
      GeneratedAppGlideModule annotationGeneratedModule =
          getAnnotationGeneratedGlideModules(context.getApplicationContext());
      synchronized (Glide.class) {
        if (glide == null) {
          checkAndInitializeGlide(context, annotationGeneratedModule);
        }
      }
    }

    return glide;
  }

這里annotationGeneratedModule其實(shí)就是注解處理器,用過Glide的人都知道,再添加了注解和注解解析器的依賴后

compile 'com.github.bumptech.glide:annotations:4.8.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0'

來看一下

/** Ensures that Glide's generated API is created for the Gallery sample. */
@GlideModule
public final class GalleryModule extends AppGlideModule {
  // Intentionally empty.


    @Override
    public void applyOptions(@NonNull Context context, @NonNull GlideBuilder builder) {
        super.applyOptions(context, builder);
    }
}

然后builder里有各種參數(shù),比如在Glide中如果你設(shè)置了
設(shè)置磁盤緩存,默認(rèn)的磁盤路徑和大小是image_manager_disk_cache 和 250M左右,可以重新實(shí)現(xiàn)這個(gè)接口,修改目錄和大小。
甚至可以更改圖片的下載方式

@GlideModule
public final class OkHttpLibraryGlideModule extends LibraryGlideModule {
  @Override
  public void registerComponents(
      @NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) {
    registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory());
  }
}

用okhttp3加載
接下來checkAndInitializeGlide會(huì)間接調(diào)用initializeGlide

@GuardedBy("Glide.class")
  @SuppressWarnings("deprecation")
  private static void initializeGlide(
      @NonNull Context context,
      @NonNull GlideBuilder builder,
      @Nullable GeneratedAppGlideModule annotationGeneratedModule) {
    Context applicationContext = context.getApplicationContext();
    List<com.bumptech.glide.module.GlideModule> manifestModules = Collections.emptyList();
    if (annotationGeneratedModule == null || annotationGeneratedModule.isManifestParsingEnabled()) {
      manifestModules = new ManifestParser(applicationContext).parse();
    }

    if (annotationGeneratedModule != null
        && !annotationGeneratedModule.getExcludedModuleClasses().isEmpty()) {
      Set<Class<?>> excludedModuleClasses = annotationGeneratedModule.getExcludedModuleClasses();
      Iterator<com.bumptech.glide.module.GlideModule> iterator = manifestModules.iterator();
      while (iterator.hasNext()) {
        com.bumptech.glide.module.GlideModule current = iterator.next();
        if (!excludedModuleClasses.contains(current.getClass())) {
          continue;
        }
        if (Log.isLoggable(TAG, Log.DEBUG)) {
          Log.d(TAG, "AppGlideModule excludes manifest GlideModule: " + current);
        }
        iterator.remove();
      }
    }

    if (Log.isLoggable(TAG, Log.DEBUG)) {
      for (com.bumptech.glide.module.GlideModule glideModule : manifestModules) {
        Log.d(TAG, "Discovered GlideModule from manifest: " + glideModule.getClass());
      }
    }

    RequestManagerRetriever.RequestManagerFactory factory =
        annotationGeneratedModule != null
            ? annotationGeneratedModule.getRequestManagerFactory()
            : null;
    builder.setRequestManagerFactory(factory);
    for (com.bumptech.glide.module.GlideModule module : manifestModules) {
      module.applyOptions(applicationContext, builder);
    }
    if (annotationGeneratedModule != null) {
      annotationGeneratedModule.applyOptions(applicationContext, builder);
    }
    Glide glide = builder.build(applicationContext);
    for (com.bumptech.glide.module.GlideModule module : manifestModules) {
      try {
        module.registerComponents(applicationContext, glide, glide.registry);
      } catch (AbstractMethodError e) {
        throw new IllegalStateException(
            "Attempting to register a Glide v3 module. If you see this, you or one of your"
                + " dependencies may be including Glide v3 even though you're using Glide v4."
                + " You'll need to find and remove (or update) the offending dependency."
                + " The v3 module name is: "
                + module.getClass().getName(),
            e);
      }
    }
    if (annotationGeneratedModule != null) {
      annotationGeneratedModule.registerComponents(applicationContext, glide, glide.registry);
    }
    applicationContext.registerComponentCallbacks(glide);
    Glide.glide = glide;
  }

其他的都是一些自定義的流程,重點(diǎn)看下這句話

Glide glide = builder.build(applicationContext);

會(huì)間接調(diào)用如下方法

@NonNull
  Glide build(@NonNull Context context) {
    if (sourceExecutor == null) {
      sourceExecutor = GlideExecutor.newSourceExecutor();
    }

    if (diskCacheExecutor == null) {
      diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();
    }

    if (animationExecutor == null) {
      animationExecutor = GlideExecutor.newAnimationExecutor();
    }

    if (memorySizeCalculator == null) {
      memorySizeCalculator = new MemorySizeCalculator.Builder(context).build();
    }

    if (connectivityMonitorFactory == null) {
      connectivityMonitorFactory = new DefaultConnectivityMonitorFactory();
    }

    if (bitmapPool == null) {
      int size = memorySizeCalculator.getBitmapPoolSize();
      if (size > 0) {
        bitmapPool = new LruBitmapPool(size);
      } else {
        bitmapPool = new BitmapPoolAdapter();
      }
    }

    if (arrayPool == null) {
      arrayPool = new LruArrayPool(memorySizeCalculator.getArrayPoolSizeInBytes());
    }

    if (memoryCache == null) {
      memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
    }

    if (diskCacheFactory == null) {
      diskCacheFactory = new InternalCacheDiskCacheFactory(context);
    }

    if (engine == null) {
      engine =
          new Engine(
              memoryCache,
              diskCacheFactory,
              diskCacheExecutor,
              sourceExecutor,
              GlideExecutor.newUnlimitedSourceExecutor(),
              animationExecutor,
              isActiveResourceRetentionAllowed);
    }

    if (defaultRequestListeners == null) {
      defaultRequestListeners = Collections.emptyList();
    } else {
      defaultRequestListeners = Collections.unmodifiableList(defaultRequestListeners);
    }

    RequestManagerRetriever requestManagerRetriever =
        new RequestManagerRetriever(requestManagerFactory);

    return new Glide(
        context,
        engine,
        memoryCache,
        bitmapPool,
        arrayPool,
        requestManagerRetriever,
        connectivityMonitorFactory,
        logLevel,
        defaultRequestOptionsFactory,
        defaultTransitionOptions,
        defaultRequestListeners,
        isLoggingRequestOriginsEnabled,
        isImageDecoderEnabledForBitmaps);
  }

我們可以看到sourceExecutor就是下載圖片的線程,diskCacheExecutor是執(zhí)行硬盤緩存邏輯的線程
animationExecutor是執(zhí)行動(dòng)畫邏輯的線程
里面分別開了線程池來實(shí)現(xiàn)
memorySizeCalculator里面封裝了一些信息如下

Calculation complete, Calculated memory cache size: 15.34 MB, pool size: 7.67 MB, byte array size: 4.19 MB, memory class limited? false, max size: 161 MB, memoryClass: 384, isLowMemoryDevice: false

表示內(nèi)存緩存,圖片的poolsize,這其實(shí)和bitmapPool有關(guān),bitmapPool其實(shí)是壓縮過程中為了防止過多的開辟空間在bitmapfactory的屬性中有個(gè)inBitmap屬性,存放的就是bitmap,其實(shí)就是這個(gè)pool了
里面也是由lru管理的
arraypool就后面可以知道其實(shí)就是對(duì)于byte[]的管理,簡單來說就是對(duì)于輸出流的優(yōu)化
memoryClass 可用最大的內(nèi)存
算法其實(shí)和屏幕 寬在乘以一些系數(shù)有關(guān)具體可以看MemorySizeCalculator類
接下來就是初始化內(nèi)存緩存和硬盤緩存了
然后把所有的對(duì)象放到engin中
接下來創(chuàng)建RequestManagerRetriever對(duì)象簡單來說是管理fragment的對(duì)象都知道Glide的with方法要傳當(dāng)前對(duì)象的參數(shù),不然很有可能圖片的釋放不及時(shí),從而造成內(nèi)存泄漏,那他是怎么根據(jù)這個(gè)context的邏輯找到是fragment還是activity的呢,就是這個(gè)類的用途所在,里面也關(guān)聯(lián)了Lifecycle,簡單來說就是能實(shí)時(shí)知道頁面的狀態(tài),從而更好的管理,很多文章都做了實(shí)現(xiàn)原理的分析,本文就不深入了
接下來把engine和RequestManagerRetriever封裝到Glide中
在Glide初始化的時(shí)候還創(chuàng)建了很多的解析器封裝到了registry中
比如要把要下載的urI轉(zhuǎn)成nputStream,InputStream解析成bitmap等,都是在此解析器中返回一個(gè)RequestManager對(duì)象
現(xiàn)在此方法就熟悉很多了

  @NonNull
  public static RequestManager with(@NonNull Activity activity) {
    return getRetriever(activity).get(activity);
  }

在看下load方法,間接調(diào)用

@SuppressWarnings("deprecation")
public class GlideRequests extends RequestManager {
  public GlideRequests(@NonNull Glide glide, @NonNull Lifecycle lifecycle,
      @NonNull RequestManagerTreeNode treeNode, @NonNull Context context) {
    super(glide, lifecycle, treeNode, context);
  }

  @Override
  @CheckResult
  @NonNull
  public <ResourceType> GlideRequest<ResourceType> as(@NonNull Class<ResourceType> resourceClass) {
    return new GlideRequest<>(glide, this, resourceClass, context);
  }

可以看到最終返回的是GlideRequest對(duì)象,里面封裝了Gilde,RequestManager,圖片顯示的的過渡參數(shù),好,基本的分析完了
接下來分析最重要的into方法

private <Y extends Target<TranscodeType>> Y into(
      @NonNull Y target,
      @Nullable RequestListener<TranscodeType> targetListener,
      BaseRequestOptions<?> options,
      Executor callbackExecutor) {
    Preconditions.checkNotNull(target);
    if (!isModelSet) {
      throw new IllegalArgumentException("You must call #load() before calling #into()");
    }

    Request request = buildRequest(target, targetListener, options, callbackExecutor);

    Request previous = target.getRequest();
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      // If the request is completed, beginning again will ensure the result is re-delivered,
      // triggering RequestListeners and Targets. If the request is failed, beginning again will
      // restart the request, giving it another chance to complete. If the request is already
      // running, we can let it continue running without interruption.
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        // Use the previous request rather than the new one to allow for optimizations like skipping
        // setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
        // that are done in the individual Request.
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }

可以看到這里返回了一個(gè)request的接口對(duì)象,有三個(gè)實(shí)現(xiàn)類,分別是singleRequest,errorRequest和thumbnailRequest
這里主要看的是singleRequest,如果有用到圖片加載縮略圖的話,可以到thumbnailRequest去看
在singleRequest中

 @SuppressWarnings("GuardedBy")
  private SingleRequest(
      Context context,
      GlideContext glideContext,
      @NonNull Object requestLock,
      @Nullable Object model,
      Class<R> transcodeClass,
      BaseRequestOptions<?> requestOptions,
      int overrideWidth,
      int overrideHeight,
      Priority priority,
      Target<R> target,
      @Nullable RequestListener<R> targetListener,
      @Nullable List<RequestListener<R>> requestListeners,
      RequestCoordinator requestCoordinator,
      Engine engine,
      TransitionFactory<? super R> animationFactory,

可以看到封裝了包括GlideContext,寬高,圖片質(zhì)量,requestOptions(請(qǐng)求配置),回調(diào)的線程callbackExecutor等一系列的參數(shù),然后調(diào)用begin方法進(jìn)行請(qǐng)求或者取緩存內(nèi)容

/** Starts tracking the given request. */
  public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      request.clear();
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Paused, delaying request");
      }
      pendingRequests.add(request);
    }
  }

看下begin方法

@Override
  public void begin() {
    synchronized (requestLock) {
      assertNotCallingCallbacks();
      stateVerifier.throwIfRecycled();
      startTime = LogTime.getLogTime();
      if (model == null) {
        if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
          width = overrideWidth;
          height = overrideHeight;
        }
        // Only log at more verbose log levels if the user has set a fallback drawable, because
        // fallback Drawables indicate the user expects null models occasionally.
        int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
        onLoadFailed(new GlideException("Received null model"), logLevel);
        return;
      }

      if (status == Status.RUNNING) {
        throw new IllegalArgumentException("Cannot restart a running request");
      }

      // If we're restarted after we're complete (usually via something like a notifyDataSetChanged
      // that starts an identical request into the same Target or View), we can simply use the
      // resource and size we retrieved the last time around and skip obtaining a new size, starting
      // a new load etc. This does mean that users who want to restart a load because they expect
      // that the view size has changed will need to explicitly clear the View or Target before
      // starting the new load.
      if (status == Status.COMPLETE) {
        onResourceReady(resource, DataSource.MEMORY_CACHE);
        return;
      }

      // Restarts for requests that are neither complete nor running can be treated as new requests
      // and can run again from the beginning.

      status = Status.WAITING_FOR_SIZE;
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        onSizeReady(overrideWidth, overrideHeight);
      } else {
        target.getSize(this);
      }

      if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
          && canNotifyStatusChanged()) {
        target.onLoadStarted(getPlaceholderDrawable());
      }
      if (IS_VERBOSE_LOGGABLE) {
        logV("finished run method in " + LogTime.getElapsedMillis(startTime));
      }
    }
  }

這里看到如果寬高都是無效的話,就會(huì)獲取加載圖片的寬高,那寬高合時(shí)加載完呢,其實(shí)在onPreDraw回調(diào)中會(huì)獲得此view的寬高,然后調(diào)用onSizeReady,如果有效的就直接調(diào)用
可以看到在viewTarget里

private void notifyCbs(int width, int height) {
      // One or more callbacks may trigger the removal of one or more additional callbacks, so we
      // need a copy of the list to avoid a concurrent modification exception. One place this
      // happens is when a full request completes from the in memory cache while its thumbnail is
      // still being loaded asynchronously. See #2237.
      for (SizeReadyCallback cb : new ArrayList<>(cbs)) {
        cb.onSizeReady(width, height);
      }
    }

調(diào)用了onSizeReady方法,來看下實(shí)現(xiàn)

public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    synchronized (requestLock) {
      if (IS_VERBOSE_LOGGABLE) {
        logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
      }
      if (status != Status.WAITING_FOR_SIZE) {
        return;
      }
      status = Status.RUNNING;

      float sizeMultiplier = requestOptions.getSizeMultiplier();
      this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
      this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

      if (IS_VERBOSE_LOGGABLE) {
        logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
      }
      loadStatus =
          engine.load(
              glideContext,
              model,
              requestOptions.getSignature(),
              this.width,
              this.height,
              requestOptions.getResourceClass(),
              transcodeClass,
              priority,
              requestOptions.getDiskCacheStrategy(),
              requestOptions.getTransformations(),
              requestOptions.isTransformationRequired(),
              requestOptions.isScaleOnlyOrNoTransform(),
              requestOptions.getOptions(),
              requestOptions.isMemoryCacheable(),
              requestOptions.getUseUnlimitedSourceGeneratorsPool(),
              requestOptions.getUseAnimationPool(),
              requestOptions.getOnlyRetrieveFromCache(),
              this,
              callbackExecutor);

在這里的重點(diǎn)方法就是load方法了

public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor) {
    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;

    EngineKey key =
        keyFactory.buildKey(
            model,
            signature,
            width,
            height,
            transformations,
            resourceClass,
            transcodeClass,
            options);

    EngineResource<?> memoryResource;
    synchronized (this) {
      memoryResource = loadFromMemory(key, isMemoryCacheable, startTime);

      if (memoryResource == null) {

        return waitForExistingOrStartNewJob(
            glideContext,
            model,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            options,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache,
            cb,
            callbackExecutor,
            key,
            startTime);
      }
    }

    // Avoid calling back while holding the engine lock, doing so makes it easier for callers to
    // deadlock.

    cb.onResourceReady(memoryResource, DataSource.MEMORY_CACHE);
    return null;
  }

可以看到Glide是緩存的key是基于url,簽名,寬,高,以及配置的參數(shù)等,然后從先從緩存中取數(shù)據(jù)

Glide內(nèi)存緩存實(shí)現(xiàn)
@Nullable
  private EngineResource<?> loadFromMemory(
      EngineKey key, boolean isMemoryCacheable, long startTime) {
    if (!isMemoryCacheable) {
      return null;
    }

    EngineResource<?> active = loadFromActiveResources(key);

    if (active != null) {
      Log.i("Glide","from  ActiveResourcesCache");
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return active;
    }

    EngineResource<?> cached = loadFromCache(key);
    if (cached != null) {
      Log.i("Glide","from  loadFromCache");
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return cached;
    }

    return null;
  }

這里先從ActiveResources中也就是map中取

final Map<Key, ResourceWeakReference> activeEngineResources = new HashMap<>();

也就是一個(gè)弱引用集合中取,取不到在從MemoryCache中取


private EngineResource<?> loadFromCache(Key key) {
    EngineResource<?> cached = getEngineResourceFromCache(key);
    if (cached != null) {
      cached.acquire();
      activeResources.activate(key, cached);
    }
    return cached;
  }
...
private EngineResource<?> getEngineResourceFromCache(Key key) {
    Resource<?> cached = cache.remove(key);

    final EngineResource<?> result;
    if (cached == null) {
      result = null;
    } else if (cached instanceof EngineResource) {
      // Save an object allocation if we've cached an EngineResource (the typical case).
      result = (EngineResource<?>) cached;
    } else {
      result =
          new EngineResource<>(
              cached, /*isMemoryCacheable=*/ true, /*isRecyclable=*/ true, key, /*listener=*/ this);
    }
    return result;
  }

我們可以看到一旦從memory中取到key,就會(huì)去把這個(gè)key對(duì)應(yīng)的resource放到activeResources中
這樣做的好處是啥?據(jù)我猜測,無非就是想緩解memorycache的壓力,因?yàn)閘inkedHashMap的效率肯定都沒有map快的
如果沒有內(nèi)存緩存的話,就調(diào)用waitForExistingOrStartNewJob方法

private <R> LoadStatus waitForExistingOrStartNewJob(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor,
      EngineKey key,
      long startTime) {

    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb, callbackExecutor);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    engineJob.addCallback(cb, callbackExecutor);
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

這里enginJob是為了過濾decodeJob的重復(fù)請(qǐng)求的,并開啟decodeJob中的線程池可以看到在start方法中

  public synchronized void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    GlideExecutor executor =
        decodeJob.willDecodeFromCache() ? diskCacheExecutor : getActiveSourceExecutor();
    executor.execute(decodeJob);
  }

這里的判斷很明顯,是判斷此次要下載的是否要從硬盤緩存取,如果是的話就開啟硬盤緩存的線程池,不是的話就開啟網(wǎng)絡(luò)的線程池

 boolean willDecodeFromCache() {
    Stage firstStage = getNextStage(Stage.INITIALIZE);
    return firstStage == Stage.RESOURCE_CACHE || firstStage == Stage.DATA_CACHE;
  }
...
 private Stage getNextStage(Stage current) {
    switch (current) {
      case INITIALIZE:
        return diskCacheStrategy.decodeCachedResource()
            ? Stage.RESOURCE_CACHE
            : getNextStage(Stage.RESOURCE_CACHE);
      case RESOURCE_CACHE:
        return  diskCacheStrategy.decodeCachedData()
            ? Stage.DATA_CACHE
            : getNextStage(Stage.DATA_CACHE);
      case DATA_CACHE:
        // Skip loading from source if the user opted to only retrieve the resource from cache.
        return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
      case SOURCE:
      case FINISHED:
        return Stage.FINISHED;
      default:
        throw new IllegalArgumentException("Unrecognized stage: " + current);
    }
  }

所以只要decodeCachedResource和decodeCachedData返回的值有一個(gè)是true的話就會(huì)開啟硬盤緩存的線程池,而代碼里幾種硬盤緩存的策略中AUTOMATIC,RESOURCE,DATA,NONE,ALL中只有NONE兩個(gè)都返回false也印證了這一點(diǎn)

從硬盤取緩存

@Override
  public void run() {
    // This should be much more fine grained, but since Java's thread pool implementation silently
    // swallows all otherwise fatal exceptions, this will at least make it obvious to developers
    // that something is failing.
    GlideTrace.beginSectionFormat("DecodeJob#run(model=%s)", model);
    // Methods in the try statement can invalidate currentFetcher, so set a local variable here to
    // ensure that the fetcher is cleaned up either way.
    DataFetcher<?> localFetcher = currentFetcher;
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (Throwable t) {
      // Catch Throwable and not Exception to handle OOMs. Throwables are swallowed by our
      // usage of .submit() in GlideExecutor so we're not silently hiding crashes by doing this. We
      // are however ensuring that our callbacks are always notified when a load fails. Without this
      // notification, uncaught throwables never notify the corresponding callbacks, which can cause
      // loads to silently hang forever, a case that's especially bad for users using Futures on
      // background threads.
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "DecodeJob threw unexpectedly"
            + ", isCancelled: " + isCancelled
            + ", stage: " + stage, t);
      }
      // When we're encoding we've already notified our callback and it isn't safe to do so again.
      if (stage != Stage.ENCODE) {
        throwables.add(t);
        notifyFailed();
      }
      if (!isCancelled) {
        throw t;
      }
    } finally {
      // Keeping track of the fetcher here and calling cleanup is excessively paranoid, we call
      // close in all cases anyway.
      if (localFetcher != null) {
        localFetcher.cleanup();
      }
      GlideTrace.endSection();
    }
  }

會(huì)開啟線程池走到run方法中,間接會(huì)到runWrapped中,這里可能會(huì)有點(diǎn)繞,它的核心是找到合適的緩存機(jī)制進(jìn)行加載圖片
首先當(dāng)diskCacheStrategy.decodeCachedResource()返回true的話首先會(huì)新建對(duì)象ResourceCacheGenerator,然后調(diào)用它的startNext方法去取緩存的圖片,來看下其實(shí)現(xiàn)

//ResourceCacheGenerator
public boolean startNext() {
    List<Key> sourceIds = helper.getCacheKeys();
    if (sourceIds.isEmpty()) {
      return false;
    }
    List<Class<?>> resourceClasses = helper.getRegisteredResourceClasses();
    if (resourceClasses.isEmpty()) {
      if (File.class.equals(helper.getTranscodeClass())) {
        return false;
      }
      // TODO(b/73882030): This case gets triggered when it shouldn't. With this assertion it causes
      // all loads to fail. Without this assertion it causes loads to miss the disk cache
      // unnecessarily
      // throw new IllegalStateException(
      //    "Failed to find any load path from " + helper.getModelClass() + " to "
      //        + helper.getTranscodeClass());
    }
    while (modelLoaders == null || !hasNextModelLoader()) {
      resourceClassIndex++;
      if (resourceClassIndex >= resourceClasses.size()) {
        sourceIdIndex++;
        if (sourceIdIndex >= sourceIds.size()) {
          return false;
        }
        resourceClassIndex = 0;
      }

      Key sourceId = sourceIds.get(sourceIdIndex);
      Class<?> resourceClass = resourceClasses.get(resourceClassIndex);
      Transformation<?> transformation = helper.getTransformation(resourceClass);
      // PMD.AvoidInstantiatingObjectsInLoops Each iteration is comparatively expensive anyway,
      // we only run until the first one succeeds, the loop runs for only a limited
      // number of iterations on the order of 10-20 in the worst case.
      currentKey =
          new ResourceCacheKey(// NOPMD AvoidInstantiatingObjectsInLoops
              helper.getArrayPool(),
              sourceId,
              helper.getSignature(),
              helper.getWidth(),
              helper.getHeight(),
              transformation,
              resourceClass,
              helper.getOptions());
      cacheFile = helper.getDiskCache().get(currentKey);
      if (cacheFile != null) {
        sourceKey = sourceId;
        modelLoaders = helper.getModelLoaders(cacheFile);
        modelLoaderIndex = 0;
      }
    }

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
      ModelLoader<File, ?> modelLoader = modelLoaders.get(modelLoaderIndex++);
      loadData = modelLoader.buildLoadData(cacheFile,
          helper.getWidth(), helper.getHeight(), helper.getOptions());
      if (loadData != null && helper.hasLoadPath(loadData.fetcher.getDataClass())) {
        started = true;
        loadData.fetcher.loadData(helper.getPriority(), this);
      }
    }

    return started;
  }

可以看到代碼很簡單,由于初始化注冊(cè)了資源解析器,也就是resourceClasses集合,分別是drawable,bitmap, gif
然后從把key經(jīng)過寬和高,解析器類型的合成,合稱為currentKey,然后再去DiskLruCacheWrapper取值

@Override
  public File get(Key key) {
    String safeKey = safeKeyGenerator.getSafeKey(key);
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      Log.v(TAG, "Get: Obtained: " + safeKey + " for for Key: " + key);
    }
    File result = null;
    try {
      // It is possible that the there will be a put in between these two gets. If so that shouldn't
      // be a problem because we will always put the same value at the same key so our input streams
      // will still represent the same data.
      final DiskLruCache.Value value = getDiskCache().get(safeKey);
      if (value != null) {
        result = value.getFile(0);
      }
    } catch (IOException e) {
      if (Log.isLoggable(TAG, Log.WARN)) {
        Log.w(TAG, "Unable to get from disk cache", e);
      }
    }
    return result;
  }

可以看到磁盤緩存把key做了md5的加密,然后從DiskLruCache取,當(dāng)然經(jīng)過debug分析是沒取到,因?yàn)榇娴臅r(shí)候不再soure這個(gè)分之存的,后面會(huì)分析,當(dāng)在soure沒取到時(shí),會(huì)去data的分之中取,代碼如下

//DataCacheGenerator
@Override
  public boolean startNext() {
    while (modelLoaders == null || !hasNextModelLoader()) {
      sourceIdIndex++;
      if (sourceIdIndex >= cacheKeys.size()) {
        return false;
      }

      Key sourceId = cacheKeys.get(sourceIdIndex);
      // PMD.AvoidInstantiatingObjectsInLoops The loop iterates a limited number of times
      // and the actions it performs are much more expensive than a single allocation.
      @SuppressWarnings("PMD.AvoidInstantiatingObjectsInLoops")
      Key originalKey = new DataCacheKey(sourceId, helper.getSignature());
      cacheFile = helper.getDiskCache().get(originalKey);
      if (cacheFile != null) {
        this.sourceKey = sourceId;
        modelLoaders = helper.getModelLoaders(cacheFile);
        modelLoaderIndex = 0;
      }
    }

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
      ModelLoader<File, ?> modelLoader = modelLoaders.get(modelLoaderIndex++);
      loadData =
          modelLoader.buildLoadData(cacheFile, helper.getWidth(), helper.getHeight(),
              helper.getOptions());
      if (loadData != null && helper.hasLoadPath(loadData.fetcher.getDataClass())) {
        started = true;
        loadData.fetcher.loadData(helper.getPriority(), this);
      }
    }
    return started;
  }

可以說代碼基本一樣的,除了key不同,并沒有像source一樣區(qū)分寬高等信息,因?yàn)閐ata保存的是原數(shù)據(jù),自然不用區(qū)分,既然拿到了key對(duì)應(yīng)的file

    @Override
    public void loadData(@NonNull Priority priority,
        @NonNull DataCallback<? super ByteBuffer> callback) {
      ByteBuffer result;
      try {
        result = ByteBufferUtil.fromFile(file);
      } catch (IOException e) {
        if (Log.isLoggable(TAG, Log.DEBUG)) {
          Log.d(TAG, "Failed to obtain ByteBuffer for file", e);
        }
        callback.onLoadFailed(e);
        return;
      }

      callback.onDataReady(result);
    }

這里拿到了對(duì)應(yīng)的file文件,通過ByteBufferUtil解析成了ByteBuffer流,間接調(diào)用onDataFetcherReady方法

@Override
  public void onDataFetcherReady(Key sourceKey, Object data, DataFetcher<?> fetcher,
      DataSource dataSource, Key attemptedKey) {
    this.currentSourceKey = sourceKey;
    this.currentData = data;
    this.currentFetcher = fetcher;
    this.currentDataSource = dataSource;
    this.currentAttemptingKey = attemptedKey;
    if (Thread.currentThread() != currentThread) {
      runReason = RunReason.DECODE_DATA;
      callback.reschedule(this);
    } else {
      GlideTrace.beginSection("DecodeJob.decodeFromRetrievedData");
      try {
        decodeFromRetrievedData();
      } finally {
        GlideTrace.endSection();
      }
    }
  }

關(guān)于Glide拿到流后具體的優(yōu)化的操作下篇具體分析,不然太長了.

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