Flutter 的畫布和Android的幾乎一致。寫了下小練習(xí)。記錄一下
import 'dart:math';
import 'dart:ui' as ui;
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
class Paper extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: CustomPaint(
painter: PaperPainter(),
),
);
}
}
class PaperPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
// canvasCircle(canvas);
// aboutPaint(canvas);
// drawStrokeJoin(canvas);
canvasTranslate(canvas, size);
// canvasGrid(canvas, size);
canvasBottomRight(canvas, size);
drawDot(canvas);
drawPoint(canvas);
drawCoordinate(canvas, size);
// drawRect(canvas);
// drawRRect(canvas);
// drawDRRect(canvas);
// drawFill(canvas);
// drawArcDetail(canvas);
drawPaint(canvas, size);
// drawShadow(canvas);
// drawPath(canvas);
clipCanvas(canvas);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
///畫圓
canvasCircle(Canvas canvas) {
final Paint paint = Paint();
canvas.drawCircle(
Offset(180, 180),
150,
paint
..color = Colors.blue
..style = PaintingStyle.stroke
..strokeWidth = 50);
canvas.drawCircle(
Offset(180 + 360.0, 180),
150,
paint
..color = Colors.red
..style = PaintingStyle.fill
..strokeWidth = 50
..isAntiAlias = false);
}
///畫筆
///StrokeCap.butt - 不出頭
//StrokeCap.round - 圓頭
//StrokeCap.square - 方頭
void aboutPaint(Canvas canvas) {
Paint paint = Paint();
paint
..style = PaintingStyle.stroke
..strokeWidth = 20
..color = Colors.red;
canvas.drawLine(
Offset(50, 50), Offset(50, 150), paint..strokeCap = StrokeCap.butt);
canvas.drawLine(Offset(50 + 50.0, 50), Offset(50 + 50.0, 150),
paint..strokeCap = StrokeCap.round);
canvas.drawLine(Offset(50 + 50.0 * 2, 50), Offset(50 + 50.0 * 2, 150),
paint..strokeCap = StrokeCap.square);
}
///線接類型
///StrokeJoin.bevel - 斜角、
//StrokeJoin.miter - 銳角、
//StrokeJoin.round - 圓角
void drawStrokeJoin(Canvas canvas) {
Paint paint = Paint();
Path path = Path();
paint
..style = PaintingStyle.stroke
..color = Colors.blue
..strokeWidth = 20;
path.moveTo(50, 50);
path.lineTo(50, 100);
path.relativeLineTo(100, -50);
path.relativeLineTo(0, 100);
// canvas.drawPath(path, paint..strokeJoin = StrokeJoin.bevel);
// canvas.drawPath(path, paint..strokeJoin = StrokeJoin.miter);
canvas.drawPath(path, paint..strokeJoin = StrokeJoin.round);
}
///Canvas 畫布變換和狀態(tài)
void canvasTranslate(Canvas canvas, Size size) {
var paint = Paint()
..style = PaintingStyle.fill
..color = Colors.blue;
//畫布起點(diǎn)移動到屏幕中心
canvas.translate(size.width / 2, size.height / 2);
// canvas.drawCircle(Offset(0, 0), 50, paint);
canvas.drawLine(
Offset(20, 20),
Offset(50, 50),
paint
..color = Colors.red
..strokeWidth = 5
..strokeCap = StrokeCap.round);
}
///Canvas 縮放變換
void canvasGrid(Canvas canvas, Size size) {
Paint gridPait; //畫筆
final double step = 20; //小格邊長
final double strokeWidth = .5; //線寬
final Color color = Colors.grey; //線顏色
gridPait = Paint()
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth
..color = color;
canvas.save();
for (int i = 0; i < size.height / 2 / step; i++) {
canvas.drawLine(Offset(0, 0), Offset(size.width / 2, 0), gridPait);
canvas.translate(0, step);
}
canvas.restore();
canvas.save();
for (int i = 0; i < size.width / 2 / step; i++) {
canvas.drawLine(Offset(0, 0), Offset(0, size.height / 2), gridPait);
canvas.translate(step, 0);
}
canvas.restore();
}
///畫網(wǎng)格 todo 記得先把原點(diǎn)移動到中心位置
void canvasBottomRight(Canvas canvas, Size size) {
canvasGrid(canvas, size);
///沿X軸鏡像
canvas.save();
canvas.scale(1, -1);
canvasGrid(canvas, size);
canvas.restore();
///沿Y軸鏡像
canvas.save();
canvas.scale(-1, 1);
canvasGrid(canvas, size);
canvas.restore();
///原點(diǎn)鏡像
canvas.save();
canvas.scale(-1, -1);
canvasGrid(canvas, size);
canvas.restore();
}
///畫一圈太陽光 2* pi 是一圈的弧度
void drawDot(Canvas canvas) {
Paint paint = Paint()
..color = Colors.orangeAccent
..strokeWidth = 10
..style = PaintingStyle.stroke;
canvas.save();
for (int i = 0; i < 12; i++) {
canvas.drawLine(Offset(80, 0), Offset(100, 0), paint);
//旋轉(zhuǎn)是按照弧度來的
canvas.rotate(2 * pi / 12);
}
canvas.restore();
}
final List<Offset> points = [
Offset(-120, -20),
Offset(-80, -80),
Offset(-40, -40),
Offset(0, -100),
Offset(40, -140),
Offset(80, -160),
Offset(120, -100),
];
///繪制點(diǎn)
///【1】 繪點(diǎn): drawPoints
///PointMode.lines : 線段模式 線段模式下:每兩個點(diǎn)一對形成線段。如果點(diǎn)是奇數(shù)個,那么最后一個點(diǎn)將沒有用。
///PointMode.polygon : 多邊形連線模式
void drawPoint(Canvas canvas) {
Paint paint = Paint()
..color = Colors.red
..style = PaintingStyle.stroke
..strokeWidth = 10
..strokeCap = StrokeCap.round;
canvas.drawPoints(ui.PointMode.polygon, points, paint);
}
///繪制坐標(biāo)點(diǎn)
void drawCoordinate(Canvas canvas, Size size) {
//斜線長度
double lineWidth = 8;
Paint paint = Paint()..color = Colors.orange;
paint.strokeWidth = 1.5;
canvas.drawLine(Offset(0, 0), Offset(size.width / 2, 0), paint);
canvas.drawLine(Offset(0, 0), Offset(0, size.height / 2), paint);
canvas.drawLine(Offset(0, 0), Offset(-size.width / 2, 0), paint);
canvas.drawLine(Offset(0, 0), Offset(0, -size.height / 2), paint);
canvas.drawLine(Offset(size.width / 2 - lineWidth, -lineWidth),
Offset(size.width / 2, 0), paint);
canvas.drawLine(Offset(size.width / 2 - lineWidth, lineWidth),
Offset(size.width / 2, 0), paint);
canvas.drawLine(Offset(-lineWidth, size.height / 2 - lineWidth),
Offset(0, size.height / 2), paint);
canvas.drawLine(Offset(lineWidth, size.height / 2 - lineWidth),
Offset(0, size.height / 2), paint);
}
///繪制矩形
void drawRect(Canvas canvas) {
Paint paint = Paint()
..color = Colors.green
..strokeWidth = 1.5;
//左上右下
Rect rectFromLTRB = Rect.fromLTRB(-120, -120, -80, -80);
canvas.drawRect(rectFromLTRB, paint);
//矩形中心
Rect rect = Rect.fromCenter(center: Offset(0, 0), width: 160, height: 160);
canvas.drawRect(rect, paint..color = Colors.blue);
//左定點(diǎn)和寬高
Rect rectFromLTWH = Rect.fromLTWH(-120, 80, 40, 40);
canvas.drawRect(rectFromLTWH, paint..color = Colors.amber);
//中心 內(nèi)切圓
Rect rectCircle = Rect.fromCircle(center: Offset(100, -100), radius: 20);
canvas.drawRect(rectCircle, paint..color = Colors.grey);
Rect rectPoint = Rect.fromPoints(Offset(80, 80), Offset(120, 120));
canvas.drawRect(rectPoint, paint..color = Colors.red);
}
///繪制圓角矩形
void drawRRect(Canvas canvas) {
Paint paint = Paint();
paint
..color = Colors.blue
..strokeWidth = 1.5;
//圓角矩形fromRectXY
Rect rect = Rect.fromCenter(center: Offset(0, 0), width: 160, height: 160);
//每個角橫向給40px的彎曲度,縱向給20px的彎曲度
RRect rRect = RRect.fromRectXY(rect, 40, 20);
canvas.drawRRect(rRect, paint);
//繪制一個矩形,每一個x,y都是10
canvas.drawRRect(RRect.fromLTRBXY(-120, -120, -80, -80, 10, 10), paint);
//繪制一個矩形,使用半徑為10
canvas.drawRRect(RRect.fromLTRBR(120, 120, 80, 80, Radius.circular(10)),
paint..color = Colors.red);
//繪制一個矩形,使每一個角落都設(shè)置特定的radius
canvas.drawRRect(
RRect.fromLTRBAndCorners(80, 80, 120, 120,
topRight: Radius.elliptical(20, 10),
bottomRight: Radius.elliptical(10, 10)),
paint..color = Colors.green);
Rect rectPoint = Rect.fromPoints(Offset(-120, 80), Offset(-80, 120));
canvas.drawRRect(
RRect.fromRectAndCorners(rectPoint, bottomRight: Radius.circular(10)),
paint..color = Colors.orange);
}
///繪制兩個圓角矩形差閾 核心是找到兩個圓角的區(qū)域,前者減去后者。
void drawDRRect(Canvas canvas) {
Paint paint = Paint()
..color = Colors.blue
..strokeWidth = 1.5;
Rect outRect =
Rect.fromCenter(center: Offset(0, 0), width: 160, height: 160);
Rect inRect =
Rect.fromCenter(center: Offset(0, 0), width: 100, height: 100);
///繪制一個外矩形扣 去一個內(nèi)矩形的環(huán)
canvas.drawDRRect(RRect.fromRectXY(outRect, 20, 20),
RRect.fromRectXY(inRect, 20, 20), paint);
Rect outRect2 =
Rect.fromCenter(center: Offset(0, 0), width: 60, height: 60);
Rect inRect2 = Rect.fromCenter(center: Offset(0, 0), width: 40, height: 40);
///繪制一個外矩形扣 去一個內(nèi)矩形的環(huán)
canvas.drawDRRect(RRect.fromRectXY(outRect2, 10, 10),
RRect.fromRectXY(inRect2, 10, 10), paint..color = Colors.green);
}
///繪制圓 一個中心點(diǎn)Offset和半徑組成,橢圓由一個矩形域確定
void drawFill(Canvas canvas) {
Paint paint = Paint();
canvas.save();
canvas.translate(-200, 0);
canvas.drawCircle(Offset(0, 0), 60, paint);
canvas.restore();
//畫橢圓
Rect rect = Rect.fromCenter(center: Offset(0, 0), height: 100, width: 120);
canvas.drawOval(rect, paint);
//畫矩形區(qū)域
canvas.save();
canvas.translate(200, 0);
//drawArc(矩形區(qū)域,起始弧度,掃描弧度,是否連接中心,畫筆)
//連接中心就是完整的封閉圖形,不連接就是開口的
canvas.drawArc(rect, 0, pi / 2 * 3, false, paint);
canvas.restore();
}
///畫弧線
void drawArcDetail(Canvas canvas) {
Rect rect = Rect.fromCenter(center: Offset(0, 0), height: 100, width: 100);
Paint paint = Paint()
..strokeWidth = 2
..style = PaintingStyle.stroke;
canvas.save();
canvas.translate(-200, 0);
canvas.drawArc(rect, 0, pi / 2 * 3, false, paint);
canvas.restore();
canvas.drawArc(rect, 0, pi / 2 * 3, true, paint);
canvas.save();
canvas.translate(200, 0);
var a = pi / 8;
canvas.drawArc(
rect,
a,
2 * pi - a.abs() * 2,
true,
paint
..color = Colors.yellowAccent
..style = PaintingStyle.fill);
canvas.translate(40, 0);
canvas.drawCircle(Offset(0, 0), 6, paint);
canvas.translate(25, 0);
canvas.drawCircle(Offset(0, 0), 6, paint);
canvas.restore();
}
///繪制畫筆 todo 看下什么原因
void drawPaint(Canvas canvas, Size size) {
var colors = [
Color(0xFFF60C0C),
Color(0xFFF3B913),
Color(0xFFE7F716),
Color(0xFF3DF30B),
Color(0xFF0DF6EF),
Color(0xFF0829FB),
Color(0xFFB709F4),
];
var pos = [1.0 / 7, 2.0 / 7, 3.0 / 7, 4.0 / 7, 5.0 / 7, 6.0 / 7, 1.0];
Paint paint = Paint();
paint
..shader = ui.Gradient.linear(
Offset(0, 0), Offset(size.width, 0), colors, pos, TileMode.clamp)
..blendMode = BlendMode.lighten;
canvas.drawPaint(paint);
}
///繪制陰影 drawShadow
void drawShadow(Canvas canvas){
Path path = Path();
path.lineTo(80, 80);
path.lineTo(-80, 80);
///true 表示內(nèi)部涂色
canvas.drawShadow(path, Colors.red, 3, true);
canvas.translate(200, 0);
canvas.drawShadow(path, Colors.red, 3, false);
}
void drawPath(Canvas canvas){
Path path = Path();
path.lineTo(60, 60);
path.lineTo(-60, 60);
path.lineTo(60, -60);
path.lineTo(-60, -60);
path.close();
Paint paint = Paint();
canvas.drawPath(path, paint);
canvas.translate(140, 0);
canvas.drawPath(path, paint..style = PaintingStyle.stroke
..strokeWidth = 2);
}
///畫布的裁剪
///畫布裁剪后,只有裁剪部分才會生效畫的內(nèi)容
void clipCanvas(Canvas canvas){
var rect = Rect.fromCenter(center: Offset.zero,width: 360,height: 240);
canvas.clipRect(rect,doAntiAlias: true,clipOp: ui.ClipOp.intersect);
var colors = [Color(0xFFF60C0C),
Color(0xFFF3B913),
Color(0xFFE7F716),
Color(0xFF3DF30B),
Color(0xFF0DF6EF),
Color(0xFF0829FB),
Color(0xFFB709F4),];
var pos = [1.0 / 7, 2.0 / 7, 3.0 / 7, 4.0 / 7, 5.0 / 7, 6.0 / 7, 1.0];
Paint paint = Paint();
paint.shader = ui.Gradient.linear(rect.centerLeft, rect.centerRight, colors,pos,TileMode.clamp);
paint.blendMode = BlendMode.lighten;
canvas.drawPaint(paint);
}
}