基于Fresco的圖片瀏覽器

1.實(shí)現(xiàn)功能

使用Fresco實(shí)現(xiàn)類似于微信圖片查看器的功能:

  • 手勢(shì)拖動(dòng)關(guān)閉
  • 手勢(shì)縮放
  • 雙擊縮放
  • 單擊,雙擊等各種回調(diào)

現(xiàn)在網(wǎng)絡(luò)上有許多類似微信的圖片查看器,多數(shù)是使用ImageView來做的,如果項(xiàng)目中使用的是Fresco來加載圖片,則不能適用,因此擼了這個(gè)。

效果:


效果圖

github地址

2.思路

(1)手勢(shì)拖動(dòng)

動(dòng)態(tài)的設(shè)置圖片的寬高以及scrollX和scrollY

(2)雙指縮放

動(dòng)態(tài)的設(shè)置圖片的寬高

3.難點(diǎn)

(1)圖片放大后,實(shí)際的邊界判斷,這涉及到圖片滑動(dòng)到邊緣后的事件處理
(2)放大狀態(tài)下,左右滑動(dòng)到圖片邊界,這個(gè)時(shí)候要把觸摸事件交給viewpager,如果不處理會(huì)有圖片跳動(dòng)的問題。
(3)慣性滑動(dòng)處理

4.可定制點(diǎn)

(1)現(xiàn)在gif是在顯示的時(shí)候才執(zhí)行動(dòng)畫,且切換gif的時(shí)候停止動(dòng)畫,這點(diǎn)可根據(jù)需求來做
(2)可以先加載縮略圖再加載原圖,目前是只加載原圖
(3)設(shè)置圖片url傳的模型可以根據(jù)需求來寫,現(xiàn)在傳的是List<String>
(4)入場和退場的縮放動(dòng)畫依賴rect,如果沒有rect默認(rèn)是透明度變化動(dòng)畫,這里可以根據(jù)實(shí)際需求來寫

5.具體實(shí)現(xiàn)

(1)手勢(shì)拖動(dòng)-非放大狀態(tài)

一開始當(dāng)手指下滑才會(huì)觸發(fā)滑動(dòng)手勢(shì),根據(jù)下滑的距離來計(jì)算圖片縮放倍率,這個(gè)倍率可調(diào)整,然后設(shè)置圖片寬高和scroll。
已刪除暫時(shí)不用看的代碼,主要看move這個(gè)事件處理。

 /**
     * 初始滑動(dòng),雙指縮放手勢(shì)
     */
    private fun handleDragEvent(event: MotionEvent?): Boolean {
        if (event == null) {
            return false
        }
        when (event.actionMasked) {
            MotionEvent.ACTION_DOWN -> {
                getViewPager()?.requestDisallowInterceptTouchEvent(true)
                getViewPager().onInterceptTouchEventFlag = false

                // 初始化或者設(shè)置一些參數(shù) 用于手勢(shì)滑動(dòng)
                startX = event.rawX
                startY = event.rawY
                imgScaleDown = imgCurrentScale
                imgCurrentScaleTemp = imgCurrentScale
                gifResetParentLastMotion = true
                draging = false
                lastDisX = 0F
                lastDisY = 0F
                actionDownScrollX = this.scrollX
                actionDownScrollY = this.scrollY
                scaleStateMovedX = this.scrollX
                scaleStateMovedY = this.scrollY
                return true
            }
            
            MotionEvent.ACTION_MOVE -> {
                velocityTracker?.addMovement(event)


                if (startX <= 0.1F) {
                    startX = event.rawX
                    startY = event.rawY
                }
                disX = event.rawX - startX
                disY = event.rawY - startY
                //一根手指滑動(dòng) 包括下拉關(guān)閉 和 圖片放大狀態(tài)的拖動(dòng)
                if (event.pointerCount == 1) {
                    // 上下滑動(dòng)的手勢(shì)
                    if ((disY > 0 && Math.abs(disY) > Math.abs(disX)) || draging || imgCurrentScale > 1) {
                 
                        draging = true
                        // 縮放 start
                        var scale = 1F
                        scale = (1 - Math.abs(disY) / (screenHeight * 0.6F)) * imgCurrentScaleTemp / imgCurrentScale
                        if (((1 - Math.abs(disY) / (screenHeight * 0.6F)) * imgCurrentScaleTemp) < 0.3) {
                            scale = 0.3F / imgCurrentScale
                        }
                        imgCurrentScale = imgCurrentScale * scale
                        lastDisY = disY

                        val imgChangeScale = imgCurrentScale * 1F
//
                        setImageWidthHeightByScale(imgChangeScale)
                        // 縮放 end

                        // 平移start
                        extraX = (1F - imgCurrentScale / imgCurrentScaleTemp) * (startX - screenWidth / 2)
                        extraY = (1F - imgCurrentScale / imgCurrentScaleTemp) * (startY - screenHeight / 2)
                        this.scrollTo(
                            (actionDownScrollX * (imgCurrentScale / imgCurrentScaleTemp) - disX - extraX).toInt(),
                            (actionDownScrollY * (imgCurrentScale / imgCurrentScaleTemp) - disY - extraY).toInt()
                        )
                        // 平移end
                        // 設(shè)置viewpager背景透明度
                        currentAlpha = 1F - disY * 1.5F / screenHeight
                        if (currentAlpha > 1) {
                            currentAlpha = 1F
                        }
                        setBgAlpha(currentAlpha)
                        return true
                    } else {
                        // 交給viewpager處理
                        viewpagerHandleDrag()
                        return false
                    }
                } else {
                    viewpagerHandleDrag()
                    return false
                }
            }

里面用到的方法:

/**
     * 根據(jù)縮放倍率設(shè)置圖片寬高
     */
    private fun setImageWidthHeightByScale(scale: Float) {
        val lp = this.layoutParams
        lp.width = (displayWidth * scale).toInt()
        lp.height = (displayHeight * scale).toInt()
        this.layoutParams = lp
    }

拖動(dòng)之后,然后松手,有兩種情況(根據(jù)滑動(dòng)距離判斷):

  • 回到遠(yuǎn)處
  • 關(guān)閉

關(guān)閉有兩種動(dòng)畫,縮放和漸隱。如果知道回坑的位置,就執(zhí)行縮放動(dòng)畫回坑,否則就是漸隱動(dòng)畫。下面看看松開手之后的處理:

MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
                if (draging) {
                    if (disY > CLOSE_DISTANCE) {
                        imgAnimClose()
                    } else {
                        imgAnimToBack()
                    }
                    return true
                }
                draging = false
            }

先看回到遠(yuǎn)處,用屬性動(dòng)畫實(shí)現(xiàn),該view的動(dòng)畫都是用屬性動(dòng)畫實(shí)現(xiàn)的

     /**
     * 如果拖拽距離小于設(shè)定值,則返回原處
     * 就是一個(gè)屬性動(dòng)畫
     */
    private fun imgAnimToBack() {
        var currentValue = 0F
        var animPercent = 0F //動(dòng)畫執(zhí)行百分比
        val scrollYTemp = this.scrollY// 剛開始執(zhí)行動(dòng)畫時(shí)候的偏移量
        val scrollXTemp = this.scrollX
        val animator = ValueAnimator.ofFloat(imgCurrentScale, imgScaleDown)
        animator.duration = 300
        animator.interpolator = AccelerateDecelerateInterpolator()
        animator.addUpdateListener {
            currentValue = it.animatedValue as Float
            setImageWidthHeightByScale(currentValue)
            animPercent = (currentValue - imgCurrentScale) / (imgScaleDown - imgCurrentScale)
            val scrollToX = scrollXTemp + (scaleStateMovedX - scrollXTemp) * animPercent
            val scrollToY = scrollYTemp + (scaleStateMovedY - scrollYTemp) * animPercent
            this.scrollTo(scrollToX.toInt(), scrollToY.toInt())
            setBgAlpha(currentAlpha + (1F - currentAlpha) * animPercent)
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                imgCurrentScale = imgScaleDown
            }

            override fun onAnimationCancel(animation: Animator?) {
                imgCurrentScale = imgScaleDown
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.start()
    }

然后看看關(guān)閉動(dòng)畫:

 /**
     * 關(guān)閉動(dòng)畫
     * 外部可直接調(diào)用該方法關(guān)閉view
     */
    fun imgAnimClose() {
        if (currentRect != null) {
            imgZoomCloseAnim(currentRect!!)
        } else {
            imgFadeCloseAnim()
        }
    }

    /**
     * 縮放退場
     */
    private fun imgZoomCloseAnim(tarRect: Rect) {
        var currentValue = 0F
        var animPercent = 0F
        val gifCurrentScaleTemp = imgCurrentScale
        val targetScale = tarRect.width().toFloat() / screenWidth
        val scrollXTemp = this.scrollX
        val scrollYTemp = this.scrollY

        val targetTransY = (imageCenterY - displayHeight * targetScale / 2) - tarRect.top
        val targetScrollX = screenWidth * (1F - targetScale) / 2 - tarRect.left

        val animator = ValueAnimator.ofFloat(imgCurrentScale, targetScale)
        animator.addUpdateListener {
            currentValue = it.animatedValue as Float
            animPercent = (gifCurrentScaleTemp - currentValue) / (gifCurrentScaleTemp - targetScale)
            setImageWidthHeightByScale(currentValue)

            val x = scrollXTemp + (targetScrollX - scrollXTemp) * animPercent
            val y = scrollYTemp + (targetTransY - scrollYTemp) * animPercent
            this.scrollTo(x.toInt(), y.toInt())

            setBgAlpha(currentAlpha * (1F - animPercent))
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationCancel(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.duration = 260
        animator.interpolator = AccelerateDecelerateInterpolator()
        animator.start()
    }

    /**
     * 透明度漸變退場
     */
    private fun imgFadeCloseAnim() {
        val animator = ValueAnimator.ofFloat(0F, 1F)
        animator.addUpdateListener {
            val currentValue = it.animatedValue as Float
            setBgAlpha(currentAlpha * (1F - currentValue))
            getViewPager().alpha = 1F - currentValue
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationCancel(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.duration = 260
        animator.interpolator = LinearInterpolator()
        animator.start()
    }

(2)雙指縮放

就是根據(jù)兩指間的距離,動(dòng)態(tài)設(shè)置圖片寬高。
雙指縮放在move事件里面實(shí)現(xiàn)

MotionEvent.ACTION_MOVE -> {
               if (doubleFingerTouch) {
                    // 處理雙指縮放
                    var scale = 1F + (getDistance(event) - disBetweenFingersPre) / 600
                    if (disBetweenFingersPre <= 0) {
                        scale = 1F
                    }
                    if (imgCurrentScale * scale < GIF_MIN_SCALE) {
                        scale = 1F
                    } else if (imgCurrentScale * scale > GIF_MAX_SCALE) {
                        scale = 1F
                    }
                    imgCurrentScale = imgCurrentScale * scale
                    imgCurrentScaleTemp = imgCurrentScale
                    setImageWidthHeightByScale(imgCurrentScale)
                    disBetweenFingersPre = getDistance(event)
                    return true
                } 
            }

獲取兩指距離的方法:

/*獲取兩指之間的距離*/
    private fun getDistance(event: MotionEvent): Float {
        val x = event.getX(1) - event.getX(0);
        val y = event.getY(1) - event.getY(0);
        val distance = Math.sqrt((x * x + y * y).toDouble());//兩點(diǎn)間的距離
        return distance.toFloat();
    }

(3)雙擊縮放

雙擊縮放處理放在Gesture

override fun onDoubleTap(e: MotionEvent?): Boolean {
        if (imgCurrentScale > 1F) {
            doubleClapScale(1F)
        } else if (imgCurrentScale == 1F) {
            doubleClapScale(GIF_MAX_SCALE)
        }
        return true
    }

手勢(shì)放大或縮小也是動(dòng)態(tài)設(shè)置圖片寬高。

/**
     * 雙擊縮小或放大
     */
    private fun doubleClapScale(targetScale: Float) {
        var currentValue = 0F
        var animPercent = 0F
        val scrollYTemp = this.scrollY
        val scrollXTemp = this.scrollX
        val animator = ValueAnimator.ofFloat(imgCurrentScale, targetScale)
        animator.duration = 200
        animator.interpolator = AccelerateDecelerateInterpolator()
        animator.addUpdateListener {
            currentValue = it.animatedValue as Float
            setImageWidthHeightByScale(currentValue)
            animPercent = (currentValue - imgCurrentScale) / (targetScale - imgCurrentScale)
            val x = scrollXTemp * (1 - animPercent)
            val y = scrollYTemp * (1 - animPercent)
            this.scrollTo(x.toInt(), y.toInt())
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                if (targetScale == 1F) {
                    resetState()
                }
                imgCurrentScale = targetScale
            }

            override fun onAnimationCancel(animation: Animator?) {
                if (targetScale == 1F) {
                    resetState()
                }
                imgCurrentScale = targetScale
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.start()
    }

(4)圖片放大狀態(tài)下的拖動(dòng)

在move事件里

/**
     * 處理放大狀態(tài)下的move
     */
    private fun handleScaleStateMove(event: MotionEvent) {
        scaleStateDraging = true
        if (lastDisX == 0F) {
            lastDisX = disX
            lastDisY = disY
            getViewPager()?.onInterceptTouchEventFlag = false
            getViewPager()?.requestDisallowInterceptTouchEvent(true)
            return
        }
        val movedX = lastDisX - disX
        val movedY = lastDisY - disY
        val rect = getImgRect()
        //水平方向移動(dòng)
        if (movedX < 0) {
            // 向右移動(dòng)
            if (rect.left < 0) {
                // 可以向右移動(dòng)
                this.scrollBy(movedX.toInt(), 0)
            } else {
                handleViewpagerTouch(event, disX)
                return
            }
        } else {
            // 向左移動(dòng)
            if (rect.right > screenWidth) {
                // 可以向左滑動(dòng)
                this.scrollBy(movedX.toInt(), 0)
            } else {
                handleViewpagerTouch(event, disX)
                return
            }
        }
        // 豎直方向移動(dòng)
        if (movedY < 0) {
            // 向下移動(dòng)
            if (rect.top < 0) {
                this.scrollBy(0, movedY.toInt())
            }

        } else {
            // 向上移動(dòng)
            if (rect.bottom > ImageBrowserUtil.getScreenHeight()) {
                this.scrollBy(0, movedY.toInt())
            }
        }
        scaleStateMovedX = this.scrollX
        scaleStateMovedY = this.scrollY
        lastDisX = disX
        lastDisY = disY
    }

關(guān)鍵點(diǎn):當(dāng)圖片在放大狀態(tài)下滑動(dòng)到圖片邊緣繼續(xù)滑動(dòng),此時(shí)需要viewpager來處理滑動(dòng),如果不做任何處理,此處會(huì)有一個(gè)閃動(dòng),因此需要通過反射設(shè)置viewpager的mLastMotionX屬性

/**
     * 把滑動(dòng)事件交給viewpager處理 解決viewpager跳動(dòng)問題
     */
    private fun handleViewpagerTouch(event: MotionEvent, disX: Float) {
        flingEnable = false
        val parentViewPager = getViewPager()
        parentViewPager.onInterceptTouchEventFlag = true
        parentViewPager?.requestDisallowInterceptTouchEvent(false)

        /**一次完整的觸摸事件只需要設(shè)置一次*/
        if (gifResetParentLastMotion) {
            gifResetParentLastMotion = false
            parentViewPager.setLastMotionX(event.rawX)
        }
    }

自定義viewpager里的方法:

/**
     * 重要: 正常切換viewpager的item時(shí),mLastMotionX這個(gè)值和手指按下的rawx值相等
     */
    fun setLastMotionX(x: Float) {
        try {
            val lastMotionXField = this.javaClass.superclass.getDeclaredField("mLastMotionX")
            val initialMotionXField = this.javaClass.superclass.getDeclaredField("mInitialMotionX")

            lastMotionXField.isAccessible = true
            lastMotionXField.set(this, x)

            initialMotionXField.isAccessible = true
            initialMotionXField.set(this, x)
        } catch (error: Exception) {
            error.printStackTrace()
        }
    }
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時(shí)請(qǐng)結(jié)合常識(shí)與多方信息審慎甄別。
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡書系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

  • 效果圖: Github鏈接:https://github.com/boycy815/PinchImageView ...
    CQ_TYL閱讀 2,358評(píng)論 0 0
  • 緣起 那時(shí),我想要一個(gè)這樣的圖片瀏覽器: 從小圖進(jìn)入大圖瀏覽時(shí),使用轉(zhuǎn)場動(dòng)畫 可加載網(wǎng)絡(luò)圖片,且過渡自然,不阻塞操...
    囧書閱讀 7,176評(píng)論 35 107
  • Android UI相關(guān)開源項(xiàng)目庫匯總OpenDigg 抽屜菜單MaterialDrawer ★7337 - 安卓...
    黃海佳閱讀 8,829評(píng)論 3 77
  • 手勢(shì)圖片控件 PinchImageView 點(diǎn)擊圖片框架 photoView packagecom.example...
    Ztufu閱讀 806評(píng)論 0 1
  • 每天都是被檢查 各種被檢查 所有的人都在布置任務(wù) 所有的人都可以隨意的指點(diǎn) 一點(diǎn)不足 都足以被放大 崩潰 崩盤 o...
    宴曉閱讀 166評(píng)論 0 0

友情鏈接更多精彩內(nèi)容