作者:鴻洋_
來(lái)源:CSDN
原文:https://blog.csdn.net/lmj623565791/article/details/38960443
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一直想寫事件分發(fā)機(jī)制的文章,不管咋樣,也得自己研究下事件分發(fā)的源碼,寫出心得~
首先我們先寫個(gè)簡(jiǎn)單的例子來(lái)測(cè)試View的事件轉(zhuǎn)發(fā)的流程~
1、案例
為了更好的研究View的事件轉(zhuǎn)發(fā),我們自定以一個(gè)MyButton繼承Button,然后把跟事件傳播有關(guān)的方法進(jìn)行復(fù)寫,然后添加上日志~
MyButton
package com.example.zhy_event03;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.Button;
public class MyButton extends Button
{
private static final String TAG = MyButton.class.getSimpleName();
public MyButton(Context context, AttributeSet attrs)
{
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
int action = event.getAction();
switch (action)
{
case MotionEvent.ACTION_DOWN:
Log.e(TAG, "onTouchEvent ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG, "onTouchEvent ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG, "onTouchEvent ACTION_UP");
break;
default:
break;
}
return super.onTouchEvent(event);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event)
{
int action = event.getAction();
switch (action)
{
case MotionEvent.ACTION_DOWN:
Log.e(TAG, "dispatchTouchEvent ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG, "dispatchTouchEvent ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG, "dispatchTouchEvent ACTION_UP");
break;
default:
break;
}
return super.dispatchTouchEvent(event);
}
}
然后把我們自定義的按鈕加到主布局文件中;
布局文件:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<com.example.zhy_event03.MyButton
android:id="@+id/id_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="click me" />
</LinearLayout>
最后看一眼MainActivity的代碼
package com.example.zhy_event03;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;
public class MainActivity extends Activity
{
protected static final String TAG = "MyButton";
private Button mButton ;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mButton = (Button) findViewById(R.id.id_btn);
mButton.setOnTouchListener(new OnTouchListener()
{
@Override
public boolean onTouch(View v, MotionEvent event)
{
int action = event.getAction();
switch (action)
{
case MotionEvent.ACTION_DOWN:
Log.e(TAG, "onTouch ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG, "onTouch ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG, "onTouch ACTION_UP");
break;
default:
break;
}
return false;
}
});
}
}
在MainActivity中,我們還給MyButton設(shè)置了OnTouchListener這個(gè)監(jiān)聽(tīng)~
跟View事件相關(guān)一般就這三個(gè)地方了,
一個(gè)onTouchEvent,一個(gè)dispatchTouchEvent,一個(gè)setOnTouchListener;
下面我們運(yùn)行,然后點(diǎn)擊按鈕,查看日志輸出:
08-31 06:09:39.030: E/MyButton(879): dispatchTouchEvent ACTION_DOWN
08-31 06:09:39.030: E/MyButton(879): onTouch ACTION_DOWN
08-31 06:09:39.049: E/MyButton(879): onTouchEvent ACTION_DOWN
08-31 06:09:39.138: E/MyButton(879): dispatchTouchEvent ACTION_MOVE
08-31 06:09:39.138: E/MyButton(879): onTouch ACTION_MOVE
08-31 06:09:39.147: E/MyButton(879): onTouchEvent ACTION_MOVE
08-31 06:09:39.232: E/MyButton(879): dispatchTouchEvent ACTION_UP
08-31 06:09:39.248: E/MyButton(879): onTouch ACTION_UP
08-31 06:09:39.248: E/MyButton(879): onTouchEvent ACTION_UP
我有意點(diǎn)擊的時(shí)候蹭了一下,不然不會(huì)觸發(fā)MOVE,手抖可能會(huì)打印一堆MOVE的日志~~~
好了,可以看到,不管是DOWN,MOVE,UP都會(huì)按照下面的順序執(zhí)行:
1、dispatchTouchEvent
2、 setOnTouchListener的onTouch
3、onTouchEvent
下面就跟隨日志的腳步開(kāi)始源碼的探索~
2、dispatchTouchEvent
首先進(jìn)入View的dispatchTouchEvent
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
* 將觸摸屏事件向下傳遞到目標(biāo)view,或者看這個(gè)view是否為目標(biāo)View
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
* 如果事件被該view處理,則返回true,否則返回false
*/
public boolean dispatchTouchEvent(MotionEvent event) {
if (!onFilterTouchEventForSecurity(event)) {
return false;
}
//直接看這行
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event)) {
return true;
}
return onTouchEvent(event);
直接看//行:
1.首先判斷mOnTouchListener不為null,
2.并且view是enable的狀態(tài),
3.然后 mOnTouchListener.onTouch(this, event)返回true,
這三個(gè)條件如果都滿足,直接return true ;
也就是下面的onTouchEvent(event)不會(huì)被執(zhí)行了;
那么mOnTouchListener是和方神圣,我們來(lái)看看:
/**
* Register a callback to be invoked when a touch event is sent to this view.
* @param l the touch listener to attach to this view
*/
public void setOnTouchListener(OnTouchListener l) {
mOnTouchListener = l;
其實(shí)就是我們?cè)贏ctivity中設(shè)置的setOnTouchListener。
也就是說(shuō):如果我們?cè)O(shè)置了setOnTouchListener,并且return true,
那么View自己的onTouchEvent就不會(huì)被執(zhí)行了,
當(dāng)然了,本例我們r(jià)eturn false,我們還得往下探索 ;
已經(jīng)解決一個(gè)常見(jiàn)的問(wèn)題:View的onTouchListener和onTouchEvent的調(diào)用關(guān)系,相信大家應(yīng)該已經(jīng)明白了~let's go;繼續(xù)往下。
3、View的onTouchEvent:
接下來(lái)是View的onTouchEvent:
/**
* Implement this method to handle touch screen motion events.
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
* 事件被處理了,返回True,反之false
*/
1. public boolean onTouchEvent(MotionEvent event) {
2. final int viewFlags = mViewFlags;
3. if ((viewFlags & ENABLED_MASK) == DISABLED) {
4. // A disabled view that is clickable still consumes the touch
5. // events, it just doesn't respond to them.
6. return (((viewFlags & CLICKABLE) == CLICKABLE ||
7. (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
8. }
9. if (mTouchDelegate != null) {
10. if (mTouchDelegate.onTouchEvent(event)) {
11. return true;
12. }
13 }
14. if (((viewFlags & CLICKABLE) == CLICKABLE ||
15. (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
16. switch (event.getAction()) {
17. case MotionEvent.ACTION_UP:
18. boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
19. if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
20. // take focus if we don't have it already and we should in
21. // touch mode.
22. boolean focusTaken = false;
23. if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
24. focusTaken = requestFocus();
25. }
26. if (!mHasPerformedLongPress) {
27. // This is a tap, so remove the longpress check
28. removeLongPressCallback();
29. // Only perform take click actions if we were in the pressed state
30. if (!focusTaken) {
31. // Use a Runnable and post this rather than calling
32. // performClick directly. This lets other visual state
33. // of the view update before click actions start.
34. if (mPerformClick == null) {
35. mPerformClick = new PerformClick();
36. }
37. if (!post(mPerformClick)) {
38. performClick();
39. }
40. }
41. }
42. if (mUnsetPressedState == null) {
43. mUnsetPressedState = new UnsetPressedState();
44. }
45. if (prepressed) {
46. mPrivateFlags |= PRESSED;
47. refreshDrawableState();
48. postDelayed(mUnsetPressedState,
49. ViewConfiguration.getPressedStateDuration());
50. } else if (!post(mUnsetPressedState)) {
51. // If the post failed, unpress right now
52. mUnsetPressedState.run();
53. }
54. removeTapCallback();
55. }
56. break;
57. case MotionEvent.ACTION_DOWN:
58. if (mPendingCheckForTap == null) {
59. mPendingCheckForTap = new CheckForTap();
60. }
61. mPrivateFlags |= PREPRESSED;
62. mHasPerformedLongPress = false;
63. postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
break;
64. case MotionEvent.ACTION_CANCEL:
65. mPrivateFlags &= ~PRESSED;
66. refreshDrawableState();
67. removeTapCallback();
68. break;
69. case MotionEvent.ACTION_MOVE:
70. final int x = (int) event.getX();
71. final int y = (int) event.getY();
72. // Be lenient about moving outside of buttons
73. int slop = mTouchSlop;
74. if ((x < 0 - slop) || (x >= getWidth() + slop) ||
75. (y < 0 - slop) || (y >= getHeight() + slop)) {
76. // Outside button
77. removeTapCallback();
78. if ((mPrivateFlags & PRESSED) != 0) {
79. // Remove any future long press/tap checks
80. removeLongPressCallback();
81. // Need to switch from pressed to not pressed
82. mPrivateFlags &= ~PRESSED;
83. refreshDrawableState();
84. }
85. }
86. break;
87. }
88. return true;
89. }
90. return false;
91. }
代碼還是比較長(zhǎng)的,
3-8行,如果當(dāng)前View是Disabled狀態(tài)且是可點(diǎn)擊則會(huì)消費(fèi)掉事件(return true);可以忽略,不是我們的重點(diǎn);
9-13行,如果設(shè)置了mTouchDelegate,則會(huì)將事件交給代理者處理,直接return true,如果大家希望自己的View增加它的touch范圍,可以嘗試使用TouchDelegate,這里也不是重點(diǎn),可以忽略
接下來(lái)到我們的重點(diǎn)了:
14行的判斷:如果我們的View可以點(diǎn)擊或者可以長(zhǎng)按,
則,注意IF的范圍,最終一定return true ;
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
//...
return true;
}
接下來(lái)就是 switch (event.getAction())了,判斷事件類型,DOWN,MOVE,UP等;
我們按照例子執(zhí)行的順序,先看 case MotionEvent.ACTION_DOWN (57-63行):
1、MotionEvent.ACTION_DOWN
61行:給mPrivateFlags設(shè)置一個(gè)PREPRESSED的標(biāo)識(shí)
62行:設(shè)置mHasPerformedLongPress=false;表示長(zhǎng)按事件還未觸發(fā);
63行:發(fā)送一個(gè)延遲為ViewConfiguration.getTapTimeout()的延遲消息,到達(dá)延時(shí)時(shí)間后會(huì)執(zhí)行CheckForTap()里面的run方法:
1、ViewConfiguration.getTapTimeout()為115毫秒;
2、CheckForTap
private final class CheckForTap implements Runnable {
public void run() {
mPrivateFlags &= ~PREPRESSED;
mPrivateFlags |= PRESSED;
refreshDrawableState();
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
postCheckForLongClick(ViewConfiguration.getTapTimeout());
}
}
}
在run方法里面取消mPrivateFlags的PREPRESSED,然后設(shè)置PRESSED標(biāo)識(shí),刷新背景,如果View支持長(zhǎng)按事件,則再發(fā)一個(gè)延時(shí)消息,檢測(cè)長(zhǎng)按;
private void postCheckForLongClick(int delayOffset) {
mHasPerformedLongPress = false;
if (mPendingCheckForLongPress == null) {
mPendingCheckForLongPress = new CheckForLongPress();
}
mPendingCheckForLongPress.rememberWindowAttachCount();
postDelayed(mPendingCheckForLongPress,
ViewConfiguration.getLongPressTimeout() - delayOffset);
}
class CheckForLongPress implements Runnable {
private int mOriginalWindowAttachCount;
public void run() {
if (isPressed() && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick()) {
mHasPerformedLongPress = true;
}
}
可以看到,當(dāng)用戶按下,首先會(huì)設(shè)置標(biāo)識(shí)為PREPRESSED
如果115后,沒(méi)有抬起,會(huì)將View的標(biāo)識(shí)設(shè)置為PRESSED且去掉PREPRESSED標(biāo)識(shí),然后發(fā)出一個(gè)檢測(cè)長(zhǎng)按的延遲任務(wù),
延時(shí)為:ViewConfiguration.getLongPressTimeout() - delayOffset(500ms -115ms),這個(gè)115ms剛好時(shí)檢測(cè)額PREPRESSED時(shí)間;也就是用戶從DOWN觸發(fā)開(kāi)始算起,如果500ms內(nèi)沒(méi)有抬起則認(rèn)為觸發(fā)了長(zhǎng)按事件:
1、如果此時(shí)設(shè)置了長(zhǎng)按的回調(diào),則執(zhí)行長(zhǎng)按時(shí)的回調(diào),且如果長(zhǎng)按的回調(diào)返回true;才把mHasPerformedLongPress置為ture;
2、否則,如果沒(méi)有設(shè)置長(zhǎng)按回調(diào)或者長(zhǎng)按回調(diào)返回的是false;則mHasPerformedLongPress依然是false;
好了DOWN就分析完成了;大家回個(gè)神,下面回到VIEW的onTouchEvent中的ACTION_MOVE:
2、MotionEvent.ACTION_MOVE
69到89行:
70-71行:拿到當(dāng)前觸摸的x,y坐標(biāo);
74行判斷當(dāng)然觸摸點(diǎn)有沒(méi)有移出我們的View,如果移出了:
1、執(zhí)行removeTapCallback();
2、然后判斷是否包含PRESSED標(biāo)識(shí),如果包含,移除長(zhǎng)按的檢查:removeLongPressCallback();
3、最后把mPrivateFlags中PRESSED標(biāo)識(shí)去除,刷新背景;
private void removeTapCallback() {
if (mPendingCheckForTap != null) {
mPrivateFlags &= ~PREPRESSED;
removeCallbacks(mPendingCheckForTap);
}
這個(gè)是移除,DOWN觸發(fā)時(shí)設(shè)置的PREPRESSED的檢測(cè);即當(dāng)前觸發(fā)時(shí)機(jī)在DOWN觸發(fā)不到115ms時(shí),你就已經(jīng)移出控件外了;
如果115ms后,你才移出控件外,則你的當(dāng)前mPrivateFlags一定為PRESSED且發(fā)送了長(zhǎng)按的檢測(cè);
就會(huì)走上面的2和3;首先移除removeLongPressCallback()
private void removeLongPressCallback() {
if (mPendingCheckForLongPress != null) {
removeCallbacks(mPendingCheckForLongPress);
}
}
然后把mPrivateFlags中PRESSED標(biāo)識(shí)去除,刷新背景;
好了,MOVE我們也分析完成了,總結(jié)一下:只要用戶移出了我們的控件:則將mPrivateFlags取出PRESSED標(biāo)識(shí),且移除所有在DOWN中設(shè)置的檢測(cè),長(zhǎng)按等;
下面再回個(gè)神,回到View的onTouchEvent的ACTION_UP:
3、MotionEvent.ACTION_UP
17到56行:
18行:判斷mPrivateFlags是否包含PREPRESSED
19行:如果包含PRESSED或者PREPRESSED則進(jìn)入執(zhí)行體,也就是無(wú)論是115ms內(nèi)或者之后抬起都會(huì)進(jìn)入執(zhí)行體。
26行:如果mHasPerformedLongPress沒(méi)有被執(zhí)行,進(jìn)入IF
28行:removeLongPressCallback();移除長(zhǎng)按的檢測(cè)
34-39行:如果mPerformClick如果mPerformClick為null,初始化一個(gè)實(shí)例,然后立即通過(guò)handler添加到消息隊(duì)列尾部,如果添加失敗則直接執(zhí)行 performClick();添加成功,在mPerformClick的run方法中就是執(zhí)行performClick();
終于執(zhí)行了我們的click事件了,下面看一下performClick()方法:
public boolean performClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
if (mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
mOnClickListener.onClick(this);
return true;
}
return false;
}
if (mOnClickListener != null) {
mOnClickListener.onClick(this);
return true;
}
久違了~我們的mOnClickListener ;
別激動(dòng),還沒(méi)結(jié)束,回到ACTION_UP,
58行:如果prepressed為true,進(jìn)入IF體:
為mPrivateFlags設(shè)置表示為PRESSED,刷新背景,125毫秒后執(zhí)行mUnsetPressedState
否則:mUnsetPressedState.run();立即執(zhí)行;也就是不管咋樣,最后mUnsetPressedState.run()都會(huì)執(zhí)行;
看看這個(gè)UnsetPressedState主要干什么:
private final class UnsetPressedState implements Runnable {
public void run() {
setPressed(false);
}
}
public void setPressed(boolean pressed) {
if (pressed) {
mPrivateFlags |= PRESSED;
} else {
mPrivateFlags &= ~PRESSED;
}
refreshDrawableState();
dispatchSetPressed(pressed);
}
把我們的mPrivateFlags中的PRESSED取消,然后刷新背景,把setPress轉(zhuǎn)發(fā)下去。
ACTION_UP的最后一行:removeTapCallback(),如果mPendingCheckForTap不為null,移除;
4、總結(jié)
好了,代碼跨度還是相當(dāng)大的,下面需要總結(jié)下:
1、整個(gè)View的事件轉(zhuǎn)發(fā)流程是:
View.dispatchEvent->View.setOnTouchListener->View.onTouchEvent
在dispatchTouchEvent中會(huì)進(jìn)行OnTouchListener的判斷,如果OnTouchListener不為null且返回true,則表示事件被消費(fèi),onTouchEvent不會(huì)被執(zhí)行;否則執(zhí)行onTouchEvent。
2、onTouchEvent中的DOWN,MOVE,UP
DOWN時(shí):
a、首先設(shè)置標(biāo)志為PREPRESSED,設(shè)置mHasPerformedLongPress=false ;然后發(fā)出一個(gè)115ms后的mPendingCheckForTap;
b、如果115ms內(nèi)沒(méi)有觸發(fā)UP,則將標(biāo)志置為PRESSED,清除PREPRESSED標(biāo)志,同時(shí)發(fā)出一個(gè)延時(shí)為500-115ms的,檢測(cè)長(zhǎng)按任務(wù)消息;
c、如果500ms內(nèi)(從DOWN觸發(fā)開(kāi)始算),則會(huì)觸發(fā)LongClickListener:
此時(shí)如果LongClickListener不為null,則會(huì)執(zhí)行回調(diào),同時(shí)如果LongClickListener.onClick返回true,才把mHasPerformedLongPress設(shè)置為true;否則mHasPerformedLongPress依然為false;
MOVE時(shí):
主要就是檢測(cè)用戶是否劃出控件,如果劃出了:
115ms內(nèi),直接移除mPendingCheckForTap;
115ms后,則將標(biāo)志中的PRESSED去除,同時(shí)移除長(zhǎng)按的檢查:removeLongPressCallback();
UP時(shí):
a、如果115ms內(nèi),觸發(fā)UP,此時(shí)標(biāo)志為PREPRESSED,則執(zhí)行UnsetPressedState,setPressed(false);會(huì)把setPress轉(zhuǎn)發(fā)下去,可以在View中復(fù)寫dispatchSetPressed方法接收;
b、如果是115ms-500ms間,即長(zhǎng)按還未發(fā)生,則首先移除長(zhǎng)按檢測(cè),執(zhí)行onClick回調(diào);
c、如果是500ms以后,那么有兩種情況:
i.設(shè)置了onLongClickListener,且onLongClickListener.onClick返回true,則點(diǎn)擊事件OnClick事件無(wú)法觸發(fā);
ii.沒(méi)有設(shè)置onLongClickListener或者onLongClickListener.onClick返回false,則點(diǎn)擊事件OnClick事件依然可以觸發(fā);
d、最后執(zhí)行mUnsetPressedState.run(),將setPressed傳遞下去,然后將PRESSED標(biāo)識(shí)去除;
最后問(wèn)個(gè)問(wèn)題,然后再運(yùn)行個(gè)例子結(jié)束:
1、setOnLongClickListener和setOnClickListener是否只能執(zhí)行一個(gè)
不是的,只要setOnLongClickListener中的onClick返回false,則兩個(gè)都會(huì)執(zhí)行;返回true則會(huì)屏幕setOnClickListener
最后我們給MyButton同時(shí)設(shè)置setOnClickListener和setOnLongClickListener,運(yùn)行看看:
package com.example.zhy_event03;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnLongClickListener;
import android.view.View.OnTouchListener;
import android.widget.Button;
import android.widget.Toast;
public class MainActivity extends Activity
{
protected static final String TAG = "MyButton";
private Button mButton ;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mButton = (Button) findViewById(R.id.id_btn);
mButton.setOnTouchListener(new OnTouchListener()
{
@Override
public boolean onTouch(View v, MotionEvent event)
{
int action = event.getAction();
switch (action)
{
case MotionEvent.ACTION_DOWN:
Log.e(TAG, "onTouch ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG, "onTouch ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG, "onTouch ACTION_UP");
break;
default:
break;
}
return false;
}
});
mButton.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View v)
{
Toast.makeText(getApplicationContext(), "onclick",Toast.LENGTH_SHORT).show();
}
});
mButton.setOnLongClickListener(new OnLongClickListener()
{
@Override
public boolean onLongClick(View v)
{
Toast.makeText(getApplicationContext(), "setOnLongClickListener",Toast.LENGTH_SHORT).show();
return false;
}
});
}
}

可以看到LongClickListener已經(jīng)ClickListener都觸發(fā)了~
最后,本篇博文完成了對(duì)View的事件分發(fā)機(jī)制的整個(gè)流程的說(shuō)明,并且對(duì)源碼進(jìn)行了分析;
當(dāng)然了,View結(jié)束,肯定到我們的ViewGroup了,請(qǐng)點(diǎn)擊:Android ViewGroup事件分發(fā)機(jī)制