一、目標(biāo)
支付寶相信大家都用過,其有一個功能,就是在進(jìn)入付款功能中,顯示二維碼時,屏幕亮度會逐漸增加,而在退出該界面時,屏幕亮度又會逐漸降低,現(xiàn)在我的現(xiàn)在做一個功能。
二、核心屬性
@available(iOS 5.0, *)
open var brightness: CGFloat // 0 .. 1.0, where 1.0 is maximum brightness. Only supported by main screen.
這句話能改變屏幕亮度,從iOS 5 開始就可以用了,其取值范圍在0.0~1.0之間,1.0是最亮。并且,這句話是全局有效,而不僅僅是設(shè)置當(dāng)前控制器的亮度,也就是說,如果你在某個控制器中改變了屏幕亮度,那么哪怕殺死應(yīng)用,手機屏幕仍是你設(shè)置的亮度,除非用戶手動調(diào)節(jié)亮度值。
三、 屏幕亮度漸變實現(xiàn)
import UIKit
class ViewController: UIViewController {
/// 記錄進(jìn)入該控制器時的亮度,在返回時,改為初始亮度
var brightness: CGFloat = 0
/// 使用定時器,逐步改變屏幕亮度
var timer: Timer?
/// 在界面顯示時,逐漸加亮屏幕
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
brightness = UIScreen.main.brightness
timer = Timer.scheduledTimer(timeInterval: 0.01, target: self, selector: #selector(increaseBrightness), userInfo: nil, repeats: true)
}
/// 界面消失時,恢復(fù)屏幕初始亮度
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
timer = Timer.scheduledTimer(timeInterval: 0.01, target: self, selector: #selector(decreaseBrightness), userInfo: nil, repeats: true)
}
/// 增加屏幕亮度
@objc private func increaseBrightness() {
if UIScreen.main.brightness > 0.9 {
timer?.invalidate()
timer = nil
return
}
UIScreen.main.brightness += 0.01
}
/// 降低屏幕亮度
@objc private func decreaseBrightness() {
if UIScreen.main.brightness <= brightness {
timer?.invalidate()
timer = nil
return
}
UIScreen.main.brightness -= 0.01
}
}
另外,屏幕的亮度調(diào)節(jié)只能在真機上看到效果,模擬器上看不到效果!
PS:
// 保存屏幕常亮
UIApplication.shared.isIdleTimerDisabled = true