我的開源頁面指示器框架 MagicIndicator,各位一定不要錯(cuò)過哦。
水波紋特效,想必大家或多或少見過,在我的印象中,大致有如下幾種:
- 支付寶 "咻咻咻" 式
- 流量球 "蕩漾" 式
- 真實(shí)的水波紋效果,基于Bitmap處理式
今天我們主要講一講如何通過自定義View(以下簡稱WaveView)實(shí)現(xiàn) "咻咻咻" 式的水波紋擴(kuò)散效果,少廢話,先看東西:




額,想必大家已經(jīng)知道基本的原理了,就是用Canvas來畫嘛,但可不是簡單的畫哦,請往下看。
分析
這種類型的水波紋,其實(shí)無非就是畫圓而已,在給定的矩形中,一個(gè)個(gè)圓由最小半徑擴(kuò)大到最大半徑,伴隨著透明度從1.0變?yōu)?.0。我們假定這種擴(kuò)散是勻速的,則一個(gè)圓從創(chuàng)建(透明度為1.0)到消失(透明度為0.0)的時(shí)長就是定值,那么某一時(shí)刻某一個(gè)圓的半徑以及透明度完全可以由擴(kuò)散時(shí)間(當(dāng)前時(shí)間 - 創(chuàng)建時(shí)間)決定。
實(shí)現(xiàn)
按照上面的分析,我們寫出以下Circle類來表示一個(gè)圓:
private class Circle {
private long mCreateTime;
public Circle() {
this.mCreateTime = System.currentTimeMillis();
}
public int getAlpha() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return (int) ((1.0f - percent) * 255);
}
public float getCurrentRadius() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return mInitialRadius + percent * (mMaxRadius - mInitialRadius);
}
}
自然而然,在WaveView中,要有一個(gè)List來保存當(dāng)前正在顯示的圓:
private List<Circle> mCircleList = new ArrayList<Circle>();
我們定義一個(gè)start方法,用來啟動(dòng)擴(kuò)散:
public void start() {
if (!mIsRunning) {
mIsRunning = true;
mCreateCircle.run();
}
}
private Runnable mCreateCircle = new Runnable() {
@Override
public void run() {
if (mIsRunning) {
newCircle();
postDelayed(mCreateCircle, mSpeed); // 每隔mSpeed毫秒創(chuàng)建一個(gè)圓
}
}
};
private void newCircle() {
long currentTime = System.currentTimeMillis();
if (currentTime - mLastCreateTime < mSpeed) {
return;
}
Circle circle = new Circle();
mCircleList.add(circle);
invalidate();
mLastCreateTime = currentTime;
}
start方法只是簡單的創(chuàng)建了一個(gè)圓并添加到了mCircleList中,同時(shí)開啟了循環(huán)創(chuàng)建圓的Runnable,然后通知界面刷新,我們再看看onDraw方法:
protected void onDraw(Canvas canvas) {
Iterator<Circle> iterator = mCircleList.iterator();
while (iterator.hasNext()) {
Circle circle = iterator.next();
if (System.currentTimeMillis() - circle.mCreateTime < mDuration) {
mPaint.setAlpha(circle.getAlpha());
canvas.drawCircle(getWidth() / 2, getHeight() / 2, circle.getCurrentRadius(), mPaint);
} else {
iterator.remove();
}
}
if (mCircleList.size() > 0) {
postInvalidateDelayed(10);
}
}
onDraw方法遍歷了每一個(gè)Circle,判斷Circle的擴(kuò)散時(shí)間是否超過了設(shè)定的擴(kuò)散時(shí)間,如果是則移除,如果不是,則計(jì)算Circle當(dāng)前的透明度和半徑并繪制出來。我們添加了一個(gè)延時(shí)刷新來不斷重繪界面,以達(dá)到連續(xù)的波紋擴(kuò)散效果。
現(xiàn)在運(yùn)行程序,應(yīng)該能看到圖2中的效果了,不過有點(diǎn)別扭,按常識,水波的間距是越來越大的,如何做到呢?
技巧
要讓水波紋的半徑非勻速變大,我們只能去修改Circle.getCurrentRadius()方法了。我們再次看看這個(gè)方法:
public float getCurrentRadius() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return mInitialRadius + percent * (mMaxRadius - mInitialRadius);
}
percent表示Circle當(dāng)前擴(kuò)散時(shí)間和總擴(kuò)散時(shí)間的一個(gè)百分比,考慮到當(dāng)前擴(kuò)散時(shí)間超過總擴(kuò)散時(shí)間時(shí)Circle會被移除,因此percent的實(shí)際區(qū)間為[0, 1],看到[0, 1],我不知道大家想到的是什么,我首先想到的就是差值器(Interpolator),我們可以通過定義差值器來實(shí)現(xiàn)對Circle半徑變化的控制!
我們修改代碼:
private Interpolator mInterpolator = new LinearInterpolator();
public void setInterpolator(Interpolator interpolator) {
mInterpolator = interpolator;
if (mInterpolator == null) {
mInterpolator = new LinearInterpolator();
}
}
private class Circle {
private long mCreateTime;
public Circle() {
this.mCreateTime = System.currentTimeMillis();
}
public int getAlpha() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return (int) ((1.0f - mInterpolator.getInterpolation(percent)) * 255);
}
public float getCurrentRadius() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return mInitialRadius + mInterpolator.getInterpolation(percent) * (mMaxRadius - mInitialRadius);
}
}
這樣,外部使用WaveView時(shí),只需調(diào)用setInterpolator()來定義不同的插值器即可實(shí)現(xiàn)不同的效果。
圖3效果的代碼:
mWaveView = (WaveView) findViewById(R.id.wave_view);
mWaveView.setDuration(5000);
mWaveView.setStyle(Paint.Style.STROKE);
mWaveView.setSpeed(400);
mWaveView.setColor(Color.parseColor("#ff0000"));
mWaveView.setInterpolator(new AccelerateInterpolator(1.2f));
mWaveView.start();
圖4效果的代碼:
mWaveView = (WaveView) findViewById(R.id.wave_view);
mWaveView.setDuration(5000);
mWaveView.setStyle(Paint.Style.FILL);
mWaveView.setColor(Color.parseColor("#ff0000"));
mWaveView.setInterpolator(new LinearOutSlowInInterpolator());
mWaveView.start();
附上WaveView的所有代碼:
/**
* 水波紋特效
* Created by hackware on 2016/6/17.
*/
public class WaveView extends View {
private float mInitialRadius; // 初始波紋半徑
private float mMaxRadiusRate = 0.85f; // 如果沒有設(shè)置mMaxRadius,可mMaxRadius = 最小長度 * mMaxRadiusRate;
private float mMaxRadius; // 最大波紋半徑
private long mDuration = 2000; // 一個(gè)波紋從創(chuàng)建到消失的持續(xù)時(shí)間
private int mSpeed = 500; // 波紋的創(chuàng)建速度,每500ms創(chuàng)建一個(gè)
private Interpolator mInterpolator = new LinearInterpolator();
private List<Circle> mCircleList = new ArrayList<Circle>();
private boolean mIsRunning;
private boolean mMaxRadiusSet;
private Paint mPaint;
private long mLastCreateTime;
private Runnable mCreateCircle = new Runnable() {
@Override
public void run() {
if (mIsRunning) {
newCircle();
postDelayed(mCreateCircle, mSpeed);
}
}
};
public WaveView(Context context) {
this(context, null);
}
public WaveView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
setStyle(Paint.Style.FILL);
}
public void setStyle(Paint.Style style) {
mPaint.setStyle(style);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
if (!mMaxRadiusSet) {
mMaxRadius = Math.min(w, h) * mMaxRadiusRate / 2.0f;
}
}
public void setMaxRadiusRate(float maxRadiusRate) {
this.mMaxRadiusRate = maxRadiusRate;
}
public void setColor(int color) {
mPaint.setColor(color);
}
/**
* 開始
*/
public void start() {
if (!mIsRunning) {
mIsRunning = true;
mCreateCircle.run();
}
}
/**
* 停止
*/
public void stop() {
mIsRunning = false;
}
protected void onDraw(Canvas canvas) {
Iterator<Circle> iterator = mCircleList.iterator();
while (iterator.hasNext()) {
Circle circle = iterator.next();
if (System.currentTimeMillis() - circle.mCreateTime < mDuration) {
mPaint.setAlpha(circle.getAlpha());
canvas.drawCircle(getWidth() / 2, getHeight() / 2, circle.getCurrentRadius(), mPaint);
} else {
iterator.remove();
}
}
if (mCircleList.size() > 0) {
postInvalidateDelayed(10);
}
}
public void setInitialRadius(float radius) {
mInitialRadius = radius;
}
public void setDuration(long duration) {
this.mDuration = duration;
}
public void setMaxRadius(float maxRadius) {
this.mMaxRadius = maxRadius;
mMaxRadiusSet = true;
}
public void setSpeed(int speed) {
mSpeed = speed;
}
private void newCircle() {
long currentTime = System.currentTimeMillis();
if (currentTime - mLastCreateTime < mSpeed) {
return;
}
Circle circle = new Circle();
mCircleList.add(circle);
invalidate();
mLastCreateTime = currentTime;
}
private class Circle {
private long mCreateTime;
public Circle() {
this.mCreateTime = System.currentTimeMillis();
}
public int getAlpha() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return (int) ((1.0f - mInterpolator.getInterpolation(percent)) * 255);
}
public float getCurrentRadius() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration;
return mInitialRadius + mInterpolator.getInterpolation(percent) * (mMaxRadius - mInitialRadius);
}
}
public void setInterpolator(Interpolator interpolator) {
mInterpolator = interpolator;
if (mInterpolator == null) {
mInterpolator = new LinearInterpolator();
}
}
}
完整 demo 請?jiān)L問我的 GitHub。
總結(jié)
想必大家看完這篇文章會覺得原來插值器還可以這么用。其實(shí),有些時(shí)候我們使用系統(tǒng)提供的API,往往過于局限其中,有時(shí)候換個(gè)思路,說不定會得到奇妙的效果。周末愉快~~~。