vtkwidget
from vtkmodules.qt.QVTKRenderWindowInteractor import *
from vtkmodules.all import *
from .VtkInteractor.VtkInteractorManager import *
from enum import Enum
class ViewDirectType(Enum):
View_DefaultView = 0
View_FrontView = 1
View_BackView = 2
View_LeftView = 3
View_RightView = 4
View_PlanView = 5
View_UpwardnView = 6
View_RefreshView = 7
View_ResetView = 8
class VtkWidget(QVTKRenderWindowInteractor):
def __init__(self, parent=None):
super(VtkWidget, self).__init__(parent)
vtkOutputWindow.SetGlobalWarningDisplay(0)
# 創(chuàng)建窗口
self.renderer = vtkRenderer()
self.renderer.SetBackground(1.0, 1.0, 1.0) # 設(shè)置頁(yè)面底部顏色值
self.renderer.SetBackground2(0.529, 0.8078, 0.92157) # 設(shè)置頁(yè)面頂部顏色值
self.renderer.SetGradientBackground(1)
self.GetRenderWindow().AddRenderer(self.renderer) # 添加圖層
self.interactorManager = VtkInteractorManager()
self.interactor = self.interactorManager.creatInteractor(InteractorEnum.VtkActorViewInteractor)
self.GetRenderWindow().GetInteractor().SetInteractorStyle(self.interactor)
# 相機(jī)
self.camera = vtkCamera()
self.camera.SetParallelProjection(True) # 透視投影
self.renderer.SetActiveCamera(self.camera)
# 色卡
self.scalarBarActor = vtkScalarBarActor()
self.cardcolorTable = vtkLookupTable()
self.cardcolorTable.SetNumberOfColors(255)
self.cardcolorTable.SetHueRange(0.67, 0)
self.cardcolorTable.Build()
self.scalarBarActor.GetTitleTextProperty().SetColor(0.3, 0, 1)
self.scalarBarActor.GetTitleTextProperty().SetFontSize(20);
self.scalarBarActor.GetLabelTextProperty().SetColor(0.5, 0.5, 0.5);
self.scalarBarActor.GetLabelTextProperty().SetFontSize(15);
self.scalarBarActor.SetUnconstrainedFontSize(True);
self.scalarBarActor.SetMaximumWidthInPixels(50);
self.scalarBarActor.SetMaximumHeightInPixels(400);
self.scalarBarActor.SetLookupTable(self.cardcolorTable)
self.scalarBarActor.SetNumberOfLabels(8) # 顯示數(shù)據(jù)的個(gè)數(shù)
self.scalarBarActor.SetOrientationToVertical() # 垂直
self.scalarBarActor.SetVerticalTitleSeparation(10) # 當(dāng)方向?yàn)榇怪睍r(shí),設(shè)置標(biāo)題和條形之間的邊距
self.scalarBarActor.VisibilityOn()
self.renderer.AddActor2D(self.scalarBarActor)
# 光照
self.light = vtkLight()
self.light.SetFocalPoint(0, 0, 0)
self.light.SetColor(1, 1, 1)
self.light.SetIntensity(1.0)
self.light.SetPosition(0, 0, 1)
self.light.PositionalOff() # 方向光
self.light.SetLightTypeToCameraLight() # 跟隨相機(jī)移動(dòng)
self.renderer.AddLight(self.light)
# 坐標(biāo)軸
self.axesWidget = vtkOrientationMarkerWidget()
self.axesActor = vtkAxesActor()
self.axesWidget.SetOutlineColor(0.9, 0.6, 0.1)
self.axesWidget.SetOrientationMarker(self.axesActor)
self.axesWidget.SetViewport(0.0, 0.0, 0.2, 0.2)
self.axesWidget.SetInteractor(self.GetRenderWindow().GetInteractor())
self.axesWidget.SetEnabled(1) # 部件模式
self.axesWidget.InteractiveOff() # 靜止被移動(dòng)
# 初始化vtk窗口
self.GetRenderWindow().Initialize()
self.GetRenderWindow().Start()
# 默認(rèn)角度
self.setViewType(ViewDirectType.View_DefaultView)
self.GetRenderWindow().Render()
def setViewType(self, viewDirectType):
if viewDirectType == ViewDirectType.View_RefreshView:
self.GetRenderWindow().Render()
return
if viewDirectType == ViewDirectType.View_ResetView:
self.renderer.ResetCamera()
return
if viewDirectType == ViewDirectType.View_DefaultView:
self.renderer.GetActiveCamera().SetPosition(0.5,0.3,0.3)
self.renderer.GetActiveCamera().SetViewUp(0.0, 0, 1.0)
elif viewDirectType == ViewDirectType.View_FrontView:
self.renderer.GetActiveCamera().SetPosition(1.0, 0.0, 0.0)
self.renderer.GetActiveCamera().SetViewUp(0.0, 0.0, 1.0)
elif viewDirectType == ViewDirectType.View_BackView:
self.renderer.GetActiveCamera().SetPosition(-1.0, 0.0, 0.0)
self.renderer.GetActiveCamera().SetViewUp(0.0, 0, 1.0)
elif viewDirectType == ViewDirectType.View_LeftView:
self.renderer.GetActiveCamera().SetPosition(0.0, -1.0, 0.0)
self.renderer.GetActiveCamera().SetViewUp(0.0, 0, 1.0)
elif viewDirectType == ViewDirectType.View_RightView:
self.renderer.GetActiveCamera().SetPosition(1.0, 0.0, 0.0)
self.renderer.GetActiveCamera().SetViewUp(0.0, 0.0, 1.0)
elif viewDirectType == ViewDirectType.View_PlanView:
self.renderer.GetActiveCamera().SetPosition(0.0, 0.0, 1.0)
self.renderer.GetActiveCamera().SetViewUp(1.0, 0.0, 0.0)
elif viewDirectType == ViewDirectType.View_UpwardnView:
self.renderer.GetActiveCamera().SetPosition(0.0, 0.0, -1.0)
self.renderer.GetActiveCamera().SetViewUp(-1.0, 0.0, 0.0)
self.renderer.GetActiveCamera().SetFocalPoint(0.0, 0.0, 0.0)
self.refreshView()