built-in shaders in Unity have their LODs set up this way:
VertexLit kind of shaders = 100
Decal, Reflective VertexLit = 150
Diffuse = 200
Diffuse Detail, Reflective Bumped Unlit, Reflective Bumped VertexLit = 250
Bumped, Specular = 300
Bumped Specular = 400
Parallax = 500
Parallax Specular = 600
翻譯一下就是
unity內(nèi)置shader的lod 按照如下方法設置的
頂點光照類型的shader 100
貼花,反射頂點光照 150
漫反射shader 200
細節(jié)漫反射 ,無光照法線貼圖反射,定點光照法線貼圖反射 250
法線,高光 300
基于發(fā)現(xiàn)的高光 400
視差 500
視差高光 600