- BlackJack(21點)游戲
BlackJack即我們所熟悉的21點游戲,這是一種撲克牌游戲。
玩這個游戲需要一副撲克牌。從2個花到10個花的牌值就是牌花的點數(shù),而A的牌值可以為1或者11.
- Verilog實現(xiàn)思路:
參考J.BHASKER的《Verilog HDL入門》,實現(xiàn)思路如下:
程序的輸入包括牌值信號card_value,位寬為4,發(fā)牌準(zhǔn)備信號card_rdy,以及時鐘信號clock.
程序的輸出包括獲勝信號win,失敗信號lost,以及準(zhǔn)備好接收新牌信號request_card,這個信號的作用在于反饋回輸入,牌值累加已經(jīng)完成,可以發(fā)牌。
此外,內(nèi)部處理需要當(dāng)前狀態(tài)信號bj_state,牌值總和信號total,位寬為5,牌值保存信號current_card_value,位寬為4,以及一個非常重要的A值的判別信號ace_as_11,其值為真是A作11,其值為假時,A作1.
采用狀態(tài)機(jī)方式描繪這個程序,一共需要8個狀態(tài),分別為:
INITIAL_ST:初始狀態(tài),完成信號歸零。
GETCARD_ST:接牌狀態(tài),card_rdy為高時,將牌值存儲在內(nèi)部信號內(nèi)。
REMCARD_ST:將牌移走,進(jìn)行運算。
ADD_ST:牌值累加,累加結(jié)果放在total信號內(nèi)。
CHECK_ST:檢查輸贏狀態(tài)。如果total信號值低于17,轉(zhuǎn)入GETCARD_ST,再接收新牌;如果total信號值高于等于17,低于22,則判為贏,轉(zhuǎn)入WIN_ST狀態(tài);否則進(jìn)入BACKUP_ST狀態(tài),將A值置為1,再進(jìn)行判斷。
BACKUP_ST:這個狀態(tài)中total值高于21,此時判斷ace_as_11信號,其為高則total作減10處理,否則,判定為負(fù)。
LOST_ST: lost信號輸出為高,并將程序置為準(zhǔn)備好接收新牌,等待發(fā)牌準(zhǔn)備完成信號。
WIN_ST: win信號輸出為高,并將程序置為準(zhǔn)備好接收新牌,等待發(fā)牌準(zhǔn)備完成信號。
- 代碼
`timescale 1ns/1ns
module blackjack(card_rdy,card_value,request_card,win,lost,clock);
input card_rdy,clock;
input [0:3] card_value;
output win,lost,request_card;
parameter INITIAL_ST = 0,GETCARD_ST = 1, REMCARD_ST = 2,ADD_ST = 3, CHECK_ST = 4,
WIN_ST = 5,BACKUP_ST = 6, LOST_ST = 7;
reg request_card,win,lost;
reg [0:2] bj_state;
reg [0:3] current_card_value;
reg [0:4] total;
reg ace_as_11;
always @(negedge clock)
case(bj_state)
INITIAL_ST:
begin
total <= 0;
ace_as_11 <= 0;
win <= 0;
lost <= 0;
bj_state <= GETCARD_ST;
end
GETCARD_ST:
begin
request_card <= 1;
if(card_rdy)
begin
current_card_value <= card_value;
bj_state <= REMCARD_ST;
end
end
REMCARD_ST:
if(card_rdy)
request_card <= 0;
else
bj_state <= ADD_ST;
ADD_ST:
begin
if(~ace_as_11 && current_card_value)
begin
current_card_value <= 11;
ace_as_11 <= 1;
end
total <= total + current_card_value;
bj_state <= CHECK_ST;
end
CHECK_ST:
if(total < 17)
bj_state <= GETCARD_ST;
else
begin
if(total < 22)
bj_state <= WIN_ST;
else
bj_state <= BACKUP_ST;
end
BACKUP_ST:
if(ace_as_11)
begin
total <= total - 10;
ace_as_11 <= 0;
bj_state <= CHECK_ST;
end
else
bj_state <= LOST_ST;
LOST_ST:
begin
lost <= 1;
request_card <= 1;
if(card_rdy)
bj_state <= INITIAL_ST;
end
WIN_ST:
begin
win <= 1;
request_card <= 1;
if(card_rdy)
bj_state <= INITIAL_ST;
end
default: bj_state <= INITIAL_ST;
endcase
endmodule
module blackjack_tb;
reg clock,card_rdy;
reg [0:3]card_value;
wire win,lost,request_card;
blackjack U1(.card_rdy(card_rdy),.clock(clock),.card_value(card_value),.win(win),.lost(lost),.request_card(request_card));
always #50 clock = !clock;
initial
begin
clock = 0;
card_rdy = 0;
card_value = 4'b0;
wait(request_card == 1)
begin
#50 card_rdy = 1;
card_value = 3;
#200 card_rdy =0;
end
wait(request_card == 1)
begin
#50 card_rdy = 1;
card_value = 4;
#200 card_rdy =0;
end
wait(request_card == 1)
begin
#50 card_rdy = 1;
card_value = 5;
#200 card_rdy =0;
end
wait(request_card == 1)
begin
#50 card_rdy = 1;
card_value = 1;
#200 card_rdy =0;
end
wait(request_card == 1)
begin
#50 card_rdy = 1;
card_value = 8;
#200 card_rdy =0;
end
end
endmodule