配置開發(fā)環(huán)境
因為我這邊是用的Vue作為前端基礎框架所以我們先安裝Vue
Vue Install :
npm install -g @vue/cli
# OR
yarn global add @vue/cli
Create a project:
vue create my-project
# OR
vue ui
安裝Threejs
yarn add three
# OR
yarn add three
引入使用
<script>
import * as THREE from "three";
let camera, scene, renderer;
let geometry, material, mesh;
export default {
data() {
return {
name: "",
};
},
created() {
this.init();
this.animate();
},
methods: {
init() {
//場景(scene)、相機(camera)和渲染器(renderer)
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
0.01,
10
); // 創(chuàng)建透視相機
camera.position.z = 1;
scene = new THREE.Scene(); // 創(chuàng)建場景
geometry = new THREE.BoxGeometry(0.2, 0.2, 0.2);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({ antialias: true }); // 創(chuàng)建渲染器
renderer.setSize(window.innerWidth, window.innerHeight); // 設置渲染器大小
document.body.appendChild(renderer.domElement);
},
animate() {
requestAnimationFrame(this.animate); //渲染循環(huán)
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera); // 渲染render( scene, camera, renderTarget, forceClear ) scene:前面定義的場景 camera:前面定義的相機renderTarget:渲染的目標,默認是渲染到前面定義的render變量中forceClear:每次繪制之前都將畫布的內容給清除,即使自動清除標志autoClear為false,也會清除
},
},
};
</script>
運行看到如下效果,說明配置成功

image.png