官方攝像機(jī)跟隨腳本

using UnityEngine;

using System.Collections;

public class ThirdPersonCamera : MonoBehaviour

{

public float distanceAway;? ? ? ? ? ? // distance from the back of the craft

public float distanceUp;? ? ? ? ? ? // distance above the craft

public float smooth;? ? ? ? ? ? ? ? // how smooth the camera movement is

private GameObject hovercraft;? ? ? ? // to store the hovercraft

private Vector3 targetPosition;? ? ? ? // the position the camera is trying to be in

Transform follow;

void Start(){

follow = GameObject.FindWithTag ("Player").transform;

}

void LateUpdate ()

{

// setting the target position to be the correct offset from the hovercraft

targetPosition = follow.position + Vector3.up * distanceUp - follow.forward * distanceAway;

// making a smooth transition between it's current position and the position it wants to be in

transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smooth);

// make sure the camera is looking the right way!

transform.LookAt(follow);

}

}

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